scummvm/engines/icb/light.h
2020-06-28 08:54:42 +02:00

72 lines
2.0 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LIGHT_H
#define LIGHT_H
#include "sys/types.h"
#include "engines/icb/gfx/psx_pcdefines.h"
#include "engines/icb/gfx/rlp_api.h"
namespace ICB {
// Used to pass the information from stage to actor draw
// about which lights are in teh current camera view
// also passes the state of each light
#define MAX_NUMBER_LIGHTS 32
#define MAX_NUMBER_SHADES 4
#define DEFAULT_INSHADE_PERCENTAGE 0
typedef struct PSXLampList {
uint32 n;
uint32 states[MAX_NUMBER_LIGHTS];
PSXLamp *lamps[MAX_NUMBER_LIGHTS];
} PSXLampList;
typedef struct PSXShadeList {
uint32 n;
uint32 states[MAX_NUMBER_SHADES];
PSXShade *shades[MAX_NUMBER_SHADES];
} PSXShadeList;
typedef struct LampInfo {
uint32 intens;
uint32 mult;
uint32 index;
uint32 bounce;
uint32 width;
uint32 rr;
VECTOR direct;
SVECTOR colour;
} LampInfo;
} // End of namespace ICB
#endif // #ifndef LIGHT_H