scummvm/scumm/insane/insane_iact.cpp
Eugene Sandulenko 010a781ada Fix bug which sometimes lead to some enemies never appear.
Remove some unused code.
Give some vars and functions proper names.

svn-id: r14902
2004-09-05 05:40:29 +00:00

557 lines
12 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/engine.h"
#include "scumm/scumm.h"
#include "scumm/smush/smush_player.h"
#include "scumm/smush/chunk_type.h"
#include "scumm/smush/chunk.h"
#include "scumm/insane/insane.h"
namespace Scumm {
void Insane::procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
if (_keyboardDisable)
return;
switch (_currSceneId) {
case 1:
iactScene1(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
break;
case 3:
case 13:
iactScene3(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
break;
case 4:
case 5:
iactScene4(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
break;
case 6:
iactScene6(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
break;
case 17:
iactScene17(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
break;
case 21:
iactScene21(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
break;
}
}
void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
_player->checkBlock(b, TYPE_IACT, 8);
int16 par1, par2, par3, par4, par5, par6, par7, par9, par11, par13, tmp;
par1 = b.getWord(); // cx
par2 = b.getWord(); // dx
par3 = b.getWord(); // si
par4 = b.getWord(); // bx
switch (par1) {
case 2: // PATCH
if (par3 != 1)
break;
par5 = b.getWord(); // si
if (_actor[0].field_8 == 112) {
setBit(par5);
break;
}
if (_approachAnim == -1) {
chooseEnemy(); //PATCH
_approachAnim = _enemy[_currEnemy].apprAnim;
}
if (_approachAnim == par4)
clearBit(par5);
else
setBit(par5);
break;
case 3:
if (par3 == 1) {
setBit(b.getWord());
_approachAnim = -1;
}
break;
case 4:
if (par3 == 1 && (_approachAnim < 0 || _approachAnim > 4))
setBit(b.getWord());
break;
case 5:
if (par2 != 13)
break;
tmp = b.getWord(); // +8
tmp = b.getWord(); // +10
par7 = b.getWord(); // +12 dx
tmp = b.getWord(); // +14
par9 = b.getWord(); // +16 bx
tmp = b.getWord(); // +18
par11 = b.getWord(); // +20 cx
tmp = b.getWord(); // +22
par13 = b.getWord(); // +24 ax
if (par13 > _actor[0].x || par11 < _actor[0].x) {
_tiresRustle = true;
_actor[0].x1 = -_actor[0].x1;
_actor[0].damage++; // PATCH
}
if (par9 < _actor[0].x || par7 > _actor[0].x) {
_tiresRustle = true;
_actor[0].damage += 4; // PATCH
}
break;
case 6:
switch (par2) {
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_iconsNut, 7, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
case 25:
_roadBumps = true;
_actor[0].y1 = -_actor[0].y1;
break;
case 11:
if (_approachAnim >= 1 && _approachAnim <= 4 && !_needSceneSwitch)
queueSceneSwitch(13, _smush_minefiteFlu, "minefite.san", 64, 0,
_continueFrame1, 1300);
break;
case 9:
par5 = b.getWord(); // si
par6 = b.getWord(); // bx
smlayer_setFluPalette(_smush_roadrsh3Rip, 0);
if (par5 == par6 - 1)
smlayer_setFluPalette(_smush_roadrashRip, 0);
}
break;
case 7:
switch (par4) {
case 1:
_actor[0].x -= (b.getWord() - 160) / 10;
break;
case 2:
par5 = b.getWord();
if (par5 - 8 > _actor[0].x || par5 + 8 < _actor[0].x) {
if (smlayer_isSoundRunning(86))
smlayer_stopSound(86);
} else {
if (!smlayer_isSoundRunning(86))
smlayer_startSfx(86);
}
break;
}
break;
}
if (_approachAnim < 0 || _approachAnim > 4)
if (readArray(8)) {
smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
_smush_iconsNut, 20, 0, 0);
_benHasGoggles = true;
}
}
void Insane::chooseEnemy(void) {
if (readArray(58) != 0)
_enemy[EN_TORQUE].isEmpty = 1;
if (_enemy[EN_TORQUE].occurences == 0) {
_currEnemy = EN_TORQUE;
_metEnemiesListTail++;
_metEnemiesList[_metEnemiesListTail] = EN_TORQUE;
return;
}
removeEmptyEnemies();
int32 count, i, j, en, en2;
bool notfound;
en = 0;
for (i = 0; i < 9; i++)
if (_enemy[i].isEmpty == 0)
++en;
en -= 4;
assert(en >= 0);
count = 0;
while (1) {
count++;
if (count < 14) {
en2 = _vm->_rnd.getRandomNumber(10);
if (en2 == 9)
en2 = 6;
else if (en2 > 9)
en2 = 7;
notfound = true;
if (_enemy[en2].isEmpty != 0)
continue;
if (0 < _metEnemiesListTail) {
i = 0;
do {
if (en2 == _metEnemiesList[i + 1])
notfound = false;
i++;
} while (i < _metEnemiesListTail && notfound);
}
if (!notfound) {
continue;
}
} else {
j = 0;
do {
notfound = true;
en2 = j;
if (0 < _metEnemiesListTail) {
i = 0;
do {
if (en2 == _metEnemiesList[i + 1])
notfound = false;
i++;
} while (i < _metEnemiesListTail && notfound);
}
j++;
} while (j < 9 && !notfound);
if (!notfound) {
_metEnemiesListTail = 0;
count = 0;
continue;
