scummvm/engines/bbvs/dialogs.h
2016-04-14 13:30:14 +03:00

86 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BBVS_DIALOGS_H
#define BBVS_DIALOGS_H
#include "bbvs/bbvs.h"
#include "gui/dialog.h"
namespace GUI {
class ButtonWidget;
class CommandSender;
}
namespace Bbvs {
enum {
// Main menu
kCmdNewGame = 'NEWG',
kCmdContinue = 'CONT',
kCmdOptions = 'OPTN',
kCmdMiniGames = 'MINI',
kCmdQuit = 'QUIT',
// Options
kCmdUninstall = 0,
kCmdCredits = 'CRED',
kCmdOpening = 'OPEN',
kCmdChicksNStuff = 'CHIC',
// Minigames
kCmdHockALoogie = 'HOCK',
kCmdBugJustice = 'BUGJ',
kCmdCourtChaos = 'CORT',
kCmdAirGuitar = 'AIRG',
kCmdBack = 'BACK'
};
enum {
kMainMenuScr = 0,
kOptionsMenuScr = 1,
kMiniGamesMenuScr = 2
};
class MainMenu : public GUI::Dialog {
public:
MainMenu(BbvsEngine *vm);
~MainMenu();
void reflowLayout();
void handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data);
protected:
BbvsEngine *_vm;
void init();
GUI::ButtonWidget *_buttons[5];
void gotoMenuScreen(int index);
bool canContinue();
void gotoScene(int sceneNum);
};
}
#endif // BBVS_DIALOGS_H