scummvm/engines/access/bubble_box.cpp
2015-01-13 00:46:45 +01:00

410 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "access/bubble_box.h"
#include "access/access.h"
namespace Access {
BubbleBox::BubbleBox(AccessEngine *vm, Access::BoxType type, int x, int y, int w, int h, int val1, int val2, int val3, int val4, Common::String title) : Manager(vm) {
_type = type;
_bounds = Common::Rect(x, y, x + w, y + h);
_bubbleDisplStr = title;
_fieldD = val1;
_fieldE = val2;
_fieldF = val3;
_field10 = val4;
BOXSTARTX = BOXSTARTY = 0;
BICONSTARTX = 0;
BOXENDY = 0;
BOXPSTARTX = BOXPSTARTY = 0;
}
void BubbleBox::load(Common::SeekableReadStream *stream) {
_bubbleTitle.clear();
byte v;
while ((v = stream->readByte()) != 0)
_bubbleTitle += (char)v;
_bubbleDisplStr = _bubbleTitle;
}
void BubbleBox::clearBubbles() {
// Loop through the bubble list to restore the screen areas
for (uint i = 0; i < _bubbles.size(); ++i) {
_vm->_screen->_screenYOff = 0;
Common::Rect r = _bubbles[i];
r.left -= 2;
r.right = MIN(r.right, (int16)_vm->_screen->w);
_vm->_screen->copyBlock(&_vm->_buffer1, r);
}
// Clear the list
_bubbles.clear();
}
void BubbleBox::placeBubble(const Common::String &msg) {
_vm->_screen->_maxChars = 27;
placeBubble1(msg);
}
void BubbleBox::placeBubble1(const Common::String &msg) {
_bubbles.clear();
_vm->_fonts._charSet._lo = 1;
_vm->_fonts._charSet._hi = 8;
_vm->_fonts._charFor._lo = 29;
_vm->_fonts._charFor._hi = 32;
calcBubble(msg);
Common::Rect r = _bubbles[0];
r.translate(-2, 0);
_vm->_screen->saveBlock(r);
printBubble(msg);
}
void BubbleBox::calcBubble(const Common::String &msg) {
// Save points
Common::Point printOrg = _vm->_screen->_printOrg;
Common::Point printStart = _vm->_screen->_printStart;
// Figure out maximum width allowed
if (_type == TYPE_4) {
_vm->_fonts._printMaxX = 110;
} else {
_vm->_fonts._printMaxX = _vm->_fonts._font2.stringWidth(_bubbleDisplStr);
}
// Start of with a rect with the given starting x and y
Common::Rect bounds(printOrg.x - 2, printOrg.y - 10, printOrg.x - 2, printOrg.y - 10);
// Loop through getting lines
Common::String s = msg;
Common::String line;
int width = 0;
bool lastLine;
do {
lastLine = _vm->_fonts._font2.getLine(s, _vm->_screen->_maxChars * 6, line, width);
_vm->_fonts._printMaxX = MAX(width, _vm->_fonts._printMaxX);
_vm->_screen->_printOrg.y += 6;
_vm->_screen->_printOrg.x = _vm->_screen->_printStart.x;
} while (!lastLine);
if (_type == TYPE_4)
++_vm->_screen->_printOrg.y += 6;
// Determine the width for the area
width = (((_vm->_fonts._printMaxX >> 4) + 1) << 4) + 5;
if (width >= 24)
width += 20 - ((width - 24) % 20);
bounds.setWidth(width);
// Determine the height for area
int y = _vm->_screen->_printOrg.y + 6;
if (_type == TYPE_4)
y += 6;
int height = y - bounds.top;
bounds.setHeight(height);
height -= (_type == TYPE_4) ? 30 : 24;
if (height >= 0)
bounds.setHeight(bounds.height() + 13 - (height % 13));
// Add the new bounds to the bubbles list
_bubbles.push_back(bounds);
// Restore points
_vm->_screen->_printOrg = printOrg;
_vm->_screen->_printStart = printStart;
}
void BubbleBox::printBubble(const Common::String &msg) {
drawBubble(_bubbles.size() - 1);
// Loop through drawing the lines
Common::String s = msg;
Common::String line;
