mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
1857076d76
We cannot check for supported graphics mode until after the backend has been initialised, or there won't be a graphics manager to ask. svn-id: r54534
994 lines
32 KiB
C++
994 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/metaengine.h"
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#include "base/commandLine.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/fs.h"
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#include "gui/ThemeEngine.h"
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#define DETECTOR_TESTING_HACK
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#define UPGRADE_ALL_TARGETS_HACK
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namespace Base {
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#ifndef DISABLE_COMMAND_LINE
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static const char USAGE_STRING[] =
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"%s: %s\n"
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"Usage: %s [OPTIONS]... [GAME]\n"
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"\n"
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"Try '%s --help' for more options.\n"
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;
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// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#if defined(__SYMBIAN32__) || defined(__GP32__) || defined(ANDROID)
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static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
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#else
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static const char HELP_STRING[] =
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"ScummVM - Graphical Adventure Game Interpreter\n"
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"Usage: %s [OPTIONS]... [GAME]\n"
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" -v, --version Display ScummVM version information and exit\n"
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" -h, --help Display a brief help text and exit\n"
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" -z, --list-games Display list of supported games and exit\n"
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" -t, --list-targets Display list of configured targets and exit\n"
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" --list-saves=TARGET Display a list of savegames for the game (TARGET) specified\n"
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"\n"
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" -c, --config=CONFIG Use alternate configuration file\n"
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" -p, --path=PATH Path to where the game is installed\n"
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" -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n"
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" -f, --fullscreen Force full-screen mode\n"
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" -F, --no-fullscreen Force windowed mode\n"
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" -g, --gfx-mode=MODE Select graphics scaler (1x,2x,3x,2xsai,super2xsai,\n"
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" supereagle,advmame2x,advmame3x,hq2x,hq3x,tv2x,\n"
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" dotmatrix)\n"
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" --gui-theme=THEME Select GUI theme\n"
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" --themepath=PATH Path to where GUI themes are stored\n"
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" --list-themes Display list of all usable GUI themes\n"
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" -e, --music-driver=MODE Select music driver (see README for details)\n"
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" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
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" hb,ru,cz)\n"
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" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
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" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
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" -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n"
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" --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default:\n"
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" 100) (only supported by some MIDI drivers)\n"
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" -n, --subtitles Enable subtitles (use with games that have voice)\n"
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" -b, --boot-param=NUM Pass number to the boot script (boot param)\n"
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" -d, --debuglevel=NUM Set debug verbosity level\n"
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" --debugflags=FLAGS Enable engine specific debug flags\n"
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" (separated by commas)\n"
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" -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n"
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" exists in the current directory\n"
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"\n"
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" --cdrom=NUM CD drive to play CD audio from (default: 0 = first\n"
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" drive)\n"
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" --joystick[=NUM] Enable joystick input (default: 0 = first joystick)\n"
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" --platform=WORD Specify platform of game (allowed values: 2gs, 3do,\n"
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" acorn, amiga, atari, c64, fmtowns, nes, mac, pc, pc98,\n"
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" pce, segacd, wii, windows)\n"
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" --savepath=PATH Path to where savegames are stored\n"
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" --extrapath=PATH Extra path to additional game data\n"
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" --soundfont=FILE Select the SoundFont for MIDI playback (only\n"
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" supported by some MIDI drivers)\n"
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" --multi-midi Enable combination AdLib and native MIDI\n"
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" --native-mt32 True Roland MT-32 (disable GM emulation)\n"
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" --enable-gs Enable Roland GS mode for MIDI playback\n"
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" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
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" --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame)\n"
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" --aspect-ratio Enable aspect ratio correction\n"
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" --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,\n"
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" hercAmber, amiga)\n"
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"\n"
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#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
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" --alt-intro Use alternative intro for CD versions of Beneath a\n"
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" Steel Sky and Flight of the Amazon Queen\n"
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#endif
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" --copy-protection Enable copy protection in SCUMM games, when\n"
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" ScummVM disables it by default.\n"
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" --talkspeed=NUM Set talk speed for games (default: 60)\n"
