scummvm/engines/hopkins/objects.cpp

4059 lines
118 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hopkins/objects.h"
#include "hopkins/dialogs.h"
#include "hopkins/files.h"
#include "hopkins/globals.h"
#include "hopkins/hopkins.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "common/file.h"
#include "common/rect.h"
#include "engines/util.h"
namespace Hopkins {
ObjectsManager::ObjectsManager(HopkinsEngine *vm) {
_vm = vm;
for (int i = 0; i < 6; ++i)
Common::fill((byte *)&_sprite[i], (byte *)&_sprite[i] + sizeof(SpriteItem), 0);
for (int i = 0; i < 36; ++i)
Common::fill((byte *)&_bob[i], (byte *)&_bob[i] + sizeof(BobItem), 0);
for (int i = 0; i < 30; ++i) {
Common::fill((byte *)&_vBob[i], (byte *)&_vBob[i] + sizeof(VBobItem), 0);
Common::fill((byte *)&_lockedAnims[i], (byte *)&_lockedAnims[i] + sizeof(LockAnimItem), 0);
}
for (int i = 0; i < 300; ++i)
Common::fill((byte *)&_objectAuthIcons[i], (byte *)&_objectAuthIcons[i] + sizeof(ObjectAuthIcon), 0);
_sortedDisplayCount = 0;
for (int i = 0; i < 51; ++i)
Common::fill((byte *)&_sortedDisplay[i], (byte *)&_sortedDisplay[i] + sizeof(SortItem), 0);
for (int i = 0; i < 25; ++i)
Common::fill((byte *)&_hidingItem[i], (byte *)&_hidingItem[i] + sizeof(HidingItem), 0);
for (int i = 0; i < 6; ++i)
_hidingItemData[i] = NULL;
for (int i = 0; i < 6; ++i)
Common::fill((byte *)&_liste[i], (byte *)&_liste[i] + sizeof(ListeItem), 0);
for (int i = 0; i < 35; ++i)
Common::fill((byte *)&_liste2[i], (byte *)&_liste2[i] + sizeof(ListeItem), 0);
_helicopterFl = false;
_priorityFl = false;
_oldBorderPos = Common::Point(0, 0);
_oldBorderSpriteIndex = 0;
_borderPos = Common::Point(0, 0);
_borderSpriteIndex = 0;
_saveLoadX = _saveLoadY = 0;
_oldCharacterPosX = _oldCharacterPosY = 0;
_eraseVisibleCounter = 0;
_saveLoadSprite = NULL;
_saveLoadSprite2 = NULL;
_spritePtr = NULL;
_oldSpriteData = NULL;
_saveLoadFl = false;
_visibleFl = false;
_zoneNum = 0;
_forceZoneFl = false;
_changeVerbFl = false;
_verb = 0;
_changeHeadFl = false;
_disableFl = false;
_twoCharactersFl = false;
_characterPos = Common::Point(0, 0);
_startSpriteIndex = 0;
_jumpVerb = 0;
_jumpZone = 0;
_oldSpriteIndex = 0;
_oldFrameIndex = 0;
_oldFlipFl = false;
_curObjectIndex = 0;
_forestFl = false;
_mapCarPosX = _mapCarPosY = 0;
_forestSprite = NULL;
_gestureBuf = NULL;
_curGestureFile = 0;
_headSprites = NULL;
_homeRateCounter = 0;
_lastDirection = DIR_NONE;
_oldDirection = DIR_NONE;
_oldDirectionSpriteIdx = 59;
_objectWidth = _objectHeight = 0;
_hidingActiveFl = false;
_curObjectFileNum = 0;
_objectDataBuf = NULL;
_charactersEnabledFl = false;
_refreshBobMode10Fl = false;
}
ObjectsManager::~ObjectsManager() {
_vm->_globals->freeMemory(_forestSprite);
_vm->_globals->freeMemory(_gestureBuf);
_vm->_globals->freeMemory(_headSprites);
_vm->_globals->freeMemory(_objectDataBuf);
clearVBob();
for (int idx = 0; idx < 6; ++idx)
_hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]);
}
void ObjectsManager::clearAll() {
_forestFl = false;
_forestSprite = _vm->_globals->freeMemory(_forestSprite);
_curGestureFile = 0;
_gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
_curObjectFileNum = 0;
for (int idx = 0; idx < 6; ++idx)
_hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]);
_objectDataBuf = _vm->_globals->freeMemory(_objectDataBuf);
initVBob();
}
// Load Object
void ObjectsManager::loadObjects() {
byte *data = _vm->_fileIO->loadFile("OBJET.DAT");
byte *srcP = data;
for (int idx = 0; idx < 300; ++idx) {
ObjectAuthIcon *objectAuthIcon = &_objectAuthIcons[idx];
objectAuthIcon->_objectFileNum = *srcP++;
objectAuthIcon->_idx = *srcP++;
objectAuthIcon->_flag1 = *srcP++;
objectAuthIcon->_flag2 = *srcP++;
objectAuthIcon->_flag3 = *srcP++;
objectAuthIcon->_flag4 = *srcP++;
objectAuthIcon->_flag5 = *srcP++;
objectAuthIcon->_flag6 = *srcP++;
}
_vm->_globals->freeMemory(data);
}
// Reset Hiding Items
void ObjectsManager::resetHidingItems() {
for (int idx = 1; idx <= 5; ++idx) {
_hidingItemData[idx] = _vm->_globals->freeMemory(_hidingItemData[idx]);
}
for (int idx = 0; idx <= 20; ++idx) {
HidingItem *hid = &_hidingItem[idx];
hid->_spriteData = NULL;
hid->_x = 0;
hid->_y = 0;
hid->_spriteIndex = 0;
hid->_useCount = 0;
hid->_width = 0;
hid->_height = 0;
hid->_resetUseCount = false;
hid->_yOffset = 0;
}
_hidingActiveFl = false;
}
/**
* Change Object
*/
void ObjectsManager::changeObject(int objIndex) {
_vm->_events->_objectBuf = loadObjectFromFile(objIndex, true);
_curObjectIndex = objIndex;
}
byte *ObjectsManager::loadObjectFromFile(int objIndex, bool mode) {
byte *dataP = NULL;
int objectFileNum = _objectAuthIcons[objIndex]._objectFileNum;
int idx = _objectAuthIcons[objIndex]._idx;
if (mode)
++idx;
if (objectFileNum != _curObjectFileNum) {
if (_objectDataBuf)
removeObjectDataBuf();
if (objectFileNum == 1) {
_objectDataBuf = loadSprite("OBJET1.SPR");
}
_curObjectFileNum = objectFileNum;
}
int width = getWidth(_objectDataBuf, idx);
int height = getHeight(_objectDataBuf, idx);
_objectWidth = width;
_objectHeight = height;
if (mode) {
sprite_alone(_objectDataBuf, _vm->_events->_objectBuf, idx);
dataP = _vm->_events->_objectBuf;
} else {
dataP = _vm->_globals->allocMemory(height * width);
if (dataP == NULL)
error("CAPTURE_OBJET");
capture_mem_sprite(_objectDataBuf, dataP, idx);
}
return dataP;
}
/**
* Remove an Object from the inventory
*/
void ObjectsManager::removeObject(int objIndex) {
int idx;
for (idx = 1; idx <= 32; ++idx) {
if (_vm->_globals->_inventory[idx] == objIndex)
break;
}
if (idx <= 32) {
if (idx == 32) {
_vm->_globals->_inventory[32] = 0;
} else {
for (int i = idx; i < 32; ++i)
_vm->_globals->_inventory[i] = _vm->_globals->_inventory[i + 1];
}
}
changeObject(14);
}
/**
* Set Offset XY
*/
void ObjectsManager::setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize) {
byte *startP = data + 3;
for (int i = idx; i; --i)
startP += READ_LE_UINT32(startP) + 16;
byte *rectP = startP + 8;
if (isSize) {
// Set size
byte *pointP = rectP + 4;
WRITE_LE_UINT16(pointP, xp);
WRITE_LE_UINT16(pointP + 2, yp);
} else {
// Set position
WRITE_LE_UINT16(rectP, xp);
WRITE_LE_UINT16(rectP + 2, yp);
}
}
int ObjectsManager::getOffsetX(const byte *spriteData, int spriteIndex, bool isSize) {
const byte *data = spriteData + 3;
for (int i = spriteIndex; i; --i)
data += READ_LE_UINT32(data) + 16;
int result;
if (isSize)
result = READ_LE_INT16(data + 12);
else
result = READ_LE_INT16(data + 8);
return result;
}
int ObjectsManager::getOffsetY(const byte *spriteData, int spriteIndex, bool isSize) {
const byte *data = spriteData + 3;
for (int i = spriteIndex; i; --i)
data += READ_LE_UINT32(data) + 16;
int result;
if (isSize)
result = READ_LE_INT16(data + 14);
else
result = READ_LE_INT16(data + 10);
return result;
}
/**
* Get Width
*/
int ObjectsManager::getWidth(const byte *objectData, int idx) {
const byte *rectP = objectData + 3;
for (int i = idx; i; --i)
rectP += READ_LE_UINT32(rectP) + 16;
return READ_LE_INT16(rectP + 4);
}
/**
* Get height
*/
int ObjectsManager::getHeight(const byte *objectData, int idx) {
const byte *rectP = objectData + 3;
for (int i = idx; i; --i)
rectP += READ_LE_UINT32(rectP) + 16;
return READ_LE_INT16(rectP + 6);
}
void ObjectsManager::sprite_alone(const byte *objectData, byte *sprite, int objIndex) {
const byte *objP = objectData + 3;
for (int i = objIndex; i; --i) {
objP += READ_LE_UINT32(objP) + 16;
}
objP += 4;
int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2);
memcpy(sprite + 3, objP - 4, result + 16);
}
void ObjectsManager::capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex) {
const byte *objP = objectData + 3;
for (int i = objIndex; i; --i) {
objP += READ_LE_UINT32(objP) + 16;
}
objP += 4;
int result = READ_LE_INT16(objP) * READ_LE_INT16(objP + 2);
memcpy(sprite, objP + 12, result);
}
void ObjectsManager::removeObjectDataBuf() {
_curObjectFileNum = 0;
_objectDataBuf = _vm->_globals->freeMemory(_objectDataBuf);
}
/**
* Load Sprite from file
*/
byte *ObjectsManager::loadSprite(const Common::String &file) {
return _vm->_fileIO->loadFile(file);
}
/**
* Add Object
*/
void ObjectsManager::addObject(int objIndex) {
int arrIndex = 0;
for (;;) {
++arrIndex;
if ((!_vm->_globals->_inventory[arrIndex]) || (arrIndex == 32))
break;
}
_vm->_globals->_inventory[arrIndex] = objIndex;
}
/**
* Display Sprite
*/
void ObjectsManager::displaySprite() {
int clipX;
int clipY;
bool loopCondFl;
uint16 arr[50];
// Handle copying any background areas that text are going to be drawn on
_sortedDisplayCount = 0;
for (int idx = 0; idx <= 10; ++idx) {
TxtItemList *curTxtList = &_vm->_fontMan->_textList[idx];
if (curTxtList->_enabledFl && _vm->_fontMan->_text[idx]._textType != 2) {
clipX = curTxtList->_pos.x - 2;
if (clipX < _vm->_graphicsMan->_minX)
clipX = _vm->_graphicsMan->_minX;
clipY = curTxtList->_pos.y - 2;
if (clipY < _vm->_graphicsMan->_minY)
clipY = _vm->_graphicsMan->_minY;
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, clipX, clipY,
curTxtList->_width + 4, curTxtList->_height + 4, _vm->_graphicsMan->_frontBuffer, clipX, clipY);
curTxtList->_enabledFl = false;
}
}
if (!_charactersEnabledFl) {
for (int idx = 0; idx < MAX_SPRITE; ++idx) {
ListeItem *curList = &_liste[idx];
if (curList->_visibleFl) {
clipX = curList->_posX - 2;
if (clipX < _vm->_graphicsMan->_minX)
clipX = _vm->_graphicsMan->_minX;
clipY = curList->_posY - 2;
if (clipY < _vm->_graphicsMan->_minY)
clipY = _vm->_graphicsMan->_minY;
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, clipX, clipY,
curList->_width + 4, curList->_height + 4, _vm->_graphicsMan->_frontBuffer, clipX, clipY);
curList->_visibleFl = false;
}
}
}
displayBobAnim();
displayVBob();
if (!_charactersEnabledFl) {
// Handle drawing characters on the screen
for (int idx = 0; idx < MAX_SPRITE; ++idx) {
_liste[idx]._visibleFl = false;
SpriteItem *curSpr = &_sprite[idx];
if (curSpr->_animationType == 1) {
computeSprite(idx);
if (curSpr->_activeFl)
beforeSort(SORT_SPRITE, idx, curSpr->_height + curSpr->_destY);
}
}
if (_hidingActiveFl)
checkHidingItem();
}
if (_priorityFl && _sortedDisplayCount) {
for (int i = 1; i <= 48; i++)
arr[i] = i;
do {
loopCondFl = false;
for (int sortIdx = 1; sortIdx < _sortedDisplayCount; sortIdx++) {
if (_sortedDisplay[arr[sortIdx]]._priority > _sortedDisplay[arr[sortIdx + 1]]._priority) {
SWAP(arr[sortIdx], arr[sortIdx + 1]);
loopCondFl = true;
}
}
} while (loopCondFl);
for (int sortIdx = 1; sortIdx < _sortedDisplayCount + 1; sortIdx++) {
int idx = arr[sortIdx];
switch (_sortedDisplay[idx]._sortMode) {
case SORT_BOB:
setBobInfo(_sortedDisplay[idx]._index);
break;
case SORT_SPRITE:
showSprite(_sortedDisplay[idx]._index);
break;
case SORT_HIDING:
displayHiding(_sortedDisplay[idx]._index);
break;
default:
break;
}
_sortedDisplay[idx]._sortMode = SORT_NONE;
}
} else {
for (int idx = 1; idx < _sortedDisplayCount + 1; ++idx) {
switch (_sortedDisplay[idx]._sortMode) {
case SORT_BOB:
setBobInfo(_sortedDisplay[idx]._index);
break;
case SORT_SPRITE:
showSprite(_sortedDisplay[idx]._index);
break;
case SORT_HIDING:
displayHiding(_sortedDisplay[idx]._index);
break;
default:
break;
}
_sortedDisplay[idx]._sortMode = SORT_NONE;
}
}
// Reset the Sort array
for (int idx = 0; idx < 50; ++idx) {
SortItem *disp = &_sortedDisplay[idx];
disp->_sortMode = SORT_NONE;
disp->_index = 0;
disp->_priority = 0;
}
_sortedDisplayCount = 0;
_vm->_dialog->drawInvent(_oldBorderPos, _oldBorderSpriteIndex, _borderPos, _borderSpriteIndex);
if (_saveLoadFl) {
int16 posX = _vm->_events->_startPos.x;
_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, _saveLoadSprite, posX + 183, 60, 274, 353);
if (_saveLoadX && _saveLoadY)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _saveLoadSprite2, _saveLoadX + posX + 300, _saveLoadY + 300, 0);
_vm->_graphicsMan->addDirtyRect(posX + 183, 60, posX + 457, 413);
}
// If the Options dialog is activated, draw the elements
if (_vm->_globals->_optionDialogFl) {
int16 posX = _vm->_events->_startPos.x;
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 464, 407, 0);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 657, 556, _vm->_globals->_menuSpeed);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 731, 495, _vm->_globals->_menuTextOff);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 731, 468, _vm->_globals->_menuVoiceOff);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 731, 441, _vm->_globals->_menuSoundOff);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 731, 414, _vm->_globals->_menuMusicOff);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 600, 522, _vm->_globals->_menuDisplayType);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _vm->_globals->_optionDialogSpr,
posX + 611, 502, _vm->_globals->_menuScrollSpeed);
_vm->_graphicsMan->addDirtyRect(posX + 164, 107, posX + 498, 320);
}
// Loop to draw any on-screen text
for (int idx = 0; idx <= 10; ++idx) {
TxtItem *curTxt = &_vm->_fontMan->_text[idx];
if (curTxt->_textOnFl) {
TxtItemList *curTxtList = &_vm->_fontMan->_textList[idx];
if ((curTxt->_textType < 2) || (curTxt->_textType > 3))
_vm->_fontMan->box(idx, curTxt->_messageId, curTxt->_filename, _vm->_events->_startPos.x + curTxt->_pos.x, curTxt->_pos.y);
else
_vm->_fontMan->box(idx, curTxt->_messageId, curTxt->_filename, curTxt->_pos.x, curTxt->_pos.y);
curTxtList->_enabledFl = true;
if ((curTxt->_textType < 2) || (curTxt->_textType > 3))
