mirror of
https://github.com/libretro/scummvm.git
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106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_LOL
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#ifndef KYRA_SCREEN_LOL_H
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#define KYRA_SCREEN_LOL_H
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#include "kyra/screen_v2.h"
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namespace Kyra {
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class LoLEngine;
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class Screen_LoL : public Screen_v2 {
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public:
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Screen_LoL(LoLEngine *vm, OSystem *system);
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~Screen_LoL();
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void fprintString(const char *format, int x, int y, uint8 col1, uint8 col2, uint16 flags, ...) GCC_PRINTF(2, 8);
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void fprintStringIntro(const char *format, int x, int y, uint8 c1, uint8 c2, uint8 c3, uint16 flags, ...) GCC_PRINTF(2, 9);
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void drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2);
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void drawGridBox(int x, int y, int w, int h, int col);
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void fadeClearSceneWindow(int delay);
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// smooth scrolling
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void backupSceneWindow(int srcPageNum, int dstPageNum);
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void restoreSceneWindow(int srcPageNum, int dstPageNum);
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void clearGuiShapeMemory(int pageNum);
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void copyGuiShapeFromSceneBackupBuffer(int srcPageNum, int dstPageNum);
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void copyGuiShapeToSurface(int srcPageNum, int dstPageNum);
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void smoothScrollZoomStepTop(int srcPageNum, int dstPageNum, int x, int y);
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void smoothScrollZoomStepBottom(int srcPageNum, int dstPageNum, int x, int y);
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void smoothScrollHorizontalStep(int pageNum, int x, int u2, int w);
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void smoothScrollTurnStep1(int srcPage1Num, int srcPage2Num, int dstPageNum);
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void smoothScrollTurnStep2(int srcPage1Num, int srcPage2Num, int dstPageNum);
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void smoothScrollTurnStep3(int srcPage1Num, int srcPage2Num, int dstPageNum);
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void copyRegionSpecial(int page1, int w1, int h1, int x1, int y1, int page2, int w2, int h2, int x2, int y2, int w3, int h3, int mode, ...);
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// palette stuff
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void fadeToBlack(int delay=0x54, const UpdateFunctor *upFunc = 0);
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void fadeToPalette1(int delay);
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void loadSpecialColors(Palette &dst);
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void copyColor(int dstColorIndex, int srcColorIndex);
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bool fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedTicks, uint32 totalTicks);
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Palette **generateFadeTable(Palette **dst, Palette *src1, Palette *src2, int numTabs);
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void generateGrayOverlay(const Palette &Pal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool skipSpecialColors);
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uint8 *getLevelOverlay(int index) { return _levelOverlays[index]; }
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void createTransparencyTablesIntern(const uint8 *ovl, int a, const uint8 *fxPal1, const uint8 *fxPal2, uint8 *outTable1, uint8 *outTable2, int b);
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void copyBlockAndApplyOverlay(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, uint8 *ovl);
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void applyOverlaySpecial(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, int flag, uint8 *ovl);
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void copyBlockAndApplyOverlayOutro(int srcPage, int dstPage, const uint8 *ovl);
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uint8 getShapePaletteSize(const uint8 *shp);
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uint8 *_paletteOverlay1;
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uint8 *_paletteOverlay2;
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uint8 *_grayOverlay;
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int _fadeFlag;
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// PC98 specific
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static void convertPC98Gfx(uint8 *data, int w, int h, int pitch);
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private:
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static const ScreenDim _screenDimTable256C[];
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static const ScreenDim _screenDimTable16C[];
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static const int _screenDimTableCount;
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uint8 *_levelOverlays[8];
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void mergeOverlay(int x, int y, int w, int h);
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void postProcessCursor(uint8 *data, int width, int height, int pitch);
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};
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} // End of namespace Kyra
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#endif
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#endif // ENABLE_LOL
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