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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/icb/common/px_windows.h"
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#include "engines/icb/common/px_rccommon.h"
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#include "engines/icb/common/px_common.h"
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#include "p4_generic.h"
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#include "direct_input.h"
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#include "keyboard.h"
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#include "debug.h"
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#include "global_objects.h"
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#include "global_switches.h"
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#include "session.h"
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#include "p4_generic.h"
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#include "mouse.h"
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#include "p4.h"
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#include "common/textconsole.h"
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namespace ICB {
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bool8 zdebug = false;
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// For the overloads of new & delete
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extern unsigned int newMemAlloc;
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extern unsigned int newMemUsed;
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extern unsigned int newNptrs;
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void Fatal_error(const char *format...) {
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char buf[256];
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va_list args;
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va_start(args, format);
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vsnprintf(buf, 256, (char *)format, args);
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warning("%s", buf);
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assert(0); // To trap the debugger
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}
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void Message_box(const char *, ...) { ; }
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void Zdebug(const char *, ...) { ; }
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void Zdebug(uint32, const char *, ...) { ; }
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void Tdebug(const char *, const char *, ...) { ; }
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void Whap_test() { ; }
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void Display_prop_stats() { ; }
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void Headup_debug_switcher() { ; }
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void Reset_headup_switcher() { ; }
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void _game_session::Display_mega_times() { ; }
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} // End of namespace ICB
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