mirror of
https://github.com/libretro/scummvm.git
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1220 lines
32 KiB
C++
1220 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/talk.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/screen.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/scalpel/scalpel_people.h"
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#include "sherlock/scalpel/scalpel_talk.h"
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#include "sherlock/scalpel/scalpel_user_interface.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "sherlock/tattoo/tattoo_fixed_text.h"
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#include "sherlock/tattoo/tattoo_people.h"
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#include "sherlock/tattoo/tattoo_scene.h"
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#include "sherlock/tattoo/tattoo_talk.h"
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#include "sherlock/tattoo/tattoo_user_interface.h"
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namespace Sherlock {
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SequenceEntry::SequenceEntry() {
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_objNum = 0;
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_obj = nullptr;
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_seqStack = 0;
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_seqTo = 0;
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_sequenceNumber = _frameNumber = 0;
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_seqCounter = _seqCounter2 = 0;
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}
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/*----------------------------------------------------------------*/
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void Statement::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
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int length;
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_statement += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_reply += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_linkFile += (char)s.readByte();
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s.readByte(); // Null ending
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length = s.readUint16LE();
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for (int idx = 0; idx < length - 1; ++idx)
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_voiceFile += (char)s.readByte();
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s.readByte(); // Null ending
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_required.resize(s.readByte());
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_modified.resize(s.readByte());
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// Read in flag required/modified data
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for (uint idx = 0; idx < _required.size(); ++idx)
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_required[idx] = s.readSint16LE();
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for (uint idx = 0; idx < _modified.size(); ++idx)
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_modified[idx] = s.readSint16LE();
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_portraitSide = s.readByte();
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_quotient = s.readUint16LE();
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_journal = isRoseTattoo ? s.readByte() : 0;
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}
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/*----------------------------------------------------------------*/
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TalkHistoryEntry::TalkHistoryEntry() {
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Common::fill(&_data[0], &_data[16], false);
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}
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/*----------------------------------------------------------------*/
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Talk *Talk::init(SherlockEngine *vm) {
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if (vm->getGameID() == GType_SerratedScalpel)
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return new Scalpel::ScalpelTalk(vm);
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else
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return new Tattoo::TattooTalk(vm);
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}
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Talk::Talk(SherlockEngine *vm) : _vm(vm) {
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_talkCounter = 0;
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_talkToAbort = false;
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_openTalkWindow = false;
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_speaker = 0;
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_talkIndex = 0;
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_talkTo = 0;
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_scriptSelect = 0;
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_converseNum = -1;
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_talkStealth = 0;
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_talkToFlag = -1;
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_moreTalkDown = _moreTalkUp = false;
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_scriptMoreFlag = 0;
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_scriptSaveIndex = -1;
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_opcodes = nullptr;
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_opcodeTable = nullptr;
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_3doSpeechIndex = -1;
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_charCount = 0;
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_line = 0;
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_yp = 0;
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_wait = 0;
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_pauseFlag = false;
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_seqCount = 0;
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_scriptStart = _scriptEnd = nullptr;
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_endStr = _noTextYet = false;
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_talkHistory.resize(IS_ROSE_TATTOO ? 1500 : 500);
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}
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void Talk::talkTo(const Common::String filename) {
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Events &events = *_vm->_events;
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Inventory &inv = *_vm->_inventory;
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Journal &journal = *_vm->_journal;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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Sound &sound = *_vm->_sound;
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UserInterface &ui = *_vm->_ui;
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Common::Rect savedBounds = screen.getDisplayBounds();
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bool abortFlag = false;
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if (filename.empty())
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// No filename passed, so exit
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return;
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// If there any canimations currently running, or a portrait is being cleared,
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// save the filename for later executing when the canimation is done
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bool ongoingAnim = scene._canimShapes.size() > 0;
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if (IS_ROSE_TATTOO) {
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ongoingAnim = static_cast<Tattoo::TattooScene *>(_vm->_scene)->_activeCAnim.active();
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}
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if (ongoingAnim || people._clearingThePortrait) {
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// Make sure we're not in the middle of a script
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if (!_scriptMoreFlag) {
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_scriptName = filename;
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_scriptSaveIndex = 0;
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// Flag the selection, since we don't yet know which statement yet
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_scriptSelect = 100;
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_scriptMoreFlag = 3;
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}
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return;
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}
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// Save the ui mode temporarily and switch to talk mode
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MenuMode savedMode = ui._menuMode;
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ui._menuMode = TALK_MODE;
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// Turn on the Exit option
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ui._endKeyActive = true;
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if (people[HOLMES]._walkCount || (!people[HOLMES]._walkTo.empty() &&
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(IS_SERRATED_SCALPEL || people._allowWalkAbort))) {
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// Only interrupt if trying to do an action, and not just if player is walking around the scene
