mirror of
https://github.com/libretro/scummvm.git
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0b6befdcc5
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bbvs/bbvs.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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static const PlainGameDescriptor bbvsGames[] = {
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{ "bbvs", "Beavis and Butt-head in Virtual Stupidity" },
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{ 0, 0 }
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};
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namespace Bbvs {
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static const ADGameDescription gameDescriptions[] = {
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{
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"bbvs",
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0,
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AD_ENTRY1s("vspr0001.vnm", "7ffe9b9e7ca322db1d48e86f5130578e", 1166628),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO0()
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},
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{
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"bbvs",
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0,
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AD_ENTRY1s("vspr0001.vnm", "91c76b1048f93208cd7b1a05ebccb408", 1176976),
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Common::RU_RUS,
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Common::kPlatformWindows,
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GF_GUILANGSWITCH | ADGF_NO_FLAGS,
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GUIO0()
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Bbvs
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static const char * const directoryGlobs[] = {
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"vnm",
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0
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};
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class BbvsMetaEngine : public AdvancedMetaEngine {
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public:
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BbvsMetaEngine() : AdvancedMetaEngine(Bbvs::gameDescriptions, sizeof(ADGameDescription), bbvsGames) {
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_singleId = "bbvs";
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_maxScanDepth = 3;
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_directoryGlobs = directoryGlobs;
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}
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virtual const char *getName() const {
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return "MTV's Beavis and Butt-head in Virtual Stupidity";
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}
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virtual const char *getOriginalCopyright() const {
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return "(C) 1995 Viacom New Media";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual int getMaximumSaveSlot() const;
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virtual SaveStateList listSaves(const char *target) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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void BbvsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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int BbvsMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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SaveStateList BbvsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Bbvs::BbvsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Bbvs::BbvsEngine::readSaveHeader(in, false, header) == Bbvs::BbvsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Bbvs::BbvsEngine::SaveHeader header;
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Bbvs::BbvsEngine::kReadSaveHeaderError error;
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error = Bbvs::BbvsEngine::readSaveHeader(in, true, header);
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delete in;
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if (error == Bbvs::BbvsEngine::kRSHENoError) {
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SaveStateDescriptor desc(slot, header.description);
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// Slot 0 is used for the "Continue" save
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
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desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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bool BbvsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Bbvs::BbvsEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(BBVS)
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REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
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#endif
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