scummvm/engines/icb/graphic_prims.cpp
2020-06-28 08:54:42 +02:00

54 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/common/px_common.h"
#include "surface_manager.h"
#include "global_objects.h"
#include "graphic_prims.h"
namespace ICB {
int32 twabs(int32 val) {
if (val >= 0)
return (val);
return (0 - val);
}
DXrect MakeRECTFromSpriteSizes(int32 nX, int32 nY, uint32 nWidth, uint32 nHeight) {
DXrect sRetVal;
sRetVal.left = nX;
sRetVal.top = nY;
sRetVal.right = nX + nWidth;
sRetVal.bottom = nY + nHeight;
return (sRetVal);
}
} // End of namespace ICB