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if (people._allowWalkAbort)
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abortFlag = true;
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people[HOLMES].gotoStand();
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}
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if (_talkToAbort)
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return;
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freeTalkVars();
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// If any sequences have changed in the prior talk file, restore them
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if (_savedSequences.size() > 0) {
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for (uint idx = 0; idx < _savedSequences.size(); ++idx) {
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SequenceEntry &ss = _savedSequences[idx];
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for (uint idx2 = 0; idx2 < ss._sequences.size(); ++idx2)
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scene._bgShapes[ss._objNum]._sequences[idx2] = ss._sequences[idx2];
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// Reset the object's frame to the beginning of the sequence
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scene._bgShapes[ss._objNum]._frameNumber = 0;
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}
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}
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if (IS_ROSE_TATTOO) {
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pullSequence();
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} else {
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while (!isSequencesEmpty())
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pullSequence();
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}
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if (IS_SERRATED_SCALPEL) {
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// Restore any pressed button
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if (!ui._windowOpen && savedMode != STD_MODE)
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static_cast<Scalpel::ScalpelUserInterface *>(_vm->_ui)->restoreButton((int)(savedMode - 1));
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} else {
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static_cast<Tattoo::TattooPeople *>(_vm->_people)->pullNPCPaths();
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}
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// Clear the ui counter so that anything displayed on the info line
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// before the window was opened isn't cleared
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ui._menuCounter = 0;
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// Close any previous window before starting the talk
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if (ui._windowOpen) {
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switch (savedMode) {
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case LOOK_MODE:
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events.setCursor(ARROW);
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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}
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ui.banishWindow();
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ui._windowBounds.top = CONTROLS_Y1;
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ui._temp = ui._oldTemp = ui._lookHelp = 0;
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ui._menuMode = STD_MODE;
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events._pressed = events._released = events._oldButtons = 0;
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ui._invLookFlag = false;
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break;
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case TALK_MODE:
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if (_speaker < SPEAKER_REMOVE)
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people.clearTalking();
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if (_talkCounter)
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return;
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// If we were in inventory mode looking at an object, restore the
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// back buffers before closing the window, so we get the ui restored
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// rather than the inventory again
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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ui._invLookFlag = ui._lookScriptFlag = false;
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}
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ui.banishWindow();
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ui._windowBounds.top = CONTROLS_Y1;
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abortFlag = true;
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break;
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case INV_MODE:
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case USE_MODE:
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case GIVE_MODE:
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inv.freeInv();
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if (ui._invLookFlag) {
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screen.resetDisplayBounds();
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ui.drawInterface(2);
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ui._invLookFlag = ui._lookScriptFlag = false;
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}
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ui._infoFlag = true;
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ui.clearInfo();
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ui.banishWindow(false);
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ui._key = -1;
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break;
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case FILES_MODE:
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ui.banishWindow(true);
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ui._windowBounds.top = CONTROLS_Y1;
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abortFlag = true;
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break;
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case SETUP_MODE:
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ui.banishWindow(true);
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ui._windowBounds.top = CONTROLS_Y1;
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ui._temp = ui._oldTemp = ui._lookHelp = ui._invLookFlag = false;
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ui._menuMode = STD_MODE;
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events._pressed = events._released = events._oldButtons = 0;
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abortFlag = true;
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break;
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default:
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break;
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}
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}
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screen.resetDisplayBounds();
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events._pressed = events._released = false;
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loadTalkFile(filename);
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ui._selector = ui._oldSelector = ui._key = ui._oldKey = -1;
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// Find the first statement that has the correct flags
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int select = -1;
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for (uint idx = 0; idx < _statements.size() && select == -1; ++idx) {
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if (_statements[idx]._talkMap == 0)
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select = _talkIndex = idx;
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}
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// If there's a pending automatic selection to be made, then use it
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if (_scriptMoreFlag && _scriptSelect != 100)
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select = _scriptSelect;
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if (select == -1) {
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if (IS_ROSE_TATTOO) {
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static_cast<Tattoo::TattooUserInterface *>(&ui)->putMessage(
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"%s", _vm->_fixedText->getText(Tattoo::kFixedText_NoEffect));
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return;
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}
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error("Couldn't find statement to display");
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}
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// Add the statement into the journal and talk history
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if (_talkTo != -1 && !_talkHistory[_converseNum][select])
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journal.record(_converseNum, select, true);
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_talkHistory[_converseNum][select] = true;
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// Check if the talk file is meant to be a non-seen comment
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if (filename.size() < 8 || filename[7] != '*') {
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// Should we start in stealth mode?
