scummvm/engines/agos/vga_ff.cpp
2016-04-14 16:48:02 +03:00

495 lines
9.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_AGOS2
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/sound.h"
namespace AGOS {
void AGOSEngine_Feeble::setupVideoOpcodes(VgaOpcodeProc *op) {
AGOSEngine_Simon2::setupVideoOpcodes(op);
op[75] = &AGOSEngine::vc75_setScale;
op[76] = &AGOSEngine::vc76_setScaleXOffs;
op[77] = &AGOSEngine::vc77_setScaleYOffs;
op[78] = &AGOSEngine::vc78_computeXY;
op[79] = &AGOSEngine::vc79_computePosNum;
op[80] = &AGOSEngine::vc80_setOverlayImage;
op[81] = &AGOSEngine::vc81_setRandom;
op[82] = &AGOSEngine::vc82_getPathValue;
op[83] = &AGOSEngine::vc83_playSoundLoop;
op[84] = &AGOSEngine::vc84_stopSoundLoop;
}
int AGOSEngine::getScale(int16 y, int16 x) {
int16 z;
if (y > _baseY) {
return((int16)(x * (1 + ((y - _baseY) * _scale))));
} else {
if (x == 0)
return(0);
if (x < 0) {
z = ((int16)((x * (1 - ((_baseY - y)* _scale))) - 0.5));
if (z >- 2)
return(-2);
return(z);
}
z = ((int16)((x * (1 - ((_baseY - y) * _scale))) + 0.5));
if (z < 2)
return(2);
return(z);
}
}
void AGOSEngine_Feeble::vc36_setWindowImage() {
_displayFlag = 0;
vcReadNextWord();
vcReadNextWord();
fillBackGroundFromFront();
}
void AGOSEngine_Feeble::vc48_setPathFinder() {
uint16 a = (uint16)_variableArrayPtr[12];
const uint16 *p = _pathFindArray[a - 1];
VgaSprite *vsp = findCurSprite();
int16 x, y, ydiff;
int16 x1, y1, x2, y2;
uint pos = 0;
x = vsp->x;
while (x >= (int16)readUint16Wrapper(p + 2)) {
p += 2;
pos++;
}
x1 = readUint16Wrapper(p);
y1 = readUint16Wrapper(p + 1);
x2 = readUint16Wrapper(p + 2);
y2 = readUint16Wrapper(p + 3);
if (x2 != 9999) {
ydiff = y2 - y1;
if (ydiff < 0) {
ydiff = -ydiff;
x = vsp->x & 7;
ydiff *= x;
ydiff /= 8;
ydiff = -ydiff;
} else {
x = vsp->x & 7;
ydiff *= x;
ydiff /= 8;
}
y1 += ydiff;
}
y = vsp->y;
vsp->y = y1;
checkScrollY(y1 - y, y1);
_variableArrayPtr[11] = x1;
_variableArrayPtr[13] = pos;
}
void AGOSEngine::vc75_setScale() {
_baseY = vcReadNextWord();
_scale = vcReadNextWord() / 1000000.0f;
}
void AGOSEngine::vc76_setScaleXOffs() {
if (getGameType() == GType_PP && getBitFlag(120)) {
VgaSprite *vsp1, *vsp2;
uint16 old_file_1, tmp1, tmp2;
old_file_1 = _vgaCurSpriteId;
_vgaCurSpriteId = vcReadVar(vcReadNextWord());
vsp1 = findCurSprite();
_vgaCurSpriteId = vcReadVar(vcReadNextWord());
vsp2 = findCurSprite();
tmp1 = vsp1->x;
tmp2 = vsp2->x;
vsp1->x = tmp2;
vsp2->x = tmp1;
tmp1 = vsp1->y;
tmp2 = vsp2->y;
vsp1->y = tmp2;
vsp2->y = tmp1;
_vgaCurSpriteId = old_file_1;
_vcPtr += 2;
} else {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadNextWord();
int16 x = vcReadNextWord();
uint16 var = vcReadNextWord();
vsp->x += getScale(vsp->y, x);
_variableArrayPtr[var] = vsp->x;
checkScrollX(x, vsp->x);
vsp->flags = kDFScaled;
}
}
