scummvm/engines/tucker/graphics.h
Gregory Montoir e552b5a8c3 TUCKER: fix #3106542 - Ego drawn behind background
Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00

71 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TUCKER_GRAPHICS_H
#define TUCKER_GRAPHICS_H
#include "common/util.h"
namespace Tucker {
enum CharsetType {
kCharsetTypeDefault,
kCharsetTypeEng,
kCharsetTypeCredits
};
struct Charset {
int charW;
int charH;
int xCount;
int yCount;
};
class Graphics {
public:
static int encodeRLE(const uint8 *src, uint8 *dst, int w, int h);
static int encodeRAW(const uint8 *src, uint8 *dst, int w, int h);
static void decodeRLE(uint8 *dst, const uint8 *src, int w, int h);
static void decodeRLE_224(uint8 *dst, const uint8 *src, int w, int h);
static void decodeRLE_248(uint8 *dst, const uint8 *src, int w, int h, int y1, int y2, bool xflip, bool color248Only = false);
static void decodeRLE_320(uint8 *dst, const uint8 *src, int w, int h);
static void copyRect(uint8 *dst, int dstPitch, uint8 *src, int srcPitch, int w, int h);
static void drawStringChar(uint8 *dst, int xDst, int yDst, int pitch, uint8 chr, uint8 chrColor, const uint8 *src);
static void setCharset(CharsetType type);
static Charset _charset;
static CharsetType _charsetType;
};
} // namespace Tucker
#endif