scummvm/gui/about.cpp
Eugene Sandulenko 859212df25 Implement translation support for ScummVM GUI.
Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.

Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.

Finished translation: Russian
Unfinished translation: Hungarian

Things which are nice to do:
 - Language code -> language mapping for more user friendness
 - Specifying fonts to be used with language
 - Updating of interface language without restart. It will require
   moving of much code to reflowLayout() methods for each dialog

The .po files must be in single byte encodings. I.e. no support
for Unicode.

svn-id: r49759
2010-06-15 10:44:51 +00:00

303 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "engines/metaengine.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/events.h"
#include "common/system.h"
#include "common/translation.h"
#include "common/util.h"
#include "gui/about.h"
#include "gui/GuiManager.h"
#include "gui/widget.h"
#include "gui/ThemeEval.h"
namespace GUI {
enum {
kScrollStartDelay = 1500,
kScrollMillisPerPixel = 60
};
// The following commands can be put at the start of a line (all subject to change):
// \C, \L, \R -- set center/left/right alignment
// \c0 - \c4 -- set a custom color:
// 0 normal text (green)
// 1 highlighted text (light green)
// 2 light border (light gray)
// 3 dark border (dark gray)
// 4 background (black)
// TODO: Maybe add a tab/indent feature; that is, make it possible to specify
// an amount by which that line shall be indented (the indent of course would have
// to be considered while performing any word wrapping, too).
//
// TODO: Add different font sizes (for bigger headlines)
// TODO: Allow color change in the middle of a line...
static const char *copyright_text[] = {
"",
"C0""Copyright (C) 2001-2010 The ScummVM project",
"C0""http://www.scummvm.org",
"",
"C0""ScummVM is the legal property of its developers, whose names are too numerous to list here. Please refer to the COPYRIGHT file distributed with this binary.",
"",
};
static const char *gpl_text[] = {
"",
"C0""This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.",
"C0""",
"C0""This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.",
"",
"C0""You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.",
"",
};
#include "gui/credits.h"
AboutDialog::AboutDialog()
: Dialog(10, 20, 300, 174),
_scrollPos(0), _scrollTime(0), _willClose(false) {
reflowLayout();
int i;
for (i = 0; i < 1; i++)
_lines.push_back("");
Common::String version("C0""ScummVM ");
version += gScummVMVersion;
_lines.push_back(version);
Common::String date(_s("C2""(built on "));
date += gScummVMBuildDate;
date += ')';
_lines.push_back(date);
for (i = 0; i < ARRAYSIZE(copyright_text); i++)
addLine(copyright_text[i]);
addLine(_s("C1""Features compiled in:"));
Common::String features("C0");
features += gScummVMFeatures;
addLine(features.c_str());
_lines.push_back("");
addLine(_s("C1""Available engines:"));
const EnginePlugin::List &plugins = EngineMan.getPlugins();
EnginePlugin::List::const_iterator iter = plugins.begin();
for (; iter != plugins.end(); ++iter) {
Common::String str;
str = "C0";
str += (**iter).getName();
addLine(str.c_str());
str = "C2";
str += (**iter)->getOriginalCopyright();
addLine(str.c_str());
//addLine("");
}
for (i = 0; i < ARRAYSIZE(gpl_text); i++)
addLine(gpl_text[i]);
_lines.push_back("");
for (i = 0; i < ARRAYSIZE(credits); i++)
addLine(credits[i]);
}
void AboutDialog::addLine(const char *str) {
if (*str == 0) {
_lines.push_back("");
} else {
Common::String format(str, 2);
str += 2;
StringArray wrappedLines;
g_gui.getFont().wordWrapText(str, _w - 2 * _xOff, wrappedLines);
for (StringArray::const_iterator i = wrappedLines.begin(); i != wrappedLines.end(); ++i) {