curTxtList->_pos.x = _vm->_events->_startPos.x + curTxt->_pos.x;
else
curTxtList->_pos.x = curTxt->_pos.x;
curTxtList->_pos.y = curTxt->_pos.y;
curTxtList->_width = curTxt->_width;
curTxtList->_height = curTxt->_height;
if (curTxtList->_pos.x < _vm->_graphicsMan->_minX)
curTxtList->_pos.x = _vm->_graphicsMan->_minX - 1;
if (curTxtList->_pos.y < _vm->_graphicsMan->_minY)
curTxtList->_pos.y = _vm->_graphicsMan->_minY - 1;
int posX = curTxtList->_pos.x;
if (curTxtList->_width + posX > _vm->_graphicsMan->_maxX)
curTxtList->_width = _vm->_graphicsMan->_maxX - posX;
int posY = curTxtList->_pos.y;
if (curTxtList->_height + posY > _vm->_graphicsMan->_maxY)
curTxtList->_height = _vm->_graphicsMan->_maxY - posY;
if (curTxtList->_width <= 0 || curTxtList->_height <= 0)
curTxtList->_enabledFl = false;
}
}
_vm->_dialog->inventAnim();
}
void ObjectsManager::resetBob(int idx) {
BobItem &bob = _bob[idx];
ListeItem &item = _liste2[idx];
bob._bobMode = 0;
bob._spriteData = NULL;
bob._xp = 0;
bob._yp = 0;
bob._frameIndex = 0;
bob._animDataIdx = 0;
bob._moveChange1 = 0;
bob._moveChange2 = 0;
bob._disabledAnimationFl = false;
bob._animData = NULL;
bob._bobMode10 = false;
bob._bobModeChange = 0;
bob._modeChangeCtr = 0;
bob._modeChangeUnused = 0;
bob._disableFl = false;
bob._zoomFactor = 0;
bob._flipFl = false;
bob._oldX2 = 0;
item._visibleFl = false;
item._posX = 0;
item._posY = 0;
item._width = 0;
item._height = 0;
}
void ObjectsManager::setBobInfo(int idx) {
BobItem *curBob = &_bob[idx];
if (!curBob->_activeFl)
return;
int xp = curBob->_oldX;
int yp = curBob->_oldY;
if (curBob->_isSpriteFl)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, curBob->_spriteData,
xp + 300, yp + 300, curBob->_frameIndex);
else
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer,
curBob->_spriteData, xp + 300, yp + 300, curBob->_frameIndex,
curBob->_zoomOutFactor, curBob->_zooInmFactor, curBob->_flipFl);
ListeItem *curLst = &_liste2[idx];
curLst->_visibleFl = true;
curLst->_posX = xp;
curLst->_posY = yp;
curLst->_width = curBob->_oldWidth;
curLst->_height = curBob->_oldHeight;
if (curLst->_posX < _vm->_graphicsMan->_minX) {
curLst->_width -= _vm->_graphicsMan->_minX - curLst->_posX;
curLst->_posX = _vm->_graphicsMan->_minX;
}
if (curLst->_posY < _vm->_graphicsMan->_minY) {
curLst->_height -= _vm->_graphicsMan->_minY - curLst->_posY;
curLst->_posY = _vm->_graphicsMan->_minY;
}
if (curLst->_width + curLst->_posX > _vm->_graphicsMan->_maxX)
curLst->_width = _vm->_graphicsMan->_maxX - curLst->_posX;
if (curLst->_height + curLst->_posY > _vm->_graphicsMan->_maxY)
curLst->_height = _vm->_graphicsMan->_maxY - curLst->_posY;
if (curLst->_width <= 0 || curLst->_height <= 0)
curLst->_visibleFl = false;
if (curLst->_visibleFl)
_vm->_graphicsMan->addDirtyRect(curLst->_posX, curLst->_posY, curLst->_posX + curLst->_width, curLst->_posY + curLst->_height);
}
void ObjectsManager::displayBob(int idx) {
BobItem *curBob = &_bob[idx];
_priorityFl = true;
if (curBob->_bobMode)
return;
resetBob(idx);
const byte *data = _vm->_animMan->_animBqe[idx]._data;
int bankIdx = READ_LE_INT16(data);
if (!bankIdx)
return;
if ((!_vm->_animMan->Bank[bankIdx]._loadedFl) || (!READ_LE_UINT16(data + 24)))
return;
int16 bobModeChange = READ_LE_INT16(data + 2);
int16 modeChangeUnused = READ_LE_INT16(data + 4);
// data[6] isn't used, read skipped
int16 newModeChangeCtr = READ_LE_INT16(data + 8);
if (!bobModeChange)
bobModeChange = 1;
if (!newModeChangeCtr)
newModeChangeCtr = -1;
curBob->_isSpriteFl = false;
if (_vm->_animMan->Bank[bankIdx]._fileHeader == 1) {
curBob->_isSpriteFl = true;
curBob->_zoomFactor = 0;
curBob->_flipFl = false;
}
curBob->_animData = _vm->_animMan->_animBqe[idx]._data;
curBob->_bobMode = 10;
curBob->_spriteData = _vm->_animMan->Bank[bankIdx]._data;
curBob->_bobModeChange = bobModeChange;
curBob->_modeChangeCtr = newModeChangeCtr;
curBob->_modeChangeUnused = modeChangeUnused;
}
void ObjectsManager::hideBob(int idx) {
BobItem *curBob = &_bob[idx];
if ((curBob->_bobMode == 3) || (curBob->_bobMode == 10))
curBob->_bobMode++;
}
void ObjectsManager::setBobOffset(int idx, int offset) {
_bob[idx]._oldX2 = offset;
}
void ObjectsManager::computeHideCounter(int idx) {
HidingItem *hid = &_hidingItem[idx];
if (hid->_useCount == 0)
return;
for (int i = 0; i <= 20; i++) {
BobItem *curBob = &_bob[i];
if ((curBob->_bobMode) && (!curBob->_disabledAnimationFl) && (!curBob->_disableFl) && (curBob->_frameIndex != 250)) {
int oldRight = curBob->_oldX + curBob->_oldWidth;
int oldBottom = curBob->_oldY + curBob->_oldHeight;
int hiddenRight = hid->_x + hid->_width;
if ((oldBottom > hid->_y) && (oldBottom < hid->_yOffset + hid->_height + hid->_y)) {
if ((oldRight >= hid->_x && oldRight <= hiddenRight)
// CHECKME: The original was doing the test two times. This looks like an
// original bug
// || (cachedRight >= curBob->_oldWidth && curBob->_oldWidth >= hid->_x)
|| (hiddenRight >= curBob->_oldWidth && curBob->_oldWidth >= hid->_x)
|| (curBob->_oldWidth >= hid->_x && oldRight <= hiddenRight)
|| (curBob->_oldWidth <= hid->_x && oldRight >= hiddenRight))
++hid->_useCount;
}
}
}
}
void ObjectsManager::initBobVariables(int idx) {
BobItem *bob = &_bob[idx];
bob->_activeFl = false;
if (bob->_isSpriteFl) {
bob->_flipFl = false;
bob->_zoomFactor = 0;
}
int spriteIdx = bob->_frameIndex;
if (spriteIdx == 250)
return;
int deltaY, deltaX;
if (bob->_flipFl) {
deltaX = getOffsetX(bob->_spriteData, spriteIdx, true);
deltaY = getOffsetY(bob->_spriteData, bob->_frameIndex, true);
} else {
deltaX = getOffsetX(bob->_spriteData, spriteIdx, false);
deltaY = getOffsetY(bob->_spriteData, bob->_frameIndex, false);
}
int negZoom = 0;
int posZoom = 0;
if (bob->_zoomFactor < 0)
negZoom = CLIP(-bob->_zoomFactor, 0, 95);
else
posZoom = bob->_zoomFactor;
if (posZoom) {
if (deltaX >= 0)
deltaX = _vm->_graphicsMan->zoomIn(deltaX, posZoom);
else
deltaX = -_vm->_graphicsMan->zoomIn(-deltaX, posZoom);
if (deltaY >= 0)
deltaY = _vm->_graphicsMan->zoomIn(deltaY, posZoom);
else
deltaY = -_vm->_graphicsMan->zoomIn(abs(deltaX), posZoom);
}
if (negZoom) {
if (deltaX >= 0)
deltaX = _vm->_graphicsMan->zoomOut(deltaX, negZoom);
else
deltaX = -_vm->_graphicsMan->zoomOut(-deltaX, negZoom);
if (deltaY >= 0)
deltaY = _vm->_graphicsMan->zoomOut(deltaY, negZoom);
else
deltaY = -_vm->_graphicsMan->zoomOut(abs(deltaX), negZoom);
}
int newX = bob->_xp - deltaX;
int newY = bob->_yp - deltaY;
bob->_activeFl = true;
bob->_oldX = newX;
bob->_oldY = newY;
bob->_zooInmFactor = posZoom;
bob->_zoomOutFactor = negZoom;
ListeItem *curList = &_liste2[idx];
curList->_visibleFl = true;
curList->_posX = newX;
curList->_posY = newY;
int width = getWidth(bob->_spriteData, bob->_frameIndex);
int height = getHeight(bob->_spriteData, bob->_frameIndex);
if (posZoom) {
width = _vm->_graphicsMan->zoomIn(width, posZoom);
height = _vm->_graphicsMan->zoomIn(height, posZoom);
} else if (negZoom) {
width = _vm->_graphicsMan->zoomOut(width, negZoom);
height = _vm->_graphicsMan->zoomOut(height, negZoom);
}
curList->_width = width;
curList->_height = height;
bob->_oldWidth = width;
bob->_oldHeight = height;
}
void ObjectsManager::checkHidingItem() {
for (int hidingItemIdx = 0; hidingItemIdx <= 19; hidingItemIdx++) {
HidingItem *hid = &_hidingItem[hidingItemIdx];
if (hid->_useCount == 0)
continue;
int _oldUseCount = hid->_useCount;
for (int spriteIdx = 0; spriteIdx <= 4; spriteIdx++) {
const SpriteItem *spr = &_sprite[spriteIdx];
if (spr->_animationType == 1 && spr->_spriteIndex != 250) {
int right = spr->_width + spr->_destX;
int bottom = spr->_height + spr->_destY;
int hidingRight = hid->_width + hid->_x;
if (bottom > hid->_y && bottom < (hid->_yOffset + hid->_height + hid->_y)) {
if ((right >= hid->_x && right <= hidingRight)
// CHECKME: The original was doing the test two times. This looks like an
// original bug
// || (hidingRight >= spr->_destX && hid->_x <= spr->_destX)
|| (hidingRight >= spr->_destX && hid->_x <= spr->_destX)
|| (hid->_x <= spr->_destX && right <= hidingRight)
|| (hid->_x >= spr->_destX && right >= hidingRight))
++hid->_useCount;
}
}
}
computeHideCounter(hidingItemIdx);
if (hid->_useCount != _oldUseCount) {
int priority = hid->_yOffset + hid->_height + hid->_y;
if (priority > 440)
priority = 500;
beforeSort(SORT_HIDING, hidingItemIdx, priority);
hid->_useCount = 1;
hid->_resetUseCount = true;
} else if (hid->_resetUseCount) {
hid->_resetUseCount = false;
hid->_useCount = 1;
}
}
}
void ObjectsManager::showSprite(int idx) {
SpriteItem *spr = &_sprite[idx];
if (!spr->_activeFl)
return;
if (spr->_rleFl)
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, spr->_spriteData,
spr->_destX + 300, spr->_destY + 300, spr->_spriteIndex);
else
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, spr->_spriteData,
spr->_destX + 300, spr->_destY + 300, spr->_spriteIndex, spr->_reducePct, spr->_zoomPct, spr->_flipFl);
ListeItem *list = &_liste[idx];
list->_width = spr->_width;
list->_height = spr->_height;
if (list->_posX < _vm->_graphicsMan->_minX) {
list->_width -= _vm->_graphicsMan->_minX - list->_posX;
list->_posX = _vm->_graphicsMan->_minX;
}
if (list->_posY < _vm->_graphicsMan->_minY) {
list->_height -= _vm->_graphicsMan->_minY - list->_posY;
list->_posY = _vm->_graphicsMan->_minY;
}
list->_width = MIN(list->_width, _vm->_graphicsMan->_maxX - list->_posX);
list->_height = MIN(list->_height, _vm->_graphicsMan->_maxY - list->_posY);
if (list->_width <= 0 || list->_height <= 0)
list->_visibleFl = false;
if (list->_visibleFl)
_vm->_graphicsMan->addDirtyRect( list->_posX, list->_posY, list->_posX + list->_width, list->_posY + list->_height);
}
void ObjectsManager::displayHiding(int idx) {
HidingItem *hid = &_hidingItem[idx];
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, _hidingItemData[1],
hid->_x + 300, hid->_y + 300, hid->_spriteIndex);
_vm->_graphicsMan->addDirtyRect(hid->_x, hid->_y, hid->_x + hid->_width, hid->_y + hid->_height);
}
// Compute Sprite
void ObjectsManager::computeSprite(int idx) {
SpriteItem *spr = &_sprite[idx];
spr->_activeFl = false;
int spriteIndex = spr->_spriteIndex;
if (spriteIndex == 250)
return;
int offX;
int offY;
if (spr->_flipFl) {
offX = getOffsetX(spr->_spriteData, spriteIndex, true);
offY = getOffsetY(spr->_spriteData, spr->_spriteIndex, true);
} else {
offX = getOffsetX(spr->_spriteData, spriteIndex, false);
offY = getOffsetY(spr->_spriteData, spr->_spriteIndex, false);
}
int tmpX = spr->_deltaX + offX;
int deltaX = tmpX;
int tmpY = spr->_deltaY + offY;
int deltaY = tmpY;
int zoomPercent = 0;
int reducePercent = 0;
if (spr->_zoomFactor < 0) {
reducePercent = -spr->_zoomFactor;
if (reducePercent > 95)
reducePercent = 95;
} else
zoomPercent = spr->_zoomFactor;
if (zoomPercent) {
if (tmpX >= 0)
deltaX = _vm->_graphicsMan->zoomIn(tmpX, zoomPercent);
else
deltaX = -_vm->_graphicsMan->zoomIn(-tmpX, zoomPercent);
if (tmpY >= 0) {
deltaY = _vm->_graphicsMan->zoomIn(tmpY, zoomPercent);
} else {
tmpY = abs(tmpX);
deltaY = -_vm->_graphicsMan->zoomIn(tmpY, zoomPercent);
}
} else if (reducePercent) {
if (tmpX >= 0)
deltaX = _vm->_graphicsMan->zoomOut(tmpX, reducePercent);
else
deltaX = -_vm->_graphicsMan->zoomOut(-tmpX, reducePercent);
if (tmpY >= 0) {
deltaY = _vm->_graphicsMan->zoomOut(tmpY, reducePercent);
} else {
tmpY = abs(tmpX);
deltaY = -_vm->_graphicsMan->zoomOut(tmpY, reducePercent);
}
}
int newPosX = spr->_spritePos.x - deltaX;
int newPosY = spr->_spritePos.y - deltaY;
spr->_destX = newPosX;
spr->_destY = newPosY;
spr->_activeFl = true;
spr->_zoomPct = zoomPercent;
spr->_reducePct = reducePercent;
_liste[idx]._visibleFl = true;
_liste[idx]._posX = newPosX;
_liste[idx]._posY = newPosY;
int width = getWidth(spr->_spriteData, spr->_spriteIndex);
int height = getHeight(spr->_spriteData, spr->_spriteIndex);
if (zoomPercent) {
width = _vm->_graphicsMan->zoomIn(width, zoomPercent);
height = _vm->_graphicsMan->zoomIn(height, zoomPercent);
} else if (reducePercent) {
height = _vm->_graphicsMan->zoomOut(height, reducePercent);
width = _vm->_graphicsMan->zoomOut(width, reducePercent);
}
spr->_width = width;
spr->_height = height;
}
// Before Sort
void ObjectsManager::beforeSort(SortMode sortMode, int index, int priority) {
++_sortedDisplayCount;
assert (_sortedDisplayCount <= 48);
_sortedDisplay[_sortedDisplayCount]._sortMode = sortMode;
_sortedDisplay[_sortedDisplayCount]._index = index;
_sortedDisplay[_sortedDisplayCount]._priority = priority;
}
// Display BOB Anim
void ObjectsManager::displayBobAnim() {
for (int idx = 1; idx <= 35; idx++) {
BobItem *bob = &_bob[idx];
if (idx <= 20 && _charactersEnabledFl) {
bob->_bobMode10 = false;
continue;
}
if (bob->_bobMode != 10)
continue;
bob->_bobMode10 = false;
if (bob->_animData == NULL || bob->_disabledAnimationFl || bob->_modeChangeCtr == 0 || bob->_modeChangeCtr < -1) {
if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
bob->_bobMode10 = true;
continue;
}
if (bob->_moveChange1 == bob->_moveChange2) {
bob->_bobMode10 = true;
} else {
bob->_moveChange2++;
bob->_bobMode10 = false;
}
if (!bob->_bobMode10) {
if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
bob->_bobMode10 = true;
continue;
}
byte *dataPtr = bob->_animData + 20;
int dataIdx = bob->_animDataIdx;
bob->_xp = READ_LE_INT16(dataPtr + 2 * dataIdx);
if (_lockedAnims[idx]._enableFl)
bob->_xp = _lockedAnims[idx]._posX;
if ( _charactersEnabledFl && idx > 20)
bob->_xp += _vm->_events->_startPos.x;