void AGOSEngine::vc77_setScaleYOffs() {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadNextWord();
int16 y = vcReadNextWord();
uint16 var = vcReadNextWord();
vsp->y += getScale(vsp->y, y);
_variableArrayPtr[var] = vsp->y;
if (y != 0)
checkScrollY(y, vsp->y);
vsp->flags = kDFScaled;
}
void AGOSEngine::vc78_computeXY() {
VgaSprite *vsp = findCurSprite();
uint16 a = (uint16)_variableArrayPtr[12];
uint16 b = (uint16)_variableArrayPtr[13];
const uint16 *p = _pathFindArray[a - 1];
p += b * 2;
uint16 posx = readUint16Wrapper(p);
_variableArrayPtr[15] = posx;
vsp->x = posx;
uint16 posy = readUint16Wrapper(p + 1);
_variableArrayPtr[16] = posy;
vsp->y = posy;
if (getGameType() == GType_FF) {
setBitFlag(85, false);
if (getBitFlag(74)) {
centerScroll();
}
}
}
void AGOSEngine::vc79_computePosNum() {
uint a = (uint16)_variableArrayPtr[12];
const uint16 *p = _pathFindArray[a - 1];
uint pos = 0;
int16 y = _variableArrayPtr[16];
while (y >= (int16)readUint16Wrapper(p + 1)) {
p += 2;
pos++;
}
_variableArrayPtr[13] = pos;
}
void AGOSEngine::vc80_setOverlayImage() {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadVarOrWord();
vsp->x += vcReadNextWord();
vsp->y += vcReadNextWord();
vsp->flags = kDFOverlayed;
_vgaSpriteChanged++;
}
void AGOSEngine::vc81_setRandom() {
uint16 var = vcReadNextWord();
uint16 value = vcReadNextWord();
_variableArray[var] = _rnd.getRandomNumber(value - 1);
}
void AGOSEngine::vc82_getPathValue() {
uint8 val;
uint16 var = vcReadNextWord();
if (getGameType() == GType_FF && getBitFlag(82)) {
val = _pathValues1[_GPVCount1++];
} else {
val = _pathValues[_GPVCount++];
}
vcWriteVar(var, val);
}
void AGOSEngine::vc83_playSoundLoop() {
uint16 sound = vcReadNextWord();
int16 vol = vcReadNextWord();
int16 pan = vcReadNextWord();
loadSound(sound, pan, vol, Sound::TYPE_SFX5);
}
void AGOSEngine::vc84_stopSoundLoop() {
_sound->stopSfx5();
}
// Scrolling functions for Feeble Files
void AGOSEngine::checkScrollX(int16 x, int16 xpos) {
if (_scrollXMax == 0 || x == 0)
return;
if (getGameType() == GType_FF && (getBitFlag(80) || getBitFlag(82)))
return;
int16 tmp;
if (x > 0) {
if (_scrollCount != 0) {
if (_scrollCount >= 0)
return;
_scrollCount = 0;
} else {
if (_scrollFlag != 0)
return;
}
if (xpos - _scrollX >= 480) {
_scrollCount = 320;
tmp = _scrollXMax - _scrollX;
if (tmp < 320)
_scrollCount = tmp;
}
} else {
if (_scrollCount != 0) {
if (_scrollCount < 0)
return;
_scrollCount = 0;
} else {
if (_scrollFlag != 0)
return;
}
if (xpos - _scrollX < 161) {
_scrollCount = -320;
if (_scrollX < 320)
_scrollCount = -_scrollX;
}
}
}
void AGOSEngine::checkScrollY(int16 y, int16 ypos) {
if (_scrollYMax == 0)
return;
if (getGameType() == GType_FF && getBitFlag(80))
return;
int16 tmp;
if (y >= 0) {
if (_scrollCount != 0) {
if (_scrollCount >= 0)
return;
} else {
if (_scrollFlag != 0)
return;
}
if (ypos - _scrollY >= 440) {
