mirror of
https://github.com/libretro/scummvm.git
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010a781ada
Remove some unused code. Give some vars and functions proper names. svn-id: r14902
557 lines
12 KiB
C++
557 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "base/engine.h"
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#include "scumm/scumm.h"
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#include "scumm/smush/smush_player.h"
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#include "scumm/smush/chunk_type.h"
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#include "scumm/smush/chunk.h"
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#include "scumm/insane/insane.h"
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namespace Scumm {
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void Insane::procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Chunk &b, int32 size, int32 flags) {
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if (_keyboardDisable)
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return;
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switch (_currSceneId) {
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case 1:
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iactScene1(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
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break;
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case 3:
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case 13:
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iactScene3(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
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break;
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case 4:
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case 5:
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iactScene4(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
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break;
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case 6:
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iactScene6(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
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break;
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case 17:
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iactScene17(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
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break;
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case 21:
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iactScene21(renderBitmap, codecparam, setupsan12, setupsan13, b, size, flags);
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break;
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}
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}
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void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Chunk &b, int32 size, int32 flags) {
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_player->checkBlock(b, TYPE_IACT, 8);
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int16 par1, par2, par3, par4, par5, par6, par7, par9, par11, par13, tmp;
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par1 = b.getWord(); // cx
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par2 = b.getWord(); // dx
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par3 = b.getWord(); // si
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par4 = b.getWord(); // bx
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switch (par1) {
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case 2: // PATCH
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if (par3 != 1)
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break;
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par5 = b.getWord(); // si
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if (_actor[0].field_8 == 112) {
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setBit(par5);
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break;
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}
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if (_approachAnim == -1) {
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chooseEnemy(); //PATCH
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_approachAnim = _enemy[_currEnemy].apprAnim;
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}
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if (_approachAnim == par4)
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clearBit(par5);
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else
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setBit(par5);
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break;
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case 3:
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if (par3 == 1) {
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setBit(b.getWord());
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_approachAnim = -1;
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}
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break;
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case 4:
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if (par3 == 1 && (_approachAnim < 0 || _approachAnim > 4))
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setBit(b.getWord());
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break;
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case 5:
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if (par2 != 13)
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break;
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tmp = b.getWord(); // +8
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tmp = b.getWord(); // +10
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par7 = b.getWord(); // +12 dx
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tmp = b.getWord(); // +14
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par9 = b.getWord(); // +16 bx
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tmp = b.getWord(); // +18
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par11 = b.getWord(); // +20 cx
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tmp = b.getWord(); // +22
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par13 = b.getWord(); // +24 ax
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if (par13 > _actor[0].x || par11 < _actor[0].x) {
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_tiresRustle = true;
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_actor[0].x1 = -_actor[0].x1;
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_actor[0].damage++; // PATCH
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}
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if (par9 < _actor[0].x || par7 > _actor[0].x) {
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_tiresRustle = true;
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_actor[0].damage += 4; // PATCH
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}
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break;
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case 6:
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switch (par2) {
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case 38:
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smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
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_smush_iconsNut, 7, 0, 0);
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_roadBranch = true;
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_iactSceneId = par4;
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break;
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case 25:
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_roadBumps = true;
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_actor[0].y1 = -_actor[0].y1;
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break;
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case 11:
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if (_approachAnim >= 1 && _approachAnim <= 4 && !_needSceneSwitch)
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queueSceneSwitch(13, _smush_minefiteFlu, "minefite.san", 64, 0,
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_continueFrame1, 1300);
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break;
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case 9:
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par5 = b.getWord(); // si
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par6 = b.getWord(); // bx
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smlayer_setFluPalette(_smush_roadrsh3Rip, 0);
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if (par5 == par6 - 1)
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smlayer_setFluPalette(_smush_roadrashRip, 0);
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}
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break;
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case 7:
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switch (par4) {
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case 1:
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_actor[0].x -= (b.getWord() - 160) / 10;
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break;
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case 2:
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par5 = b.getWord();
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if (par5 - 8 > _actor[0].x || par5 + 8 < _actor[0].x) {
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if (smlayer_isSoundRunning(86))
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smlayer_stopSound(86);
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} else {
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if (!smlayer_isSoundRunning(86))
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smlayer_startSfx(86);
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}
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break;
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}
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break;
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}
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if (_approachAnim < 0 || _approachAnim > 4)
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if (readArray(8)) {
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smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-18, 3,
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_smush_iconsNut, 20, 0, 0);
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_benHasGoggles = true;
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}
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}
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void Insane::chooseEnemy(void) {
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if (readArray(58) != 0)
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_enemy[EN_TORQUE].isEmpty = 1;
