mirror of
https://github.com/libretro/scummvm.git
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e552b5a8c3
Looks like an original game glitch, the location 14 background bitmap contains some pixels in range [0xE0-0xF8] which is usually reserved ; add workaround.
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TUCKER_GRAPHICS_H
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#define TUCKER_GRAPHICS_H
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#include "common/util.h"
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namespace Tucker {
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enum CharsetType {
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kCharsetTypeDefault,
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kCharsetTypeEng,
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kCharsetTypeCredits
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};
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struct Charset {
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int charW;
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int charH;
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int xCount;
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int yCount;
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};
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class Graphics {
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public:
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static int encodeRLE(const uint8 *src, uint8 *dst, int w, int h);
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static int encodeRAW(const uint8 *src, uint8 *dst, int w, int h);
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static void decodeRLE(uint8 *dst, const uint8 *src, int w, int h);
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static void decodeRLE_224(uint8 *dst, const uint8 *src, int w, int h);
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static void decodeRLE_248(uint8 *dst, const uint8 *src, int w, int h, int y1, int y2, bool xflip, bool color248Only = false);
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static void decodeRLE_320(uint8 *dst, const uint8 *src, int w, int h);
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static void copyRect(uint8 *dst, int dstPitch, uint8 *src, int srcPitch, int w, int h);
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static void drawStringChar(uint8 *dst, int xDst, int yDst, int pitch, uint8 chr, uint8 chrColor, const uint8 *src);
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static void setCharset(CharsetType type);
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static Charset _charset;
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static CharsetType _charsetType;
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};
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} // namespace Tucker
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#endif
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