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if (_statements[select]._statement.hasPrefix("^")) {
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_talkStealth = 2;
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} else {
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// Not in stealth mode, so bring up the ui window
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_talkStealth = 0;
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++_talkToFlag;
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events.setCursor(WAIT);
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ui._windowBounds.top = CONTROLS_Y;
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ui._infoFlag = true;
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ui.clearInfo();
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}
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// Handle replies until there's no further linked file,
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// or the link file isn't a reply first cnversation
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while (!_vm->shouldQuit()) {
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clearSequences();
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_scriptSelect = select;
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_speaker = _talkTo;
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// Set up the talk file extension
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if (IS_ROSE_TATTOO && sound._speechOn && _scriptMoreFlag != 1)
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sound._talkSoundFile += Common::String::format("%02dB", select + 1);
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// Make a copy of the statement (in case the script frees the statement list), and then execute it
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Statement statement = _statements[select];
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doScript(_statements[select]._reply);
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if (IS_ROSE_TATTOO) {
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for (int idx = 0; idx < MAX_CHARACTERS; ++idx)
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people[idx]._misc = 0;
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}
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if (_talkToAbort)
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return;
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if (!_talkStealth)
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ui.clearWindow();
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if (statement._modified.size() > 0) {
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for (uint idx = 0; idx < statement._modified.size(); ++idx)
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_vm->setFlags(statement._modified[idx]);
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setTalkMap();
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}
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// Check for a linked file
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if (!statement._linkFile.empty() && !_scriptMoreFlag) {
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Common::String linkFilename = statement._linkFile;
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freeTalkVars();
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loadTalkFile(linkFilename);
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// Scan for the first valid statement in the newly loaded file
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select = -1;
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for (uint idx = 0; idx < _statements.size(); ++idx) {
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if (_statements[idx]._talkMap == 0) {
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select = idx;
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break;
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}
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}
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if (_talkToFlag == 1)
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pullSequence();
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// Set the stealth mode for the new talk file
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Statement &newStatement = _statements[select];
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_talkStealth = newStatement._statement.hasPrefix("^") ? 2 : 0;
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// If the new conversion is a reply first, then we don't need
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// to display any choices, since the reply needs to be shown
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if (!newStatement._statement.hasPrefix("*") && !newStatement._statement.hasPrefix("^")) {
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_talkIndex = select;
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showTalk();
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// Break out of loop now that we're waiting for player input
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events.setCursor(ARROW);
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break;
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} else {
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// Add the statement into the journal and talk history
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if (_talkTo != -1 && !_talkHistory[_converseNum][select])
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journal.record(_converseNum, select, true);
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_talkHistory[_converseNum][select] = true;
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}
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ui._key = ui._oldKey = 'T'; // FIXME: I'm not sure what to do here, I need ScalpelUI->_hotkeyTalk
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ui._temp = ui._oldTemp = 0;
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ui._menuMode = TALK_MODE;
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_talkToFlag = 2;
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} else {
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freeTalkVars();
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if (IS_SERRATED_SCALPEL) {
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if (!ui._lookScriptFlag) {
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ui.drawInterface(2);
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ui._menuMode = STD_MODE;
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ui._windowBounds.top = CONTROLS_Y1;
