mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
402 lines
13 KiB
C++
402 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/resources.h"
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namespace Gob {
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Draw_Playtoons::Draw_Playtoons(GobEngine *vm) : Draw_v2(vm) {
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}
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void Draw_Playtoons::spriteOperation(int16 operation) {
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int16 len;
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int16 x, y;
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SurfacePtr sourceSurf, destSurf;
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bool deltaVeto;
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int16 left;
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int16 ratio;
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Resource *resource;
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deltaVeto = (operation & 0x10) != 0;
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operation &= 0x0F;
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if (_sourceSurface >= 100)
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_sourceSurface -= 80;
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if (_destSurface >= 100)
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_destSurface -= 80;
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if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
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if ((_sourceSurface == kBackSurface) && (operation != DRAW_LOADSPRITE)) {
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_spriteLeft += _backDeltaX;
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_spriteTop += _backDeltaY;
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}
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if (_destSurface == kBackSurface) {
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_destSpriteX += _backDeltaX;
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_destSpriteY += _backDeltaY;
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if ((operation == DRAW_DRAWLINE) ||
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((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
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_spriteRight += _backDeltaX;
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_spriteBottom += _backDeltaY;
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}
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}
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}
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int16 spriteLeft = _spriteLeft;
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int16 spriteTop = _spriteTop;
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int16 spriteRight = _spriteRight;
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int16 spriteBottom = _spriteBottom;
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int16 destSpriteX = _destSpriteX;
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int16 destSpriteY = _destSpriteY;
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int16 destSurface = _destSurface;
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int16 sourceSurface = _sourceSurface;
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if (_vm->_video->_splitSurf && ((_destSurface == kFrontSurface) || (_destSurface == kBackSurface))) {
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if ((_destSpriteY >= _vm->_video->_splitStart)) {
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_destSpriteY -= _vm->_video->_splitStart;
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if ((operation == DRAW_DRAWLINE) ||
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((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
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_spriteBottom -= _vm->_video->_splitStart;
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_destSurface += 4;
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}
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if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
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_spriteTop -= _vm->_video->_splitStart;
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if (_destSurface < 24)
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_destSurface += 4;
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}
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}
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adjustCoords(0, &_destSpriteX, &_destSpriteY);
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if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
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adjustCoords(0, &_spriteRight, &_spriteBottom);
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adjustCoords(0, &_spriteLeft, &_spriteTop);
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if (operation == DRAW_DRAWLINE) {
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if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
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operation = DRAW_FILLRECTABS;
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_backColor = _frontColor;
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}
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} else if (operation == DRAW_DRAWLETTER)
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operation = DRAW_BLITSURF;
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if (operation == DRAW_DRAWLINE) {
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if (_spriteBottom < _destSpriteY) {
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SWAP(_spriteBottom, _destSpriteY);
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SWAP(_spriteRight, _destSpriteX);
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}
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} else if ((operation == DRAW_LOADSPRITE) ||
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(operation > DRAW_PRINTTEXT)) {
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if (_spriteBottom < _destSpriteY)
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SWAP(_spriteBottom, _destSpriteY);
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if (_spriteRight < _destSpriteX)
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SWAP(_spriteRight, _destSpriteX);
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_spriteRight++;
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_spriteBottom++;
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}
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}
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sourceSurf = _spritesArray[_sourceSurface];
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destSurf = _spritesArray[_destSurface];
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if (!destSurf) {
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warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
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return;
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}
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switch (operation) {
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case DRAW_BLITSURF:
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case DRAW_DRAWLETTER:
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if (!sourceSurf || !destSurf)
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break;
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_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
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_spriteLeft, spriteTop,
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_spriteLeft + _spriteRight - 1,
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_spriteTop + _spriteBottom - 1,
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_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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break;
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case DRAW_PUTPIXEL:
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switch (_pattern & 0xFF) {
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case 0xFF:
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warning("oPlaytoons_spriteOperation: operation DRAW_PUTPIXEL, pattern -1");
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break;
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case 1:
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_spritesArray[_destSurface]->fillRect(destSpriteX,
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_destSpriteY, _destSpriteX + 1,
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_destSpriteY + 1, _frontColor);
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break;
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case 2:
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_spritesArray[_destSurface]->fillRect(destSpriteX - 1,
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_destSpriteY - 1, _destSpriteX + 1,
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_destSpriteY + 1, _frontColor);
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break;
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case 3:
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_spritesArray[_destSurface]->fillRect(destSpriteX - 1,
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_destSpriteY - 1, _destSpriteX + 2,
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_destSpriteY + 2, _frontColor);
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break;
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default:
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_spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor);
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break;
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}
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dirtiedRect(_destSurface, _destSpriteX - (_pattern / 2),
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_destSpriteY - (_pattern / 2),
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_destSpriteX + (_pattern + 1) / 2,
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_destSpriteY + (_pattern + 1) / 2);
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break;
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case DRAW_FILLRECT:
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switch (_pattern & 0xFF) {
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case 1:
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case 2:
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case 3:
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case 4:
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warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, pattern %d", _pattern & 0xFF);
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break;
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case 0:
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_spritesArray[_destSurface]->fillRect(destSpriteX,
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_destSpriteY, _destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1, _backColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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break;
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default:
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warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, unexpected pattern %d", _pattern & 0xFF);
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break;
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}
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break;
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case DRAW_DRAWLINE:
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if ((_needAdjust != 2) && (_needAdjust < 10)) {
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warning ("oPlaytoons_spriteOperation: operation DRAW_DRAWLINE, draw multiple lines");
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_destSpriteX + 1, _destSpriteY,
