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153 lines
4.0 KiB
C++
153 lines
4.0 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_strcasecmp
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#include "engines/icb/common/px_rccommon.h"
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#include "engines/icb/common/px_common.h"
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#include "global_objects.h"
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#include "global_vars.h"
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#include "global_switches.h"
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#include "mission.h"
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#include "mission_functions.h"
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#include "res_man.h"
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#if _PSX
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#include "engines/icb/gfx/psx_disc.h"
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#include "engines/icb/gfx/psx_profile.h"
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#endif
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#include "common/textconsole.h"
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namespace ICB {
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int LoadMission(int m, void *usr) {
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int demo = g_globalScriptVariables.GetVariable("demo");
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Init_globals(); // reload the global vars for the new mission
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g_globalScriptVariables.SetVariable("missionelapsedtime", 0);
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// On mission 8 (m=7?) then set a global variable to say we are on mission 8 and not on mission 9
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if (m == 7) {
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g_globalScriptVariables.SetVariable("mission9", 0);
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}
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// On mission 9 (m=8?) then set a global variable to say we are on mission 9 and not on mission 8
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if (m == 8) {
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g_globalScriptVariables.SetVariable("mission9", 1);
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}
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// update the demo flag status
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g_globalScriptVariables.SetVariable("demo", demo);
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// Purge the res_man's to prevent them getting confused
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rs_anims->Res_purge_all();
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rs_bg->Res_purge_all();
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// To remove compiler warning
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usr = NULL;
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warning("rs_anims %d files %dKB rs_bg %d files %dKB", rs_anims->Fetch_files_open(), (rs_anims->Fetch_mem_used() / 1024), rs_bg->Fetch_files_open(),
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(rs_bg->Fetch_mem_used() / 1024));
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px.current_cd = WhichCD(g_mission_names[m - 1]);
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// Load in the session (mission_name, session_name)
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if (Setup_new_mission(g_mission_startup_names[(m - 1) * 2], g_mission_startup_names[(m - 1) * 2 + 1])) {
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} else {
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return 0;
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}
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#ifdef _PSX
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_drawText = 0;
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_profile = 0;
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#endif // #ifdef _PSX
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// Go straight into mission not the console
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#ifdef _PSX
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reloadFont = 1;
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#endif // #ifdef _PSX
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zdebug = FALSE8;
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return 1;
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}
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void RestartMission(void) {
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if (g_mission == NULL) {
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Fatal_error("Can't restart a deleted mission");
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}
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// Get the mission name for the current mission
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const char *mission_name;
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#ifdef _PC
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mission_name = g_mission->Fetch_tiny_mission_name();
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#else
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mission_name = g_mission->Fetch_mission_name();
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#endif
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// Find which mission number the current mission is
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int m = FindMissionNumber(mission_name);
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if (m == -1) {
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Fatal_error("Couldn't find the mission '%s'", mission_name);
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}
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// Change the mission number from 0-8 to 1-9
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m++;
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// Right : so just Load that mission
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LoadMission(m, NULL);
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}
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int FindMissionNumber(const char *mission) {
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int m;
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// Find which mission number this mission is
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for (m = 0; m < NUMBER_OF_MISSIONS; m++) {
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if (strcasecmp(g_mission_names[m], mission) == 0) {
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// Mission 8-9 special case check
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if (m == 6) {
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if (g_globalScriptVariables.GetVariable("mission9") == 1)
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m = 7;
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}
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break;
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}
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}
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if (m == NUMBER_OF_MISSIONS) {
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m = -1;
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}
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return m;
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}
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} // End of namespace ICB
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