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scummvm
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scummvm
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base
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Max Horn
6a4663824e
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
...
svn-id: r10304
2003-09-18 18:23:53 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
engine.h
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
gameDetector.cpp
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
gameDetector.h
cleanup
2003-09-17 23:05:07 +00:00
main.cpp
disable the custom operator 'new' on Mac OS X, as it cause multiple definition linker error when building ScummVM with loadable modules
2003-09-18 18:22:15 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
2003-09-18 18:23:53 +00:00
plugins.h
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
2003-09-18 18:23:53 +00:00