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}
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} else {
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ui._menuMode = static_cast<Tattoo::TattooScene *>(_vm->_scene)->_labTableScene ? LAB_MODE : STD_MODE;
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}
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ui.banishWindow();
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break;
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}
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}
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}
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_talkStealth = 0;
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events._pressed = events._released = events._oldButtons = 0;
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events.clearKeyboard();
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if (savedBounds.bottom == SHERLOCK_SCREEN_HEIGHT)
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screen.resetDisplayBounds();
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else
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screen.setDisplayBounds(savedBounds);
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_talkToAbort = abortFlag;
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// If a script was added to the script stack, restore state so that the
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// previous script can continue
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popStack();
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events.setCursor(ARROW);
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}
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void Talk::initTalk(int objNum) {
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Events &events = *_vm->_events;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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UserInterface &ui = *_vm->_ui;
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ui._windowBounds.top = CONTROLS_Y;
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ui._infoFlag = true;
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_speaker = SPEAKER_REMOVE;
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Common::String talkFilename = (objNum >= 1000) ? people[objNum - 1000]._npcName : scene._bgShapes[objNum]._name;
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loadTalkFile(talkFilename);
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// Find the first statement with the correct flags
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int select = -1;
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for (uint idx = 0; idx < _statements.size(); ++idx) {
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if (_statements[idx]._talkMap == 0) {
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select = idx;
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break;
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}
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}
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if (select == -1) {
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freeTalkVars();
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if (!scumm_strnicmp(talkFilename.c_str(), "PATH", 4))
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error("No entries found to execute in path file");
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nothingToSay();
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return;
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}
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// See if the statement is a stealth mode reply
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Statement &statement = _statements[select];
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if (statement._statement.hasPrefix("^")) {
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clearSequences();
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// Start talk in stealth mode
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_talkStealth = 2;
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talkTo(talkFilename);
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} else if (statement._statement.hasPrefix("*")) {
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// Character being spoken to will speak first
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if (objNum > 1000) {
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(*static_cast<Tattoo::TattooPeople *>(_vm->_people))[objNum - 1000].walkHolmesToNPC();
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} else {
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Object &obj = scene._bgShapes[objNum];
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clearSequences();
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pushSequence(_talkTo);
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people.setListenSequence(_talkTo, 129);
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events.setCursor(WAIT);
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if (obj._lookPosition.y != 0)
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// Need to walk to character first
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people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
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events.setCursor(ARROW);
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}
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if (!_talkToAbort)
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talkTo(talkFilename);
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} else {
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// Holmes will be speaking first
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_talkToFlag = false;
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if (objNum > 1000) {
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(*static_cast<Tattoo::TattooPeople *>(_vm->_people))[objNum - 1000].walkHolmesToNPC();
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} else {
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Object &obj = scene._bgShapes[objNum];
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clearSequences();
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pushSequence(_talkTo);
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people.setListenSequence(_talkTo, 129);
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events.setCursor(WAIT);
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if (obj._lookPosition.y != 0)
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// Walk over to person to talk to