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if (_enemy[EN_TORQUE].occurences == 0) {
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_currEnemy = EN_TORQUE;
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_metEnemiesListTail++;
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_metEnemiesList[_metEnemiesListTail] = EN_TORQUE;
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return;
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}
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removeEmptyEnemies();
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int32 count, i, j, en, en2;
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bool notfound;
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en = 0;
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for (i = 0; i < 9; i++)
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if (_enemy[i].isEmpty == 0)
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++en;
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en -= 4;
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assert(en >= 0);
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count = 0;
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while (1) {
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count++;
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if (count < 14) {
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en2 = _vm->_rnd.getRandomNumber(10);
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if (en2 == 9)
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en2 = 6;
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else if (en2 > 9)
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en2 = 7;
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notfound = true;
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if (_enemy[en2].isEmpty != 0)
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continue;
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if (0 < _metEnemiesListTail) {
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i = 0;
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do {
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if (en2 == _metEnemiesList[i + 1])
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notfound = false;
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i++;
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} while (i < _metEnemiesListTail && notfound);
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}
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if (!notfound) {
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continue;
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}
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} else {
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j = 0;
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do {
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notfound = true;
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en2 = j;
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if (0 < _metEnemiesListTail) {
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i = 0;
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do {
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if (en2 == _metEnemiesList[i + 1])
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notfound = false;
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i++;
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} while (i < _metEnemiesListTail && notfound);
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}
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j++;
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} while (j < 9 && !notfound);
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if (!notfound) {
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_metEnemiesListTail = 0;
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count = 0;
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continue;
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}
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}
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++_metEnemiesListTail;
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assert(_metEnemiesListTail < ARRAYSIZE(_metEnemiesList));
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_metEnemiesList[_metEnemiesListTail] = en2;
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if (_metEnemiesListTail >= en) {
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removeEnemyFromMetList(0);
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}
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if (notfound)
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break;
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}
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_currEnemy = en2;
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}
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void Insane::removeEmptyEnemies(void) {
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if (_metEnemiesListTail > 0) {
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for (int i = 0; i < _metEnemiesListTail; i++)
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if (_enemy[i].isEmpty == 1)
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removeEnemyFromMetList(i);
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}
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}
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void Insane::removeEnemyFromMetList(int32 enemy1) {
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if (enemy1 >= _metEnemiesListTail)
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return;
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int en = enemy1;
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do {
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++en;
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assert(en + 1 < ARRAYSIZE(_metEnemiesList));
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_metEnemiesList[en] = _metEnemiesList[en + 1];
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} while (en < _metEnemiesListTail);
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_metEnemiesListTail--;
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}
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void Insane::iactScene3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Chunk &b, int32 size, int32 flags) {
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_player->checkBlock(b, TYPE_IACT, 8);
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int command, par1, par2, par3, tmp;
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command = b.getWord();
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par1 = b.getWord();
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if (command == 6) {
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if (par1 == 9) {
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tmp = b.getWord(); // ptr + 4
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tmp = b.getWord(); // ptr + 6
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par2 = b.getWord(); // ptr + 8
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par3 = b.getWord(); // ptr + 10
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if (!par2)
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smlayer_setFluPalette(_smush_roadrsh3Rip, 0);
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else {
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if (par2 == par3 - 1)
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smlayer_setFluPalette(_smush_roadrashRip, 0);
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}
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} else if (par1 == 25) {
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_roadBumps = true;
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_actor[0].y1 = -_actor[0].y1;
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_actor[1].y1 = -_actor[1].y1;
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}
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}
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}
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void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Chunk &b, int32 size, int32 flags) {
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_player->checkBlock(b, TYPE_IACT, 8);
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if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))
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return;
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int16 par1, par2, par3, par4, par5;
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par1 = b.getWord(); // edx
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par2 = b.getWord(); // bx
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par3 = b.getWord();
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par4 = b.getWord(); // cx
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switch (par1) {
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case 2:
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case 4:
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par5 = b.getWord(); // si
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switch (par3) {
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case 1:
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if (par4 == 1) {
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if (readArray(6))
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setBit(par5);
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else
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clearBit(par5);
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} else {
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if (readArray(6))
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clearBit(par5);
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else
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setBit(par5);
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}
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break;
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case 2:
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if (readArray(5))
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clearBit(par5);
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else
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setBit(par5);
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break;
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}
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break;
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case 6:
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switch (par2) {
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case 38:
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smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
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_smush_icons2Nut, 10, 0, 0);
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_roadBranch = true;