}
}
++_metEnemiesListTail;
assert(_metEnemiesListTail < ARRAYSIZE(_metEnemiesList));
_metEnemiesList[_metEnemiesListTail] = en2;
if (_metEnemiesListTail >= en) {
removeEnemyFromMetList(0);
}
if (notfound)
break;
}
_currEnemy = en2;
}
void Insane::removeEmptyEnemies(void) {
if (_metEnemiesListTail > 0) {
for (int i = 0; i < _metEnemiesListTail; i++)
if (_enemy[i].isEmpty == 1)
removeEnemyFromMetList(i);
}
}
void Insane::removeEnemyFromMetList(int32 enemy1) {
if (enemy1 >= _metEnemiesListTail)
return;
int en = enemy1;
do {
++en;
assert(en + 1 < ARRAYSIZE(_metEnemiesList));
_metEnemiesList[en] = _metEnemiesList[en + 1];
} while (en < _metEnemiesListTail);
_metEnemiesListTail--;
}
void Insane::iactScene3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
_player->checkBlock(b, TYPE_IACT, 8);
int command, par1, par2, par3, tmp;
command = b.getWord();
par1 = b.getWord();
if (command == 6) {
if (par1 == 9) {
tmp = b.getWord(); // ptr + 4
tmp = b.getWord(); // ptr + 6
par2 = b.getWord(); // ptr + 8
par3 = b.getWord(); // ptr + 10
if (!par2)
smlayer_setFluPalette(_smush_roadrsh3Rip, 0);
else {
if (par2 == par3 - 1)
smlayer_setFluPalette(_smush_roadrashRip, 0);
}
} else if (par1 == 25) {
_roadBumps = true;
_actor[0].y1 = -_actor[0].y1;
_actor[1].y1 = -_actor[1].y1;
}
}
}
void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
_player->checkBlock(b, TYPE_IACT, 8);
if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))
return;
int16 par1, par2, par3, par4, par5;
par1 = b.getWord(); // edx
par2 = b.getWord(); // bx
par3 = b.getWord();
par4 = b.getWord(); // cx
switch (par1) {
case 2:
case 4:
par5 = b.getWord(); // si
switch (par3) {
case 1:
if (par4 == 1) {
if (readArray(6))
setBit(par5);
else
clearBit(par5);
} else {
if (readArray(6))
clearBit(par5);
else
setBit(par5);
}
break;
case 2:
if (readArray(5))
clearBit(par5);
else
setBit(par5);
break;
}
break;
case 6:
switch (par2) {
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
_smush_icons2Nut, 8, 0, 0);
_roadStop = true;
break;
case 8:
if (readArray(4) == 0 || readArray(6) == 0)
return;
writeArray(1, _posBrokenTruck);
writeArray(3, _val57d);
smush_setToFinish();
break;
case 25:
if (readArray(5) == 0)
return;
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
}
break;
}
}
void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
_player->checkBlock(b, TYPE_IACT, 8);
int16 par1, par2, par3, par4, par5;
par1 = b.getWord();
par2 = b.getWord(); // bx
par3 = b.getWord();
par4 = b.getWord();
switch (par1) {
case 7:
par5 = b.getWord();
if (par4 != 3)
break;
if (par5 >= _actor[0].x)
break;
_actor[0].x = par5;
break;
case 2:
case 4:
par5 = b.getWord();
switch (par3) {
case 1:
if (par4 == 1) {
if (readArray(6))
setBit(par5);
else
clearBit(par5);
} else {
if (readArray(6))
clearBit(par5);
else
setBit(par5);
}
break;
case 2:
if (readArray(5))
clearBit(par5);
else
setBit(par5);
break;
}
break;
case 6:
switch (par2) {
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
_smush_icons2Nut, 10, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
_roadStop = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
_smush_icons2Nut, 8, 0, 0);
break;
case 8:
if (readArray(4) == 0 || readArray(6) == 0)
return;
writeArray(1, _posBrokenTruck);
writeArray(3, _posVista);
smush_setToFinish();
break;
case 25:
if (readArray(5) == 0)
return;
_carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
_smush_icons2Nut, 9, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
break;
}
break;
}
}
void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
_player->checkBlock(b, TYPE_IACT, 8);
int16 par1, par2, par3, par4;
par1 = b.getWord(); // dx
par2 = b.getWord(); // cx
par3 = b.getWord(); // di
par4 = b.getWord();
switch (par1) {
case 2:
case 3:
case 4:
if (par3 == 1) {
setBit(b.getWord());
_approachAnim = -1;
}
break;
case 6:
switch (par2) {
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
_roadBranch = true;
_iactSceneId = par4;
if (_counter1 <= 4) {
if (_counter1 == 4)
smlayer_startSfx(94);
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
2, 0, "%s", handleTrsTag(5000));
}
_objectDetected = true;
break;
case 10:
smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
if (_counter1 <= 4) {
if (_counter1 == 4)
smlayer_startSfx(94);
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
2, 0, "%s", handleTrsTag(5001));
}
_objectDetected = true;
_mineCaveIsNear = true;
break;
}
break;
}
}
void Insane::iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
// void implementation
}
}