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1998ab500e
The title music is then played from SND files instead of MDY/TBR files (that we still don't yet support).
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/init.h"
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#include "gob/global.h"
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#include "gob/draw.h"
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#include "gob/video.h"
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namespace Gob {
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Init_Geisha::Init_Geisha(GobEngine *vm) : Init_v1(vm) {
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}
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Init_Geisha::~Init_Geisha() {
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}
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void Init_Geisha::initVideo() {
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Init_v1::initVideo();
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_vm->_draw->_cursorWidth = 16;
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_vm->_draw->_cursorHeight = 23;
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_vm->_draw->_transparentCursor = 1;
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}
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void Init_Geisha::initGame() {
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// HACK - Since the MDY/TBR player is not working, claim we have no AdLib
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_vm->_global->_soundFlags = 0;
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Init::initGame();
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}
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} // End of namespace Gob
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