scummvm/engines/icb/icb.h
2020-06-28 08:54:42 +02:00

61 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_H
#define ICB_H
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/random.h"
namespace ICB {
class IcbEngine : public Engine {
public:
IcbEngine(OSystem *syst, const ADGameDescription *gameDesc);
virtual ~IcbEngine();
Common::RandomSource *getRandomSource() { return _randomSource; }
protected:
// Engine APIs
virtual Common::Error run();
private:
void initGfx(bool hwAccel, bool fullscreen);
void mainLoop();
Common::RandomSource *_randomSource;
const ADGameDescription *_gameDescription;
};
extern IcbEngine *g_icb;
} // End of namespace ICB
#endif // ICB_H