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#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
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" --demo-mode Start demo mode of Maniac Mansion or The 7th Guest\n"
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#endif
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#ifdef ENABLE_SCUMM
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" --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n"
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" (default: 100)\n"
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#ifdef ENABLE_SCUMM_7_8
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" --dimuse-tempo=NUM Set internal Digital iMuse tempo (10 - 100) per second\n"
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" (default: 10)\n"
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#endif
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#endif
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"\n"
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"The meaning of boolean long options can be inverted by prefixing them with\n"
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"\"no-\", e.g. \"--no-aspect-ratio\".\n"
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;
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#endif
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static const char *s_appName = "scummvm";
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static void usage(const char *s, ...) GCC_PRINTF(1, 2);
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static void usage(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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#if !(defined(__GP32__) || defined (__SYMBIAN32__))
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printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
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#endif
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exit(1);
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}
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#endif // DISABLE_COMMAND_LINE
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void registerDefaults() {
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// Graphics
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ConfMan.registerDefault("fullscreen", false);
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ConfMan.registerDefault("aspect_ratio", false);
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ConfMan.registerDefault("disable_dithering", false);
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ConfMan.registerDefault("gfx_mode", "normal");
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ConfMan.registerDefault("render_mode", "default");
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ConfMan.registerDefault("desired_screen_aspect_ratio", "auto");
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// Sound & Music
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ConfMan.registerDefault("music_volume", 192);
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ConfMan.registerDefault("sfx_volume", 192);
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ConfMan.registerDefault("speech_volume", 192);
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ConfMan.registerDefault("music_mute", false);
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ConfMan.registerDefault("sfx_mute", false);
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ConfMan.registerDefault("speech_mute", false);
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ConfMan.registerDefault("mute", false);
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ConfMan.registerDefault("multi_midi", false);
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ConfMan.registerDefault("native_mt32", false);
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ConfMan.registerDefault("enable_gs", false);
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ConfMan.registerDefault("midi_gain", 100);
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// ConfMan.registerDefault("music_driver", ???);
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ConfMan.registerDefault("cdrom", 0);
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// Game specific
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ConfMan.registerDefault("path", "");
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ConfMan.registerDefault("platform", Common::kPlatformPC);
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ConfMan.registerDefault("language", "en");
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ConfMan.registerDefault("subtitles", false);
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ConfMan.registerDefault("boot_param", 0);
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ConfMan.registerDefault("dump_scripts", false);
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ConfMan.registerDefault("save_slot", -1);
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ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes
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#if defined(ENABLE_SCUMM) || defined(ENABLE_SWORD2)
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ConfMan.registerDefault("object_labels", true);
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#endif
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ConfMan.registerDefault("copy_protection", false);
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ConfMan.registerDefault("talkspeed", 60);
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#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
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ConfMan.registerDefault("demo_mode", false);
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#endif
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#ifdef ENABLE_SCUMM
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ConfMan.registerDefault("tempo", 0);
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#ifdef ENABLE_SCUMM_7_8
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ConfMan.registerDefault("dimuse_tempo", 10);
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#endif
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#endif
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#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
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ConfMan.registerDefault("alt_intro", false);
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#endif
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// Miscellaneous
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ConfMan.registerDefault("joystick_num", -1);
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ConfMan.registerDefault("confirm_exit", false);
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ConfMan.registerDefault("disable_sdl_parachute", false);
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ConfMan.registerDefault("record_mode", "none");
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ConfMan.registerDefault("record_file_name", "record.bin");
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ConfMan.registerDefault("record_temp_file_name", "record.tmp");
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ConfMan.registerDefault("record_time_file_name", "record.time");
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#if 0
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// NEW CODE TO HIDE CONSOLE FOR WIN32
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#ifdef WIN32
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// console hiding for win32
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ConfMan.registerDefault("show_console", false);
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#endif
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#endif
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}
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//
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// Various macros used by the command line parser.
