scummvm/common/error.h
Bartosz Gentkowski ec24687ce4 DOXYGEN: Add doxygen groups to header files in the common folder
Adding @defgroup and @ingroup doxygen tags into all headers
in the common folder that contain doxygen blocks.

This improves the structure, readability, and findability
of information in the resulting output.

This commit targets purely structure and does not deal with
the content of the currently existing doxygen documentation.
2020-10-04 18:25:50 +02:00

119 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ERROR_H
#define COMMON_ERROR_H
#include "common/str.h"
namespace Common {
/**
* @defgroup common_error Error codes
* @ingroup common
*
* @brief Commonly used error codes.
*
* @{
*/
/**
* Error codes which may be reported by plugins under various circumstances.
*
* @note Error names should follow the pattern k-NOUN/ACTION-CONDITION-Error.
* So kPathInvalidError would be correct, but these would not be:
* kInvalidPath, kPathInvalid, kPathIsInvalid, kInvalidPathError.
* @todo Adjust all error codes to comply with these conventions.
*/
enum ErrorCode {
kNoError = 0, ///< No error occurred
kNoGameDataFoundError, ///< Engine initialization: No game data was found in the specified location
kUnsupportedGameidError, ///< Engine initialization: Gameid not supported by this (Meta)Engine
kUnsupportedColorMode, ///< Engine initialization: Engine does not support backend's color mode
kAudioDeviceInitFailed, ///< Engine initialization: Audio device initialization failed
kReadPermissionDenied, ///< Unable to read data due to missing read permission
kWritePermissionDenied, ///< Unable to write data due to missing write permission
kPathDoesNotExist, ///< The specified path does not exist
kPathNotDirectory, ///< The specified path does not point to a directory
kPathNotFile, ///< The specified path does not point to a file
kCreatingFileFailed, ///< Failed creating a (savestate) file
kReadingFailed, ///< Failed to read a file (permission denied?)
kWritingFailed, ///< Failure to write data -- disk full?
// The following are used by --list-saves
// Failed to find a MetaEnginePlugin. This should never happen, because all MetaEngines must always
// be built into the executable, regardless if the engine plugins are present or not.
kMetaEnginePluginNotFound, ///< See comment above
kEnginePluginNotFound, ///< Failed to find a Engine plugin to handle target
kEnginePluginNotSupportSaves, ///< Failed if plugin does not support listing save states
kUserCanceled, ///< User has canceled the launching of the game
kUnknownError ///< Catch-all error, used if no other error code matches
};
/**
* An Error instance pairs an error code with string description providing more
* details about the error. For every error code, a default description is
* provided, but it is possible to optionally augment that description with
* extra information when creating a new Error instance.
*/
class Error {
protected:
ErrorCode _code;
String _desc;
public:
/**
* Construct a new Error with the specified error code and the default
* error message.
*/
Error(ErrorCode code = kUnknownError);
/**
* Construct a new Error with the specified error code and an augmented
* error message. Specifically, the provided extra text is suitably
* appended to the default message.
*/
Error(ErrorCode code, const String &extra);
/**
* Get the description of this error.
*/
const String &getDesc() const { return _desc; }
/**
* Get the error code of this error.
*/
ErrorCode getCode() const { return _code; }
};
/** @} */
} // End of namespace Common
#endif //COMMON_ERROR_H