scummvm/engines/icb/mission_functions.cpp
2020-06-28 08:54:42 +02:00

153 lines
4.0 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_strcasecmp
#include "engines/icb/common/px_rccommon.h"
#include "engines/icb/common/px_common.h"
#include "global_objects.h"
#include "global_vars.h"
#include "global_switches.h"
#include "mission.h"
#include "mission_functions.h"
#include "res_man.h"
#if _PSX
#include "engines/icb/gfx/psx_disc.h"
#include "engines/icb/gfx/psx_profile.h"
#endif
#include "common/textconsole.h"
namespace ICB {
int LoadMission(int m, void *usr) {
int demo = g_globalScriptVariables.GetVariable("demo");
Init_globals(); // reload the global vars for the new mission
g_globalScriptVariables.SetVariable("missionelapsedtime", 0);
// On mission 8 (m=7?) then set a global variable to say we are on mission 8 and not on mission 9
if (m == 7) {
g_globalScriptVariables.SetVariable("mission9", 0);
}
// On mission 9 (m=8?) then set a global variable to say we are on mission 9 and not on mission 8
if (m == 8) {
g_globalScriptVariables.SetVariable("mission9", 1);
}
// update the demo flag status
g_globalScriptVariables.SetVariable("demo", demo);
// Purge the res_man's to prevent them getting confused
rs_anims->Res_purge_all();
rs_bg->Res_purge_all();
// To remove compiler warning
usr = NULL;
warning("rs_anims %d files %dKB rs_bg %d files %dKB", rs_anims->Fetch_files_open(), (rs_anims->Fetch_mem_used() / 1024), rs_bg->Fetch_files_open(),
(rs_bg->Fetch_mem_used() / 1024));
px.current_cd = WhichCD(g_mission_names[m - 1]);
// Load in the session (mission_name, session_name)
if (Setup_new_mission(g_mission_startup_names[(m - 1) * 2], g_mission_startup_names[(m - 1) * 2 + 1])) {
} else {
return 0;
}
#ifdef _PSX
_drawText = 0;
_profile = 0;
#endif // #ifdef _PSX
// Go straight into mission not the console
#ifdef _PSX
reloadFont = 1;
#endif // #ifdef _PSX
zdebug = FALSE8;
return 1;
}
void RestartMission(void) {
if (g_mission == NULL) {
Fatal_error("Can't restart a deleted mission");
}
// Get the mission name for the current mission
const char *mission_name;
#ifdef _PC
mission_name = g_mission->Fetch_tiny_mission_name();
#else
mission_name = g_mission->Fetch_mission_name();
#endif
// Find which mission number the current mission is
int m = FindMissionNumber(mission_name);
if (m == -1) {
Fatal_error("Couldn't find the mission '%s'", mission_name);
}
// Change the mission number from 0-8 to 1-9
m++;
// Right : so just Load that mission
LoadMission(m, NULL);
}
int FindMissionNumber(const char *mission) {
int m;
// Find which mission number this mission is
for (m = 0; m < NUMBER_OF_MISSIONS; m++) {
if (strcasecmp(g_mission_names[m], mission) == 0) {
// Mission 8-9 special case check
if (m == 6) {
if (g_globalScriptVariables.GetVariable("mission9") == 1)
m = 7;
}
break;
}
}
if (m == NUMBER_OF_MISSIONS) {
m = -1;
}
return m;
}
} // End of namespace ICB