|
|
people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
|
|
events.setCursor(ARROW);
|
|
}
|
|
|
|
if (!_talkToAbort) {
|
|
// See if walking over triggered a conversation
|
|
if (_talkToFlag) {
|
|
if (_talkToFlag == 1) {
|
|
events.setCursor(ARROW);
|
|
// _sequenceStack._count = 1;
|
|
pullSequence();
|
|
}
|
|
} else {
|
|
_talkIndex = select;
|
|
showTalk();
|
|
|
|
// Break out of loop now that we're waiting for player input
|
|
events.setCursor(ARROW);
|
|
}
|
|
|
|
_talkToFlag = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Talk::freeTalkVars() {
|
|
_statements.clear();
|
|
}
|
|
|
|
void Talk::loadTalkFile(const Common::String &filename) {
|
|
People &people = *_vm->_people;
|
|
Resources &res = *_vm->_res;
|
|
Sound &sound = *_vm->_sound;
|
|
|
|
// Save a copy of the talk filename
|
|
_scriptName = filename;
|
|
|
|
// Check for an existing person being talked to
|
|
_talkTo = -1;
|
|
for (int idx = 0; idx < (int)people._characters.size(); ++idx) {
|
|
if (!scumm_strnicmp(filename.c_str(), people._characters[idx]._portrait, 4)) {
|
|
_talkTo = idx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *chP = strchr(filename.c_str(), '.');
|
|
Common::String talkFile = chP ? Common::String(filename.c_str(), chP) + ".tlk" :
|
|
Common::String(filename.c_str(), filename.c_str() + 7) + ".tlk";
|
|
|
|
// Create the base of the sound filename used for talking in Rose Tattoo
|
|
if (IS_ROSE_TATTOO && _scriptMoreFlag != 1)
|
|
sound._talkSoundFile = Common::String(filename.c_str(), filename.c_str() + 7) + ".";
|
|
|
|
// Open the talk file for reading
|
|
Common::SeekableReadStream *talkStream = res.load(talkFile);
|
|
_converseNum = res.resourceIndex();
|
|
talkStream->skip(2); // Skip talk file version num
|
|
|
|
_statements.clear();
|
|
_statements.resize(talkStream->readByte());
|
|
for (uint idx = 0; idx < _statements.size(); ++idx)
|
|
_statements[idx].load(*talkStream, IS_ROSE_TATTOO);
|
|
|
|
delete talkStream;
|
|
|
|
if (!sound._voices)
|
|
stripVoiceCommands();
|
|
setTalkMap();
|
|
}
|
|
|
|
void Talk::stripVoiceCommands() {
|
|
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
|
|
Statement &statement = _statements[sIdx];
|
|
|
|
// Scan for an sound effect byte, which indicates to play a sound
|
|
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
|
|
if (statement._reply[idx] == (char)_opcodes[OP_SFX_COMMAND]) {
|
|
// Replace instruction character with a space, and delete the
|
|
// rest of the name following it
|
|
statement._reply = Common::String(statement._reply.c_str(),
|
|
statement._reply.c_str() + idx) + " " +
|
|
Common::String(statement._reply.c_str() + idx + 9);
|
|
}
|
|
}
|
|
|
|
// Ensure the last character of the reply is not a space from the prior
|
|
// conversion loop, to avoid any issues with the space ever causing a page
|
|
// wrap, and ending up displaying another empty page
|
|
while (statement._reply.lastChar() == ' ')
|
|
statement._reply.deleteLastChar();
|
|
}
|
|
}
|
|
|
|
void Talk::setTalkMap() {
|
|
int statementNum = 0;
|
|
|
|
for (uint sIdx = 0; sIdx < _statements.size(); ++sIdx) {
|
|
Statement &statement = _statements[sIdx];
|
|
|
|
// Set up talk map entry for the statement
|
|
bool valid = true;
|
|
for (uint idx = 0; idx < statement._required.size(); ++idx) {
|
|
if (!_vm->readFlags(statement._required[idx]))
|
|
valid = false;
|
|
}
|
|
|
|
statement._talkMap = valid ? statementNum++ : -1;
|
|
}
|
|
}
|
|
|
|
void Talk::pushSequence(int speaker) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
// Only proceed if a speaker is specified
|
|
if (speaker != -1) {
|
|
int objNum = people.findSpeaker(speaker);
|
|
if (objNum != -1)
|
|
pushSequenceEntry(&scene._bgShapes[objNum]);
|
|
}
|
|
}
|
|
|
|
void Talk::doScript(const Common::String &script) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
UserInterface &ui = *_vm->_ui;
|
|
|
|
_savedSequences.clear();
|
|
|
|
_scriptStart = (const byte *)script.c_str();
|
|
_scriptEnd = _scriptStart + script.size();
|
|
const byte *str = _scriptStart;
|
|
_charCount = 0;
|
|
_line = 0;
|
|
_wait = 0;
|
|
_pauseFlag = false;
|
|
_seqCount = 0;
|
|
_noTextYet = true;
|
|
_endStr = false;
|
|
_openTalkWindow = false;
|
|
|
|
if (IS_SERRATED_SCALPEL)
|
|
_yp = CONTROLS_Y + 12;
|
|
else
|
|
_yp = (_talkTo == -1) ? 5 : screen.fontHeight() + 11;
|
|
|
|
if (IS_ROSE_TATTOO) {
|
|
for (int idx = 0; idx < MAX_CHARACTERS; ++idx) {
|
|
Tattoo::TattooPerson &p = (*(Tattoo::TattooPeople *)_vm->_people)[idx];
|
|
p._savedNpcSequence = p._sequenceNumber;
|
|
p._savedNpcFrame = p._frameNumber;
|
|
p._resetNPCPath = true;
|
|
}
|
|
}
|
|
|
|
if (_scriptMoreFlag) {
|
|
_scriptMoreFlag = 0;
|
|
str = _scriptStart + _scriptSaveIndex;
|
|
}
|
|
|
|
// Check if the script begins with a Stealh Mode Active command
|
|
if (str[0] == _opcodes[OP_STEALTH_MODE_ACTIVE] || _talkStealth) {
|
|
_talkStealth = 2;
|
|
_speaker |= SPEAKER_REMOVE;
|
|
} else {
|
|
if (IS_SERRATED_SCALPEL)
|
|
pushSequence(_speaker);
|
|
if (IS_SERRATED_SCALPEL || ui._windowOpen)
|
|
ui.clearWindow();
|
|
|
|
// Need to switch speakers?
|
|
if (str[0] == _opcodes[OP_SWITCH_SPEAKER]) {
|
|
_speaker = str[1] - 1;
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
str += 2;
|
|
pullSequence();
|
|
pushSequence(_speaker);
|
|
} else {
|
|
str += 3;
|
|
}
|
|
|
|
people.setTalkSequence(_speaker);
|
|
} else {
|
|
people.setTalkSequence(_speaker);
|
|
}
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
// Assign portrait location?
|
|
if (str[0] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION]) {
|
|
switch (str[1] & 15) {
|
|
case 1:
|
|
people._portraitSide = 20;
|
|
break;
|
|
case 2:
|
|
people._portraitSide = 220;
|
|
break;
|
|
case 3:
|
|
people._portraitSide = 120;
|
|
break;
|
|
default:
|
|
break;
|
|
|
|
}
|
|
|
|
if (str[1] > 15)
|
|
people._speakerFlip = true;
|
|
str += 2;
|
|
}
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
// Remove portrait?
|
|
if ( str[0] == _opcodes[OP_REMOVE_PORTRAIT]) {
|
|
_speaker = -1;
|
|
} else {
|
|
// Nope, so set the first speaker
|
|
((Scalpel::ScalpelPeople *)_vm->_people)->setTalking(_speaker);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
do {
|
|
Common::String tempString;
|
|
_wait = 0;
|
|
|
|
byte c = str[0];
|
|
if (!c) {
|
|
_endStr = true;
|
|
} else if (c == '{') {
|
|
// Start of comment, so skip over it
|
|
while (*str++ != '}')
|
|
;
|
|
} else if (isOpcode(c)) {
|
|
// the original interpreter checked for c being >= 0x80
|
|
// and if that is the case, it tried to process it as opcode, BUT ALSO ALWAYS skipped over it
|
|
// This was done inside the Spanish + German interpreters of Serrated Scalpel, not the original
|
|
// English interpreter (reverse engineered from the binaries).