bob->_yp = READ_LE_INT16(dataPtr + 2 * dataIdx + 2);
bob->_moveChange1 = READ_LE_INT16(dataPtr + 2 * dataIdx + 4);
bob->_zoomFactor = READ_LE_INT16(dataPtr + 2 * dataIdx + 6);
bob->_frameIndex = dataPtr[2 * dataIdx + 8];
bob->_flipFl = (dataPtr[2 * dataIdx + 9] != 0);
bob->_animDataIdx += 5;
if (bob->_moveChange1 > 0) {
bob->_moveChange1 /= _vm->_globals->_speed;
if (bob->_moveChange1 > 0) {
bob->_moveChange2 = 1;
if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
bob->_bobMode10 = true;
continue;
}
bob->_moveChange1 = 1;
}
if (!bob->_moveChange1) {
if (bob->_modeChangeCtr > 0)
bob->_modeChangeCtr--;
if (bob->_modeChangeCtr != -1 && bob->_modeChangeCtr <= 0) {
bob->_bobMode = 11;
} else {
bob->_animDataIdx = 0;
byte *bobData = bob->_animData + 20;
bob->_xp = READ_LE_INT16(bobData);
if (_lockedAnims[idx]._enableFl)
bob->_xp = _lockedAnims[idx]._posX;
if (_charactersEnabledFl && idx > 20)
bob->_xp += _vm->_events->_startPos.x;
bob->_yp = READ_LE_INT16(bobData + 2);
bob->_moveChange1 = READ_LE_INT16(bobData + 4);
bob->_zoomFactor = READ_LE_INT16(bobData + 6);
bob->_frameIndex = bobData[8];
bob->_flipFl = (bobData[9] != 0);
bob->_animDataIdx += 5;
if (bob->_moveChange1 > 0) {
bob->_moveChange1 /= _vm->_globals->_speed;
// Original code. It can't be negative, so the check is on == 0
if (bob->_moveChange1 <= 0)
bob->_moveChange1 = 1;
}
}
}
bob->_moveChange2 = 1;
if (bob->_bobModeChange == 1 || bob->_bobModeChange == 2)
bob->_bobMode10 = true;
}
if (!_charactersEnabledFl && _refreshBobMode10Fl) {
for (int i = 0; i < 35; i++) {
BobItem *curBob = &_bob[i];
if (curBob->_bobMode == 10 && !curBob->_disabledAnimationFl)
curBob->_bobMode10 = true;
}
}
_refreshBobMode10Fl = false;
for (int i = 1; i <= 35; i++) {
BobItem *curBob = &_bob[i];
ListeItem *curList = &_liste2[i];
if (i > 20 || !_charactersEnabledFl) {
if ((curBob->_bobMode == 10) && (curBob->_bobMode10)) {
if ((curBob->_bobModeChange != 2) && (curBob->_bobModeChange != 4)) {
if (curList->_visibleFl) {
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, curList->_posX, curList->_posY,
curList->_width, curList->_height, _vm->_graphicsMan->_frontBuffer, curList->_posX, curList->_posY);
curList->_visibleFl = false;
}
}
}
if (curBob->_bobMode == 11) {
if (curList->_visibleFl) {
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, curList->_posX, curList->_posY,
curList->_width, curList->_height, _vm->_graphicsMan->_frontBuffer, curList->_posX, curList->_posY);
curList->_visibleFl = false;
}
curBob->_bobMode = 0;
}
}
}
for (int i = 1; i <= 35; i++) {
BobItem *curBob = &_bob[i];
curBob->_oldY = 0;
if (curBob->_bobMode == 10 && !curBob->_disabledAnimationFl && curBob->_bobMode10) {
initBobVariables(i);
int priority = curBob->_oldX2 + curBob->_oldHeight + curBob->_oldY;
if (priority > 450)
priority = 600;
if (curBob->_activeFl)
beforeSort(SORT_BOB, i, priority);
}
}
}
// Display VBOB
void ObjectsManager::displayVBob() {
int width, height;
for (int idx = 0; idx <= 29; idx++) {
VBobItem *vbob = &_vBob[idx];
if (vbob->_displayMode == 4) {
width = getWidth(vbob->_spriteData, vbob->_frameIndex);
height = getHeight(vbob->_spriteData, vbob->_frameIndex);
_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_backBuffer, vbob->_surface,
vbob->_xp, vbob->_yp, width, height);
_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, vbob->_surface,
vbob->_xp, vbob->_yp, width, height);
_vm->_graphicsMan->addDirtyRect(vbob->_xp, vbob->_yp, vbob->_xp + width, height + vbob->_yp);
vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
vbob->_displayMode = 0;
vbob->_spriteData = NULL;
vbob->_xp = 0;
vbob->_yp = 0;
vbob->_oldX = 0;
vbob->_oldY = 0;
vbob->_frameIndex = 0;
vbob->_oldFrameIndex = 0;
vbob->_oldSpriteData = NULL;
}
if (vbob->_displayMode == 3) {
width = getWidth(vbob->_oldSpriteData, vbob->_oldFrameIndex);
height = getHeight(vbob->_oldSpriteData, vbob->_oldFrameIndex);
_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_backBuffer, vbob->_surface,
vbob->_oldX, vbob->_oldY, width, height);
_vm->_graphicsMan->restoreSurfaceRect(_vm->_graphicsMan->_frontBuffer, vbob->_surface,
vbob->_oldX, vbob->_oldY, width, height);
_vm->_graphicsMan->addDirtyRect(vbob->_oldX, vbob->_oldY, vbob->_oldX + width, vbob->_oldY + height);
vbob->_displayMode = 1;
vbob->_oldSpriteData = vbob->_spriteData;
vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
vbob->_oldX = vbob->_xp;
vbob->_oldY = vbob->_yp;
vbob->_oldFrameIndex = vbob->_frameIndex;
}
if (vbob->_displayMode == 1) {
width = getWidth(vbob->_spriteData, vbob->_frameIndex);
height = getHeight(vbob->_spriteData, vbob->_frameIndex);
vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
byte *surface = _vm->_globals->allocMemory(height * width);
vbob->_surface = surface;
_vm->_graphicsMan->copySurfaceRect(_vm->_graphicsMan->_backBuffer, surface,
vbob->_xp, vbob->_yp, width, height);
if (*vbob->_spriteData == 78) {
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_backBuffer, vbob->_spriteData,
vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex, 0, 0, false);
_vm->_graphicsMan->drawCompressedSprite(_vm->_graphicsMan->_frontBuffer, vbob->_spriteData,
vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex, 0, 0, false);
} else {
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_frontBuffer, vbob->_spriteData,
vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex);
_vm->_graphicsMan->drawVesaSprite(_vm->_graphicsMan->_backBuffer, vbob->_spriteData,
vbob->_xp + 300, vbob->_yp + 300, vbob->_frameIndex);
}
_vm->_graphicsMan->addDirtyRect(vbob->_xp, vbob->_yp , vbob->_xp + width, vbob->_yp + height);
vbob->_displayMode = 2;
}
}
}
/**
* Get Sprite X coordinate
*/
int ObjectsManager::getSpriteX(int idx) {
assert (idx <= MAX_SPRITE);
return _sprite[idx]._spritePos.x;
}
/**
* Get Sprite Y coordinate
*/
int ObjectsManager::getSpriteY(int idx) {
assert (idx <= MAX_SPRITE);
return _sprite[idx]._spritePos.y;
}
/**
* Clear sprite structure
*/
void ObjectsManager::clearSprite() {
for (int idx = 0; idx < MAX_SPRITE; idx++) {
_sprite[idx]._spriteData = NULL;
_sprite[idx]._animationType = 0;
}
for (int idx = 0; idx < MAX_SPRITE; idx++) {
ListeItem *list = &_liste[idx];
list->_visibleFl = false;
list->_posX = 0;
list->_posY = 0;
list->_width = 0;
list->_height = 0;
}
}
void ObjectsManager::animateSprite(int idx) {
assert (idx <= MAX_SPRITE);
_sprite[idx]._animationType = 1;
}
void ObjectsManager::addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int deltaX, int deltaY) {
assert (idx <= MAX_SPRITE);
SpriteItem *spr = &_sprite[idx];
spr->_spriteData = spriteData;
spr->_spritePos = pos;
spr->_spriteIndex = spriteIndex;
spr->_zoomFactor = zoomFactor;
spr->_flipFl = flipFl;
spr->_deltaX = deltaX;
spr->_deltaY = deltaY;
spr->_animationType = 0;
if (READ_BE_UINT24(spriteData) == MKTAG24('R', 'L', 'E')) {
spr->_rleFl = true;
spr->_zoomFactor = 0;
spr->_flipFl = false;
} else
spr->_rleFl = false;
}
/**
* Freeze sprite animation and free its memory
*/
void ObjectsManager::removeSprite(int idx) {
// Type 3 was also used by freeSprite(), which has been removed as it wasn't used
_sprite[idx]._animationType = 3;
}
/**
* Set Sprite X coordinate
*/
void ObjectsManager::setSpriteX(int idx, int xp) {
assert (idx <= MAX_SPRITE);
_sprite[idx]._spritePos.x = xp;
}
/**
* Set Sprite Y coordinate
*/
void ObjectsManager::setSpriteY(int idx, int yp) {
assert (idx <= MAX_SPRITE);
_sprite[idx]._spritePos.y = yp;
}
/**
* Set Sprite Index
*/
void ObjectsManager::setSpriteIndex(int idx, int spriteIndex) {
assert (idx <= MAX_SPRITE);
_sprite[idx]._spriteIndex = spriteIndex;
}
// Set Sprite Size
void ObjectsManager::setSpriteZoom(int idx, int zoomFactor) {
assert (idx <= MAX_SPRITE);
if (!_sprite[idx]._rleFl)
_sprite[idx]._zoomFactor = zoomFactor;
}
void ObjectsManager::setFlipSprite(int idx, bool flipFl) {
assert (idx <= MAX_SPRITE);
if (!_sprite[idx]._rleFl)
_sprite[idx]._flipFl = flipFl;
}
void ObjectsManager::goHome() {
if (_vm->_linesMan->_route == NULL)
return;
if (_homeRateCounter > 1) {
--_homeRateCounter;
return;
}
int newPosX;
int newPosY;
Directions newDirection;
int oldPosX = 0;
int oldPosY = 0;
int oldFrameIdx = 0;
_homeRateCounter = 0;
if (_oldDirection == DIR_NONE) {
computeAndSetSpriteSize();
newPosX = _vm->_linesMan->_route->_x;
newPosY = _vm->_linesMan->_route->_y;
newDirection = _vm->_linesMan->_route->_dir;
_vm->_linesMan->_route++;
if (newPosX != -1 || newPosY != -1) {
_oldDirection = newDirection;
_oldDirectionSpriteIdx = newDirection + 59;
_oldFrameIndex = 0;
_oldCharacterPosX = newPosX;
_oldCharacterPosY = newPosY;
} else {
setSpriteIndex(0, _oldDirection + 59);
_vm->_globals->_actionDirection = DIR_NONE;
int zoneId;
if (_vm->_globals->_actionMoveTo)
zoneId = _vm->_globals->_saveData->_data[svLastZoneNum];
else
zoneId = _zoneNum;
_vm->_linesMan->_route = NULL;
computeAndSetSpriteSize();
setFlipSprite(0, false);
_homeRateCounter = 0;
_vm->_linesMan->_route = NULL;
_oldDirection = DIR_NONE;
if (zoneId > 0) {
ZoneItem *curZone = &_vm->_linesMan->_zone[zoneId];
if (curZone->_destX && curZone->_destY && curZone->_destY != 31) {
if (curZone->_spriteIndex == -1) {
curZone->_destX = 0;
curZone->_destY = 0;
curZone->_spriteIndex = 0;
} else {
setSpriteIndex(0, curZone->_spriteIndex);
_vm->_globals->_actionDirection = curZone->_spriteIndex - 59;
}
}
}
}
_homeRateCounter = 0;
return;
}
if (_oldDirection == DIR_RIGHT) {
if (_oldFrameIndex < 24 || _oldFrameIndex > 35) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 24;
} else {
int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
if (_sprite[0]._zoomFactor < 0) {
deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
} else if (_sprite[0]._zoomFactor > 0) {
deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = _oldCharacterPosX + deltaX;
oldPosY = _oldCharacterPosY + deltaY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 35)
oldFrameIdx = 24;
}
_homeRateCounter = 5 / _vm->_globals->_speed;
}
if (_oldDirection == DIR_LEFT) {
if (_oldFrameIndex < 24 || _oldFrameIndex > 35) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 24;
} else {
int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
if (_sprite[0]._zoomFactor < 0) {
deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
} else if (_sprite[0]._zoomFactor > 0) {
deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = _oldCharacterPosX - deltaX;
oldPosY = _oldCharacterPosY - deltaY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 35)
oldFrameIdx = 24;
}
_homeRateCounter = 5 / _vm->_globals->_speed;
}
if (_oldDirection == DIR_UP) {
if (_oldFrameIndex > 11) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 0;
} else {
int deltaY = abs(_vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY);
if (_sprite[0]._zoomFactor < 0) {
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
} else if (_sprite[0]._zoomFactor > 0) {
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY - deltaY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 11)
oldFrameIdx = 0;
}
_homeRateCounter = 4 / _vm->_globals->_speed;
}
if (_oldDirection == DIR_DOWN) {
if (_oldFrameIndex < 48 || _oldFrameIndex > 59) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 48;
} else {
int deltaY = abs(_vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY);
if (_sprite[0]._zoomFactor < 0) {
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
} else if (_sprite[0]._zoomFactor > 0) {
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = _oldCharacterPosX;
oldPosY = deltaY + _oldCharacterPosY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 59)
oldFrameIdx = 48;
}
_homeRateCounter = 4 / _vm->_globals->_speed;
}
if (_oldDirection == DIR_UP_RIGHT) {
if (_oldFrameIndex < 12 || _oldFrameIndex > 23) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 12;
} else {
int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
if (_sprite[0]._zoomFactor < 0) {
deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
}
if (_sprite[0]._zoomFactor > 0) {
deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = deltaX + _oldCharacterPosX;
oldPosY = _oldCharacterPosY + deltaY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 23)
oldFrameIdx = 12;
}
_homeRateCounter = 5 / _vm->_globals->_speed;
}
if (_oldDirection == DIR_UP_LEFT) {
if (_oldFrameIndex < 12 || _oldFrameIndex > 23) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 12;
} else {
int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
if (_sprite[0]._zoomFactor < 0) {
deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
} else if (_sprite[0]._zoomFactor > 0) {
deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = _oldCharacterPosX - deltaX;
oldPosY = _oldCharacterPosY + deltaY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 23)
oldFrameIdx = 12;
}
_homeRateCounter = 5 / _vm->_globals->_speed;
}
if (_oldDirection == DIR_DOWN_RIGHT) {
if (_oldFrameIndex < 36 || _oldFrameIndex > 47) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 36;
} else {
int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
if (_sprite[0]._zoomFactor < 0) {
deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
}
if (_sprite[0]._zoomFactor > 0) {
deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = deltaX + _oldCharacterPosX;
oldPosY = _oldCharacterPosY + deltaY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 47)
oldFrameIdx = 36;
}
