scummvm/scumm/imuse_digi/dimuse_track.cpp
Paweł Kołodziejski 2b9311aa26 - split imuse digital code,
- cleanup a little,
- added pool method for FT voc sample from resource,
- make struct sync, jump, regions dynamic memory allocation

svn-id: r13486
2004-04-06 19:46:43 +00:00

243 lines
8.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Scumm {
void IMuseDigital::allocSlot(int priority) {
int l;
int lower_priority = 127;
bool found_free = false;
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (!_track[l].used && !_track[l].handle.isActive())
found_free = true;
}
if (!found_free) {
warning("IMuseDigital::startSound(): All slots are full");
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l].used && _track[l].handle.isActive() &&
(lower_priority > _track[l].priority) && (!_track[l].stream2))
lower_priority = _track[l].priority;
}
if (lower_priority <= priority) {
int track_id = -1;
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (_track[l].used && _track[l].handle.isActive() &&
(lower_priority == _track[l].priority) && (!_track[l].stream2)) {
track_id = l;
}
}
assert(track_id != -1);
_track[track_id].stream->finish();
_track[track_id].stream = NULL;
_vm->_mixer->stopHandle(_track[track_id].handle);
_sound->closeSound(_track[track_id].soundHandle);
_track[track_id].used = false;
assert(!_track[track_id].handle.isActive());
warning("IMuseDigital::startSound(): Removed sound %d from track %d", _track[track_id].soundId, track_id);
} else {
warning("IMuseDigital::startSound(): Priority sound too low");
return;
}
}
}
void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, AudioStream *input, int hookId, int volume, int priority) {
Common::StackLock lock(_mutex, "IMuseDigital::startSound()");
debug(5, "IMuseDigital::startSound(%d)", soundId);
int l;
allocSlot(priority);
for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if (!_track[l].used && !_track[l].handle.isActive()) {
_track[l].pan = 64;
_track[l].vol = volume * 1000;
_track[l].volFadeDest = 0;
_track[l].volFadeStep = 0;
_track[l].volFadeDelay = 0;
_track[l].volFadeUsed = false;
_track[l].soundId = soundId;
_track[l].started = false;
_track[l].volGroupId = volGroupId;
_track[l].curHookId = hookId;
_track[l].priority = priority;
_track[l].curRegion = -1;
_track[l].dataOffset = 0;
_track[l].regionOffset = 0;
_track[l].trackOffset = 0;
_track[l].mod = 0;
_track[l].toBeRemoved = false;
int bits = 0, freq = 0, channels = 0, mixerFlags = 0;
if (input) {
_track[l].iteration = 1; // ?
// Do nothing here, we already have an audio stream
} else {
_track[l].soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId);
if (_track[l].soundHandle == NULL)
return;
bits = _sound->getBits(_track[l].soundHandle);
channels = _sound->getChannels(_track[l].soundHandle);
freq = _sound->getFreq(_track[l].soundHandle);
if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
freq = (freq * a->talkFrequency) / 256;
_track[l].pan = a->talkPan;
_track[l].vol = a->talkVolume * 1000;
}
}
assert(bits == 8 || bits == 12 || bits == 16);
assert(channels == 1 || channels == 2);
assert(0 < freq && freq <= 65535);
// Round the frequency to a multiple of 25. This is done to
// ensure we don't run into data under-/overflows (this is a
// design limitation of the current IMuseDigital code, which
// pushes data 'blindly' into the mixer, instead of providing
// a pull based interface, i.e. a custom AudioInputStream
// subclass).
freq -= (freq % 25);
_track[l].iteration = _track[l].pullSize = freq * channels;
if (channels == 2)
mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;
if ((bits == 12) || (bits == 16)) {
mixerFlags |= SoundMixer::FLAG_16BITS;
_track[l].iteration = _track[l].pullSize *= 2;
} else if (bits == 8) {
mixerFlags |= SoundMixer::FLAG_UNSIGNED;
} else
error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
_track[l].pullSize /= 25; // We want a "frame rate" of 25 audio blocks per second
}
if (input) {
_track[l].stream2 = input;
_track[l].stream = NULL;
} else {
_track[l].stream2 = NULL;
_track[l].stream = makeAppendableAudioStream(freq, mixerFlags, 100000);
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream, false, _track[l].vol / 1000, _track[l].pan, -1);
}
_track[l].used = true;
return;
}
}
warning("it should not happen");
assert(0);
}
void IMuseDigital::setPriority(int soundId, int priority) {
Common::StackLock lock(_mutex, "IMuseDigital::setPriority()");
debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
assert ((priority >= 0) && (priority <= 127));
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].priority = priority;
}
}
}
void IMuseDigital::setVolume(int soundId, int volume) {
Common::StackLock lock(_mutex, "IMuseDigital::setVolume()");
debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].vol = volume * 1000;
}
}
}
void IMuseDigital::setPan(int soundId, int pan) {
Common::StackLock lock(_mutex, "IMuseDigital::setPan()");
debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].pan = pan;
}
}
}
void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
Common::StackLock lock(_mutex, "IMuseDigital::setGroupVolume()");
debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
assert((volGroupId >= 1) && (volGroupId <= 3));
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].volGroupId = volGroupId;
}
}
}
void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].volFadeDelay = delay60HzTicks;
_track[l].volFadeDest = destVolume * 1000;
_track[l].volFadeStep = (_track[l].volFadeDest - _track[l].vol) * 60 * 40 / (1000 * delay60HzTicks);
_track[l].volFadeUsed = true;
}
}
}
void IMuseDigital::fadeOutMusic(int fadeDelay) {
Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()");
debug(5, "IMuseDigital::fadeOutMusic");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].used) && (_track[l].volGroupId == IMUSE_VOLGRP_MUSIC) && (!_track[l].volFadeUsed)) {
_track[l].volFadeDelay = fadeDelay;
_track[l].volFadeDest = 0;
_track[l].volFadeStep = (_track[l].volFadeDest - _track[l].vol) * 60 * 40 / (1000 * fadeDelay);
_track[l].volFadeUsed = true;
}
}
}
} // End of namespace Scumm