int width = 0;
bool lastLine;
do {
// Get next line
Font &font2 = _vm->_fonts._font2;
lastLine = font2.getLine(s, _vm->_screen->_maxChars * 6, line, width);
// Set font colors
font2._fontColors[0] = 0;
font2._fontColors[1] = 27;
font2._fontColors[2] = 28;
font2._fontColors[3] = 29;
int xp = _vm->_screen->_printOrg.x;
if (_type == TYPE_4)
xp = (_bounds.width() - width) / 2 + _bounds.left - 4;
// Draw the text
font2.drawString(_vm->_screen, line, Common::Point(xp, _vm->_screen->_printOrg.y));
// Move print position
_vm->_screen->_printOrg.y += 6;
_vm->_screen->_printOrg.x = _vm->_screen->_printStart.x;
} while (!lastLine);
}
void BubbleBox::drawBubble(int index) {
_bounds = _bubbles[index];
doBox(0, 0);
}
void BubbleBox::doBox(int item, int box) {
FontManager &fonts = _vm->_fonts;
ASurface &screen = *_vm->_screen;
_startItem = item;
_startBox = box;
// Save state information
FontVal charSet = fonts._charSet;
FontVal charFor = fonts._charFor;
Common::Point printOrg = screen._printOrg;
Common::Point printStart = screen._printStart;
int charCol = _charCol;
int rowOff = _rowOff;
_vm->_screen->saveScreen();
_vm->_screen->setDisplayScan();
fonts._charFor._hi = 0xff;
fonts._charSet._lo = 1;
fonts._charSet._hi = 0;
if (_type == TYPE_4) {
fonts._charFor._lo = 0xFF;
error("TODO: filename listing");
return;
}
// Get icons data
Resource *iconData = _vm->_files->loadFile("ICONS.LZ");
SpriteResource *icons = new SpriteResource(_vm, iconData);
delete iconData;
// Set the up boundaries and color to use for the box background
_vm->_screen->_orgX1 = _bounds.left - 2;
_vm->_screen->_orgY1 = _bounds.top;
_vm->_screen->_orgX2 = _bounds.right - 2;
_vm->_screen->_orgY2 = _bounds.bottom;
_vm->_screen->_lColor = 1;
int h = _bounds.height() - (_type == TYPE_4 ? 30 : 24);
int ySize = (h < 0) ? 0 : (h + 12) / 13;
int w = _bounds.width() - 24;
int xSize = (w < 0) ? 0 : (w + 19) / 20;
// Draw a background for the entire area
screen.drawRect();
// Draw images to form the top border
int xp, yp;
screen.plotImage(icons, 20, Common::Point(screen._orgX1, screen._orgY1));
xp = screen._orgX1 + 12;
for (int x = 0; x < xSize; ++x, xp += 20)
screen.plotImage(icons, 24 + x, Common::Point(xp, screen._orgY1));
screen.plotImage(icons, 21, Common::Point(xp, screen._orgY1));
// Draw images to form the bottom border
yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12);
screen.plotImage(icons, (_type == TYPE_4) ? 72 : 22,
Common::Point(screen._orgX1, yp));
xp = screen._orgX1 + 12;
yp += (_type == TYPE_4) ? 4 : 8;
for (int x = 0; x < xSize; ++x, xp += 20) {
screen.plotImage(icons, (_type == TYPE_4 ? 62 : 34) + x,
Common::Point(xp, yp));
}
yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12);
screen.plotImage(icons, (_type == TYPE_4) ? 73 : 23, Common::Point(xp, yp));
if (_type == TYPE_4) {
// Further stuff for filename dialog
error("TODO: Box type 4");
}
// Draw images to form the sides
yp = screen._orgY1 + 12;
for (int y = 0; y < ySize; ++y, yp += 13) {
screen.plotImage(icons, 44 + y, Common::Point(screen._orgX1, yp));
screen.plotImage(icons, 53 + y, Common::Point(screen._orgX2 - 4, yp));
}
// Handle drawing title
int titleWidth = _vm->_fonts._font2.stringWidth(_bubbleDisplStr);
Font &font2 = _vm->_fonts._font2;