_homeRateCounter = 5 / _vm->_globals->_speed;
}
if (_oldDirection == DIR_DOWN_LEFT) {
if (_oldFrameIndex < 36 || _oldFrameIndex > 47) {
oldPosX = _oldCharacterPosX;
oldPosY = _oldCharacterPosY;
oldFrameIdx = 36;
} else {
int deltaX = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedX;
int deltaY = _vm->_globals->_hopkinsItem[_oldFrameIndex]._speedY;
if (_sprite[0]._zoomFactor < 0) {
deltaX = _vm->_graphicsMan->zoomOut(deltaX, -_sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomOut(deltaY, -_sprite[0]._zoomFactor);
}
if (_sprite[0]._zoomFactor > 0) {
deltaX = _vm->_graphicsMan->zoomIn(deltaX, _sprite[0]._zoomFactor);
deltaY = _vm->_graphicsMan->zoomIn(deltaY, _sprite[0]._zoomFactor);
}
oldPosX = _oldCharacterPosX - deltaX;
oldPosY = _oldCharacterPosY + deltaY;
oldFrameIdx = _oldFrameIndex + 1;
if (oldFrameIdx > 47)
oldFrameIdx = 36;
}
_homeRateCounter = 5 / _vm->_globals->_speed;
}
bool loopCond = false;
do {
newPosX = _vm->_linesMan->_route->_x;
newPosY = _vm->_linesMan->_route->_y;
newDirection = (Directions)_vm->_linesMan->_route->_dir;
_vm->_linesMan->_route++;
if (newPosX == -1 && newPosY == -1) {
int zoneId;
if (_vm->_globals->_actionMoveTo)
zoneId = _vm->_globals->_saveData->_data[svLastZoneNum];
else
zoneId = _zoneNum;
setSpriteIndex(0, _oldDirection + 59);
_vm->_globals->_actionDirection = DIR_NONE;
_vm->_linesMan->_route = NULL;
computeAndSetSpriteSize();
setFlipSprite(0, false);
_homeRateCounter = 0;
_oldDirection = DIR_NONE;
_oldCharacterPosX = getSpriteX(0);
_oldCharacterPosY = getSpriteY(0);
if (zoneId > 0) {
ZoneItem *curZone = &_vm->_linesMan->_zone[zoneId];
if (curZone->_destX && curZone->_destY && curZone->_destY != 31) {
if ( curZone->_spriteIndex == -1) {
curZone->_destX = 0;
curZone->_destY = 0;
curZone->_spriteIndex = 0;
} else {
setSpriteIndex(0, curZone->_spriteIndex);
_vm->_globals->_actionDirection = curZone->_spriteIndex - 59;
}
}
}
_homeRateCounter = 0;
return;
}
if (_oldDirection != newDirection)
break;
if ((newDirection == DIR_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_LEFT && newPosX <= oldPosX) ||
(_oldDirection == DIR_UP && newPosY <= oldPosY) || (_oldDirection == DIR_DOWN && newPosY >= oldPosY) ||
(_oldDirection == DIR_UP_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_UP_LEFT && newPosX <= oldPosX) ||
(_oldDirection == DIR_DOWN_RIGHT && newPosX >= oldPosX) || (_oldDirection == DIR_DOWN_LEFT && newPosX <= oldPosX))
loopCond = true;
} while (!loopCond);
if (loopCond) {
computeAndSetSpriteSize();
if ((_oldDirection == DIR_DOWN_LEFT) || (_oldDirection == DIR_LEFT) || (_oldDirection == DIR_UP_LEFT))
setFlipSprite(0, true);
if ((_oldDirection == DIR_UP) || (_oldDirection == DIR_UP_RIGHT) || (_oldDirection == DIR_RIGHT) ||
(_oldDirection == DIR_DOWN_RIGHT) || (_oldDirection == DIR_DOWN))
setFlipSprite(0, false);
setSpriteX(0, newPosX);
setSpriteY(0, newPosY);
setSpriteIndex(0, oldFrameIdx);
} else {
if ((_oldDirection == DIR_DOWN_LEFT) || (_oldDirection == DIR_LEFT) || (_oldDirection == DIR_UP_LEFT))
setFlipSprite(0, true);
if ((_oldDirection == DIR_UP) || (_oldDirection == DIR_UP_RIGHT) || (_oldDirection == DIR_RIGHT) ||
(_oldDirection == DIR_DOWN_RIGHT) || (_oldDirection == DIR_DOWN))
setFlipSprite(0, false);
_homeRateCounter = 0;
}
_oldDirection = newDirection;
_oldDirectionSpriteIdx = newDirection + 59;
_oldFrameIndex = oldFrameIdx;
_oldCharacterPosX = newPosX;
_oldCharacterPosY = newPosY;
}
void ObjectsManager::goHome2() {
if (_vm->_linesMan->_route == NULL)
return;
int realSpeed = 2;
if (_vm->_globals->_speed == 2)
realSpeed = 4;
else if (_vm->_globals->_speed == 3)
realSpeed = 6;
int countColisionPixel = 0;
for (;;) {
int nexPosX = _vm->_linesMan->_route->_x;
int newPosY = _vm->_linesMan->_route->_y;
Directions newDirection = (Directions)_vm->_linesMan->_route->_dir;
_vm->_linesMan->_route++;
if ((nexPosX == -1) && (newPosY == -1))
break;
++countColisionPixel;
if (countColisionPixel >= realSpeed) {
_lastDirection = newDirection;
setSpriteX(0, nexPosX);
setSpriteY(0, newPosY);
switch (_lastDirection) {
case DIR_UP:
setSpriteIndex(0, 4);
break;
case DIR_RIGHT:
setSpriteIndex(0, 5);
break;
case DIR_DOWN:
setSpriteIndex(0, 6);
break;
case DIR_LEFT:
setSpriteIndex(0, 7);
break;
default:
break;
}
return;
}
}
switch (_lastDirection) {
case DIR_UP:
setSpriteIndex(0, 0);
break;
case DIR_RIGHT:
setSpriteIndex(0, 1);
break;
case DIR_DOWN:
setSpriteIndex(0, 2);
break;
case DIR_LEFT:
setSpriteIndex(0, 3);
break;
default:
break;
}
_vm->_linesMan->_route = NULL;
}
/**
* Load Zone
*/
void ObjectsManager::loadZone(const Common::String &file) {
for (int i = 1; i <= 100; i++) {
ZoneItem *curZone = &_vm->_linesMan->_zone[i];
curZone->_destX = 0;
curZone->_destY = 0;
curZone->_spriteIndex = 0;
curZone->_verbFl1 = 0;
curZone->_verbFl2 = 0;
curZone->_verbFl3 = 0;
curZone->_verbFl4 = 0;
curZone->_verbFl5 = 0;
curZone->_verbFl6 = 0;
curZone->_verbFl7 = 0;
curZone->_verbFl8 = 0;
curZone->_verbFl9 = 0;
curZone->_verbFl10 = 0;
curZone->_messageId = 0;
curZone->_enabledFl = false;
}
Common::File f;
if (!f.exists(file))
error("File not found : %s", file.c_str());
byte *ptr = _vm->_fileIO->loadFile(file);
int bufId = 0;
int zoneLineIdx = 0;
int bobZoneIdx;
do {
bobZoneIdx = READ_LE_INT16((uint16 *)ptr + bufId);
if (bobZoneIdx != -1) {
_vm->_linesMan->addZoneLine(
zoneLineIdx,
READ_LE_UINT16((uint16 *)ptr + bufId + 1),
READ_LE_UINT16((uint16 *)ptr + bufId + 2),
READ_LE_UINT16((uint16 *)ptr + bufId + 3),
READ_LE_UINT16((uint16 *)ptr + bufId + 4),
bobZoneIdx);
_vm->_linesMan->_zone[bobZoneIdx]._enabledFl = true;
}
bufId += 5;
++zoneLineIdx;
} while (bobZoneIdx != -1);
for (int i = 1; i <= 100; i++) {
ZoneItem *curZone = &_vm->_linesMan->_zone[i];
curZone->_destX = READ_LE_INT16((uint16 *)ptr + bufId);
curZone->_destY = READ_LE_INT16((uint16 *)ptr + bufId + 1);
curZone->_spriteIndex = READ_LE_INT16((uint16 *)ptr + bufId + 2);
bufId += 3;
}
byte *verbData = (ptr + 10 * zoneLineIdx + 606);
bufId = 0;
for (int i = 1; i <= 100; i++) {
ZoneItem *curZone = &_vm->_linesMan->_zone[i];
curZone->_verbFl1 = verbData[bufId];
curZone->_verbFl2 = verbData[bufId + 1];
curZone->_verbFl3 = verbData[bufId + 2];
curZone->_verbFl4 = verbData[bufId + 3];
curZone->_verbFl5 = verbData[bufId + 4];
curZone->_verbFl6 = verbData[bufId + 5];
curZone->_verbFl7 = verbData[bufId + 6];
curZone->_verbFl8 = verbData[bufId + 7];
curZone->_verbFl9 = verbData[bufId + 8];
curZone->_verbFl10 = verbData[bufId + 9];
bufId += 10;
}
verbData += 1010;
for (int i = 0; i < 100; i++)
_vm->_linesMan->_zone[i + 1]._messageId = READ_LE_UINT16(verbData + 2 * i);
_vm->_globals->freeMemory(ptr);
_vm->_linesMan->initSquareZones();
}
void ObjectsManager::handleCityMap() {
_vm->_dialog->_inventFl = false;
_vm->_events->_gameKey = KEY_NONE;
_vm->_linesMan->setMaxLineIdx(1);
_vm->_globals->_characterMaxPosY = 440;
_vm->_globals->_cityMapEnabledFl = true;
_vm->_graphicsMan->_noFadingFl = false;
_vm->_globals->_freezeCharacterFl = false;
_spritePtr = NULL;
_vm->_globals->_exitId = 0;
_vm->_globals->_checkDistanceFl = true;
_vm->_soundMan->playSound(31);
_vm->_globals->_eventMode = EVENTMODE_IGNORE;
_vm->_graphicsMan->loadImage("PLAN");
_vm->_linesMan->loadLines("PLAN.OB2");
loadHidingItems("PLAN.CA2");
loadZone("PLAN.ZO2");
_spritePtr = _vm->_fileIO->loadFile("VOITURE.SPR");
_vm->_animMan->loadAnim("PLAN");
_vm->_graphicsMan->displayAllBob();
_vm->_graphicsMan->initScreen("PLAN", 2, false);
for (int i = 0; i <= 15; i++)
disableHidingItem(i);
disableHidingItem(19);
disableHidingItem(20);
enableHidingBehavior();
if (!_mapCarPosX && !_mapCarPosY) {
_mapCarPosX = 900;
_mapCarPosY = 319;
}
addStaticSprite(_spritePtr, Common::Point(_mapCarPosX, _mapCarPosY), 0, 1, 0, false, 5, 5);
_vm->_events->setMouseXY(_mapCarPosX, _mapCarPosY);
_vm->_events->mouseOn();
_vm->_graphicsMan->scrollScreen(getSpriteX(0) - 320);
_vm->_graphicsMan->_scrollOffset = getSpriteX(0) - 320;
animateSprite(0);
_vm->_linesMan->_route = NULL;
_vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
for (int i = 0; i <= 4; i++)
_vm->_events->refreshScreenAndEvents();
_vm->_globals->_eventMode = EVENTMODE_IGNORE;
_vm->_graphicsMan->fadeInLong();
_vm->_events->changeMouseCursor(4);
_vm->_graphicsMan->_noFadingFl = false;
bool loopCond = false;
do {
int mouseButton = _vm->_events->getMouseButton();
if (mouseButton) {
// First cop call : Go to the bank and free the hostages
if (_vm->_globals->_saveData->_data[svBankAttackAnimPlayedFl] == 1 && !_vm->_globals->_saveData->_data[svCopCall1PlayedFl]) {
_vm->_globals->_saveData->_data[svCopCall1PlayedFl] = 1;
_vm->_globals->_introSpeechOffFl = true;
_vm->_talkMan->startAnimatedCharacterDialogue("APPEL1.pe2");
_vm->_globals->_introSpeechOffFl = false;
mouseButton = 0;
}
// Second cop call: Helico has been found in the empty lot
if (_vm->_globals->_saveData->_data[svFreedHostageFl] == 1 && !_vm->_globals->_saveData->_data[svCopCall2PlayedFl]) {
_vm->_globals->_saveData->_data[svCopCall2PlayedFl] = 1;
_vm->_globals->_introSpeechOffFl = true;
_vm->_talkMan->startAnimatedCharacterDialogue("APPEL2.pe2");
_vm->_globals->_introSpeechOffFl = false;
mouseButton = 0;
_vm->_events->_curMouseButton = 0;
}
if (mouseButton == 1)
handleLeftButton();
}
_vm->_linesMan->checkZone();
goHome2();
if (_vm->_linesMan->_route == NULL && _vm->_globals->_actionMoveTo)
paradise();
_vm->_events->refreshScreenAndEvents();
if (_vm->_globals->_exitId)
loopCond = true;
} while (!_vm->shouldQuit() && !loopCond);
if (!_vm->_graphicsMan->_noFadingFl)
_vm->_graphicsMan->fadeOutLong();
_vm->_globals->_eventMode = EVENTMODE_DEFAULT;
_vm->_graphicsMan->_noFadingFl = false;
_mapCarPosX = getSpriteX(0);
_mapCarPosY = getSpriteY(0);
removeSprite(0);
_spritePtr = _vm->_globals->freeMemory(_spritePtr);
clearScreen();
_vm->_globals->_cityMapEnabledFl = false;
}
/**
* Handle Left button
*/
void ObjectsManager::handleLeftButton() {
_vm->_fontMan->hideText(9);
int destX = _vm->_events->getMouseX();
int destY = _vm->_events->getMouseY();
if (!_vm->_dialog->_inventFl && !_vm->_globals->_cityMapEnabledFl &&
destX > _vm->_graphicsMan->_scrollOffset - 30 && destX < _vm->_graphicsMan->_scrollOffset + 50 &&
destY > -30 && destY < 50) {
int oldMouseCursor = _vm->_events->_mouseCursorId;
_vm->_dialog->_inventFl = true;
_vm->_dialog->showInventory();
_vm->_dialog->_inventFl = false;
_vm->_events->_gameKey = KEY_NONE;
if (!_vm->_globals->_exitId) {
_vm->_dialog->_inventFl = false;
_vm->_events->_mouseCursorId = oldMouseCursor;
}
return;
}
if (_vm->_globals->_saveData->_data[svField354] == 1 && !_vm->_globals->_cityMapEnabledFl
&& destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) {
changeCharacterHead(CHARACTER_HOPKINS_CLONE, CHARACTER_HOPKINS);
return;
}
if (_vm->_globals->_saveData->_data[svField356] == 1 && !_vm->_globals->_cityMapEnabledFl
&& destX >= 533 && destX <= 559 && destY >= 26 && destY <= 48) {
changeCharacterHead(CHARACTER_SAMANTHA, CHARACTER_HOPKINS);
return;
}
if (_vm->_globals->_saveData->_data[svField357] == 1) {
if (_vm->_globals->_saveData->_data[svField353] == 1 && !_vm->_globals->_cityMapEnabledFl
&& destX >= 533 && destX <= 559 && destY >= 26 && destY <= 59) {
changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_HOPKINS_CLONE);
return;
}
if (_vm->_globals->_saveData->_data[svField355] == 1 && !_vm->_globals->_cityMapEnabledFl
&& destX >= 567 && destX <= 593 && destY >= 26 && destY <= 59) {
changeCharacterHead(CHARACTER_HOPKINS, CHARACTER_SAMANTHA);
return;
}
}
if (_vm->_globals->_cityMapEnabledFl && _vm->_globals->_actionMoveTo) {
_vm->_linesMan->checkZone();
if (_zoneNum <= 0)
return;
int routeIdx = 0;
do {
_vm->_linesMan->_testRoute2[routeIdx] = _vm->_linesMan->_route[routeIdx];
++routeIdx;
} while (_vm->_linesMan->_route[routeIdx]._x != -1);
_vm->_linesMan->_testRoute2[routeIdx].invalidate();
}
if (_vm->_globals->_actionMoveTo) {
_vm->_linesMan->checkZone();
_vm->_globals->_actionMoveTo = false;
_vm->_globals->_saveData->_data[svLastMouseCursor] = 0;
_vm->_globals->_saveData->_data[svLastZoneNum] = 0;
}
if (_vm->_globals->_cityMapEnabledFl && (_vm->_events->_mouseCursorId != 4 || _zoneNum <= 0))
return;
if (_zoneNum != -1 && _zoneNum != 0) {
ZoneItem *curZone = &_vm->_linesMan->_zone[_zoneNum];
if (curZone->_destX && curZone->_destY && curZone->_destY != 31) {
destX = curZone->_destX;
destY = curZone->_destY;
}
}
_vm->_globals->_actionMoveTo = false;
RouteItem *oldRoute = _vm->_linesMan->_route;
_vm->_linesMan->_route = NULL;
if (_forestFl && _zoneNum >= 20 && _zoneNum <= 23) {
if (getSpriteY(0) > 374 && getSpriteY(0) <= 410) {
_vm->_linesMan->_route = NULL;
setSpriteIndex(0, _oldDirectionSpriteIdx);
_vm->_globals->_actionDirection = DIR_NONE;
_vm->_linesMan->_route = NULL;
computeAndSetSpriteSize();
setFlipSprite(0, false);
_homeRateCounter = 0;
_oldDirection = DIR_NONE;
} else {
_vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), getSpriteX(0), 390);
if (_vm->_linesMan->_route)
_vm->_linesMan->optimizeRoute(_vm->_linesMan->_route);
_oldCharacterPosX = getSpriteX(0);
_oldCharacterPosY = getSpriteY(0);
_homeRateCounter = 0;
if (_vm->_linesMan->_route || oldRoute == _vm->_linesMan->_route) {
_oldDirection = DIR_NONE;
} else {
_vm->_linesMan->_route = oldRoute;
}
}
} else {
if (!_vm->_globals->_freezeCharacterFl && !_vm->_globals->_cityMapEnabledFl) {
_vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), destX, destY);