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//
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#ifndef DISABLE_COMMAND_LINE
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// Use this for options which have an *optional* value
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#define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \
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if (isLongCmd ? (!strcmp(s+2, longCmd) || !memcmp(s+2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \
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s += 2; \
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if (isLongCmd) { \
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s += sizeof(longCmd) - 1; \
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if (*s == '=') \
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s++; \
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} \
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const char *option = s; \
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if (*s == '\0' && !isLongCmd) { option = s2; i++; } \
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if (!option || *option == '\0') option = defaultVal; \
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if (option) settings[longCmd] = option;
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// Use this for options which have a required (string) value
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#define DO_OPTION(shortCmd, longCmd) \
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DO_OPTION_OPT(shortCmd, longCmd, 0) \
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if (!option) usage("Option '%s' requires an argument", argv[isLongCmd ? i : i-1]);
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// Use this for options which have a required integer value
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#define DO_OPTION_INT(shortCmd, longCmd) \
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DO_OPTION(shortCmd, longCmd) \
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char *endptr = 0; \
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int intValue; intValue = (int)strtol(option, &endptr, 0); \
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if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
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// Use this for boolean options; this distinguishes between "-x" and "-X",
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// resp. between "--some-option" and "--no-some-option".
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#define DO_OPTION_BOOL(shortCmd, longCmd) \
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if (isLongCmd ? (!strcmp(s+2, longCmd) || !strcmp(s+2, "no-"longCmd)) : (tolower(s[1]) == shortCmd)) { \
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bool boolValue = (islower(s[1]) != 0); \
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s += 2; \
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if (isLongCmd) { \
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boolValue = !strcmp(s, longCmd); \
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s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \
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} \
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if (*s != '\0') goto unknownOption; \
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const char *option = boolValue ? "true" : "false"; \
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settings[longCmd] = option;
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// Use this for options which never have a value, i.e. for 'commands', like "--help".
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#define DO_COMMAND(shortCmd, longCmd) \
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if (isLongCmd ? (!strcmp(s+2, longCmd)) : (tolower(s[1]) == shortCmd)) { \
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s += 2; \
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if (isLongCmd) \
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s += sizeof(longCmd) - 1; \
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if (*s != '\0') goto unknownOption; \
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return longCmd;
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#define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d)
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#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
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#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
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#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
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#define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd)
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// End an option handler
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#define END_OPTION \
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continue; \
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}
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Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
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const char *s, *s2;
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// argv[0] contains the name of the executable.
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if (argv && argv[0]) {
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s = strrchr(argv[0], '/');
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s_appName = s ? (s+1) : argv[0];
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}
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// We store all command line settings into a string map.
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// Iterate over all command line arguments and parse them into our string map.
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for (int i = 1; i < argc; ++i) {
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s = argv[i];
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s2 = (i < argc-1) ? argv[i+1] : 0;
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if (s[0] != '-') {
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// The argument doesn't start with a dash, so it's not an option.
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// Hence it must be the target name. We currently enforce that
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// this always comes last.
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if (i != argc - 1)
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usage("Stray argument '%s'", s);
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// We defer checking whether this is a valid target to a later point.
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return s;
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} else {
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bool isLongCmd = (s[0] == '-' && s[1] == '-');
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DO_COMMAND('h', "help")
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END_OPTION
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DO_COMMAND('v', "version")
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END_OPTION
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DO_COMMAND('t', "list-targets")
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END_OPTION
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DO_COMMAND('z', "list-games")
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END_OPTION
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#ifdef DETECTOR_TESTING_HACK
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// HACK FIXME TODO: This command is intentionally *not* documented!
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DO_LONG_COMMAND("test-detector")
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END_OPTION
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#endif
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#ifdef UPGRADE_ALL_TARGETS_HACK
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// HACK FIXME TODO: This command is intentionally *not* documented!
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DO_LONG_COMMAND("upgrade-targets")
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END_OPTION
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#endif
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DO_LONG_OPTION("list-saves")
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// FIXME: Need to document this.
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// TODO: Make the argument optional. If no argument is given, list all savegames
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// for all configured targets.
