mirror of
https://github.com/libretro/scummvm.git
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199 lines
5.8 KiB
C++
199 lines
5.8 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/graphics/sdl/sdl-graphics.h"
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#include "backends/graphics3d/sdl/sdl-graphics3d.h"
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#include "backends/platform/sdl/sdl-sys.h"
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#include "backends/events/sdl/resvm-sdl-events.h"
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#include "backends/platform/sdl/sdl.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/file.h"
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SdlGraphics3dManager::SdlGraphics3dManager(SdlEventSource *source, SdlWindow *window) :
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_eventSource(source), _window(window) {
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ConfMan.registerDefault("fullscreen_res", "desktop");
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}
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void SdlGraphics3dManager::activateManager() {
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_eventSource->setGraphicsManager(this);
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// Register the graphics manager as a event observer
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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}
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void SdlGraphics3dManager::deactivateManager() {
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// Unregister the event observer
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if (g_system->getEventManager()->getEventDispatcher()) {
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g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
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}
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_eventSource->setGraphicsManager(0);
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}
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void SdlGraphics3dManager::saveScreenshot() {
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Common::String filename;
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Common::String screenshotsPath;
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OSystem_SDL *sdl_g_system = dynamic_cast<OSystem_SDL*>(g_system);
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if (sdl_g_system)
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screenshotsPath = sdl_g_system->getScreenshotsPath();
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// Use the name of the running target as a base for screenshot file names
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Common::String currentTarget = ConfMan.getActiveDomainName();
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#ifdef USE_PNG
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const char *extension = "png";
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#else
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const char *extension = "bmp";
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#endif
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for (int n = 0;; n++) {
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filename = Common::String::format("residualvm%s%s-%05d.%s", currentTarget.empty() ? "" : "-",
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currentTarget.c_str(), n, extension);
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Common::FSNode file = Common::FSNode(screenshotsPath + filename);
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if (!file.exists()) {
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break;
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}
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}
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if (saveScreenshot(screenshotsPath + filename)) {
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if (screenshotsPath.empty())
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debug("Saved screenshot '%s' in current directory", filename.c_str());
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else
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debug("Saved screenshot '%s' in directory '%s'", filename.c_str(), screenshotsPath.c_str());
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} else {
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if (screenshotsPath.empty())
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warning("Could not save screenshot in current directory");
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else
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warning("Could not save screenshot in directory '%s'", screenshotsPath.c_str());
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}
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}
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bool SdlGraphics3dManager::notifyEvent(const Common::Event &event) {
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if (event.type != Common::EVENT_CUSTOM_BACKEND_ACTION_START) {
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return false;
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}
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switch ((CustomEventAction) event.customType) {
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case kActionToggleFullscreen:
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toggleFullScreen();
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return true;
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case kActionSaveScreenshot:
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saveScreenshot();
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return true;
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default:
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return false;
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}
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}
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void SdlGraphics3dManager::toggleFullScreen() {
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if (!g_system->hasFeature(OSystem::kFeatureFullscreenMode))
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return;
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setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode));
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}
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Common::Keymap *SdlGraphics3dManager::getKeymap() {
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using namespace Common;
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Keymap *keymap = new Keymap(Keymap::kKeymapTypeGlobal, "sdl-graphics", _("Graphics"));
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Action *act;
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if (g_system->hasFeature(OSystem::kFeatureFullscreenMode)) {
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act = new Action("FULS", _("Toggle fullscreen"));
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act->addDefaultInputMapping("A+RETURN");
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act->addDefaultInputMapping("A+KP_ENTER");
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act->setCustomBackendActionEvent(kActionToggleFullscreen);
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keymap->addAction(act);
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}
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act = new Action("SCRS", _("Save screenshot"));
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act->addDefaultInputMapping("A+s");
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act->setCustomBackendActionEvent(kActionSaveScreenshot);
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keymap->addAction(act);
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return keymap;
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}
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Common::Rect SdlGraphics3dManager::getPreferredFullscreenResolution() {
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// Default to the desktop resolution, unless the user has set a
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// resolution in the configuration file
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const Common::String &fsres = ConfMan.get("fullscreen_res");
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if (fsres != "desktop") {
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uint newW, newH;
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int converted = sscanf(fsres.c_str(), "%ux%u", &newW, &newH);
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if (converted == 2) {
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return Common::Rect(newW, newH);
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} else {
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warning("Could not parse 'fullscreen_res' option: expected WWWxHHH, got %s", fsres.c_str());
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}
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}
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return _window->getDesktopResolution();
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}
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#pragma mark -
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#pragma mark --- Mouse ---
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#pragma mark -
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bool SdlGraphics3dManager::showMouse(bool visible) {
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SDL_ShowCursor(visible);
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return true;
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}
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bool SdlGraphics3dManager::lockMouse(bool lock) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (lock)
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SDL_SetRelativeMouseMode(SDL_TRUE);
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else
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SDL_SetRelativeMouseMode(SDL_FALSE);
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#else
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if (lock)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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else
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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return true;
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}
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bool SdlGraphics3dManager::isMouseLocked() const {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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return SDL_GetRelativeMouseMode() == SDL_TRUE;
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#else
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return SDL_GrabMode() == SDL_GRAB_ON;
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#endif
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}
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bool SdlGraphics3dManager::notifyMousePosition(Common::Point &mouse) {
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transformMouseCoordinates(mouse);
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return true;
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}
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