if (_vm->_linesMan->_route)
_vm->_linesMan->optimizeRoute(_vm->_linesMan->_route);
_oldCharacterPosX = getSpriteX(0);
_oldCharacterPosY = getSpriteY(0);
_homeRateCounter = 0;
if (_vm->_linesMan->_route || oldRoute == _vm->_linesMan->_route)
_oldDirection = DIR_NONE;
else
_vm->_linesMan->_route = oldRoute;
}
}
if (!_vm->_globals->_freezeCharacterFl && _vm->_globals->_cityMapEnabledFl)
_vm->_linesMan->_route = _vm->_linesMan->cityMapCarRoute(getSpriteX(0), getSpriteY(0), destX, destY);
if (_zoneNum != -1 && _zoneNum != 0) {
if (_vm->_events->_mouseCursorId == 23)
_vm->_globals->_saveData->_data[svLastMouseCursor] = 5;
else
_vm->_globals->_saveData->_data[svLastMouseCursor] = _vm->_events->_mouseCursorId;
if (_vm->_globals->_cityMapEnabledFl)
_vm->_globals->_saveData->_data[svLastMouseCursor] = 6;
_vm->_globals->_saveData->_data[svLastZoneNum] = _zoneNum;
_vm->_globals->_saveData->_data[svLastObjectIndex] = _curObjectIndex;
_vm->_globals->_actionMoveTo = true;
}
_vm->_fontMan->hideText(5);
_vm->_graphicsMan->setColorPercentage2(251, 100, 100, 100);
if (_vm->_globals->_screenId == 20 && _vm->_globals->_saveData->_data[svField132] == 1
&& _curObjectIndex == 20 && _zoneNum == 12
&& _vm->_events->_mouseCursorId == 23) {
// Special case for throwing darts at the switch in Purgatory - the player shouldn't move
_vm->_linesMan->_route = NULL;
getSpriteX(0);
getSpriteY(0);
}
}
void ObjectsManager::paradise() {
char result = _vm->_globals->_saveData->_data[svLastMouseCursor];
if (result && _vm->_globals->_saveData->_data[svLastZoneNum] && result != 4 && result > 3) {
_vm->_fontMan->hideText(5);
if (!_forestFl || _zoneNum < 20 || _zoneNum > 23) {
if (_vm->_graphicsMan->_largeScreenFl) {
_vm->_graphicsMan->_scrollStatus = 2;
if (_vm->_events->_startPos.x + 320 - getSpriteX(0) > 160) {
bool loopCond = false;
do {
_vm->_graphicsMan->_scrollPosX -= _vm->_graphicsMan->_scrollSpeed;
if (_vm->_graphicsMan->_scrollPosX < 0) {
_vm->_graphicsMan->_scrollPosX = 0;
loopCond = true;
}
if (_vm->_graphicsMan->_scrollPosX > SCREEN_WIDTH) {
_vm->_graphicsMan->_scrollPosX = SCREEN_WIDTH;
loopCond = true;
}
if (_vm->_events->getMouseX() > _vm->_graphicsMan->_scrollPosX + 620)
_vm->_events->setMouseXY(_vm->_events->_mousePos.x - 4, _vm->_events->getMouseY());
_vm->_events->refreshScreenAndEvents();
} while (!loopCond && _vm->_events->_startPos.x > getSpriteX(0) - 320);
} else if (_vm->_events->_startPos.x + 320 - getSpriteX(0) < -160) {
bool loopCond = false;
do {
_vm->_graphicsMan->_scrollPosX += _vm->_graphicsMan->_scrollSpeed;
if (_vm->_graphicsMan->_scrollPosX < 0) {
_vm->_graphicsMan->_scrollPosX = 0;
loopCond = true;
}
if (_vm->_graphicsMan->_scrollPosX > SCREEN_WIDTH) {
_vm->_graphicsMan->_scrollPosX = SCREEN_WIDTH;
loopCond = true;
}
if (_vm->_events->getMouseX() < _vm->_graphicsMan->_scrollPosX + 10)
_vm->_events->setMouseXY(_vm->_events->_mousePos.x + 4, _vm->_events->getMouseY());
_vm->_events->refreshScreenAndEvents();
} while (!loopCond && _vm->_events->_startPos.x < getSpriteX(0) - 320);
}
if (_vm->_events->getMouseX() > _vm->_graphicsMan->_scrollPosX + 620)
_vm->_events->setMouseXY(_vm->_graphicsMan->_scrollPosX + 610, 0);
if (_vm->_events->getMouseX() < _vm->_graphicsMan->_scrollPosX + 10)
_vm->_events->setMouseXY(_vm->_graphicsMan->_scrollPosX + 10, 0);
_vm->_events->refreshScreenAndEvents();
_vm->_graphicsMan->_scrollStatus = 0;
}
_vm->_talkMan->handleAnswer(_vm->_globals->_saveData->_data[svLastZoneNum], _vm->_globals->_saveData->_data[svLastMouseCursor]);
} else {
_vm->_talkMan->handleForestAnswser(_vm->_globals->_saveData->_data[svLastZoneNum], _vm->_globals->_saveData->_data[svLastMouseCursor]);
}
_vm->_events->changeMouseCursor(4);
if (_zoneNum != -1 && _zoneNum != 0 && !_vm->_linesMan->_zone[_zoneNum]._enabledFl) {
_zoneNum = -1;
_forceZoneFl = true;
}
if (_zoneNum != _vm->_globals->_saveData->_data[svLastZoneNum] || _zoneNum == -1 || _zoneNum == 0) {
_vm->_events->_mouseCursorId = 4;
_changeVerbFl = false;
} else {
_vm->_events->_mouseCursorId = _vm->_globals->_saveData->_data[svLastMouseCursor];
if (_changeVerbFl) {
nextVerbIcon();
_changeVerbFl = false;
}
if (_vm->_events->_mouseCursorId == 5)
_vm->_events->_mouseCursorId = 4;
}
if (_vm->_events->_mouseCursorId != 23)
_vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId);
_zoneNum = 0;
_vm->_globals->_saveData->_data[svLastMouseCursor] = 0;
_vm->_globals->_saveData->_data[svLastZoneNum] = 0;
}
if (_vm->_globals->_cityMapEnabledFl) {
_vm->_events->_mouseCursorId = 0;
_vm->_events->changeMouseCursor(0);
}
if (_vm->_globals->_freezeCharacterFl && _vm->_events->_mouseCursorId == 4) {
if (_zoneNum != -1 && _zoneNum != 0)
handleRightButton();
}
_vm->_globals->_actionMoveTo = false;
}
/**
* Clear Screen
*/
void ObjectsManager::clearScreen() {
clearSprite();
_vm->_graphicsMan->endDisplayBob();
_vm->_fontMan->hideText(5);
_vm->_fontMan->hideText(9);
clearVBob();
_vm->_animMan->clearAnim();
_vm->_linesMan->clearAllZones();
_vm->_linesMan->resetLines();
resetHidingItems();
for (int i = 0; i <= 48; i++) {
_vm->_linesMan->_bobZone[i] = 0;
_vm->_linesMan->_bobZoneFl[i] = false;
}
_vm->_events->_mouseCursorId = 4;
_verb = 4;
_zoneNum = 0;
_forceZoneFl = true;
_vm->_linesMan->resetLinesNumb();
_vm->_linesMan->resetLastLine();
_vm->_linesMan->_route = NULL;
_vm->_globals->_answerBuffer = _vm->_globals->freeMemory(_vm->_globals->_answerBuffer);
_vm->_globals->_levelSpriteBuf = _vm->_globals->freeMemory(_vm->_globals->_levelSpriteBuf);
_vm->_events->_startPos.x = 0;
_vm->_events->_mouseSpriteId = 0;
_vm->_globals->_saveData->_data[svLastMouseCursor] = 0;
_vm->_globals->_saveData->_data[svLastZoneNum] = 0;
_vm->_globals->_actionMoveTo = false;
_forceZoneFl = true;
_changeVerbFl = false;
_vm->_linesMan->_route = NULL;
_oldDirection = DIR_NONE;
_vm->_graphicsMan->resetDirtyRects();
}
/**
* Change the currently active player face / Head
* @param oldCharacter Previously played character
* @param newCharacter New character to play
*/
void ObjectsManager::changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter) {
CharacterLocation *loc;
_changeHeadFl = true;
_vm->_graphicsMan->copySurface(_vm->_graphicsMan->_backBuffer, 532, 25, 65, 40, _vm->_graphicsMan->_frontBuffer, 532, 25);
_vm->_graphicsMan->addDirtyRect(532, 25, 597, 65);
_vm->_globals->_checkDistanceFl = true;
_vm->_linesMan->_route = NULL;
if (oldCharacter == CHARACTER_SAMANTHA && newCharacter == CHARACTER_HOPKINS
&& _vm->_globals->_saveData->_realHopkins._location == _vm->_globals->_screenId) {
_changeHeadFl = false;
loc = &_vm->_globals->_saveData->_samantha;
loc->_pos.x = getSpriteX(0);
loc->_pos.y = getSpriteY(0);
loc->_startSpriteIndex = 64;
loc->_location = _vm->_globals->_screenId;
loc->_zoomFactor = _sprite[0]._animationType;
removeSprite(1);
addStaticSprite(_headSprites, loc->_pos, 1, 3, loc->_zoomFactor, false, 20, 127);
animateSprite(1);
removeSprite(0);
_vm->_globals->_saveData->_data[svField354] = 0;
_vm->_globals->_saveData->_data[svField356] = 0;
_vm->_globals->_saveData->_data[svField357] = 1;
loc = &_vm->_globals->_saveData->_realHopkins;
_vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PERSO.SPR");
_vm->_globals->_characterType = 0;
addStaticSprite(_vm->_globals->_characterSpriteBuf, loc->_pos, 0, 64, loc->_zoomFactor, false, 34, 190);
animateSprite(0);
_vm->_globals->loadCharacterData();
} else if (oldCharacter == CHARACTER_HOPKINS && newCharacter == CHARACTER_SAMANTHA
&& _vm->_globals->_saveData->_samantha._location == _vm->_globals->_screenId) {
_changeHeadFl = false;
loc = &_vm->_globals->_saveData->_realHopkins;
loc->_pos.x = getSpriteX(0);
loc->_pos.y = getSpriteY(0);
loc->_startSpriteIndex = 64;
loc->_location = _vm->_globals->_screenId;
loc->_zoomFactor = _sprite[0]._zoomFactor;
removeSprite(1);
addStaticSprite(_headSprites, loc->_pos, 1, 2, loc->_zoomFactor, false, 34, 190);
animateSprite(1);
removeSprite(0);
_vm->_globals->_saveData->_data[svField354] = 0;
_vm->_globals->_saveData->_data[svField356] = 1;
_vm->_globals->_saveData->_data[svField357] = 0;
loc = &_vm->_globals->_saveData->_samantha;
_vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PSAMAN.SPR");
_vm->_globals->_characterType = 2;
addStaticSprite(_vm->_globals->_characterSpriteBuf, loc->_pos, 0, 64, loc->_zoomFactor, false, 20, 127);
animateSprite(0);
_vm->_globals->loadCharacterData();
} else {
switch (oldCharacter) {
case CHARACTER_HOPKINS:
loc = &_vm->_globals->_saveData->_realHopkins;
loc->_pos.x = getSpriteX(0);
loc->_pos.y = getSpriteY(0);
loc->_startSpriteIndex = 64;
loc->_location = _vm->_globals->_screenId;
loc->_zoomFactor = _sprite[0]._zoomFactor;
break;
case CHARACTER_HOPKINS_CLONE:
loc = &_vm->_globals->_saveData->_cloneHopkins;
loc->_pos.x = getSpriteX(0);
loc->_pos.y = getSpriteY(0);
loc->_startSpriteIndex = 64;
loc->_location = _vm->_globals->_screenId;
loc->_zoomFactor = _sprite[0]._zoomFactor;
break;
case CHARACTER_SAMANTHA:
loc = &_vm->_globals->_saveData->_samantha;
loc->_pos.x = getSpriteX(0);
loc->_pos.y = getSpriteY(0);
loc->_startSpriteIndex = 64;
loc->_location = _vm->_globals->_screenId;
loc->_zoomFactor = _sprite[0]._zoomFactor;
break;
default:
break;
}
switch (newCharacter) {
case CHARACTER_HOPKINS:
_vm->_globals->_saveData->_data[svHopkinsCloneFl] = 0;
_vm->_globals->_saveData->_data[svField354] = 0;
_vm->_globals->_saveData->_data[svField356] = 0;
_vm->_globals->_saveData->_data[svField357] = 1;
_vm->_globals->_exitId = _vm->_globals->_saveData->_realHopkins._location;
break;
case CHARACTER_HOPKINS_CLONE:
_vm->_globals->_saveData->_data[svHopkinsCloneFl] = 1;
_vm->_globals->_saveData->_data[svField354] = 1;
_vm->_globals->_saveData->_data[svField356] = 0;
_vm->_globals->_saveData->_data[svField357] = 0;
_vm->_globals->_exitId = _vm->_globals->_saveData->_cloneHopkins._location;
break;
case CHARACTER_SAMANTHA:
_vm->_globals->_saveData->_data[svHopkinsCloneFl] = 0;
_vm->_globals->_saveData->_data[svField354] = 0;
_vm->_globals->_saveData->_data[svField356] = 1;
_vm->_globals->_saveData->_data[svField357] = 0;
_vm->_globals->_exitId = _vm->_globals->_saveData->_samantha._location;
break;
}
}
}
// Check Size
void ObjectsManager::computeAndSetSpriteSize() {
int size = _vm->_globals->_spriteSize[getSpriteY(0)];
if (_vm->_globals->_characterType == 1) {
size = 20 * (5 * abs(size) - 100) / -80;
} else if (_vm->_globals->_characterType == 2) {
size = 20 * (5 * abs(size) - 165) / -67;
}
setSpriteZoom(0, size);
}
/**
* Get next verb icon (or text)
*/
void ObjectsManager::nextVerbIcon() {
_vm->_events->_mouseCursorId++;
for(;;) {
if (_vm->_events->_mouseCursorId == 4) {
if (!_vm->_globals->_freezeCharacterFl || _zoneNum == -1 || _zoneNum == 0)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 5 || _vm->_events->_mouseCursorId == 6) {
_vm->_events->_mouseCursorId = 6;
if (_vm->_linesMan->_zone[_zoneNum]._verbFl1 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 7) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl2 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 8) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl3 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 9) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 10) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl5 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 11) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl6 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 12) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl7 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 13) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl8 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 14) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl9 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 15) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl10 == 1)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 16) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl1 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 17) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 18) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl5 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 19) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl6 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 20) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl7 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 21) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl10 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 22) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl8 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 23) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl3 == 2)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 24) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl4 == 3)
return;
++_vm->_events->_mouseCursorId;
}
if (_vm->_events->_mouseCursorId == 25) {
if (_vm->_linesMan->_zone[_zoneNum]._verbFl9 == 2)
return;
}
_vm->_events->_mouseCursorId = 4;
}
}
/**
* Handle Right button
*/
void ObjectsManager::handleRightButton() {
if (_zoneNum != -1 && _zoneNum != 0) {
nextVerbIcon();
if (_vm->_events->_mouseCursorId != 23)
_vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId);
_verb = _vm->_events->_mouseCursorId;
}
}
/**
* Prepare border used to highlight the place below mouse cursor, in the inventory.