|
|
//
|
|
// This resulted in special characters not getting shown in case they occurred at the start
|
|
// of sentences like for example the inverted exclamation mark and the inverted question mark.
|
|
// For further study see fonts.cpp
|
|
//
|
|
// We create an inverted exclamation mark for the Spanish version and we show it.
|
|
//
|
|
// Us not skipping over those characters may result in an assert() happening inside fonts.cpp
|
|
// in case more invalid characters exist.
|
|
// More information see bug #6931
|
|
//
|
|
|
|
// Handle control code
|
|
switch ((this->*_opcodeTable[c - _opcodes[0]])(str)) {
|
|
case RET_EXIT:
|
|
return;
|
|
case RET_CONTINUE:
|
|
continue;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
++str;
|
|
} else {
|
|
// Handle drawing the talk interface with the text
|
|
talkInterface(str);
|
|
}
|
|
|
|
// Open window if it wasn't already open, and text has already been printed
|
|
if ((_openTalkWindow && _wait) || (_openTalkWindow && str[0] >= _opcodes[0] && str[0] != _opcodes[OP_END_TEXT_WINDOW])) {
|
|
if (!ui._slideWindows) {
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
} else {
|
|
ui.summonWindow();
|
|
}
|
|
|
|
ui._windowOpen = true;
|
|
_openTalkWindow = false;
|
|
}
|
|
|
|
if (_wait)
|
|
// Handling pausing
|
|
talkWait(str);
|
|
} while (!_vm->shouldQuit() && !_endStr);
|
|
|
|
if (_wait != -1) {
|
|
for (int ssIndex = 0; ssIndex < (int)_savedSequences.size(); ++ssIndex) {
|
|
SequenceEntry &seq = _savedSequences[ssIndex];
|
|
Object &object = scene._bgShapes[seq._objNum];
|
|
|
|
for (uint idx = 0; idx < seq._sequences.size(); ++idx)
|
|
object._sequences[idx] = seq._sequences[idx];
|
|
object._frameNumber = seq._frameNumber;
|
|
object._seqTo = seq._seqTo;
|
|
}
|
|
|
|
pullSequence();
|
|
|
|
if (IS_SERRATED_SCALPEL) {
|
|
if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
|
|
people.clearTalking();
|
|
} else {
|
|
static_cast<Tattoo::TattooPeople *>(_vm->_people)->pullNPCPaths();
|
|
}
|
|
}
|
|
}
|
|
|
|
int Talk::waitForMore(int delay) {
|
|
Events &events = *_vm->_events;
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Sound &sound = *_vm->_sound;
|
|
UserInterface &ui = *_vm->_ui;
|
|
CursorId oldCursor = events.getCursor();
|
|
int key2 = 254;
|
|
bool playingSpeech = false;
|
|
|
|
// Unless we're in stealth mode, show the appropriate cursor
|
|
if (!_talkStealth) {
|
|
events.setCursor(ui._lookScriptFlag ? MAGNIFY : ARROW);
|
|
}
|
|
|
|
// Handle playing any speech associated with the text being displayed
|
|
switchSpeaker();
|
|
if (sound._speechOn && IS_ROSE_TATTOO) {
|
|
sound.playSpeech(sound._talkSoundFile);
|
|
sound._talkSoundFile.setChar(sound._talkSoundFile.lastChar() + 1, sound._talkSoundFile.size() - 1);
|
|
}
|
|
playingSpeech = sound.isSpeechPlaying();
|
|
|
|
do {
|
|
if (IS_SERRATED_SCALPEL && playingSpeech && !sound.isSpeechPlaying())
|
|
people._portrait._frameNumber = -1;
|
|
|
|
scene.doBgAnim();
|
|
|
|
// If talkTo call was done via doBgAnim, abort out of talk quietly
|
|
if (_talkToAbort) {
|
|
key2 = -1;
|
|
events._released = true;
|
|
} else {
|
|
// See if there's been a button press
|
|
events.pollEventsAndWait();
|
|
events.setButtonState();
|
|
|
|
if (events.kbHit()) {
|
|
Common::KeyState keyState = events.getKey();
|
|
if (keyState.keycode == Common::KEYCODE_ESCAPE) {
|
|
if (IS_ROSE_TATTOO && static_cast<Tattoo::TattooEngine *>(_vm)->_runningProlog) {
|
|
// Skip out of the introduction
|
|
_vm->setFlags(-76);
|
|
_vm->setFlags(396);
|
|
scene._goToScene = 1;
|
|
}
|
|
break;
|
|
|
|
} else if (Common::isPrint(keyState.ascii))
|
|
key2 = keyState.keycode;
|
|
}
|
|
|
|
if (_talkStealth) {
|
|
key2 = 254;
|
|
events._released = false;
|
|
}
|
|
}
|
|
|
|
// Count down the delay
|
|
if ((delay > 0 && !ui._invLookFlag && !ui._lookScriptFlag) || _talkStealth)
|
|
--delay;
|
|
|
|
if (playingSpeech && !sound.isSpeechPlaying())
|
|
delay = 0;
|
|
} while (!_vm->shouldQuit() && key2 == 254 && (delay || (playingSpeech && sound.isSpeechPlaying()))
|
|
&& !events._released && !events._rightReleased);
|
|
|
|
