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![Bartosz Gentkowski](/assets/img/avatar_default.png)
Adding @defgroup and @ingroup doxygen tags into all headers in the common folder that contain doxygen blocks. This improves the structure, readability, and findability of information in the resulting output. This commit targets purely structure and does not deal with the content of the currently existing doxygen documentation.
185 lines
5.4 KiB
C++
185 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_FILE_H
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#define COMMON_FILE_H
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#include "common/scummsys.h"
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#include "common/fs.h"
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#include "common/noncopyable.h"
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#include "common/str.h"
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#include "common/stream.h"
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namespace Common {
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/**
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* @defgroup common_files Files
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* @ingroup common
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*
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* @brief API for operations on files.
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*
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* @{
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*/
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class Archive;
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/**
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* TODO: vital to document this core class properly!!! For both users and implementors
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*/
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class File : public SeekableReadStream, public NonCopyable {
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protected:
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/** File handle to the actual file; 0 if no file is open. */
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SeekableReadStream *_handle;
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/** The name of this file, kept for debugging purposes. */
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String _name;
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public:
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File();
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virtual ~File();
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/**
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* Checks if a given file exists in any of the current default paths,
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* as defined by SearchMan.
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*
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* @param filename the file to check for
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* @return true if the file exists, false otherwise
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*/
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static bool exists(const String &filename);
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/**
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* Try to open the file with the given filename, by searching SearchMan.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param filename the name of the file to open
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* @return true if file was opened successfully, false otherwise
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*/
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virtual bool open(const String &filename);
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/**
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* Try to open the file with the given filename from within the given archive.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param filename the name of the file to open
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* @param archive the archive in which to search for the file
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* @return true if file was opened successfully, false otherwise
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*/
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virtual bool open(const String &filename, Archive &archive);
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/**
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* Try to open the file corresponding to the give node. Will check whether the
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* node actually refers to an existing file (and not a directory), and handle
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* those cases gracefully.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param node the node to consider.
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* @return true if file was opened successfully, false otherwise
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*/
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virtual bool open(const FSNode &node);
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/**
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* Try to 'open' the given stream. That is, we just wrap around it, and if stream
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* is a NULL pointer, we gracefully treat this as if opening failed.
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* @note Must not be called if this file already is open (i.e. if isOpen returns true).
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*
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* @param stream a pointer to a SeekableReadStream, or 0
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* @param name a string describing the 'file' corresponding to stream
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* @return true if stream was non-zero, false otherwise
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*/
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virtual bool open(SeekableReadStream *stream, const String &name);
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/**
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* Close the file, if open.
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*/
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virtual void close();
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/**
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* Checks if the object opened a file successfully.
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*
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* @return: true if any file is opened, false otherwise.
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*/
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bool isOpen() const;
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/**
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* Returns the filename of the opened file for debugging purposes.
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*
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* @return: the filename
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*/
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const char *getName() const { return _name.c_str(); }
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bool err() const override; // implement abstract Stream method
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void clearErr() override; // implement abstract Stream method
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bool eos() const override; // implement abstract SeekableReadStream method
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int32 pos() const override; // implement abstract SeekableReadStream method
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int32 size() const override; // implement abstract SeekableReadStream method
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bool seek(int32 offs, int whence = SEEK_SET) override; // implement abstract SeekableReadStream method
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uint32 read(void *dataPtr, uint32 dataSize) override; // implement abstract SeekableReadStream method
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};
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/**
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* TODO: document this class
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*
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* Some design ideas:
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* - automatically drop all files into dumps/ dir? Might not be desired in all cases
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*/
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class DumpFile : public SeekableWriteStream, public NonCopyable {
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protected:
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/** File handle to the actual file; 0 if no file is open. */
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WriteStream *_handle;
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public:
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DumpFile();
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virtual ~DumpFile();
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virtual bool open(const String &filename, bool createPath = false);
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virtual bool open(const FSNode &node);
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virtual void close();
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/**
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* Checks if the object opened a file successfully.
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*
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* @return: true if any file is opened, false otherwise.
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*/
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bool isOpen() const;
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bool err() const override;
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void clearErr() override;
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virtual uint32 write(const void *dataPtr, uint32 dataSize) override;
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virtual bool flush() override;
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virtual int32 pos() const override;
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virtual bool seek(int32 offset, int whence = SEEK_SET) override;
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virtual int32 size() const override;
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};
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/** @} */
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} // End of namespace Common
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#endif
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