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return "list-saves";
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END_OPTION
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DO_OPTION('c', "config")
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END_OPTION
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DO_OPTION_INT('b', "boot-param")
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END_OPTION
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DO_OPTION_OPT('d', "debuglevel", "0")
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END_OPTION
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DO_LONG_OPTION("debugflags")
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END_OPTION
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DO_OPTION('e', "music-driver")
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END_OPTION
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DO_LONG_OPTION_INT("output-rate")
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END_OPTION
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DO_OPTION_BOOL('f', "fullscreen")
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END_OPTION
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DO_LONG_OPTION("opl-driver")
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END_OPTION
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DO_OPTION('g', "gfx-mode")
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END_OPTION
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DO_OPTION_INT('m', "music-volume")
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END_OPTION
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DO_OPTION_BOOL('n', "subtitles")
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END_OPTION
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DO_OPTION('p', "path")
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Common::FSNode path(option);
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if (!path.exists()) {
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usage("Non-existent game path '%s'", option);
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} else if (!path.isReadable()) {
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usage("Non-readable game path '%s'", option);
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}
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END_OPTION
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DO_OPTION('q', "language")
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if (Common::parseLanguage(option) == Common::UNK_LANG)
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usage("Unrecognized language '%s'", option);
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END_OPTION
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DO_OPTION_INT('s', "sfx-volume")
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END_OPTION
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DO_OPTION_INT('r', "speech-volume")
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END_OPTION
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DO_LONG_OPTION_INT("midi-gain")
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END_OPTION
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DO_OPTION_BOOL('u', "dump-scripts")
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END_OPTION
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DO_OPTION_OPT('x', "save-slot", "0")
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END_OPTION
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DO_LONG_OPTION_INT("cdrom")
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END_OPTION
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DO_LONG_OPTION_OPT("joystick", "0")
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settings["joystick_num"] = option;
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settings.erase("joystick");
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END_OPTION
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DO_LONG_OPTION("platform")
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int platform = Common::parsePlatform(option);
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if (platform == Common::kPlatformUnknown)
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usage("Unrecognized platform '%s'", option);
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END_OPTION
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DO_LONG_OPTION("soundfont")
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Common::FSNode path(option);
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if (!path.exists()) {
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usage("Non-existent soundfont path '%s'", option);
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} else if (!path.isReadable()) {
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usage("Non-readable soundfont path '%s'", option);
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}
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END_OPTION
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DO_LONG_OPTION_BOOL("disable-sdl-parachute")
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END_OPTION
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DO_LONG_OPTION_BOOL("multi-midi")
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END_OPTION
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DO_LONG_OPTION_BOOL("native-mt32")
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END_OPTION
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DO_LONG_OPTION_BOOL("enable-gs")
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END_OPTION
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DO_LONG_OPTION_BOOL("aspect-ratio")
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END_OPTION
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DO_LONG_OPTION("render-mode")
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int renderMode = Common::parseRenderMode(option);
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if (renderMode == Common::kRenderDefault)
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usage("Unrecognized render mode '%s'", option);
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("savepath")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent savegames path '%s'", option);
|
|
} else if (!path.isWritable()) {
|
|
usage("Non-writable savegames path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("extrapath")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent extra path '%s'", option);
|
|
} else if (!path.isReadable()) {
|
|
usage("Non-readable extra path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_INT("talkspeed")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION_BOOL("copy-protection")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("gui-theme")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("themepath")
|
|
Common::FSNode path(option);
|
|
if (!path.exists()) {
|
|
usage("Non-existent theme path '%s'", option);
|
|
} else if (!path.isReadable()) {
|
|
usage("Non-readable theme path '%s'", option);
|
|
}
|
|
END_OPTION
|
|
|
|
DO_LONG_COMMAND("list-themes")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("target-md5")
|
|
END_OPTION
|
|
|
|
#ifdef ENABLE_SCUMM
|
|
DO_LONG_OPTION_INT("tempo")
|
|
END_OPTION
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
DO_LONG_OPTION_INT("dimuse-tempo")
|
|
END_OPTION
|
|
#endif
|
|
#endif
|
|
#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
|
|
DO_LONG_OPTION_BOOL("demo-mode")
|
|
END_OPTION
|
|
#endif
|
|
|
|
#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
|
|
DO_LONG_OPTION_BOOL("alt-intro")
|
|
END_OPTION
|
|
#endif
|
|
|
|
DO_LONG_OPTION("record-mode")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("record-file-name")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("record-temp-file-name")
|
|
END_OPTION
|
|
|
|
DO_LONG_OPTION("record-time-file-name")
|
|
END_OPTION
|
|
|
|
#ifdef IPHONE
|
|
// This is automatically set when launched from the Springboard.