_lines.push_back(format + *i);
}
}
}
void AboutDialog::open() {
_scrollTime = g_system->getMillis() + kScrollStartDelay;
_scrollPos = 0;
_willClose = false;
Dialog::open();
}
void AboutDialog::close() {
Dialog::close();
}
void AboutDialog::drawDialog() {
// g_gui.theme()->setDrawArea(Common::Rect(_x, _y, _x+_w, _y+_h));
Dialog::drawDialog();
// Draw text
// TODO: Add a "fade" effect for the top/bottom text lines
// TODO: Maybe prerender all of the text into another surface,
// and then simply compose that over the screen surface
// in the right way. Should be even faster...
const int firstLine = _scrollPos / _lineHeight;
const int lastLine = MIN((_scrollPos + _h) / _lineHeight + 1, (uint32)_lines.size());
int y = _y + _yOff - (_scrollPos % _lineHeight);
for (int line = firstLine; line < lastLine; line++) {
const char *str = _lines[line].c_str();
Graphics::TextAlign align = Graphics::kTextAlignCenter;
ThemeEngine::WidgetStateInfo state = ThemeEngine::kStateEnabled;
if (*str) {
switch (str[0]) {
case 'C':
align = Graphics::kTextAlignCenter;
break;
case 'L':
align = Graphics::kTextAlignLeft;
break;
case 'R':
align = Graphics::kTextAlignRight;
break;
default:
error("Unknown scroller opcode '%c'", str[0]);
break;
}
switch (str[1]) {
case '0':
state = ThemeEngine::kStateEnabled;
break;
case '1':
state = ThemeEngine::kStateHighlight;
break;
case '2':
state = ThemeEngine::kStateDisabled;
break;
case '3':
warning("Need state for color 3");
// color = g_gui._shadowcolor;
break;
case '4':
warning("Need state for color 4");
// color = g_gui._bgcolor;
break;
default:
error("Unknown color type '%c'", str[1]);
}
str += 2;
}
// Trim leading whitespaces if center mode is on
if (align == Graphics::kTextAlignCenter)
while (*str && *str == ' ')
str++;
if (*str && y > _y && y + g_gui.theme()->getFontHeight() < _y + _h)
g_gui.theme()->drawText(Common::Rect(_x + _xOff, y, _x + _w - _xOff, y + g_gui.theme()->getFontHeight()), str, state, align, ThemeEngine::kTextInversionNone, 0, false);
y += _lineHeight;
}
}
void AboutDialog::handleTickle() {
const uint32 t = g_system->getMillis();
int scrollOffset = ((int)t - (int)_scrollTime) / kScrollMillisPerPixel;
if (scrollOffset > 0) {
int modifiers = g_system->getEventManager()->getModifierState();
// Scroll faster when shift is pressed
if (modifiers & Common::KBD_SHIFT)
scrollOffset *= 4;
// Reverse scrolling when alt is pressed
if (modifiers & Common::KBD_ALT)
scrollOffset *= -1;
_scrollPos += scrollOffset;
_scrollTime = t;
if (_scrollPos < 0) {
_scrollPos = 0;
} else if ((uint32)_scrollPos > _lines.size() * _lineHeight) {
_scrollPos = 0;
_scrollTime += kScrollStartDelay;
}
drawDialog();
}
}
void AboutDialog::handleMouseUp(int x, int y, int button, int clickCount) {
// Close upon any mouse click
close();
}
void AboutDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii)
_willClose = true;
}
void AboutDialog::handleKeyUp(Common::KeyState state) {
if (state.ascii && _willClose)
close();
}
void AboutDialog::reflowLayout() {
Dialog::reflowLayout();
int i;
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_xOff = g_gui.xmlEval()->getVar("Globals.About.XOffset", 5);
_yOff = g_gui.xmlEval()->getVar("Globals.About.YOffset", 5);
int outerBorder = g_gui.xmlEval()->getVar("Globals.About.OuterBorder");
_w = screenW - 2 * outerBorder;
_h = screenH - 2 * outerBorder;
_lineHeight = g_gui.getFontHeight() + 3;
// Heuristic to compute 'optimal' dialog width
int maxW = _w - 2*_xOff;
_w = 0;
for (i = 0; i < ARRAYSIZE(credits); i++) {
int tmp = g_gui.getStringWidth(credits[i] + 5);
if (_w < tmp && tmp <= maxW) {
_w = tmp;
}
}
_w += 2*_xOff;
// Center the dialog
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
}
} // End of namespace GUI