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https://github.com/libretro/scummvm.git
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33abb6118f
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
235 lines
5.3 KiB
C++
235 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOLTECS_TOLTECS_H
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#define TOLTECS_TOLTECS_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/keyboard.h"
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#include "common/random.h"
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#include "common/textconsole.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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#include "gui/debugger.h"
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#include "toltecs/console.h"
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namespace Toltecs {
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struct ToltecsGameDescription;
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class AnimationPlayer;
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class ArchiveReader;
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class Input;
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class MenuSystem;
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class MoviePlayer;
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class Music;
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class Palette;
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class ResourceCache;
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class ScriptInterpreter;
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class Screen;
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class SegmentMap;
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class Sound;
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enum SysString {
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kStrLoadingPleaseWait,
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kStrWhatCanIDoForYou,
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kStrLoad,
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kStrSave,
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kStrTextOn,
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kStrTextOff,
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kStrVoicesOn,
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kStrVoicesOff,
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kStrVolume,
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kStrPlay,
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kStrQuit,
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kStrLoadGame,
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kStrSaveGame,
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kStrAdjustVolume,
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kStrMaster,
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kStrVoices,
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kStrMusic,
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kStrSoundFx,
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kStrBackground,
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kStrCancel,
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kStrDone,
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kStrAreYouSure,
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kStrYes,
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kStrNo,
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kSysStrCount
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};
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enum MenuID {
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kMenuIdNone,
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kMenuIdMain,
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kMenuIdSave,
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kMenuIdLoad,
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kMenuIdVolumes
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};
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class ToltecsEngine : public ::Engine {
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Common::KeyState _keyPressed;
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protected:
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Common::Error run();
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// void shutdown();
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public:
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ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc);
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virtual ~ToltecsEngine();
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virtual bool hasFeature(EngineFeature f) const;
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Common::RandomSource *_rnd;
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const ToltecsGameDescription *_gameDescription;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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const Common::String& getTargetName() const { return _targetName; }
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void syncSoundSettings();
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GUI::Debugger *getDebugger() { return _console; }
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void setupSysStrings();
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void requestSavegame(int slotNum, Common::String &description);
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void requestLoadgame(int slotNum);
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void loadScene(uint resIndex);
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void updateScreen();
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void drawScreen();
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void updateInput();
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void setGuiHeight(int16 guiHeight);
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void setCamera(int16 x, int16 y);
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bool getCameraChanged();
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void scrollCameraUp(int16 delta);
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void scrollCameraDown(int16 delta);
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void scrollCameraLeft(int16 delta);
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void scrollCameraRight(int16 delta);
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void updateCamera();
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void showMenu(MenuID menuId);
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void talk(int16 slotIndex, int16 slotOffset);
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void walk(byte *walkData);
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int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize,
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byte *rectDataEnd);
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int _cfgVoicesVolume, _cfgMusicVolume, _cfgSoundFXVolume;
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bool _cfgText, _cfgVoices;
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public:
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AnimationPlayer *_anim;
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ArchiveReader *_arc;
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Console *_console;
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Input *_input;
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MenuSystem *_menuSystem;
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MoviePlayer *_moviePlayer;
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Music *_music;
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Palette *_palette;
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ResourceCache *_res;
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ScriptInterpreter *_script;
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Screen *_screen;
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SegmentMap *_segmap;
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Sound *_sound;
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Common::String _sysStrings[kSysStrCount];
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int _saveLoadRequested;
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int _saveLoadSlot;
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Common::String _saveLoadDescription;
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uint _sceneResIndex;
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int16 _sceneWidth, _sceneHeight;
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int _counter01, _counter02;
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bool _movieSceneFlag;
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byte _flag01;
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int16 _cameraX, _cameraY;
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int16 _newCameraX, _newCameraY;
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int16 _cameraHeight;
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int16 _guiHeight;
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bool _doSpeech, _doText;
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int16 _walkSpeedY, _walkSpeedX;
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Common::KeyState _keyState;
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int16 _mouseX, _mouseY;
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int16 _mouseDblClickTicks;
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bool _mouseWaitForRelease;
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byte _mouseButton;
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int16 _mouseDisabled;
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bool _leftButtonDown, _rightButtonDown;
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const char *getSysString(int index) const { return _sysStrings[index].c_str(); }
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/* Save/load */
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enum kReadSaveHeaderError {
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kRSHENoError = 0,
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kRSHEInvalidType = 1,
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kRSHEInvalidVersion = 2,
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kRSHEIoError = 3
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};
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struct SaveHeader {
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Common::String description;
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uint32 version;
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byte gameID;
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uint32 flags;
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uint32 saveDate;
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uint32 saveTime;
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uint32 playTime;
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Graphics::Surface *thumbnail;
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};
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bool _isSaveAllowed;
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bool canLoadGameStateCurrently() { return _isSaveAllowed; }
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bool canSaveGameStateCurrently() { return _isSaveAllowed; }
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &description);
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void savegame(const char *filename, const char *description);
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void loadgame(const char *filename);
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const char *getSavegameFilename(int num);
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static Common::String getSavegameFilename(const Common::String &target, int num);
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static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_TOLTECS_H */
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