|
|
DO_LONG_OPTION_OPT("launchedFromSB", 0)
|
|
END_OPTION
|
|
#endif
|
|
|
|
#if 0
|
|
// NEW CODE TO HIDE CONSOLE FOR WIN32
|
|
#ifdef WIN32
|
|
// console hiding for win32
|
|
DO_LONG_OPTION_BOOL("show-console")
|
|
END_OPTION
|
|
#endif
|
|
#endif
|
|
|
|
unknownOption:
|
|
// If we get till here, the option is unhandled and hence unknown.
|
|
usage("Unrecognized option '%s'", argv[i]);
|
|
}
|
|
}
|
|
|
|
return Common::String();
|
|
}
|
|
|
|
/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
|
|
static void listGames() {
|
|
printf("Game ID Full Title \n"
|
|
"-------------------- ------------------------------------------------------\n");
|
|
|
|
const EnginePlugin::List &plugins = EngineMan.getPlugins();
|
|
EnginePlugin::List::const_iterator iter = plugins.begin();
|
|
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
GameList list = (**iter)->getSupportedGames();
|
|
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
|
|
printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
/** List all targets which are configured in the config file. */
|
|
static void listTargets() {
|
|
printf("Target Description \n"
|
|
"-------------------- ------------------------------------------------------\n");
|
|
|
|
using namespace Common;
|
|
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
ConfigManager::DomainMap::const_iterator iter;
|
|
|
|
Common::Array<Common::String> targets;
|
|
targets.reserve(domains.size());
|
|
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
Common::String name(iter->_key);
|
|
Common::String description(iter->_value.getVal("description"));
|
|
|
|
if (description.empty()) {
|
|
// FIXME: At this point, we should check for a "gameid" override
|
|
// to find the proper desc. In fact, the platform probably should
|
|
// be taken into account, too.
|
|
Common::String gameid(name);
|
|
GameDescriptor g = EngineMan.findGame(gameid);
|
|
if (g.description().size() > 0)
|
|
description = g.description();
|
|
}
|
|
|
|
targets.push_back(Common::String::format("%-20s %s", name.c_str(), description.c_str()));
|
|
}
|
|
|
|
Common::sort(targets.begin(), targets.end());
|
|
|
|
for (Common::Array<Common::String>::const_iterator i = targets.begin(), end = targets.end(); i != end; ++i)
|
|
printf("%s\n", i->c_str());
|
|
}
|
|
|
|
/** List all saves states for the given target. */
|
|
static Common::Error listSaves(const char *target) {
|
|
Common::Error result = Common::kNoError;
|
|
|
|
// FIXME HACK
|
|
g_system->initBackend();
|
|
|
|
// Grab the "target" domain, if any
|
|
const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
|
|
|
|
// Set up the game domain as newly active domain, so
|
|
// target specific savepath will be checked
|
|
Common::String oldDomain = ConfMan.getActiveDomainName();
|
|
ConfMan.setActiveDomain(target);
|
|
|
|
// Grab the gameid from the domain resp. use the target as gameid
|
|
Common::String gameid;
|
|
if (domain)
|
|
gameid = domain->getVal("gameid");
|
|
if (gameid.empty())
|
|
gameid = target;
|
|
gameid.toLowercase(); // Normalize it to lower case
|
|
|
|
// Find the plugin that will handle the specified gameid
|
|
const EnginePlugin *plugin = 0;
|
|
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
|
|
|
|
if (!plugin) {
|
|
warning("Could not find any plugin to handle target '%s' (gameid '%s')", target, gameid.c_str());
|
|
return Common::kPluginNotFound;
|
|
}
|
|
|
|
if (!(*plugin)->hasFeature(MetaEngine::kSupportsListSaves)) {
|
|
// TODO: Include more info about the target (desc, engine name, ...) ???
|
|
printf("ScummVM does not support listing save states for target '%s' (gameid '%s') .\n", target, gameid.c_str());
|
|
result = Common::kPluginNotSupportSaves;
|
|
} else {
|
|
// Query the plugin for a list of savegames
|
|
SaveStateList saveList = (*plugin)->listSaves(target);
|
|
|
|
// TODO: Include more info about the target (desc, engine name, ...) ???
