scummvm/engines/icb/p4_generic.h
2020-06-28 08:54:42 +02:00

64 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef INCLUDED_P4_GENERIC_H
#define INCLUDED_P4_GENERIC_H
#include "engines/icb/common/px_rccommon.h"
#include "engines/icb/common/px_windows.h"
#include "p4.h"
#ifdef _PSX
#include "p4_generic_psx.h"
#else
#include "p4_generic_pc.h"
#endif // #ifdef _PSX
namespace ICB {
inline PXfloat remainder(const PXfloat value, const PXfloat divisor, const PXfloat half_divisor) {
PXfloat mod = (PXfloat)PXfmod(value, divisor);
if (PXfabs(mod) > half_divisor) {
if (mod < FLOAT_ZERO)
mod += divisor;
else
mod -= divisor;
}
return (mod);
}
} // End of namespace ICB
#endif // INCLUDED_P4_GENERIC_H