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_spriteRight + 1, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY + 1,
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_spriteRight, _spriteBottom + 1, _frontColor);
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_spritesArray[_destSurface]->drawLine(_destSpriteX + 1, _destSpriteY + 1,
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_spriteRight + 1, _spriteBottom + 1, _frontColor);
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} else {
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switch (_pattern & 0xFF) {
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case 0:
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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break;
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default:
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warning("oPlaytoons_spriteOperation: operation DRAW_DRAWLINE, draw %d lines", (_pattern & 0xFF) * (_pattern & 0xFF));
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for (int16 i = 0; i <= _pattern; i++)
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for (int16 j = 0; j <= _pattern; j++)
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_spritesArray[_destSurface]->drawLine(
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_destSpriteX - (_pattern / 2) + i,
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_destSpriteY - (_pattern / 2) + j,
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_spriteRight - (_pattern / 2) + i,
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_spriteBottom - (_pattern / 2) + j,
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_frontColor);
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break;
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}
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}
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dirtiedRect(_destSurface, MIN(_destSpriteX, _spriteRight) - _pattern,
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MIN(_destSpriteY, _spriteBottom) - _pattern,
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MAX(_destSpriteX, _spriteRight) + _pattern + 1,
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MAX(_destSpriteY, _spriteBottom) + _pattern + 1);
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break;
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case DRAW_INVALIDATE:
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if ((_pattern & 0xFF) != 0)
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warning("oPlaytoons_spriteOperation: operation DRAW_INVALIDATE, pattern %d", _pattern & 0xFF);
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_spritesArray[_destSurface]->drawCircle(_destSpriteX,
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_destSpriteY, _spriteRight, _frontColor);
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dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
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_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
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break;
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case DRAW_LOADSPRITE:
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resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
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&_spriteRight, &_spriteBottom);
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if (!resource)
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break;
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_vm->_video->drawPackedSprite(resource->getData(),
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_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
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_transparency, *_spritesArray[_destSurface]);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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delete resource;
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break;
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case DRAW_PRINTTEXT:
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len = strlen(_textToPrint);
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left = _destSpriteX;
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if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
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Font *font = _fonts[_fontIndex];
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if (!font) {
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warning("oPlaytoons_spriteOperation: Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
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break;
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}
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if (font->isMonospaced()) {
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if (((int8) _textToPrint[0]) == -1) {
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_vm->validateLanguage();
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byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
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len = *dataBuf++;
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for (int i = 0; i < len; i++, dataBuf += 2) {
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font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf),
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_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
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}
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} else {
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font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
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_backColor, _transparency, *_spritesArray[_destSurface]);
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_destSpriteX += len * font->getCharWidth();
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}
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} else {
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for (int i = 0; i < len; i++) {
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font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i],
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_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
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_destSpriteX += font->getCharWidth(_textToPrint[i]);
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}
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}
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} else {
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sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
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ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
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320 : sourceSurf->getWidth();
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ratio /= _fontToSprite[_fontIndex].width;
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for (int i = 0; i < len; i++) {
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y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
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* _fontToSprite[_fontIndex].height;
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x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
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* _fontToSprite[_fontIndex].width;
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_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y,
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x + _fontToSprite[_fontIndex].width - 1,
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y + _fontToSprite[_fontIndex].height - 1,
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_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
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_destSpriteX += _fontToSprite[_fontIndex].width;
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}
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}
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dirtiedRect(_destSurface, left, _destSpriteY,
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_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
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break;
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case DRAW_DRAWBAR:
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if ((_needAdjust != 2) && (_needAdjust < 10)){
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
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_destSpriteX + 1, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->fillRect(_spriteRight - 1, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
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_spriteRight, _destSpriteY + 1, _frontColor);
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} else {
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
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_destSpriteX, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
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_spriteRight, _destSpriteY, _frontColor);
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}
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_CLEARRECT:
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warning ("oPlaytoons_spriteOperation: DRAW_CLEARRECT uses _backColor %d", _backColor);
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if (_backColor != -1) {
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom,
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_backColor);
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}
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_FILLRECTABS:
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _backColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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default:
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warning ("oPlaytoons_spriteOperation: Unhandled operation %d", operation);
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break;
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}
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_spriteLeft = spriteLeft;
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_spriteTop = spriteTop;
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_spriteRight = spriteRight;
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_spriteBottom = spriteBottom;
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_destSpriteX = destSpriteX;
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_destSpriteY = destSpriteY;
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_destSurface = destSurface;
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_sourceSurface = sourceSurface;
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if (operation == DRAW_PRINTTEXT) {
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len = _fonts[_fontIndex]->getCharWidth();
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adjustCoords(1, &len, 0);
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_destSpriteX += len * strlen(_textToPrint);
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}
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if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
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if (_sourceSurface == kBackSurface) {
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_spriteLeft -= _backDeltaX;
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_spriteTop -= _backDeltaY;
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}
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if (_destSurface == kBackSurface) {
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_destSpriteX -= _backDeltaX;
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_destSpriteY -= _backDeltaY;
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}
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}
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}
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} // End of namespace Gob
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