|
|
printf("Saves for target '%s' (gameid '%s'):\n", target, gameid.c_str());
|
|
printf(" Slot Description \n"
|
|
" ---- ------------------------------------------------------\n");
|
|
|
|
if (saveList.size() == 0)
|
|
result = Common::kNoSavesError;
|
|
|
|
for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) {
|
|
printf(" %-4s %s\n", x->save_slot().c_str(), x->description().c_str());
|
|
// TODO: Could also iterate over the full hashmap, printing all key-value pairs
|
|
}
|
|
}
|
|
|
|
// Revert to the old active domain
|
|
ConfMan.setActiveDomain(oldDomain);
|
|
|
|
return result;
|
|
}
|
|
|
|
/** Lists all usable themes */
|
|
static void listThemes() {
|
|
typedef Common::List<GUI::ThemeEngine::ThemeDescriptor> ThList;
|
|
ThList thList;
|
|
GUI::ThemeEngine::listUsableThemes(thList);
|
|
|
|
printf("Theme Description\n");
|
|
printf("-------------- ------------------------------------------------\n");
|
|
|
|
for (ThList::const_iterator i = thList.begin(); i != thList.end(); ++i)
|
|
printf("%-14s %s\n", i->id.c_str(), i->name.c_str());
|
|
}
|
|
|
|
|
|
#ifdef DETECTOR_TESTING_HACK
|
|
static void runDetectorTest() {
|
|
// HACK: The following code can be used to test the detection code of our
|
|
// engines. Basically, it loops over all targets, and calls the detector
|
|
// for the given path. It then prints out the result and also checks
|
|
// whether the result agrees with the settings of the target.
|
|
|
|
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
Common::ConfigManager::DomainMap::const_iterator iter = domains.begin();
|
|
int success = 0, failure = 0;
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
Common::String name(iter->_key);
|
|
Common::String gameid(iter->_value.getVal("gameid"));
|
|
Common::String path(iter->_value.getVal("path"));
|
|
printf("Looking at target '%s', gameid '%s', path '%s' ...\n",
|
|
name.c_str(), gameid.c_str(), path.c_str());
|
|
if (path.empty()) {
|
|
printf(" ... no path specified, skipping\n");
|
|
continue;
|
|
}
|
|
if (gameid.empty()) {
|
|
gameid = name;
|
|
}
|
|
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
printf(" ... invalid path, skipping\n");
|
|
continue;
|
|
}
|
|
|
|
GameList candidates(EngineMan.detectGames(files));
|
|
bool gameidDiffers = false;
|
|
GameList::iterator x;
|
|
for (x = candidates.begin(); x != candidates.end(); ++x) {
|
|
gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0);
|
|
}
|
|
|
|
if (candidates.empty()) {
|
|
printf(" FAILURE: No games detected\n");
|
|
failure++;
|
|
} else if (candidates.size() > 1) {
|
|
if (gameidDiffers) {
|
|
printf(" WARNING: Multiple games detected, some/all with wrong gameid\n");
|
|
} else {
|
|
printf(" WARNING: Multiple games detected, but all have matching gameid\n");
|
|
}
|
|
failure++;
|
|
} else if (gameidDiffers) {
|
|
printf(" FAILURE: Wrong gameid detected\n");
|
|
failure++;
|
|
} else {
|
|
printf(" SUCCESS: Game was detected correctly\n");
|
|
success++;
|
|
}
|
|
|
|
for (x = candidates.begin(); x != candidates.end(); ++x) {
|
|
printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
|
|
x->gameid().c_str(),
|
|
x->description().c_str(),
|
|
Common::getLanguageCode(x->language()),
|
|
Common::getPlatformCode(x->platform()));
|
|
}
|
|
}
|
|
int total = domains.size();
|
|
printf("Detector test run: %d fail, %d success, %d skipped, out of %d\n",
|
|
failure, success, total - failure - success, total);
|
|
}
|
|
#endif
|
|
|
|
#ifdef UPGRADE_ALL_TARGETS_HACK
|
|
void upgradeTargets() {
|
|
// HACK: The following upgrades all your targets to the latest and
|
|
// greatest. Right now that means updating the guioptions and (optionally)
|
|
// also the game descriptions.
|
|
// Basically, it loops over all targets, and calls the detector for the
|
|
// given path. It then compares the result with the settings of the target.
|
|
// If the basics seem to match, it updates the guioptions.
