scummvm/scumm/imuse_digi/dimuse.cpp
Paweł Kołodziejski 6a175f294c rename to _nextSeqToPlay
svn-id: r13510
2004-04-09 03:57:18 +00:00

249 lines
7.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Scumm {
IMuseDigital::Track::Track()
: soundId(-1), used(false), stream(NULL) {
}
void IMuseDigital::timer_handler(void *refCon) {
IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
imuseDigital->callback();
}
IMuseDigital::IMuseDigital(ScummEngine *scumm)
: _vm(scumm) {
_mutex = g_system->createMutex();
_pause = false;
_sound = new ImuseDigiSndMgr(_vm);
_volVoice = 0;
_volSfx = 0;
_volMusic = 0;
resetState();
_vm->_timer->installTimerProc(timer_handler, 1000000 / 25, this);
}
IMuseDigital::~IMuseDigital() {
stopAllSounds(true);
{
Common::StackLock lock(_mutex, "IMuseDigital::~IMuseDigital()");
_vm->_timer->removeTimerProc(timer_handler);
}
delete _sound;
g_system->deleteMutex(_mutex);
}
void IMuseDigital::resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
_curMusicCue = 0;
memset(_attributes, 0, sizeof(_attributes));
_nextSeqToPlay = 0;
}
void IMuseDigital::callback() {
Common::StackLock lock(_mutex, "IMuseDigital::callback()");
int l = 0;
if (_pause || !_vm)
return;
for (l = 0; l < MAX_DIGITAL_TRACKS;l ++) {
if (_track[l].used) {
if (_track[l].stream2) {
if (!_track[l].handle.isActive() && _track[l].started) {
debug(5, "IMuseDigital::callback(): stoped sound: %d", _track[l].soundId);
delete _track[l].stream2;
_track[l].stream2 = NULL;
_track[l].used = false;
continue;
}
} else if (_track[l].stream) {
if (_track[l].toBeRemoved) {
debug(5, "IMuseDigital::callback(): stoped sound: %d", _track[l].soundId);
_track[l].stream->finish();
_track[l].stream = NULL;
_sound->closeSound(_track[l].soundHandle);
_track[l].used = false;
continue;
}
}
if (_track[l].volFadeUsed) {
if (_track[l].volFadeStep < 0) {
if (_track[l].vol > _track[l].volFadeDest) {
_track[l].vol += _track[l].volFadeStep;
if (_track[l].vol < _track[l].volFadeDest) {
_track[l].vol = _track[l].volFadeDest;
_track[l].volFadeUsed = false;
}
if (_track[l].vol == 0) {
_track[l].toBeRemoved = true;
}
}
} else if (_track[l].volFadeStep > 0) {
if (_track[l].vol < _track[l].volFadeDest) {
_track[l].vol += _track[l].volFadeStep;
if (_track[l].vol > _track[l].volFadeDest) {
_track[l].vol = _track[l].volFadeDest;
_track[l].volFadeUsed = false;
}
}
}
debug(5, "Fade: sound(%d), Vol(%d)", _track[l].soundId, _track[l].vol / 1000);
}
int pan = (_track[l].pan != 64) ? 2 * _track[l].pan - 127 : 0;
int vol = _track[l].vol / 1000;
if (_track[l].volGroupId == 1)
vol = (vol * _volVoice) / 128;
if (_track[l].volGroupId == 2)
vol = (vol * _volSfx) / 128;
if (_track[l].volGroupId == 3)
vol = (vol * _volMusic) / 128;
if (_vm->_mixer->isReady()) {
if (_track[l].stream2) {
if (!_track[l].started) {
_track[l].started = true;
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream2, false, _track[l].vol / 1000, _track[l].pan, -1, false);
} else {
_vm->_mixer->setChannelVolume(_track[l].handle, vol);
_vm->_mixer->setChannelBalance(_track[l].handle, pan);
}
continue;
}
}
if (_track[l].stream) {
int32 mixer_size = _track[l].pullSize;
byte *data = NULL;
int32 result = 0;
if (_track[l].stream->endOfData()) {
mixer_size *= 2;
}
if (_track[l].curRegion == -1)
switchToNextRegion(l);
int bits = _sound->getBits(_track[l].soundHandle);
do {
if (bits == 12) {
byte *ptr = NULL;
mixer_size += _track[l].mod;
int mixer_size_12 = (mixer_size * 3) / 4;
int length = (mixer_size_12 / 3) * 4;
_track[l].mod = mixer_size - length;
int32 offset = (_track[l].regionOffset * 3) / 4;
int result2 = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &ptr, offset, mixer_size_12);
result = BundleCodecs::decode12BitsSample(ptr, &data, result2);
free(ptr);
} else if (bits == 16) {
result = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &data, _track[l].regionOffset, mixer_size);
if (_sound->getChannels(_track[l].soundHandle) == 1) {
result &= ~1;
}
if (_sound->getChannels(_track[l].soundHandle) == 2) {
if (result & 2)
result &= ~2;
}
} else if (bits == 8) {
result = _sound->getDataFromRegion(_track[l].soundHandle, _track[l].curRegion, &data, _track[l].regionOffset, mixer_size);
if (_sound->getChannels(_track[l].soundHandle) == 2) {
result &= ~1;
}
}
if (result > mixer_size)
result = mixer_size;
if (_vm->_mixer->isReady()) {
_vm->_mixer->setChannelVolume(_track[l].handle, vol);
_vm->_mixer->setChannelBalance(_track[l].handle, pan);
_track[l].stream->append(data, result);
_track[l].regionOffset += result;
_track[l].trackOffset += result;
free(data);
}
if (_sound->isEndOfRegion(_track[l].soundHandle, _track[l].curRegion)) {
switchToNextRegion(l);
if (_track[l].toBeRemoved)
break;
}
mixer_size -= result;
assert(mixer_size >= 0);
} while (mixer_size != 0);
}
}
}
}
void IMuseDigital::switchToNextRegion(int track) {
int num_regions = _sound->getNumRegions(_track[track].soundHandle);
if (++_track[track].curRegion == num_regions) {
_track[track].toBeRemoved = true;
return;
}
int jumpId = _sound->getJumpIdByRegion(_track[track].soundHandle, _track[track].curRegion);
if (jumpId != -1) {
int region = _sound->getRegionIdByJumpId(_track[track].soundHandle, jumpId);
assert(region != -1);
int sampleHookId = _sound->getJumpHookId(_track[track].soundHandle, jumpId);
assert(sampleHookId != -1);
if (sampleHookId != 0) {
if (_track[track].curHookId == sampleHookId) {
_track[track].curRegion = region;
debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", _track[track].soundId, _track[track].curRegion, _track[track].curHookId);
_track[track].curHookId = 0;
}
} else {
_track[track].curRegion = region;
debug(5, "switchToNextRegion-sound(%d) jump to %d region, curHookId: %d", _track[track].soundId, _track[track].curRegion, _track[track].curHookId);
}
}
debug(5, "switchToNextRegion-sound(%d) select %d region, curHookId: %d", _track[track].soundId, _track[track].curRegion, _track[track].curHookId);
_track[track].dataOffset = _sound->getRegionOffset(_track[track].soundHandle, _track[track].curRegion);
_track[track].regionOffset = 0;
}
} // End of namespace Scumm