mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 01:00:48 +00:00
6a5bd81599
svn-id: r44276
140 lines
4.7 KiB
C++
140 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef POWERMAN_H
|
|
#define POWERMAN_H
|
|
|
|
#include <SDL/SDL_thread.h>
|
|
#include <SDL/SDL_mutex.h>
|
|
#include "common/singleton.h"
|
|
#include "common/list.h"
|
|
|
|
/*
|
|
* Implement this class (interface) if you want to use PowerManager's suspend callback functionality
|
|
*
|
|
*/
|
|
class Suspendable {
|
|
public:
|
|
virtual ~Suspendable() {}
|
|
virtual int suspend() = 0;
|
|
virtual int resume() = 0;
|
|
};
|
|
|
|
/******************************************************************************************************
|
|
*
|
|
* This class will call a Suspendable when the PSP goes to suspend/resumes. It also provides the ability to block
|
|
* a thread when the PSP is going to suspend/suspending, and to wake it up when the PSP is resumed.
|
|
* This ability is very useful for managing the PSPIoStream class, but may be found useful by other classes as well.
|
|
*
|
|
*******************************************************************************************************/
|
|
class PowerManager: public Common::Singleton<PowerManager> {
|
|
|
|
public:
|
|
int blockOnSuspend(); /* block if suspending */
|
|
int beginCriticalSection(bool justBlock = false); /* Use a critical section to block (if suspend was already pressed) */
|
|
int endCriticalSection(); /* and to prevent the PSP from suspending in a particular section */
|
|
int registerSuspend(Suspendable *item); /* register to be called to suspend/resume */
|
|
int unregisterSuspend(Suspendable *item); /* remove from suspend/resume list */
|
|
int suspend(); /* callback to have all items in list suspend */
|
|
int resume(); /* callback to have all items in list resume */
|
|
// Functions for pausing the engine
|
|
void pollPauseEngine(); /* Poll whether the engine should be paused */
|
|
|
|
enum {
|
|
Error = -1,
|
|
NotBlocked = 0,
|
|
Blocked = 1
|
|
};
|
|
|
|
enum PauseState {
|
|
Unpaused = 0,
|
|
PauseEvent,
|
|
UnpauseEvent,
|
|
Pausing,
|
|
Paused
|
|
};
|
|
|
|
private:
|
|
friend class Common::Singleton<PowerManager>;
|
|
PowerManager();
|
|
~PowerManager();
|
|
|
|
Common::List<Suspendable *> _suspendList; /* list to register in */
|
|
|
|
volatile bool _pauseFlag; /* For pausing, which is before suspending */
|
|
volatile bool _pauseFlagOld; /* Save the last state of the flag while polling */
|
|
volatile int _pauseClientState; /* Pause state of the target */
|
|
|
|
volatile bool _suspendFlag; /* protected variable */
|
|
SDL_mutex *_flagMutex; /* mutex to access access flag */
|
|
SDL_mutex *_listMutex; /* mutex to access Suspendable list */
|
|
SDL_cond *_condSuspendable; /* signal to synchronize accessing threads */
|
|
SDL_cond *_condPM; /* signal to wake up the PM from a critical section */
|
|
volatile int _criticalCounter; /* Counter of how many threads are in a critical section */
|
|
int _error; /* error code - PM can't talk to us. For debugging */
|
|
|
|
// States for PM to be in (used for debugging)
|
|
enum PMState {
|
|
kInitDone = 1 ,
|
|
kDestroyPM,
|
|
kWaitForClientPause,
|
|
kWaitForClientToFinishPausing,
|
|
kGettingFlagMutexSuspend,
|
|
kGotFlagMutexSuspend,
|
|
kWaitCritSectionSuspend,
|
|
kDoneWaitingCritSectionSuspend,
|
|
kGettingListMutexSuspend,
|
|
kIteratingListSuspend,
|
|
kDoneIteratingListSuspend,
|
|
kDoneSuspend,
|
|
kGettingListMutexResume,
|
|
kIteratingListResume,
|
|
kDoneIteratingListResume,
|
|
kGettingFlagMutexResume,
|
|
kGotFlagMutexResume,
|
|
kSignalSuspendedThreadsResume,
|
|
kDoneSignallingSuspendedThreadsResume,
|
|
kDoneResume
|
|
};
|
|
#ifdef __PSP_DEBUG_SUSPEND__
|
|
|
|
volatile int _listCounter; /* How many people are in the list - just for debugging */
|
|
|
|
void debugPM(); /* print info about the PM */
|
|
void PMStatusSet(PMState s) { _PMStatus = s; }
|
|
volatile int _PMStatus; /* What the PM is doing */
|
|
|
|
public:
|
|
int getPMStatus() { return _PMStatus; }
|
|
|
|
#endif /* __PSP_DEBUG_SUSPEND__ */
|
|
|
|
};
|
|
|
|
// For easy access
|
|
#define PowerMan PowerManager::instance()
|
|
|
|
#endif /* POWERMAN_H */
|