|
|
|
|
printf("Upgrading all your existing targets\n");
|
|
|
|
Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
Common::ConfigManager::DomainMap::iterator iter = domains.begin();
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
Common::ConfigManager::Domain &dom = iter->_value;
|
|
Common::String name(iter->_key);
|
|
Common::String gameid(dom.getVal("gameid"));
|
|
Common::String path(dom.getVal("path"));
|
|
printf("Looking at target '%s', gameid '%s' ...\n",
|
|
name.c_str(), gameid.c_str());
|
|
if (path.empty()) {
|
|
printf(" ... no path specified, skipping\n");
|
|
continue;
|
|
}
|
|
if (gameid.empty()) {
|
|
gameid = name;
|
|
}
|
|
gameid.toLowercase(); // TODO: Is this paranoia? Maybe we should just assume all lowercase, always?
|
|
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
printf(" ... invalid path, skipping\n");
|
|
continue;
|
|
}
|
|
|
|
Common::Language lang = Common::parseLanguage(dom.getVal("language"));
|
|
Common::Platform plat = Common::parsePlatform(dom.getVal("platform"));
|
|
Common::String desc(dom.getVal("description"));
|
|
|
|
GameList candidates(EngineMan.detectGames(files));
|
|
GameDescriptor *g = 0;
|
|
|
|
// We proceed as follows:
|
|
// * If detection failed to produce candidates, skip.
|
|
// * If there is a unique detector match, trust it.
|
|
// * If there are multiple match, run over them comparing gameid, language and platform.
|
|
// If we end up with a unique match, use it. Otherwise, skip.
|
|
if (candidates.size() == 0) {
|
|
printf(" ... failed to detect game, skipping\n");
|
|
continue;
|
|
}
|
|
if (candidates.size() > 1) {
|
|
// Scan over all candidates, check if there is a unique match for gameid, language and platform
|
|
GameList::iterator x;
|
|
int matchesFound = 0;
|
|
for (x = candidates.begin(); x != candidates.end(); ++x) {
|
|
if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) {
|
|
matchesFound++;
|
|
g = &(*x);
|
|
}
|
|
}
|
|
if (matchesFound != 1) {
|
|
printf(" ... detected multiple games, could not establish unique match, skipping\n");
|
|
continue;
|
|
}
|
|
} else {
|
|
// Unique match -> use it
|
|
g = &candidates[0];
|
|
}
|
|
|
|
// At this point, g points to a GameDescriptor which we can use to update
|
|
// the target referred to by dom. We update several things
|
|
|
|
// Always set the gameid explicitly (in case of legacy targets)
|
|
dom["gameid"] = g->gameid();
|
|
|
|
// Always set the GUI options. The user should not modify them, and engines might
|
|
// gain more features over time, so we want to keep this list up-to-date.
|
|
if (g->contains("guioptions")) {
|
|
printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str());
|
|
dom["guioptions"] = (*g)["guioptions"];
|
|
} else if (dom.contains("guioptions")) {
|
|
dom.erase("guioptions");
|
|
}
|
|
|
|
// Update the language setting but only if none has been set yet.
|
|
if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) {
|
|
printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language()));
|
|
dom["language"] = (*g)["language"];
|
|
}
|
|
|
|
// Update the platform setting but only if none has been set yet.
|
|
if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) {
|
|
printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform()));
|
|
dom["platform"] = (*g)["platform"];
|
|
}
|
|
|
|
// TODO: We could also update the description. But not everybody will want that.
|
|
// Esp. because for some games (e.g. the combined Zak/Loom FM-TOWNS demo etc.)
|
|
// ScummVM still generates an incorrect description string. So, the description
|
|
// should only be updated if the user explicitly requests this.
|
|
#if 0
|
|
if (desc != g->description()) {
|
|
printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str());
|
|
dom["description"] = (*g)["description"];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Finally, save our changes to disk
|
|
ConfMan.flushToDisk();
|
|
}
|
|
#endif
|
|
|
|
#else // DISABLE_COMMAND_LINE
|
|
|
|
|
|
Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
|
|
return Common::String();
|
|
}
|
|
|
|
|
|
#endif // DISABLE_COMMAND_LINE
|
|
|
|
|
|
Common::Error processSettings(Common::String &command, Common::StringMap &settings) {
|
|
|
|
#ifndef DISABLE_COMMAND_LINE
|
|
|
|
// Handle commands passed via the command line (like --list-targets and
|
|
// --list-games). This must be done after the config file and the plugins
|
|
// have been loaded.
