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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PRINCE_SOUND_H
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#define PRINCE_SOUND_H
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#include "audio/midiplayer.h"
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#include "common/memstream.h"
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namespace Prince {
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class PrinceEngine;
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class MusicPlayer: public Audio::MidiPlayer {
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private:
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PrinceEngine *_vm;
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byte *_data;
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int _dataSize;
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bool _isGM;
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// Start MIDI File
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void sndMidiStart();
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// Stop MIDI File
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void sndMidiStop();
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public:
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MusicPlayer(PrinceEngine *vm);
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~MusicPlayer();
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void loadMidi(const char *);
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void killMidi();
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virtual void send(uint32 b);
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virtual void sendToChannel(byte channel, uint32 b);
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static const char *_musTable[];
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static const uint8 _musRoomTable[];
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};
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} // End of namespace Prince
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#endif
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