.. | ||
ios7_app_delegate.h | ||
ios7_app_delegate.mm | ||
ios7_common.h | ||
ios7_keyboard.h | ||
ios7_keyboard.mm | ||
ios7_main.mm | ||
ios7_osys_events.cpp | ||
ios7_osys_main.cpp | ||
ios7_osys_main.h | ||
ios7_osys_sound.cpp | ||
ios7_osys_video.mm | ||
ios7_scummvm_view_controller.h | ||
ios7_scummvm_view_controller.mm | ||
ios7_video.h | ||
ios7_video.mm | ||
module.mk | ||
README.md |
ScummVM for iOS 7.1+
This is a quick fix of the latest ScummVM (1.8.0) for iOS 7.1. It has been tested on real iPhone 6S+, and iPad Pro, and also on all the available Xcode simulators.
I tried to use all the latest iOS features to replace the old code. For instance, it uses gesture recognizers most of the time, it supports the new iPhones 6 / 6+ / 6s / 6s+ resolution, and you can copy your game files using iTunes.
Compilation
First, clone the repository:
$ git clone https://github.com/scummvm/scummvm.git
Compilation from Xcode
This is the recommended way to compile ScummVM, and the only one which makes it possible to run ScummVM on a non-jailbroken device!
The next step is to compile the create_project tool. Open the Xcode project you'll found in the devtools/create_project/xcode/ directory. Once compiled, copy the binary somewhere in your PATH, and create a build directory somewhere on your harddisk. It is recommended to create this directory next to the cloned repository (they share the same parent).
Execute the following commands in a terminal:
$ cd path_to_the_build_directory
$ create_project path_to_scummvm_repository --xcode --enable-fluidsynth --disable-jpeg --disable-bink --disable-16bit --disable-mt32emu --disable-nasm --disable-opengl --disable-theora --disable-taskbar
This will create an Xcode project for ScummVM, for both the OS X, and the iOS target.
Now, download the external libraries from http://bsr43.free.fr/scummvm/ScummVM-iOS-libraries.zip. Unzip the archive in your build directory. Please make sure that the lib, and include directories are at the root of the build directory, not in a subdirectory.
Now, your build directory should contain:
- a generated engines directory,
- a generated scummvm.xcodeproj project,
- an include directory,
- a lib directory.
You are ready to compile ScummVM: open the scummvm.xcodeproj project, and build it.
Compilation from command line
For jailbroken devices, it is also possible to compile the project from command line. You'll need a working toolchain, and some tools, like ldid, to fake the code signature.
Here is a script to download, and compile all the required tools. This script has been wrote for Debian 8.2, and should be run as root.
#!/bin/bash
if [ $UID -ne 0 ]; then
echo "This script should be run by the root user"
exit 1
fi
# Install the Clang compiler
apt-get install -y clang-3.4 libclang-3.4-dev llvm-3.4 libtool bison flex automake subversion git pkg-config wget libssl-dev uuid-dev libxml2-dev || exit 1
# Add LLVM to the linker library path
echo /usr/lib/llvm-3.4/lib > /etc/ld.so.conf.d/libllvm-3.4.conf
ldconfig
# Add symlinks for the LLVM headers
ln -s /usr/lib/llvm-3.4/bin/llvm-config /usr/bin/llvm-config || exit 1
ln -s /usr/include/llvm-3.4/llvm /usr/include/llvm || exit 1
ln -s /usr/include/llvm-c-3.4/llvm-c /usr/include/llvm-c || exit 1
ln -s /usr/bin/clang-3.4 /usr/bin/clang || exit 1
ln -s /usr/bin/clang++-3.4 /usr/bin/clang++ || exit 1
# Build the linker
svn checkout http://ios-toolchain-based-on-clang-for-linux.googlecode.com/svn/trunk/cctools-porting || exit 1
cd cctools-porting
sed -i'' 's/proz -k=20 --no-curses/wget/g' cctools-ld64.sh
./cctools-ld64.sh || exit 1
cd cctools-855-ld64-236.3
./autogen.sh || exit 1
./configure --prefix=/usr/local --target=arm-apple-darwin11 || exit 1
make || exit 1
make install || exit 1
cd ../..
# Install ios-tools
wget https://ios-toolchain-based-on-clang-for-linux.googlecode.com/files/iphonesdk-utils-2.0.tar.gz || exit 1
tar xzf iphonesdk-utils-2.0.tar.gz
cd iphonesdk-utils-2.0
patch -p0 <<_EOF
*** genLocalization2/getLocalizedStringFromFile.cpp 2015-04-02 04:45:39.309837816 +0530
--- genLocalization2/getLocalizedStringFromFile.cpp 2015-04-02 04:45:11.525700021 +0530
***************
*** 113,115 ****
clang::HeaderSearch headerSearch(headerSearchOptions,
- fileManager,
*pDiagnosticsEngine,
--- 113,115 ----
clang::HeaderSearch headerSearch(headerSearchOptions,
+ sourceManager,
*pDiagnosticsEngine,
***************
*** 129,134 ****
false);
- clang::HeaderSearch headerSearch(fileManager,
*pDiagnosticsEngine,
languageOptions,
- pTargetInfo);
ApplyHeaderSearchOptions(headerSearch, headerSearchOptions, languageOptions, pTargetInfo->getTriple());
--- 129,134 ----
false);
+ clang::HeaderSearch headerSearch(fileManager);/*,
*pDiagnosticsEngine,
languageOptions,
+ pTargetInfo);*/
ApplyHeaderSearchOptions(headerSearch, headerSearchOptions, languageOptio
_EOF
./autogen.sh || exit 1
CC=clang CXX=clang++ ./configure --prefix=/usr/local || exit 1
make || exit 1
make install || exit 1
# Install the iOS SDK 8.1
mkdir -p /usr/share/ios-sdk
cd /usr/share/ios-sdk
wget http://iphone.howett.net/sdks/dl/iPhoneOS8.1.sdk.tbz2 || exit 1
tar xjf iPhoneOS8.1.sdk.tbz2
rm iPhoneOS8.1.sdk.tbz2
Now, in order to compile ScummVM, execute the following commands:
$ export SDKROOT=/usr/share/ios-sdk/iPhoneOS8.1.sdk
$ export CC=ios-clang
$ export CXX=ios-clang++
$ ./configure --host=ios7 --disable-mt32emu --enable-release
$ make ios7bundle
At the end of the compilation, you'll find a ScummVM.app application: copy it over SSH, and reboot your device.
Usage
The game data files can be copied on the iOS device using iTunes. Once done, add your games in ScummVM as usual.
Here is a list of the in-game gestures:
Gesture | Description |
---|---|
Two fingers swipe down | Display the ScummVM menu for loading, saving, etc. |
Two fingers swipe right | Enable / disable the touchpad mode |
Two fingers swipe up | Enable / disable the mouse-click-and-drag mode |
Two fingers tap | Simulate a right click. You should tap with one finger, and then tap with another while keeping your first finger on the screen. |
Two fingers double-tap | Skip the cinematic / video |
The iOS keyboard is visible when the device is in portrait mode, and hidden in landscape mode.