scummvm/engines/toltecs/toltecs.h
Eugene Sandulenko 33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00

235 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TOLTECS_TOLTECS_H
#define TOLTECS_TOLTECS_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/events.h"
#include "common/file.h"
#include "common/keyboard.h"
#include "common/random.h"
#include "common/textconsole.h"
#include "engines/engine.h"
#include "graphics/surface.h"
#include "gui/debugger.h"
#include "toltecs/console.h"
namespace Toltecs {
struct ToltecsGameDescription;
class AnimationPlayer;
class ArchiveReader;
class Input;
class MenuSystem;
class MoviePlayer;
class Music;
class Palette;
class ResourceCache;
class ScriptInterpreter;
class Screen;
class SegmentMap;
class Sound;
enum SysString {
kStrLoadingPleaseWait,
kStrWhatCanIDoForYou,
kStrLoad,
kStrSave,
kStrTextOn,
kStrTextOff,
kStrVoicesOn,
kStrVoicesOff,
kStrVolume,
kStrPlay,
kStrQuit,
kStrLoadGame,
kStrSaveGame,
kStrAdjustVolume,
kStrMaster,
kStrVoices,
kStrMusic,
kStrSoundFx,
kStrBackground,
kStrCancel,
kStrDone,
kStrAreYouSure,
kStrYes,
kStrNo,
kSysStrCount
};
enum MenuID {
kMenuIdNone,
kMenuIdMain,
kMenuIdSave,
kMenuIdLoad,
kMenuIdVolumes
};
class ToltecsEngine : public ::Engine {
Common::KeyState _keyPressed;
protected:
Common::Error run();
// void shutdown();
public:
ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc);
virtual ~ToltecsEngine();
virtual bool hasFeature(EngineFeature f) const;
Common::RandomSource *_rnd;
const ToltecsGameDescription *_gameDescription;
uint32 getFeatures() const;
Common::Language getLanguage() const;
const Common::String& getTargetName() const { return _targetName; }
void syncSoundSettings();
GUI::Debugger *getDebugger() { return _console; }
void setupSysStrings();
void requestSavegame(int slotNum, Common::String &description);
void requestLoadgame(int slotNum);
void loadScene(uint resIndex);
void updateScreen();
void drawScreen();
void updateInput();
void setGuiHeight(int16 guiHeight);
void setCamera(int16 x, int16 y);
bool getCameraChanged();
void scrollCameraUp(int16 delta);
void scrollCameraDown(int16 delta);
void scrollCameraLeft(int16 delta);
void scrollCameraRight(int16 delta);
void updateCamera();
void showMenu(MenuID menuId);
void talk(int16 slotIndex, int16 slotOffset);
void walk(byte *walkData);
int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize,
byte *rectDataEnd);
int _cfgVoicesVolume, _cfgMusicVolume, _cfgSoundFXVolume;
bool _cfgText, _cfgVoices;
public:
AnimationPlayer *_anim;
ArchiveReader *_arc;
Console *_console;
Input *_input;
MenuSystem *_menuSystem;
MoviePlayer *_moviePlayer;
Music *_music;
Palette *_palette;
ResourceCache *_res;
ScriptInterpreter *_script;
Screen *_screen;
SegmentMap *_segmap;
Sound *_sound;
Common::String _sysStrings[kSysStrCount];
int _saveLoadRequested;
int _saveLoadSlot;
Common::String _saveLoadDescription;
uint _sceneResIndex;
int16 _sceneWidth, _sceneHeight;
int _counter01, _counter02;
bool _movieSceneFlag;
byte _flag01;
int16 _cameraX, _cameraY;
int16 _newCameraX, _newCameraY;
int16 _cameraHeight;
int16 _guiHeight;
bool _doSpeech, _doText;
int16 _walkSpeedY, _walkSpeedX;
Common::KeyState _keyState;
int16 _mouseX, _mouseY;
int16 _mouseDblClickTicks;
bool _mouseWaitForRelease;
byte _mouseButton;
int16 _mouseDisabled;
bool _leftButtonDown, _rightButtonDown;
const char *getSysString(int index) const { return _sysStrings[index].c_str(); }
/* Save/load */
enum kReadSaveHeaderError {
kRSHENoError = 0,
kRSHEInvalidType = 1,
kRSHEInvalidVersion = 2,
kRSHEIoError = 3
};
struct SaveHeader {
Common::String description;
uint32 version;
byte gameID;
uint32 flags;
uint32 saveDate;
uint32 saveTime;
uint32 playTime;
Graphics::Surface *thumbnail;
};
bool _isSaveAllowed;
bool canLoadGameStateCurrently() { return _isSaveAllowed; }
bool canSaveGameStateCurrently() { return _isSaveAllowed; }
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &description);
void savegame(const char *filename, const char *description);
void loadgame(const char *filename);
const char *getSavegameFilename(int num);
static Common::String getSavegameFilename(const Common::String &target, int num);
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
};
} // End of namespace Toltecs
#endif /* TOLTECS_TOLTECS_H */