font2._fontColors[0] = 0;
font2._fontColors[1] = 3;
font2._fontColors[2] = 2;
font2._fontColors[3] = 1;
font2.drawString(_vm->_screen, _bubbleDisplStr, Common::Point(
_bounds.left + (_bounds.width() / 2) - (titleWidth / 2), _bounds.top + 1));
// Restore positional state
fonts._charSet = charSet;
fonts._charFor = charFor;
screen._printOrg = printOrg;
screen._printStart = printStart;
_charCol = charCol;
_rowOff = rowOff;
_vm->_screen->restoreScreen();
// Free icons data
delete icons;
}
int BubbleBox::doBox_v1(int item, int box, int &type) {
FontManager &fonts = _vm->_fonts;
_startItem = item;
_startBox = box;
// Save state information
_vm->_screen->saveScreen();
_vm->_screen->setDisplayScan();
fonts._charFor._hi = 0xff;
fonts._charSet._lo = 1;
fonts._charSet._hi = 0;
_vm->_destIn = _vm->_screen; // TODO: Redundant
if (_type != TYPE_2) {
Common::Rect r = _bounds;
r.left -= 2;
_vm->_screen->saveBlock(r);
}
// Set the up boundaries and color to use for the box background
_vm->_screen->_orgX1 = _bounds.left - 2;
_vm->_screen->_orgY1 = _bounds.top;
_vm->_screen->_orgX2 = _bounds.right - 2;
_vm->_screen->_orgY2 = _bounds.bottom;
_vm->_screen->_lColor = 0xFB;
// Draw a background for the entire area
_vm->_screen->drawRect();
// Draw the inner box;
++_vm->_screen->_orgX1;
++_vm->_screen->_orgY1;
--_vm->_screen->_orgX2;
--_vm->_screen->_orgY2;
_vm->_screen->_lColor = 0xF9;
// Draw the inner border
_vm->_screen->drawBox();
// Get icons data
Resource *iconData = _vm->_files->loadFile("ICONS.LZ");
SpriteResource *icons = new SpriteResource(_vm, iconData);
delete iconData;
// Draw upper border
_vm->BCNT = (_vm->_screen->_orgX2 - _vm->_screen->_orgX1) >> 4;
int oldX = _vm->_screen->_orgX1;
for ( ;_vm->BCNT > 0; --_vm->BCNT) {
_vm->_screen->plotImage(icons, 16, Common::Point(_vm->_screen->_orgX1, _vm->_screen->_orgY1));
_vm->_screen->_orgX1 += 16;
}
_vm->_screen->_orgX1 = oldX;
int oldY = _vm->_screen->_orgY2;
_vm->_screen->_orgY2 = _vm->_screen->_orgY1 + 8;
_vm->_screen->_lColor = 0xF9;
BOXSTARTY = _vm->_screen->_orgY2 + 1;
_vm->_screen->_orgY2 = oldY;
if (_type != TYPE_2) {
oldY = _vm->_screen->_orgY1;
--_vm->_screen->_orgY2;
_vm->_screen->_orgY2 -= 8;
if (_type == TYPE_3)
_vm->_screen->_orgY2 -= 8;
_vm->_screen->drawRect();
int tmpX = BICONSTARTX = _vm->_screen->_orgX1;
BOXSTARTX = tmpX + 1;
int tmpY = BOXENDY = _vm->_screen->_orgY1;
if (_type == TYPE_3)
BOXSTARTY = tmpY - 7;
else
BOXSTARTY = tmpY + 1;
if (_type == TYPE_3)
warning("TODO: Implement more of TYPE_3");
_vm->_screen->_orgY1 = oldY;
}
if ((_type == TYPE_0) || (_type == TYPE_3))
warning("TODO: Implement more of TYPE_0 or TYPE_3");
int len = _bubbleDisplStr.size();
int ax = _bounds.top >> 3;
ax -= len;
ax /= 2;
int cx = _bounds.left >> 3;
BOXPSTARTX = cx;
ax += cx << 16;
cx = _bounds.right >> 3;
int bp = _bounds.right - (cx << 3) + 1;
if (bp == 8) {
++cx;
bp = 0;
}
_rowOff = bp;
BOXPSTARTY = cx;
ax += cx;
_vm->_fonts._charFor._lo = -1;
_vm->_events->setCursor(CURSOR_ARROW);
_vm->_fonts._font1.drawString(_vm->_screen, _bubbleDisplStr, _vm->_screen->_printOrg);
if (_type == TYPE_2) {
_vm->_events->showCursor();
warning("TODO: pop values");
_vm->_screen->restoreScreen();
}
warning("TODO: more dobox_v1");
return -1;
}
} // End of namespace Access