|
|
if (command == "list-targets") {
|
|
listTargets();
|
|
return Common::kNoError;
|
|
} else if (command == "list-games") {
|
|
listGames();
|
|
return Common::kNoError;
|
|
} else if (command == "list-saves") {
|
|
return listSaves(settings["list-saves"].c_str());
|
|
} else if (command == "list-themes") {
|
|
listThemes();
|
|
return Common::kNoError;
|
|
} else if (command == "version") {
|
|
printf("%s\n", gScummVMFullVersion);
|
|
printf("Features compiled in: %s\n", gScummVMFeatures);
|
|
return Common::kNoError;
|
|
} else if (command == "help") {
|
|
printf(HELP_STRING, s_appName);
|
|
return Common::kNoError;
|
|
}
|
|
#ifdef DETECTOR_TESTING_HACK
|
|
else if (command == "test-detector") {
|
|
runDetectorTest();
|
|
return Common::kNoError;
|
|
}
|
|
#endif
|
|
#ifdef UPGRADE_ALL_TARGETS_HACK
|
|
else if (command == "upgrade-targets") {
|
|
upgradeTargets();
|
|
return Common::kNoError;
|
|
}
|
|
#endif
|
|
|
|
#endif // DISABLE_COMMAND_LINE
|
|
|
|
|
|
// If a target was specified, check whether there is either a game
|
|
// domain (i.e. a target) matching this argument, or alternatively
|
|
// whether there is a gameid matching that name.
|
|
if (!command.empty()) {
|
|
GameDescriptor gd = EngineMan.findGame(command);
|
|
if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) {
|
|
bool idCameFromCommandLine = false;
|
|
|
|
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
|
|
// undefined target adds launcher entry"
|
|
//
|
|
// We designate gameids which come strictly from command line
|
|
// so AdvancedDetector will not save config file with invalid
|
|
// gameid in case target autoupgrade was performed
|
|
if (!ConfMan.hasGameDomain(command)) {
|
|
idCameFromCommandLine = true;
|
|
}
|
|
|
|
ConfMan.setActiveDomain(command);
|
|
|
|
if (idCameFromCommandLine)
|
|
ConfMan.set("id_came_from_command_line", "1");
|
|
|
|
} else {
|
|
#ifndef DISABLE_COMMAND_LINE
|
|
usage("Unrecognized game target '%s'", command.c_str());
|
|
#endif // DISABLE_COMMAND_LINE
|
|
}
|
|
}
|
|
|
|
|
|
// The user can override the savepath with the SCUMMVM_SAVEPATH
|
|
// environment variable. This is weaker than a --savepath on the
|
|
// command line, but overrides the default savepath, hence it is
|
|
// handled here, just before the command line gets parsed.
|
|
#if !defined(_WIN32_WCE) && !defined(__GP32__) && !defined(ANDROID)
|
|
if (!settings.contains("savepath")) {
|
|
const char *dir = getenv("SCUMMVM_SAVEPATH");
|
|
if (dir && *dir && strlen(dir) < MAXPATHLEN) {
|
|
Common::FSNode saveDir(dir);
|
|
if (!saveDir.exists()) {
|
|
warning("Non-existent SCUMMVM_SAVEPATH save path. It will be ignored");
|
|
} else if (!saveDir.isWritable()) {
|
|
warning("Non-writable SCUMMVM_SAVEPATH save path. It will be ignored");
|
|
} else {
|
|
settings["savepath"] = dir;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Finally, store the command line settings into the config manager.
|
|
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) {
|
|
Common::String key(x->_key);
|
|
Common::String value(x->_value);
|
|
|
|
// Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot").
|
|
for (Common::String::iterator c = key.begin(); c != key.end(); ++c)
|
|
if (*c == '-')
|
|
*c = '_';
|
|
|
|
// Store it into ConfMan.
|
|
ConfMan.set(key, value, Common::ConfigManager::kTransientDomain);
|
|
}
|
|
|
|
return Common::kArgumentNotProcessed;
|
|
}
|
|
|
|
} // End of namespace Base
|