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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/system/sys_class_registry.h"
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#include "common/system.h"
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namespace Common {
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DECLARE_SINGLETON(Wintermute::BaseEngine);
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}
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namespace Wintermute {
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BaseEngine::BaseEngine() {
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_fileManager = NULL;
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_gameRef = NULL;
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_classReg = NULL;
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_rnd = NULL;
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_gameId = "";
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}
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void BaseEngine::init(Common::Language lang) {
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_fileManager = new BaseFileManager(lang);
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// Don't forget to register your random source
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_rnd = new Common::RandomSource("Wintermute");
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_classReg = new SystemClassRegistry();
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_classReg->registerClasses();
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}
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BaseEngine::~BaseEngine() {
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delete _fileManager;
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delete _rnd;
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delete _classReg;
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}
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void BaseEngine::createInstance(const Common::String &gameid, Common::Language lang) {
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instance()._gameId = gameid;
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instance().init(lang);
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}
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void BaseEngine::LOG(bool res, const char *fmt, ...) {
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uint32 secs = g_system->getMillis() / 1000;
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uint32 hours = secs / 3600;
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secs = secs % 3600;
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uint32 mins = secs / 60;
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secs = secs % 60;
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char buff[512];
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va_list va;
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va_start(va, fmt);
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vsprintf(buff, fmt, va);
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va_end(va);
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if (instance()._gameRef) {
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instance()._gameRef->LOG("%s", buff);
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} else {
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debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
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}
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}
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uint32 BaseEngine::randInt(int from, int to) {
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return _rnd->getRandomNumberRng(from, to);
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}
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} // end of namespace Wintermute
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