* Also set the mouse cursor
*/
void ObjectsManager::initBorder(int zoneIdx) {
_oldBorderPos = _borderPos;
_oldBorderSpriteIndex = _borderSpriteIndex;
if (zoneIdx >= 1 && zoneIdx <= 6)
_borderPos.y = 120;
else if (zoneIdx >= 7 && zoneIdx <= 12)
_borderPos.y = 158;
else if (zoneIdx >= 13 && zoneIdx <= 18)
_borderPos.y = 196;
else if (zoneIdx >= 19 && zoneIdx <= 24)
_borderPos.y = 234;
else if (zoneIdx >= 25 && zoneIdx <= 29)
_borderPos.y = 272;
else if (zoneIdx == 30)
_borderPos.y = 272;
else if (zoneIdx == 31)
_borderPos.y = 290;
if (zoneIdx == 1 || zoneIdx == 7 || zoneIdx == 13 || zoneIdx == 19 || zoneIdx == 25)
_borderPos.x = _vm->_graphicsMan->_scrollOffset + 158;
else if (zoneIdx == 2 || zoneIdx == 8 || zoneIdx == 14 || zoneIdx == 20 || zoneIdx == 26)
_borderPos.x = _vm->_graphicsMan->_scrollOffset + 212;
else if (zoneIdx == 3 || zoneIdx == 9 || zoneIdx == 15 || zoneIdx == 21 || zoneIdx == 27)
_borderPos.x = _vm->_graphicsMan->_scrollOffset + 266;
else if (zoneIdx == 4 || zoneIdx == 10 || zoneIdx == 16 || zoneIdx == 22 || zoneIdx == 28)
_borderPos.x = _vm->_graphicsMan->_scrollOffset + 320;
else if (zoneIdx == 5 || zoneIdx == 11 || zoneIdx == 17 || zoneIdx == 23 || zoneIdx == 29)
_borderPos.x = _vm->_graphicsMan->_scrollOffset + 374;
else if (zoneIdx == 6 || zoneIdx == 12 || zoneIdx == 18 || zoneIdx == 24 || zoneIdx == 30 || zoneIdx == 31)
_borderPos.x = _vm->_graphicsMan->_scrollOffset + 428;
if (zoneIdx >= 1 && zoneIdx <= 29)
_borderSpriteIndex = 0;
else if (zoneIdx == 30 || zoneIdx == 31)
_borderSpriteIndex = 2;
else if (!zoneIdx || zoneIdx == 32) {
_borderPos = Common::Point(0, 0);
_borderSpriteIndex = 0;
}
if (!zoneIdx)
_vm->_events->_mouseCursorId = 0;
else if (zoneIdx >= 1 && zoneIdx <= 28)
_vm->_events->_mouseCursorId = 8;
else if (zoneIdx == 29)
_vm->_events->_mouseCursorId = 1;
else if (zoneIdx == 30)
_vm->_events->_mouseCursorId = 2;
else if (zoneIdx == 31)
_vm->_events->_mouseCursorId = 3;
else if (zoneIdx == 32)
_vm->_events->_mouseCursorId = 16;
if (zoneIdx >= 1 && zoneIdx <= 28 && !_vm->_globals->_inventory[zoneIdx]) {
_vm->_events->_mouseCursorId = 0;
_borderPos = Common::Point(0, 0);
_borderSpriteIndex = 0;
}
if (_vm->_events->_mouseCursorId != 23)
_vm->_events->changeMouseCursor(_vm->_events->_mouseCursorId);
_vm->_events->getMouseX();
_vm->_events->getMouseY();
}
/**
* Get next icon for an object in the inventory
*/
void ObjectsManager::nextObjectIcon(int idx) {
int cursorId = _vm->_events->_mouseCursorId;
ObjectAuthIcon *curAuthIco = &_objectAuthIcons[_vm->_globals->_inventory[idx]];
if (cursorId == 0 || cursorId == 2 || cursorId == 3 || cursorId == 16)
return;
int nextCursorId = cursorId + 1;
if (nextCursorId > 25)
nextCursorId = 6;
do {
if (nextCursorId == 2 || nextCursorId == 5 || nextCursorId == 6) {
_vm->_events->_mouseCursorId = 6;
if (curAuthIco->_flag1 == 1)
return;
nextCursorId++;
}
if (nextCursorId == 7) {
_vm->_events->_mouseCursorId = 7;
if (curAuthIco->_flag2 == 1)
return;
nextCursorId++;
}
if (nextCursorId == 8) {
_vm->_events->_mouseCursorId = 8;
return;
}
if (nextCursorId == 9 || nextCursorId == 10) {
_vm->_events->_mouseCursorId = 10;
if (curAuthIco->_flag6 == 1)
return;
nextCursorId = 11;
}
if (nextCursorId == 11) {
_vm->_events->_mouseCursorId = 11;
if (curAuthIco->_flag3 == 1)
return;
nextCursorId++;
}
if (nextCursorId == 12 || nextCursorId == 13) {
_vm->_events->_mouseCursorId = 13;
if (curAuthIco->_flag4 == 1)
return;
nextCursorId = 14;
}
if (nextCursorId == 14 || nextCursorId == 15) {
_vm->_events->_mouseCursorId = 15;
if (curAuthIco->_flag5 == 1)
return;
nextCursorId = 23;
}
if (nextCursorId >= 16 && nextCursorId <= 23) {
_vm->_events->_mouseCursorId = 23;
if (curAuthIco->_flag5 == 2)
return;
nextCursorId = 24;
}
if (nextCursorId == 24 || nextCursorId == 25) {
_vm->_events->_mouseCursorId = 25;
}
nextCursorId = 6;
} while (curAuthIco->_flag6 != 2);
}
void ObjectsManager::takeInventoryObject(int idx) {
if (_vm->_events->_mouseCursorId == 8)
changeObject(idx);
}
void ObjectsManager::loadObjectIniFile() {
byte *data;
Common::String file;
int lastOpcodeResult = 1;
file = "OBJET1.ini";
bool fileFoundFl = false;
data = _vm->_fileIO->searchCat(file, RES_INI, fileFoundFl);
if (!fileFoundFl) {
data = _vm->_fileIO->loadFile(file);
if (data == NULL)
error("INI file %s not found", file.c_str());
}
if (READ_BE_UINT24(data) != MKTAG24('I', 'N', 'I'))
error("File %s is not an INI file", file.c_str());
for (;;) {
int opcodeType = _vm->_script->handleOpcode(data + 20 * lastOpcodeResult);
if (_vm->shouldQuit())
return;
if (opcodeType == 2)
lastOpcodeResult = _vm->_script->handleGoto(data + 20 * lastOpcodeResult);
else if (opcodeType == 3)
lastOpcodeResult = _vm->_script->handleIf(data, lastOpcodeResult);
if (lastOpcodeResult == -1)
error("defective IFF function");
if (opcodeType == 1 || opcodeType == 4)
++lastOpcodeResult;
else if (!opcodeType || opcodeType == 5)
break;
}
_vm->_globals->freeMemory(data);
}
void ObjectsManager::handleSpecialGames() {
byte *oldPalette;
switch (_vm->_globals->_screenId) {
case 5:
if ((getSpriteY(0) > 399) || _vm->_globals->_saveData->_data[svField173])
break;
_vm->_globals->_saveData->_data[svField173] = 1;
_vm->_globals->_introSpeechOffFl = true;
_vm->_talkMan->startAnimatedCharacterDialogue("flicspe1.pe2");
_vm->_globals->_introSpeechOffFl = false;
if (_vm->_globals->_censorshipFl)
break;
oldPalette = _vm->_globals->allocMemory(1000);
memcpy(oldPalette, _vm->_graphicsMan->_palette, 769);
_vm->_graphicsMan->backupScreen();
if (!_vm->_graphicsMan->_lineNbr)
_vm->_graphicsMan->_scrollOffset = 0;
_vm->_graphicsMan->displayScreen(true);
_vm->_soundMan->_specialSoundNum = 198;
_charactersEnabledFl = true;
_vm->_animMan->unsetClearAnimFlag();
_vm->_animMan->playAnim("otage.ANM", 1, 24, 500, true);
_vm->_soundMan->_specialSoundNum = 0;
_vm->_graphicsMan->displayScreen(false);
_vm->_graphicsMan->restoreScreen();
_charactersEnabledFl = false;
memcpy(_vm->_graphicsMan->_palette, oldPalette, 769);
_vm->_graphicsMan->setPaletteVGA256(_vm->_graphicsMan->_palette);
_vm->_globals->freeMemory(oldPalette);
_vm->_graphicsMan->display8BitRect(_vm->_graphicsMan->_backBuffer, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
memcpy(_vm->_graphicsMan->_frontBuffer, _vm->_graphicsMan->_backBuffer, 614399);
_vm->_graphicsMan->_scrollStatus = 0;
_vm->_graphicsMan->updateScreen();
break;
case 20:
_vm->_globals->_saveData->_data[svField132] = (getSpriteX(0) > 65 && getSpriteX(0) <= 124 && getSpriteY(0) > 372 && getSpriteY(0) <= 398) ? 1 : 0;
break;
case 35:
if (_vm->_globals->_prevScreenId == 16)
handleForest(35, 500, 555, 100, 440, 1);
else if (_vm->_globals->_prevScreenId == 36)
handleForest(35, 6, 84, 100, 440, 4);
break;
case 36:
if (_vm->_globals->_prevScreenId == 35)
handleForest(36, 551, 633, 100, 440, 2);
else if (_vm->_globals->_prevScreenId == 37)
handleForest(36, 6, 84, 100, 440, 4);
break;
case 37:
if (_vm->_globals->_prevScreenId == 36)
handleForest(37, 551, 633, 100, 440, 1);
else if (_vm->_globals->_prevScreenId == 38)
handleForest(37, 392, 529, 100, 440, 2);
break;
case 38:
if (_vm->_globals->_prevScreenId == 37)
handleForest(38, 133, 252, 100, 440, 4);
else if (_vm->_globals->_prevScreenId == 39)
handleForest(38, 6, 84, 100, 440, 3);
break;
case 39:
if (_vm->_globals->_prevScreenId == 38)
handleForest(39, 551, 633, 100, 440, 2);
else if (_vm->_globals->_prevScreenId == 40)
handleForest(39, 6, 84, 100, 440, 3);
break;
case 40:
if (_vm->_globals->_prevScreenId == 39)
handleForest(40, 133, 252, 100, 440, 4);
else if (_vm->_globals->_prevScreenId == 41)
handleForest(40, 392, 529, 100, 440, 2);
break;
case 41:
if (_vm->_globals->_prevScreenId == 40)
handleForest(41, 551, 633, 100, 440, 1);
else if (_vm->_globals->_prevScreenId == 17)
handleForest(41, 6, 84, 100, 440, 3);
break;
case 57:
_vm->_globals->_disableInventFl = true;
if (_vm->_globals->_saveData->_data[svField261] == 1 && getBobAnimDataIdx(5) == 37) {
stopBobAnimation(5);
setBobAnimDataIdx(5, 0);
setBobAnimation(6);
_vm->_globals->_saveData->_data[svField261] = 2;
_vm->_linesMan->disableZone(15);
_vm->_soundMan->playSoundFile("SOUND75.WAV");
}
if (_vm->_globals->_saveData->_data[svField261] == 2 && getBobAnimDataIdx(6) == 6) {
stopBobAnimation(6);
setBobAnimDataIdx(6, 0);
setBobAnimation(7);
_vm->_linesMan->enableZone(14);
_vm->_globals->_saveData->_data[svField261] = 3;
}
_vm->_globals->_disableInventFl = false;
break;
case 93:
if (_vm->_globals->_saveData->_data[svField333])
break;
_vm->_globals->_disableInventFl = true;
do
_vm->_events->refreshScreenAndEvents();
while (getBobAnimDataIdx(8) != 3);
_vm->_globals->_introSpeechOffFl = true;
_vm->_talkMan->startAnimatedCharacterDialogue("GM3.PE2");
stopBobAnimation(8);
_vm->_globals->_saveData->_data[svField333] = 1;
_vm->_globals->_disableInventFl = false;
break;
}
}
void ObjectsManager::quickDisplayBobSprite(int idx) {
int startPos = 10 * idx;
if (!READ_LE_UINT16(_vm->_talkMan->_characterAnim + startPos + 4))
return;
int xp = READ_LE_INT16(_vm->_talkMan->_characterAnim + startPos);
int yp = READ_LE_INT16(_vm->_talkMan->_characterAnim + startPos + 2);
int spriteIndex = _vm->_talkMan->_characterAnim[startPos + 8];
_vm->_graphicsMan->fastDisplay(_vm->_talkMan->_characterSprite, xp, yp, spriteIndex);
}
void ObjectsManager::initVbob(const byte *src, int idx, int xp, int yp, int frameIndex) {
if (idx > 29)
error("MAX_VBOB exceeded");
VBobItem *vbob = &_vBob[idx];
if (vbob->_displayMode <= 1) {
vbob->_displayMode = 1;
vbob->_xp = xp;
vbob->_yp = yp;
vbob->_frameIndex = frameIndex;
vbob->_oldX = xp;
vbob->_oldY = yp;
vbob->_oldFrameIndex = frameIndex;
vbob->_spriteData = src;
vbob->_oldSpriteData = src;
vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
} else if (vbob->_displayMode == 2 || vbob->_displayMode == 4) {
vbob->_displayMode = 3;
vbob->_oldX = vbob->_xp;
vbob->_oldY = vbob->_yp;
vbob->_oldSpriteData = vbob->_spriteData;
vbob->_oldFrameIndex = vbob->_frameIndex;
vbob->_xp = xp;
vbob->_yp = yp;
vbob->_frameIndex = frameIndex;
vbob->_spriteData = src;
}
}
void ObjectsManager::disableVbob(int idx) {
if (idx > 29)
error("MAX_VBOB exceeded");
VBobItem *vbob = &_vBob[idx];
if (vbob->_displayMode <= 1)
vbob->_displayMode = 0;
else
vbob->_displayMode = 4;
}
void ObjectsManager::doActionBack(int idx) {
if (_curGestureFile != 1) {
_gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
_curGestureFile = 1;
_gestureBuf = _vm->_fileIO->loadFile("DOS.SPR");
}
switch (idx) {
case 1:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, false);
break;
case 2:
showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,13,-1,", 8, false);
break;
case 3:
showSpecialActionAnimation(_gestureBuf, "12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8);
break;
case 4:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,8,9,10,11,12,13,12,11,12,13,12,11,12,13,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, false);
break;
case 5:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, false);
break;
case 6:
showSpecialActionAnimation(_gestureBuf, "20,19,18,17,16,15,-1,", 8);
break;
case 7:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 8, false);
break;
case 8:
showSpecialActionAnimation(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 8);
break;
case 9:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,22,23,24,-1,", 8, false);
break;
case 10:
showSpecialActionAnimation(_gestureBuf, "23,22,21,20,19,18,17,16,15,-1,", 8);
break;
}
}
void ObjectsManager::doActionRight(int idx) {
if (_curGestureFile != 3) {
_gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
_curGestureFile = 3;
_gestureBuf = _vm->_fileIO->loadFile("PROFIL.SPR");
}
switch (idx) {
case 1:
showActionAnimation(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 8, false);
break;
case 2:
showSpecialActionAnimationWithFlip(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 8, false);
break;
case 3:
showSpecialActionAnimation(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 8);
break;
case 4:
showActionAnimation(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 8, false);
break;
case 5:
showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,-1,", 8, false);
break;
case 6:
showSpecialActionAnimation(_gestureBuf, "24,,23,-1,", 8);
break;
case 7:
showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,-1,", 8, false);
break;
case 8:
showSpecialActionAnimation(_gestureBuf, "26,25,24,23,-1,", 8);
break;
case 9:
showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,28,29,-1,", 8, false);
break;
case 10:
showSpecialActionAnimation(_gestureBuf, "28,27,26,25,24,23,-1,", 8);
break;
}
}
void ObjectsManager::doActionDiagRight(int idx) {
if (_curGestureFile != 4) {
_gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
_curGestureFile = 4;
_gestureBuf = _vm->_fileIO->loadFile("3Q.SPR");
}
switch (idx) {
case 1:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, false);
break;
case 2:
showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 8, false);
break;
case 3:
showSpecialActionAnimation(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8);
break;
case 4:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, false);
break;
case 5:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,-1,", 8, false);
break;
case 6:
showSpecialActionAnimation(_gestureBuf, "17,16,15,-1,", 8);
break;
case 7:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20-1,", 8, false);
break;
case 8:
showSpecialActionAnimation(_gestureBuf, "19,18,17,16,15,-1,", 8);
break;
case 9:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, false);
break;
case 10:
showSpecialActionAnimation(_gestureBuf, "20,19,18,17,15,-1,", 8);
break;
}
}
void ObjectsManager::doActionFront(int idx) {
if (_curGestureFile != 2) {
_gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
_curGestureFile = 2;
_gestureBuf = _vm->_fileIO->loadFile("FACE.SPR");
}
switch (idx) {
case 1:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,9,9,9,9,9,9,7,6,5,4,3,2,1,0,-1,", 8, false);
break;
case 2:
showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,15,-1,", 8, false);
break;
case 3:
showSpecialActionAnimation(_gestureBuf, "14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 8);
break;
case 4:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,9,10,11,12,13,14,13,12,11,10,9,7,6,5,4,3,2,1,0,-1,", 8, false);
break;
}
}
void ObjectsManager::doActionDiagLeft(int idx) {
if (_curGestureFile != 4) {
_gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
_curGestureFile = 4;
_gestureBuf = _vm->_fileIO->loadFile("3Q.SPR");
}
switch (idx) {
case 1:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,8,8,8,8,7,6,5,4,3,2,1,0,-1,", 8, true);
break;
case 2:
showSpecialActionAnimationWithFlip(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,-1,", 8, true);
break;
case 3:
showSpecialActionAnimation(_gestureBuf, "11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8);
break;
case 4:
showActionAnimation(_gestureBuf, "0,1,2,3,4,5,6,7,8,9,10,11,12,11,12,11,12,11,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,", 8, true);
break;
case 5:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,-1,", 8, true);
break;
case 6:
showSpecialActionAnimation(_gestureBuf, "17,16,15,-1,", 8);
break;
case 7:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,-1,", 8, true);
break;
case 8:
showSpecialActionAnimation(_gestureBuf, "19,18,17,16,15,-1,", 8);
break;
case 9:
showSpecialActionAnimationWithFlip(_gestureBuf, "15,16,17,18,19,20,21,-1,", 8, true);
break;
case 10:
showSpecialActionAnimation(_gestureBuf, "20,19,18,17,15,-1,", 8);
break;
}
}
void ObjectsManager::doActionLeft(int idx) {
if (_curGestureFile != 3) {
_gestureBuf = _vm->_globals->freeMemory(_gestureBuf);
_curGestureFile = 3;
_gestureBuf = _vm->_fileIO->loadFile("PROFIL.SPR");
}
switch (idx) {
case 1:
showActionAnimation(_gestureBuf, "20,19,18,17,16,15,14,13,13,13,13,13,14,15,16,17,18,19,20,-1,", 8, true);
break;
case 2:
showSpecialActionAnimationWithFlip(_gestureBuf, "1,2,3,4,5,6,7,8,-1,", 8, true);
break;
case 3:
showSpecialActionAnimation(_gestureBuf, "9,10,11,12,13,14,15,16,17,18,19,20,-1,", 8);
break;
case 4:
showActionAnimation(_gestureBuf, "1,2,3,4,5,6,7,8,8,7,6,5,4,3,2,1,-1,", 8, true);
break;
case 5:
showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,-1,", 8, true);
break;
case 6:
showSpecialActionAnimation(_gestureBuf, "24,,23,-1,", 8);
break;
case 7:
showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,-1,", 8, true);
break;
case 8:
showSpecialActionAnimation(_gestureBuf, "26,25,24,23,-1,", 8);
break;
case 9:
showSpecialActionAnimationWithFlip(_gestureBuf, "23,24,25,26,27,28,29,-1,", 8, true);
break;
case 10:
showSpecialActionAnimation(_gestureBuf, "28,27,26,25,24,23,-1,", 8);
break;
}
}
void ObjectsManager::setAndPlayAnim(int idx, int animIdx, int destPosi, bool animAction) {
// Set Hopkins animation and position
setBobAnimation(idx);
setBobAnimDataIdx(idx, animIdx);
// Make Hopkins walk to the expected place
do {
_vm->_events->refreshScreenAndEvents();
} while (destPosi != getBobAnimDataIdx(idx));
if (!animAction)
stopBobAnimation(idx);
else {
BobItem *bob = &_bob[idx];
_vm->_graphicsMan->fastDisplay(bob->_spriteData, bob->_oldX, bob->_oldY, bob->_frameIndex);
stopBobAnimation(idx);
_vm->_events->refreshScreenAndEvents();
}
}
int ObjectsManager::getBobAnimDataIdx(int idx) {
return _bob[idx]._animDataIdx / 5;
}
void ObjectsManager::setBobAnimDataIdx(int idx, int animIdx) {
BobItem *bob = &_bob[idx];
bob->_animDataIdx = 5 * animIdx;
bob->_moveChange1 = 0;
bob->_moveChange2 = 0;
}
/**
* Set Hopkins animation
*/
void ObjectsManager::setBobAnimation(int idx) {
BobItem *bob = &_bob[idx];
if (!bob->_disabledAnimationFl)
return;
bob->_disabledAnimationFl = false;
bob->_animDataIdx = 5;
bob->_frameIndex = 250;
bob->_moveChange1 = 0;
bob->_moveChange2 = 0;
}
/**
* Stop Hopkins animation
*/
void ObjectsManager::stopBobAnimation(int idx) {
_bob[idx]._disabledAnimationFl = true;
}
/**
* Get X position
*/
int ObjectsManager::getBobPosX(int idx) {
return _bob[idx]._xp;
}
void ObjectsManager::loadLinkFile(const Common::String &file, bool skipDetails) {
Common::File f;
Common::String filename = file + ".LNK";
bool fileFoundFl = false;
byte *ptr = _vm->_fileIO->searchCat(filename, RES_LIN, fileFoundFl);
size_t nbytes = _vm->_fileIO->_catalogSize;
if (!fileFoundFl) {
if (!f.open(filename))
error("Error opening file - %s", filename.c_str());
nbytes = f.size();
ptr = _vm->_globals->allocMemory(nbytes);
if (ptr == NULL)
error("INILINK");
_vm->_fileIO->readStream(f, ptr, nbytes);
f.close();
}
if (!skipDetails) {
for (int idx = 0; idx < 500; ++idx)
_vm->_globals->_spriteSize[idx] = READ_LE_INT16((uint16 *)ptr + idx);
resetHidingItems();
Common::String filename2 = Common::String((const char *)ptr + 1000);
if (!filename2.empty()) {
fileFoundFl = false;
_hidingItemData[1] = _vm->_fileIO->searchCat(filename2, RES_SLI, fileFoundFl);
if (!fileFoundFl) {
_hidingItemData[1] = _vm->_fileIO->loadFile(filename2);
} else {
_hidingItemData[1] = _vm->_fileIO->loadFile("RES_SLI.RES");
}
int curDataCacheId = 60;
byte *curDataPtr = ptr + 1000;
for (int hidingIdx = 0; hidingIdx <= 21; hidingIdx++) {
HidingItem *hid = &_hidingItem[hidingIdx];
int curSpriteId = READ_LE_INT16(curDataPtr + 2 * curDataCacheId);
hid->_spriteIndex = curSpriteId;
hid->_x = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 2);
hid->_y = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 4);
hid->_yOffset = READ_LE_INT16(curDataPtr + 2 * curDataCacheId + 8);
if (!_hidingItemData[1]) {
hid->_useCount = 0;
} else {
hid->_spriteData = _hidingItemData[1];
hid->_width = getWidth(_hidingItemData[1], curSpriteId);
hid->_height = getHeight(_hidingItemData[1], curSpriteId);
hid->_useCount = 1;
}
if (!hid->_x && !hid->_y && !hid->_spriteIndex)
hid->_useCount = 0;
curDataCacheId += 5;
}
enableHidingBehavior();
}
}
_vm->_linesMan->resetLines();
for (size_t idx = 0; idx < nbytes - 3; idx++) {
if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('O', 'B', '2')) {
byte *curDataPtr = &ptr[idx + 4];
int lineDataIdx = 0;
int curLineIdx = 0;
_vm->_linesMan->resetLinesNumb();
Directions curDirection;
do {
curDirection = (Directions)READ_LE_INT16(curDataPtr + 2 * lineDataIdx);
if (curDirection != DIR_NONE) {
_vm->_linesMan->addLine(
curLineIdx,
curDirection,
READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 2),
READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 4),
READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 6),
READ_LE_INT16(curDataPtr + 2 * lineDataIdx + 8));
}
lineDataIdx += 5;
++curLineIdx;
} while (curDirection != DIR_NONE);
_vm->_linesMan->initRoute();
}
}
if (!skipDetails) {
for (size_t idx = 0; idx < nbytes - 3; idx++) {
if (READ_BE_UINT24(&ptr[idx]) == MKTAG24('Z', 'O', '2')) {
byte *curDataPtr = &ptr[idx + 4];
int curDataIdx = 0;
for (int i = 1; i <= 100; i++) {
ZoneItem *curZone = &_vm->_linesMan->_zone[i];
curZone->_destX = 0;
curZone->_destY = 0;
curZone->_spriteIndex = 0;
curZone->_verbFl1 = 0;
curZone->_verbFl2 = 0;
curZone->_verbFl3 = 0;
curZone->_verbFl4 = 0;
curZone->_verbFl5 = 0;
curZone->_verbFl6 = 0;
curZone->_verbFl7 = 0;
curZone->_verbFl8 = 0;
curZone->_verbFl9 = 0;
curZone->_verbFl10 = 0;
curZone->_messageId = 0;
}
int curLineIdx = 0;
for (;;) {
int bobZoneId = READ_LE_INT16(curDataPtr + 2 * curDataIdx);
if (bobZoneId != -1) {
_vm->_linesMan->addZoneLine(
curLineIdx,
READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2),
READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4),
READ_LE_INT16(curDataPtr + 2 * curDataIdx + 6),
READ_LE_INT16(curDataPtr + 2 * curDataIdx + 8),
bobZoneId);
_vm->_linesMan->_zone[bobZoneId]._enabledFl = true;
}
curDataIdx += 5;
++curLineIdx;
if (bobZoneId == -1)
break;
}
for (int i = 1; i <= 100; i++) {
ZoneItem *curZone = &_vm->_linesMan->_zone[i];
curZone->_destX = READ_LE_INT16(curDataPtr + 2 * curDataIdx);
curZone->_destY = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 2);
curZone->_spriteIndex = READ_LE_INT16(curDataPtr + 2 * curDataIdx + 4);
curDataIdx += 3;
}
byte *verbData = ptr + idx + (10 * curLineIdx + 606) + 4;
for (int i = 1; i <= 100; i++) {
int j = (i - 1) * 10;
ZoneItem *curZone = &_vm->_linesMan->_zone[i];
curZone->_verbFl1 = verbData[j];
curZone->_verbFl2 = verbData[j + 1];
curZone->_verbFl3 = verbData[j + 2];
curZone->_verbFl4 = verbData[j + 3];
curZone->_verbFl5 = verbData[j + 4];
curZone->_verbFl6 = verbData[j + 5];
curZone->_verbFl7 = verbData[j + 6];
curZone->_verbFl8 = verbData[j + 7];
curZone->_verbFl9 = verbData[j + 8];
curZone->_verbFl10 = verbData[j + 9];
}
int dep = 1010;
for (int i = 1; i <= 100; i++) {
_vm->_linesMan->_zone[i]._messageId = READ_LE_INT16(verbData + dep);
dep += 2;
}
_vm->_linesMan->initSquareZones();
}
}
}
_vm->_globals->freeMemory(ptr);
}
void ObjectsManager::sceneSpecialIni() {
switch (_vm->_globals->_screenId) {
case 17:
if (_vm->_globals->_prevScreenId == 20) {
_vm->_globals->_disableInventFl = true;
_vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
for (int i = 0; i <= 4; i++)
_vm->_events->refreshScreenAndEvents();
_vm->_graphicsMan->fadeInLong();
animateSprite(0);
for (int i = 0; i <= 4; i++)
_vm->_events->refreshScreenAndEvents();
initVbob(_vm->_globals->_levelSpriteBuf, 5, 15, 28, 1);
_vm->_fontMan->hideText(9);
bool displayedTxtFl = false;
if (!_vm->_soundMan->_textOffFl) {
_vm->_fontMan->initTextBuffers(9, 383, _vm->_globals->_textFilename, 220, 72, 6, 36, 253);
_vm->_fontMan->showText(9);
displayedTxtFl = true;
}
if (!_vm->_soundMan->_voiceOffFl)
_vm->_soundMan->mixVoice(383, 4, displayedTxtFl);
_vm->_globals->_saveData->_data[svField270] = 1;
_vm->_globals->_saveData->_data[svField300] = 1;
_vm->_globals->_saveData->_data[svField320] = 1;
if (_vm->_soundMan->_voiceOffFl) {
for (int i = 0; i <= 199; i++)
_vm->_events->refreshScreenAndEvents();
}
_vm->_fontMan->hideText(9);
disableVbob(5);
for (int i = 0; i <= 3; i++)
_vm->_events->refreshScreenAndEvents();
_vm->_graphicsMan->_noFadingFl = true;
_vm->_globals->_disableInventFl = false;
}
break;
case 18:
if (_vm->_globals->_prevScreenId == 17) {
_vm->_events->_mouseSpriteId = 4;
for (int i = 0; i <= 4; i++)
_vm->_events->refreshScreenAndEvents();
_vm->_graphicsMan->fadeInLong();
_vm->_globals->_eventMode = EVENTMODE_IGNORE;
_vm->_globals->_disableInventFl = false;
_vm->_graphicsMan->_noFadingFl = true;
_vm->_globals->_introSpeechOffFl = true;
_vm->_talkMan->startAnimatedCharacterDialogue("MAGE1.pe2");
_vm->_graphicsMan->_noFadingFl = true;
_vm->_globals->_disableInventFl = false;
}
break;
case 35:
case 36:
case 37:
case 38:
case 39:
case 40:
case 41:
_vm->_linesMan->_bobZone[20] = 1;
_vm->_linesMan->_bobZone[21] = 2;
_vm->_linesMan->_bobZone[22] = 3;
_vm->_linesMan->_bobZone[23] = 4;
_vm->_linesMan->_bobZoneFl[20] = true;
_vm->_linesMan->_bobZoneFl[21] = true;
_vm->_linesMan->_bobZoneFl[22] = true;
_vm->_linesMan->_bobZoneFl[23] = true;
enableVerb(20, 5);
enableVerb(21, 5);
enableVerb(22, 5);
enableVerb(23, 5);
_vm->_linesMan->_zone[20]._messageId = 30;
_vm->_linesMan->_zone[21]._messageId = 30;
_vm->_linesMan->_zone[22]._messageId = 30;
_vm->_linesMan->_zone[23]._messageId = 30;
for (int i = svField200; i <= svField214; i++) {
if (_vm->_globals->_saveData->_data[i] != 2)
_vm->_globals->_saveData->_data[i] = 0;
}
break;
case 73:
if (!_vm->_globals->_saveData->_data[svSecondElevatorAvailableFl]) {
resetHidingUseCount(0);
resetHidingUseCount(1);
}
break;
case 93:
if (!_vm->_globals->_saveData->_data[svField333])
setBobAnimation(8);
break;
}
}
void ObjectsManager::setMultiBobAnim(int idx1, int idx2, int anim1Idx, int anim2Idx) {
if (idx1 != -1)
setBobAnimation(idx1);
if (idx2 != -1)
setBobAnimation(idx2);
if (idx1 != -1)
setBobAnimDataIdx(idx1, anim1Idx);
if (idx2 != -1)
setBobAnimDataIdx(idx2, anim2Idx);
}
void ObjectsManager::checkEventBobAnim(int idx, int animIdx, int animDataIdx, int a4) {
_vm->_events->_curMouseButton = 0;
_vm->_events->_mouseButton = 0;
if (a4 != 3) {
setBobAnimation(idx);
setBobAnimDataIdx(idx, animIdx);
}
do {
_vm->_events->refreshScreenAndEvents();
if (_vm->_events->_curMouseButton)
break;
} while (animDataIdx != getBobAnimDataIdx(idx));
if (!a4)
stopBobAnimation(idx);
}
void ObjectsManager::disableVerb(int idx, int a2) {
ZoneItem *curZone = &_vm->_linesMan->_zone[idx];
switch (a2) {
case 6:
case 16:
curZone->_verbFl1 = 0;
break;
case 7:
curZone->_verbFl2 = 0;
break;
case 5:
case 8:
curZone->_verbFl3 = 0;
break;
case 9:
case 17:
case 24:
curZone->_verbFl4 = 0;
break;
case 10:
case 18:
curZone->_verbFl5 = 0;
break;
case 11:
case 19:
curZone->_verbFl6 = 0;
break;
case 12:
case 20:
curZone->_verbFl7 = 0;
break;
case 13:
case 22:
curZone->_verbFl8 = 0;
case 14:
case 21:
case 25:
curZone->_verbFl9 = 0;
break;
case 15:
curZone->_verbFl10 = 0;
break;
}
_changeVerbFl = true;
}
void ObjectsManager::enableVerb(int idx, int a2) {
ZoneItem *curZone = &_vm->_linesMan->_zone[idx];
switch (a2) {
case 5:
curZone->_verbFl3 = 2;
break;
case 6:
curZone->_verbFl1 = 1;
break;
case 7:
curZone->_verbFl2 = 1;
break;
case 8:
curZone->_verbFl3 = 1;
break;
case 9:
curZone->_verbFl4 = 1;
break;
case 10:
curZone->_verbFl5 = 1;
break;
case 11:
curZone->_verbFl6 = 1;
break;
case 12:
curZone->_verbFl7 = 1;
break;
case 13:
curZone->_verbFl8 = 1;
break;
case 14:
curZone->_verbFl8 = 1;
break;
case 15:
curZone->_verbFl9 = 1;
break;
case 16:
curZone->_verbFl1 = 2;
break;
case 17:
curZone->_verbFl4 = 2;
break;
case 18:
curZone->_verbFl5 = 2;
break;
case 19:
curZone->_verbFl6 = 2;
break;
case 20:
curZone->_verbFl7 = 2;
break;
case 21:
curZone->_verbFl9 = 2;
break;
case 22:
curZone->_verbFl8 = 2;
break;
case 24:
curZone->_verbFl4 = 3;
break;
case 25:
curZone->_verbFl9 = 2;
break;
}
}
void ObjectsManager::showActionAnimation(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl) {
Common::String tmpStr = "";
int realSpeed = speed;
if (_vm->_globals->_speed == 2)
realSpeed = speed / 2;
else if (_vm->_globals->_speed == 3)
realSpeed = speed / 3;
const byte *oldSpriteData = _sprite[0]._spriteData;
int spriteIndex = _sprite[0]._spriteIndex;
bool oldFlipFl = _sprite[0]._flipFl;
_sprite[0]._flipFl = flipFl;
int idx = 0;
for (int strPos = 0; ; strPos++) {
bool tokenCompleteFl = false;
char curChar = actionStr[strPos];
if (curChar == ',') {
idx = atoi(tmpStr.c_str());
tmpStr = "";
tokenCompleteFl = true;
} else {
tmpStr += curChar;
}
if (tokenCompleteFl) {
if (idx == -1) {
_sprite[0]._spriteData = oldSpriteData;
_sprite[0]._spriteIndex = spriteIndex;
_sprite[0]._flipFl = oldFlipFl;
} else {
_sprite[0]._spriteData = spriteData;
_sprite[0]._spriteIndex = idx;
}
for (int i = 0; i < realSpeed; i++)
_vm->_events->refreshScreenAndEvents();
if (idx == -1)
break;
}
}
}
void ObjectsManager::showSpecialActionAnimationWithFlip(const byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl) {
Common::String tmpStr = "";
int realSpeed = speed;
if (_vm->_globals->_speed == 2)
realSpeed = speed / 2;
else if (_vm->_globals->_speed == 3)
realSpeed = speed / 3;
_oldSpriteData = _sprite[0]._spriteData;
_oldSpriteIndex = _sprite[0]._spriteIndex;
_oldFlipFl = _sprite[0]._flipFl;
_sprite[0]._flipFl = flipFl;
uint strPos = 0;
int spriteIndex = 0;
do {
bool completeTokenFl = false;
do {
char nextChar = animationSeq[strPos];
if ((animationSeq[strPos] == ',') || (strPos == animationSeq.size() - 1)) {
// Safeguard: if the sequence doesn't end with a coma, simulate it's present.