_scrollCount = 240;
tmp = _scrollYMax - _scrollY;
if (tmp < 240)
_scrollCount = tmp;
}
} else {
if (_scrollCount != 0) {
if (_scrollCount < 0)
return;
} else {
if (_scrollFlag != 0)
return;
}
if (ypos - _scrollY < 100) {
_scrollCount = -240;
if (_scrollY < 240)
_scrollCount = -_scrollY;
}
}
}
void AGOSEngine::centerScroll() {
int16 x, y, tmp;
if (_scrollXMax != 0) {
_scrollCount = 0;
x = _variableArray[15] - _scrollX;
if (x < 17 || (getBitFlag(85) && x < 320)) {
x -= 320;
if (_scrollX < -x)
x = -_scrollX;
_scrollCount = x;
} else if ((getBitFlag(85) && x >= 320) || x >= 624) {
x -= 320;
tmp = _scrollXMax - _scrollX;
if (tmp < x)
x = tmp;
_scrollCount = x;
}
} else if (_scrollYMax != 0) {
_scrollCount = 0;
y = _variableArray[16] - _scrollY;
if (y < 30) {
y -= 240;
if (_scrollY < -y)
y = -_scrollY;
_scrollCount = y;
} else if (y >= 460) {
y -= 240;
tmp = _scrollYMax - _scrollY;
if (tmp < y)
y = tmp;
_scrollCount = y;
}
}
}
// Puzzle Pack specific code
void AGOSEngine_PuzzlePack::vc3_loadSprite() {
if (getGameId() != GID_DIMP && getBitFlag(100)) {
startAnOverlayAnim();
return;
}
AGOSEngine::vc3_loadSprite();
}
void AGOSEngine_PuzzlePack::vc63_fastFadeIn() {
_fastFadeInFlag = 256;
_fastFadeOutFlag = false;
if (getGameId() == GID_DIMP)
return;
if (getBitFlag(100)) {
startOverlayAnims();
} else if (getBitFlag(103)) {
debug("vc63_fastFadeIn: NameAndTime");
} else if (getBitFlag(104)) {
debug("vc63_fastFadeIn: HiScoreTable");
}
}
void AGOSEngine_PuzzlePack::startOverlayAnims() {
VgaSprite *vsp = _vgaSprites;
uint16 zoneNum;
int i;
zoneNum = _variableArray[999];
for (i = 0; i < 600; i++) {
if (_variableArray[1000 + i] < 100)
continue;
while (vsp->id)
vsp++;
vsp->windowNum = 4;
vsp->priority = 4;
vsp->flags = 0;
vsp->palette = 0;
vsp->image = _variableArray[1000 + i];
if (i >= 300) {
vsp->y = ((i - 300) / 20) * 32;
vsp->x = ((i - 300) % 20) * 32;
} else {
vsp->y = (i / 20) * 32;
vsp->x = (i % 20) * 32;
}
vsp->id = 1000 + i;
vsp->zoneNum = zoneNum;
}
}
void AGOSEngine_PuzzlePack::startAnOverlayAnim() {
VgaSprite *vsp = _vgaSprites;
const byte *vcPtrOrg;
uint16 a, sprite, file, tmp, zoneNum;
int16 x;
zoneNum = _variableArray[999];
_vcPtr += 4;
a = vcReadNextWord();
_vcPtr += 6;
while (vsp->id)
vsp++;
vsp->windowNum = 4;
vsp->priority = 20;
vsp->flags = 0;
vsp->palette = 0;
vsp->image = vcReadVar(vcReadVar(a));
x = vcReadVar(a) - 1300;
if (x < 0) {
x += 300;
vsp->priority = 10;
}
vsp->y = x / 20 * 32;
vsp->x = x % 20 * 32;
vsp->id = vcReadVar(a);
vsp->zoneNum = zoneNum;
sprite = _vgaCurSpriteId;
file = _vgaCurZoneNum;
_vgaCurZoneNum = vsp->zoneNum;
_vgaCurSpriteId = vsp->id;
tmp = to16Wrapper(vsp->priority);
vcPtrOrg = _vcPtr;
_vcPtr = (byte *)&tmp;
vc23_setPriority();
_vcPtr = vcPtrOrg;
_vgaCurSpriteId = sprite;
_vgaCurZoneNum = file;
}
} // End of namespace AGOS
#endif // ENABLE_AGOS2