// If voices was set 2 to indicate a Scalpel voice file was playing, then reset it back to 1
|
|
if (sound._voices == 2)
|
|
sound._voices = 1;
|
|
|
|
if (delay > 0 && sound.isSpeechPlaying())
|
|
sound.stopSpeech();
|
|
|
|
// Adjust _talkStealth mode:
|
|
// mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0
|
|
// mode 3 - It was set by a pause with stealth being on before the pause, to set it to active
|
|
// mode 0/2 (Inactive/active) No change
|
|
switch (_talkStealth) {
|
|
case 1:
|
|
_talkStealth = 0;
|
|
break;
|
|
case 2:
|
|
_talkStealth = 2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
sound.stopSpeech();
|
|
events.setCursor(_talkToAbort ? ARROW : oldCursor);
|
|
events._pressed = events._released = false;
|
|
|
|
return key2;
|
|
}
|
|
|
|
bool Talk::isOpcode(byte checkCharacter) {
|
|
if ((checkCharacter < _opcodes[0]) || (checkCharacter >= (_opcodes[0] + 99)))
|
|
return false; // outside of range
|
|
if (_opcodeTable[checkCharacter - _opcodes[0]])
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Talk::popStack() {
|
|
if (!_scriptStack.empty()) {
|
|
ScriptStackEntry scriptEntry = _scriptStack.pop();
|
|
_scriptName = scriptEntry._name;
|
|
_scriptSaveIndex = scriptEntry._currentIndex;
|
|
_scriptSelect = scriptEntry._select;
|
|
_scriptMoreFlag = 1;
|
|
}
|
|
}
|
|
|
|
void Talk::synchronize(Serializer &s) {
|
|
for (uint idx = 0; idx < _talkHistory.size(); ++idx) {
|
|
TalkHistoryEntry &he = _talkHistory[idx];
|
|
|
|
for (int flag = 0; flag < 16; ++flag)
|
|
s.syncAsByte(he._data[flag]);
|
|
}
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdAddItemToInventory(const byte *&str) {
|
|
Inventory &inv = *_vm->_inventory;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
str += str[0];
|
|
|
|
inv.putNameInInventory(tempString);
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdAdjustObjectSequence(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
Common::String tempString;
|
|
|
|
// Get the name of the object to adjust
|
|
++str;
|
|
for (int idx = 0; idx < (str[0] & 127); ++idx)
|
|
tempString += str[idx + 2];
|
|
|
|
// Scan for object
|
|
int objId = -1;
|
|
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
|
|
if (tempString.equalsIgnoreCase(scene._bgShapes[idx]._name))
|
|
objId = idx;
|
|
}
|
|
if (objId == -1)
|
|
error("Could not find object %s to change", tempString.c_str());
|
|
|
|
// Should the script be overwritten?
|
|
if (str[0] > 0x80) {
|
|
// Save the current sequence
|
|
_savedSequences.push(SequenceEntry());
|
|
SequenceEntry &seqEntry = _savedSequences.top();
|
|
seqEntry._objNum = objId;
|
|
seqEntry._seqTo = scene._bgShapes[objId]._seqTo;
|
|
for (uint idx = 0; idx < scene._bgShapes[objId]._seqSize; ++idx)
|
|
seqEntry._sequences.push_back(scene._bgShapes[objId]._sequences[idx]);
|
|
}
|
|
|
|
// Get number of bytes to change
|
|
_seqCount = str[1];
|
|
str += (str[0] & 127) + 2;
|
|
|
|
// WORKAROUND: Original German Scalpel crash when moving box at Tobacconists
|
|
if (_vm->getLanguage() == Common::DE_DEU && _scriptName == "Alfr30Z")
|
|
_seqCount = 16;
|
|
|
|
// Copy in the new sequence
|
|
for (int idx = 0; idx < _seqCount; ++idx, ++str)
|
|
scene._bgShapes[objId]._sequences[idx] = str[0] - 1;
|
|
|
|
// Reset object back to beginning of new sequence
|
|
scene._bgShapes[objId]._frameNumber = 0;
|
|
|
|
return RET_CONTINUE;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdBanishWindow(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
UserInterface &ui = *_vm->_ui;
|
|
|
|
if (!(_speaker & SPEAKER_REMOVE))
|
|
people.clearTalking();
|
|
pullSequence();
|
|
|
|
if (_talkToAbort)
|
|
return RET_EXIT;
|
|
|
|
_speaker |= SPEAKER_REMOVE;
|
|
ui.banishWindow();
|
|
ui._menuMode = TALK_MODE;
|
|
_noTextYet = true;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdDisableEndKey(const byte *&str) {
|
|
_vm->_ui->_endKeyActive = false;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdEnableEndKey(const byte *&str) {
|
|
_vm->_ui->_endKeyActive = true;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdEndTextWindow(const byte *&str) {
