scummvm/engines/sky/compact.h
lavosspawn e40b4850f7 Modified compact implementation to work around bug
https://sourceforge.net/p/scummvm/bugs/2687/
when playing Beneath a Steel Sky with our (slightly broken) sky.cpt
2016-07-21 19:14:46 +02:00

99 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_COMPACT_H
#define SKY_COMPACT_H
#include "sky/sky.h"
#include "sky/struc.h"
#include "sky/skydefs.h"
namespace Common {
class File;
}
enum CptIds {
CPT_JOEY = 1,
CPT_FOSTER = 3,
CPT_TEXT_1 = 0x17,
CPT_TEXT_11 = 0x21,
CPT_MENU_BAR = 0x2E,
CPT_REICH_DOOR_20 = 0x30AB,
CPT_MOVE_LIST = 0xBD,
CPT_TALK_TABLE_LIST = 0xBC
};
enum CptTypeIds {
CPT_NULL = 0,
COMPACT,
TURNTAB,
ANIMSEQ,
MISCBIN,
GETTOTAB,
ROUTEBUF,
MAINLIST,
NUM_CPT_TYPES
};
namespace Sky {
class SkyCompact {
public:
SkyCompact();
~SkyCompact();
Compact *fetchCpt(uint16 cptId);
Compact *fetchCptInfo(uint16 cptId, uint16 *elems = NULL, uint16 *type = NULL, char *name = NULL);
static uint16 *getSub(Compact *cpt, uint16 mode);
static MegaSet *getMegaSet(Compact *cpt);
uint16 *getGrafixPtr(Compact *cpt);
uint16 *getTurnTable(Compact *cpt, uint16 dir);
void *getCompactElem(Compact *cpt, uint16 off);
bool cptIsId(Compact *cpt, uint16 id);
uint8 *createResetData(uint16 gameVersion);
uint16 _numSaveIds;
uint16 *_saveIds;
// - debugging functions
uint16 findCptId(void *cpt);
uint16 findCptId(const char *cptName);
uint16 giveNumDataLists();
uint16 giveDataListLen(uint16 listNum);
const char *nameForType(uint16 type);
private:
void checkAndFixOfficerBluntError();
uint16 _numDataLists;
uint16 *_dataListLen;
uint16 *_rawBuf;
char *_asciiBuf;
Compact ***_compacts;
char ***_cptNames;
uint16 **_cptSizes;
uint16 **_cptTypes;
Common::File *_cptFile;
uint32 _resetDataPos;
static const char *const _typeNames[NUM_CPT_TYPES];
};
} // End of namespace Sky
#endif