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_iactSceneId = par4;
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break;
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case 7:
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if (readArray(4) != 0)
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return;
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smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
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_smush_icons2Nut, 8, 0, 0);
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_roadStop = true;
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break;
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case 8:
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if (readArray(4) == 0 || readArray(6) == 0)
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return;
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writeArray(1, _posBrokenTruck);
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writeArray(3, _val57d);
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smush_setToFinish();
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break;
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case 25:
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if (readArray(5) == 0)
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return;
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_carIsBroken = true;
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smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, // QW
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_smush_icons2Nut, 8, 0, 0);
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break;
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case 11:
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smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
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_smush_icons2Nut, 9, 0, 0);
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_roadBranch = true;
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_iactSceneId = par4;
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break;
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}
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break;
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}
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}
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void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Chunk &b, int32 size, int32 flags) {
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_player->checkBlock(b, TYPE_IACT, 8);
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int16 par1, par2, par3, par4, par5;
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par1 = b.getWord();
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par2 = b.getWord(); // bx
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par3 = b.getWord();
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par4 = b.getWord();
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switch (par1) {
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case 7:
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par5 = b.getWord();
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if (par4 != 3)
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break;
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if (par5 >= _actor[0].x)
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break;
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_actor[0].x = par5;
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break;
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case 2:
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case 4:
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par5 = b.getWord();
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switch (par3) {
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case 1:
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if (par4 == 1) {
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if (readArray(6))
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setBit(par5);
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else
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clearBit(par5);
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} else {
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if (readArray(6))
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clearBit(par5);
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else
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setBit(par5);
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}
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break;
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case 2:
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if (readArray(5))
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clearBit(par5);
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else
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setBit(par5);
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break;
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}
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break;
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case 6:
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switch (par2) {
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case 38:
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smlayer_drawSomething(renderBitmap, codecparam, 270-19, 20-13, 3,
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_smush_icons2Nut, 10, 0, 0);
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_roadBranch = true;
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_iactSceneId = par4;
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break;
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case 7:
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if (readArray(4) != 0)
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return;
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_roadStop = true;
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smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
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_smush_icons2Nut, 8, 0, 0);
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break;
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case 8:
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if (readArray(4) == 0 || readArray(6) == 0)
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return;
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writeArray(1, _posBrokenTruck);
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writeArray(3, _posVista);
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smush_setToFinish();
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break;
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case 25:
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if (readArray(5) == 0)
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return;
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_carIsBroken = true;
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smlayer_drawSomething(renderBitmap, codecparam, 160-13, 20-10, 3, //QW
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_smush_icons2Nut, 8, 0, 0);
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break;
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case 11:
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smlayer_drawSomething(renderBitmap, codecparam, 50-19, 20-13, 3,
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_smush_icons2Nut, 9, 0, 0);
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_roadBranch = true;
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_iactSceneId = par4;
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break;
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}
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break;
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}
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}
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void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Chunk &b, int32 size, int32 flags) {
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_player->checkBlock(b, TYPE_IACT, 8);
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int16 par1, par2, par3, par4;
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par1 = b.getWord(); // dx
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par2 = b.getWord(); // cx
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par3 = b.getWord(); // di
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par4 = b.getWord();
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switch (par1) {
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case 2:
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case 3:
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case 4:
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if (par3 == 1) {
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setBit(b.getWord());
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_approachAnim = -1;
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}
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break;
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case 6:
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switch (par2) {
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case 38:
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smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
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_smush_iconsNut, 6, 0, 0);
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_roadBranch = true;
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_iactSceneId = par4;
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if (_counter1 <= 4) {
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if (_counter1 == 4)
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smlayer_startSfx(94);
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smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
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2, 0, "%s", handleTrsTag(5000));
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}
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_objectDetected = true;
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break;
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case 10:
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smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
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_smush_iconsNut, 6, 0, 0);
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if (_counter1 <= 4) {
|
|
if (_counter1 == 4)
|
|
smlayer_startSfx(94);
|
|
|
|
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
|
|
2, 0, "%s", handleTrsTag(5001));
|
|
}
|
|
_objectDetected = true;
|
|
_mineCaveIsNear = true;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Insane::iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12,
|
|
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
|
|
// void implementation
|
|
}
|
|
|
|
}
|