if (animationSeq[strPos] != ',')
tmpStr += nextChar;
spriteIndex = atoi(tmpStr.c_str());
tmpStr = "";
completeTokenFl = true;
} else {
tmpStr += nextChar;
}
++strPos;
} while (!completeTokenFl);
if (spriteIndex != -1) {
_sprite[0]._spriteData = spriteData;
_sprite[0]._spriteIndex = spriteIndex;
}
for (int i = 0; i < realSpeed; i++)
_vm->_events->refreshScreenAndEvents();
} while (spriteIndex != -1);
}
void ObjectsManager::showSpecialActionAnimation(const byte *spriteData, const Common::String &animString, int speed) {
Common::String tmpStr = "";
int realSpeed = speed;
if (_vm->_globals->_speed == 2)
realSpeed = speed / 2;
else if (_vm->_globals->_speed == 3)
realSpeed = speed / 3;
int spriteIndex = 0;
bool completeTokenFl;
char nextChar;
for (int idx = 0; ; idx++) {
completeTokenFl = false;
nextChar = animString[idx];
if (nextChar == ',') {
spriteIndex = atoi(tmpStr.c_str());
tmpStr = "";
completeTokenFl = true;
} else {
tmpStr += nextChar;
}
if (completeTokenFl) {
if (spriteIndex == -1) {
_sprite[0]._spriteData = _oldSpriteData;
_sprite[0]._spriteIndex = _oldSpriteIndex;
_sprite[0]._flipFl = _oldFlipFl;
} else {
_sprite[0]._spriteData = spriteData;
_sprite[0]._spriteIndex = spriteIndex;
}
for (int i = 0; i < realSpeed; i++)
_vm->_events->refreshScreenAndEvents();
if (spriteIndex == -1)
break;
}
}
}
void ObjectsManager::handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx) {
int savegameIdx = screenId;
if (_vm->_globals->_screenId != screenId)
return;
switch (_vm->_globals->_screenId) {
case 35:
if (idx > 2)
savegameIdx = 201;
else
savegameIdx = 200;
break;
case 36:
if (idx > 2)
savegameIdx = 203;
else
savegameIdx = 202;
break;
case 37:
if (idx > 2)
savegameIdx = 205;
else
savegameIdx = 204;
break;
case 38:
if (idx > 2)
savegameIdx = 207;
else
savegameIdx = 206;
break;
case 39:
if (idx > 2)
savegameIdx = 209;
else
savegameIdx = 208;
break;
case 40:
if (idx > 2)
savegameIdx = 211;
else
savegameIdx = 210;
break;
case 41:
if (idx > 2)
savegameIdx = 213;
else
savegameIdx = 212;
break;
}
if (_vm->_globals->_saveData->_data[savegameIdx] == 2)
return;
if (_vm->_globals->_saveData->_data[savegameIdx]) {
if (_vm->_globals->_saveData->_data[savegameIdx] == 1) {
if (((idx == 1 || idx == 2) && getBobAnimDataIdx(idx) == 26) || ((idx == 3 || idx == 4) && getBobAnimDataIdx(idx) == 27)) {
_vm->_dialog->disableInvent();
_vm->_soundMan->playSample(1);
_vm->_globals->_saveData->_data[savegameIdx] = 4;
}
}
if (_vm->_globals->_saveData->_data[savegameIdx] == 4) {
if (idx >= 1 && idx <= 4 && getBobAnimDataIdx(idx) > 30)
_vm->_globals->_saveData->_data[savegameIdx] = 3;
}
if (_vm->_globals->_saveData->_data[savegameIdx] == 3) {
_vm->_graphicsMan->_fadingFl = true;
_vm->_animMan->playAnim("CREVE2.ANM", 100, 24, 500);
_vm->_globals->_exitId = 150;
_vm->_graphicsMan->_noFadingFl = true;
hideBob(1);
hideBob(2);
hideBob(3);
hideBob(4);
}
} else if (minX < getSpriteX(0)
&& maxX > getSpriteX(0)
&& minY < getSpriteY(0)
&& maxY > getSpriteY(0)) {
if (idx >= 1 && idx <= 4)
setBobAnimation(idx);
_vm->_globals->_saveData->_data[savegameIdx] = 1;
}
}
void ObjectsManager::lockAnimX(int idx, int x) {
_lockedAnims[idx]._enableFl = true;
_lockedAnims[idx]._posX = x;
}
/**
* Game scene control method
*/
void ObjectsManager::sceneControl(const Common::String &backgroundFile, const Common::String &linkFile,
const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) {
_vm->_dialog->_inventFl = false;
_vm->_events->_gameKey = KEY_NONE;
_vm->_dialog->enableInvent();
_vm->_graphicsMan->_scrollOffset = 0;
_vm->_globals->_cityMapEnabledFl = false;
_vm->_globals->_eventMode = EVENTMODE_IGNORE;
_vm->_soundMan->playSound(soundNum);
_vm->_linesMan->_route = NULL;
_vm->_globals->_freezeCharacterFl = true;
_vm->_globals->_exitId = 0;
if (!backgroundFile.empty())
_vm->_graphicsMan->loadImage(backgroundFile);
if (!linkFile.empty())
loadLinkFile(linkFile);
if (!animFile.empty())
_vm->_animMan->loadAnim(animFile);
_vm->_graphicsMan->displayAllBob();
if (!s4.empty()) {
if (initializeScreen)
_vm->_graphicsMan->initScreen(s4, 0, initializeScreen);
else
_vm->_graphicsMan->initScreen(s4, 2, initializeScreen);
}
_vm->_events->mouseOn();
if (_vm->_globals->_screenId == 61) {
addStaticSprite(_vm->_globals->_characterSpriteBuf, Common::Point(330, 418), 0, 60, 0, false, 34, 190);
animateSprite(0);
_vm->_linesMan->_route = NULL;
computeAndSetSpriteSize();
}
_vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
_vm->_events->changeMouseCursor(4);
for (int i = 0; i <= 4; i++)
_vm->_events->refreshScreenAndEvents();
_vm->_graphicsMan->fadeInLong();
if (_vm->_globals->_screenId == 61) {
_vm->_animMan->playSequence("OUVRE.SEQ", 10, 4, 10, false, false);
stopBobAnimation(3);
_vm->_globals->_checkDistanceFl = true;
_oldCharacterPosX = getSpriteX(0);
_oldDirection = DIR_NONE;
_homeRateCounter = 0;
_vm->_linesMan->_route = NULL;
_vm->_linesMan->_route = _vm->_linesMan->findRoute(getSpriteX(0), getSpriteY(0), 330, 345);
_vm->_globals->_checkDistanceFl = true;
do {
goHome();
_vm->_events->refreshScreenAndEvents();
} while (_vm->_linesMan->_route);
setSpriteIndex(0, 64);
}
do {
int mouseButton = _vm->_events->getMouseButton();
if (mouseButton == 1) {
handleLeftButton();
mouseButton = 1;
} else if (mouseButton == 2)
handleRightButton();
_vm->_dialog->testDialogOpening();
_vm->_linesMan->checkZone();
if (_vm->_globals->_actionMoveTo)
paradise();
if (!_vm->_globals->_exitId)
_vm->_events->refreshScreenAndEvents();
if (_vm->_globals->_exitId)
break;
} while (!_vm->shouldQuit());
if (_vm->shouldQuit())
return;
_vm->_graphicsMan->fadeOutLong();
if (!animFile.empty())
_vm->_graphicsMan->endDisplayBob();
if (_vm->_globals->_screenId == 61)
removeSprite(0);
clearScreen();
_vm->_globals->_eventMode = EVENTMODE_DEFAULT;
}
/**
* Game scene control method
*/
void ObjectsManager::sceneControl2(const Common::String &backgroundFile, const Common::String &linkFile,
const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen) {
_vm->_dialog->_inventFl = false;
_vm->_events->_gameKey = KEY_NONE;
_verb = 4;
_vm->_graphicsMan->_scrollOffset = 0;
_vm->_dialog->enableInvent();
_vm->_globals->_cityMapEnabledFl = false;
_vm->_graphicsMan->_noFadingFl = false;
_vm->_globals->_freezeCharacterFl = false;
_vm->_globals->_exitId = 0;
_vm->_globals->_checkDistanceFl = true;
_vm->_soundMan->playSound(soundNum);
_vm->_globals->_eventMode = EVENTMODE_IGNORE;
if (!backgroundFile.empty())
_vm->_graphicsMan->loadImage(backgroundFile);
if (!linkFile.empty())
loadLinkFile(linkFile);
if (!animFile.empty()) {
_vm->_animMan->loadAnim(animFile);
_vm->_graphicsMan->displayAllBob();
}
if (!s4.empty()) {
if (initializeScreen)
_vm->_graphicsMan->initScreen(s4, 0, initializeScreen);
else
_vm->_graphicsMan->initScreen(s4, 2, initializeScreen);
}
_vm->_events->mouseOn();
_vm->_events->_mouseCursorId = 4;
_vm->_graphicsMan->setColorPercentage(252, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(253, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(251, 100, 100, 100);
_vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
if (_vm->_globals->_characterType) {
if (!_vm->_globals->_saveData->_data[svAlternateSpriteFl] && !_vm->_globals->_saveData->_data[svField356]) {
_vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PERSO.SPR");
_vm->_globals->_characterType = 0;
}
}
if (!_vm->_globals->_characterType && _vm->_globals->_saveData->_data[svAlternateSpriteFl] == 1) {
_vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("HOPFEM.SPR");
_vm->_globals->_characterType = 1;
}
if (_vm->_globals->_characterType != 2 && _vm->_globals->_saveData->_data[svField356] == 1) {
_vm->_globals->_characterSpriteBuf = _vm->_fileIO->loadFile("PSAMAN.SPR");
_vm->_globals->_characterType = 2;
}
_vm->_globals->loadCharacterData();
switch (_vm->_globals->_characterType) {
case 0:
addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 34, 190);
break;
case 1:
addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 28, 155);
break;
case 2:
addStaticSprite(_vm->_globals->_characterSpriteBuf, _characterPos, 0, _startSpriteIndex, 0, false, 20, 127);
break;
}
_vm->_events->setMouseXY(_characterPos);
if (_vm->_graphicsMan->_largeScreenFl)
_vm->_graphicsMan->_scrollPosX = (int16)getSpriteX(0) - 320;
computeAndSetSpriteSize();
animateSprite(0);
enableHidingBehavior();
_vm->_linesMan->_route = NULL;
computeAndSetSpriteSize();
sceneSpecialIni();
_vm->_events->_mouseSpriteId = 4;
_oldCharacterPosX = _characterPos.x;
_oldCharacterPosY = _characterPos.y;
_oldDirection = DIR_NONE;
_homeRateCounter = 0;
for (int idx = 0; idx < 5; ++idx)
_vm->_events->refreshScreenAndEvents();
_vm->_globals->_eventMode = EVENTMODE_IGNORE;
if (!_vm->_graphicsMan->_noFadingFl)
_vm->_graphicsMan->fadeInLong();
_vm->_graphicsMan->_noFadingFl = false;
_vm->_events->changeMouseCursor(4);
int xCheck = 0;
int yCheck = 0;
bool breakFlag = false;
while (!_vm->shouldQuit() && !breakFlag) {
int mouseButtons = _vm->_events->getMouseButton();
if (mouseButtons) {
if (mouseButtons == 1) {
if (_verb == 16 && _vm->_events->_mouseCursorId == 16) {
int xp = _vm->_events->getMouseX();
int yp = _vm->_events->getMouseY();
if ((xCheck == xp) && (yCheck == yp)) {
_vm->_linesMan->_route = NULL;
paradise();
if (_vm->_globals->_exitId)
breakFlag = true;
}
xCheck = xp;
yCheck = yp;
}
handleLeftButton();
} else if (mouseButtons == 2) {
handleRightButton();
}
}
if (!_vm->_globals->_exitId) {
_vm->_dialog->testDialogOpening();
_vm->_linesMan->checkZone();
if (_vm->_linesMan->_route == NULL
|| (goHome(), _vm->_linesMan->_route == NULL)) {
if (_vm->_globals->_actionMoveTo)
paradise();
}
handleSpecialGames();
_vm->_events->refreshScreenAndEvents();
if (!_vm->_globals->_exitId)
continue;
}
breakFlag = true;
}
if (_vm->_globals->_exitId != 8 || _vm->_globals->_screenId != 5 || !_helicopterFl) {
if (!_vm->_graphicsMan->_noFadingFl)
_vm->_graphicsMan->fadeOutLong();
_vm->_graphicsMan->_noFadingFl = false;
removeSprite(0);
if (_twoCharactersFl) {
removeSprite(1);
_twoCharactersFl = false;
}
if (!animFile.empty())
_vm->_graphicsMan->endDisplayBob();
clearScreen();
} else {
_helicopterFl = false;
}
_vm->_globals->_eventMode = EVENTMODE_DEFAULT;
}
void ObjectsManager::setVerb(int id) {
_verb = id;
}
void ObjectsManager::resetHidingUseCount(int idx) {
_hidingItem[idx]._useCount = 0;
}
void ObjectsManager::setHidingUseCount(int idx) {
_hidingItem[idx]._useCount = 1;
}
// Load Hiding Items
void ObjectsManager::loadHidingItems(const Common::String &file) {
resetHidingItems();
byte *ptr = _vm->_fileIO->loadFile(file);
Common::String filename = Common::String((const char *)ptr);
Common::File f;
if (!f.exists(filename))
return;
byte *spriteData = _vm->_fileIO->loadFile(filename);
_hidingItemData[1] = spriteData;
int curBufIdx = 60;
for (int i = 0; i <= 21; i++) {
HidingItem *hid = &_hidingItem[i];
hid->_spriteIndex = READ_LE_INT16((uint16 *)ptr + curBufIdx);
hid->_x = READ_LE_INT16((uint16 *)ptr + curBufIdx + 1);
hid->_y = READ_LE_INT16((uint16 *)ptr + curBufIdx + 2);
hid->_yOffset = READ_LE_INT16((uint16 *)ptr + curBufIdx + 4);
if (spriteData == NULL) {
hid->_useCount = 0;
} else {
hid->_spriteData = spriteData;
hid->_width = getWidth(spriteData, hid->_spriteIndex);
hid->_height = getHeight(spriteData, hid->_spriteIndex);
hid->_useCount = 1;
}
if ( !hid->_x && !hid->_y && !hid->_spriteIndex)
hid->_useCount = 0;
curBufIdx += 5;
}
enableHidingBehavior();
_vm->_globals->freeMemory(ptr);
}
void ObjectsManager::initVBob() {
for (int idx = 0; idx < 30; ++idx) {
VBobItem *vbob = &_vBob[idx];
vbob->_displayMode = 0;
vbob->_xp = 0;
vbob->_yp = 0;
vbob->_frameIndex = 0;
vbob->_surface = NULL;
vbob->_spriteData = NULL;
vbob->_oldSpriteData = NULL;
}
}
void ObjectsManager::clearVBob() {
for (int idx = 0; idx < 30; ++idx) {
VBobItem *vbob = &_vBob[idx];
vbob->_displayMode = 0;
vbob->_xp = 0;
vbob->_yp = 0;
vbob->_frameIndex = 0;
vbob->_surface = _vm->_globals->freeMemory(vbob->_surface);
vbob->_spriteData = NULL;
vbob->_oldSpriteData = NULL;
}
}
void ObjectsManager::disableHidingItem(int idx) {
assert(idx < 36);
_bob[idx]._disableFl = true;
}
void ObjectsManager::enableHidingBehavior() {
_hidingActiveFl = true;
}
void ObjectsManager::disableHidingBehavior() {
_hidingActiveFl = false;
}
} // End of namespace Hopkins