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdHolmesOff(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
people[HOLMES]._type = REMOVE;
|
|
people._holmesOn = false;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdHolmesOn(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
people[HOLMES]._type = CHARACTER;
|
|
people._holmesOn = true;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdPause(const byte *&str) {
|
|
_charCount = *++str;
|
|
_wait = _pauseFlag = true;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdPauseWithoutControl(const byte *&str) {
|
|
Events &events = *_vm->_events;
|
|
Scene &scene = *_vm->_scene;
|
|
++str;
|
|
|
|
events.incWaitCounter();
|
|
|
|
for (int idx = 0; idx < (str[0] - 1); ++idx) {
|
|
scene.doBgAnim();
|
|
if (_talkToAbort)
|
|
return RET_EXIT;
|
|
|
|
// Check for button press
|
|
events.pollEvents();
|
|
events.setButtonState();
|
|
}
|
|
|
|
events.decWaitCounter();
|
|
|
|
_endStr = false;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdRemoveItemFromInventory(const byte *&str) {
|
|
Inventory &inv = *_vm->_inventory;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
str += str[0];
|
|
|
|
inv.deleteItemFromInventory(tempString);
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdRunCAnimation(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
++str;
|
|
scene.startCAnim((str[0] - 1) & 127, (str[0] & 0x80) ? -1 : 1);
|
|
if (_talkToAbort)
|
|
return RET_EXIT;
|
|
|
|
// Check if next character is changing side or changing portrait
|
|
_wait = 0;
|
|
if (_charCount && (str[1] == _opcodes[OP_SWITCH_SPEAKER] ||
|
|
(IS_SERRATED_SCALPEL && str[1] == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION])))
|
|
_wait = 1;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdSetFlag(const byte *&str) {
|
|
++str;
|
|
int flag1 = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
|
|
int flag = (flag1 & 0x3fff) * (flag1 >= 0x4000 ? -1 : 1);
|
|
_vm->setFlags(flag);
|
|
++str;
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdSetObject(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < (str[0] & 127); ++idx)
|
|
tempString += str[idx + 1];
|
|
|
|
// Set comparison state according to if we want to hide or unhide
|
|
bool state = (str[0] >= SPEAKER_REMOVE);
|
|
str += str[0] & 127;
|
|
|
|
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
|
|
Object &object = scene._bgShapes[idx];
|
|
if (tempString.equalsIgnoreCase(object._name)) {
|
|
// Only toggle the object if it's not in the desired state already
|
|
if ((object._type == HIDDEN && state) || (object._type != HIDDEN && !state))
|
|
object.toggleHidden();
|
|
}
|
|
}
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdStealthModeActivate(const byte *&str) {
|
|
_talkStealth = 2;
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdStealthModeDeactivate(const byte *&str) {
|
|
Events &events = *_vm->_events;
|
|
|
|
_talkStealth = 0;
|
|
events.clearKeyboard();
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdToggleObject(const byte *&str) {
|
|
Scene &scene = *_vm->_scene;
|
|
Common::String tempString;
|
|
|
|
++str;
|
|
for (int idx = 0; idx < str[0]; ++idx)
|
|
tempString += str[idx + 1];
|
|
|
|
scene.toggleObject(tempString);
|
|
str += str[0];
|
|
|
|
return RET_SUCCESS;
|
|
}
|
|
|
|
OpcodeReturn Talk::cmdWalkToCAnimation(const byte *&str) {
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
|
|
++str;
|
|
CAnim &animation = scene._cAnim[str[0] - 1];
|
|
people[HOLMES].walkToCoords(animation._goto[0], animation._goto[0]._facing);
|
|
|
|
return _talkToAbort ? RET_EXIT : RET_SUCCESS;
|
|
}
|
|
|
|
void Talk::talkWait(const byte *&str) {
|
|
if (!_pauseFlag && _charCount < 160)
|
|
_charCount = 160;
|
|
|
|
_wait = waitForMore(_charCount);
|
|
if (_wait == -1)
|
|
_endStr = true;
|
|
|
|
// If a key was pressed to finish the window, see if further voice files should be skipped
|
|
if (IS_SERRATED_SCALPEL && _wait >= 0 && _wait < 254) {
|
|
if (str[0] == _opcodes[OP_SFX_COMMAND])
|
|
str += 9;
|
|
}
|
|
|
|
_pauseFlag = false;
|
|
}
|
|
|
|
} // End of namespace Sherlock
|