mirror of
https://github.com/libretro/scummvm.git
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6636 lines
289 KiB
C++
6636 lines
289 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sci/sci.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/script.h"
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#include "sci/engine/state.h"
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#include "sci/engine/features.h"
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#include "sci/engine/script_patches.h"
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#include "common/util.h"
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namespace Sci {
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// IMPORTANT:
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// every patch entry needs the following:
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// - script number (pretty obvious)
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//
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// - apply count
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// specifies the number of times a patch is supposed to get applied.
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// Most of the time, it should be 1.
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//
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// - magicDWORD + magicOffset
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// please ALWAYS put 0 for those two. Both will get filled out at runtime by the patcher.
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//
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// - signature data (is used to identify certain script code, that needs patching)
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// every signature needs to contain SIG_MAGICDWORD once.
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// The following 4 bytes after SIG_MAGICDWORD - which don't have to be fixed, you may for example
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// use SIG_SELECTOR16, will get used to quickly search for a partly match before verifying that
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// the whole signature actually matches. If it's not included, the script patcher will error() out
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// right when loading up the game.
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// If selector-IDs are included, please use SIG_SELECTOR16 + SIG_SELECTOR8 [1]. Simply
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// specify the selector that way, so that the patcher will search for the specific
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// selector instead of looking for a hardcoded value. Selectors may not be the same
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// between game versions.
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// For UINT16s either use SIG_UINT16 or SIG_SELECTOR16.
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// Macintosh versions of SCI games are using BE ordering instead of LE since SCI1.1 for UINT16s in scripts
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// By using those 2 commands, it's possible to make patches work for PC and Mac versions of the same game.
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// You may also skip bytes by using the SIG_ADDTOOFFSET command
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// Every signature data needs to get terminated using SIGNATURE_END
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//
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// - patch data (is used for actually patching scripts)
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// When a match is found, the patch data will get applied.
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// Patch data is similar to signature data. Just use PATCH_SELECTOR16 + PATCH_SELECTOR8 [1]
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// for patching in selectors.
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// There are also patch specific commands.
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// Those are PATCH_GETORIGINALBYTE, which fetches a byte from the original script
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// and PATCH_GETORIGINALBYTEADJUST, which does the same but gets a second value
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// from the uint16 array and uses that value to adjust the original byte.
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// Every patch data needs to get terminated using PATCH_END
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//
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// - and please always add a comment about why the patch was done and what's causing issues.
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// If possible make sure, that the patch works on localized (or just different) game versions
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// as well in case those need patching too.
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//
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// [1] - selectors need to get specified in selectorTable[] and ScriptPatcherSelectors-enum
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// before they can get used using the SIG_SELECTORx and PATCH_SELECTORx commands.
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// You have to use the exact same order in both the table and the enum, otherwise
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// it won't work.
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// ATTENTION: selectors will only work here, when they are also in SelectorCache (selector.h)
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static const char *const selectorNameTable[] = {
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"cycles", // system selector
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"seconds", // system selector
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"init", // system selector
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"dispose", // system selector
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"new", // system selector
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"curEvent", // system selector
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"disable", // system selector
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"doit", // system selector
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"show", // system selector
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"x", // system selector
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"cel", // system selector
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"setMotion", // system selector
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"overlay", // system selector
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"setPri", // system selector - for setting priority
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"deskSarg", // Gabriel Knight
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"localize", // Freddy Pharkas
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"put", // Police Quest 1 VGA
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"say", // Quest For Glory 1 VGA
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"contains", // Quest For Glory 2
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"solvePuzzle", // Quest For Glory 3
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"timesShownID", // Space Quest 1 VGA
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"startText", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
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"startAudio", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
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"modNum", // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
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"cycler", // Space Quest 4 / system selector
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"setLoop", // Laura Bow 1 Colonel's Bequest
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"ignoreActors", // Laura Bow 1 Colonel's Bequest
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#ifdef ENABLE_SCI32
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"newWith", // SCI2 array script
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"scrollSelections", // GK2
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"posn", // SCI2 benchmarking script
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"detailLevel", // GK2 benchmarking
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"view", // RAMA benchmarking
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"test", // Torin
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"get", // Torin
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"set", // Torin
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"clear", // Torin
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#endif
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NULL
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};
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enum ScriptPatcherSelectors {
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SELECTOR_cycles = 0,
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SELECTOR_seconds,
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SELECTOR_init,
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SELECTOR_dispose,
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SELECTOR_new,
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SELECTOR_curEvent,
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SELECTOR_disable,
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SELECTOR_doit,
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SELECTOR_show,
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SELECTOR_x,
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SELECTOR_cel,
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SELECTOR_setMotion,
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SELECTOR_overlay,
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SELECTOR_setPri,
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SELECTOR_deskSarg,
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SELECTOR_localize,
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SELECTOR_put,
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SELECTOR_say,
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SELECTOR_contains,
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SELECTOR_solvePuzzle,
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SELECTOR_timesShownID,
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SELECTOR_startText,
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SELECTOR_startAudio,
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SELECTOR_modNum,
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SELECTOR_cycler,
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SELECTOR_setLoop,
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SELECTOR_ignoreActors
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#ifdef ENABLE_SCI32
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,
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SELECTOR_newWith,
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SELECTOR_scrollSelections,
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SELECTOR_posn,
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SELECTOR_detailLevel,
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SELECTOR_view,
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SELECTOR_test,
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SELECTOR_get,
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SELECTOR_set,
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SELECTOR_clear
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#endif
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};
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#ifdef ENABLE_SCI32
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// It is not possible to change the directory for ScummVM save games, so disable
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// the "change directory" button in the standard save dialogue
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static const uint16 sci2ChangeDirSignature[] = {
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0x72, SIG_ADDTOOFFSET(+2), // lofsa changeDirI
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0x4a, SIG_UINT16(0x04), // send 4
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SIG_MAGICDWORD,
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0x36, // push
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0x35, 0xF7, // ldi $f7
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0x12, // and
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0x36, // push
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SIG_END
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};
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static const uint16 sci2ChangeDirPatch[] = {
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PATCH_ADDTOOFFSET(+3), // lofsa changeDirI
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PATCH_ADDTOOFFSET(+3), // send 4
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PATCH_ADDTOOFFSET(+1), // push
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0x35, 0x00, // ldi 0
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PATCH_END
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};
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// Save game script hardcodes the maximum number of save games to 20, but
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// this is an artificial constraint that does not apply to ScummVM
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static const uint16 sci2NumSavesSignature1[] = {
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SIG_MAGICDWORD,
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0x8b, 0x02, // lsl local[2]
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0x35, 0x14, // ldi 20
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0x22, // lt?
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SIG_END
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};
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static const uint16 sci2NumSavesPatch1[] = {
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PATCH_ADDTOOFFSET(+2), // lsl local[2]
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0x35, 0x63, // ldi 99
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PATCH_END
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};
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static const uint16 sci2NumSavesSignature2[] = {
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SIG_MAGICDWORD,
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0x8b, 0x02, // lsl local[2]
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0x35, 0x14, // ldi 20
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0x1a, // eq?
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SIG_END
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};
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static const uint16 sci2NumSavesPatch2[] = {
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PATCH_ADDTOOFFSET(+2), // lsl local[2]
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0x35, 0x63, // ldi 99
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PATCH_END
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};
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// Phantasmagoria & SQ6 try to initialize the first entry of an int16 array
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// using an empty string, which is not valid (it should be a number)
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static const uint16 sci21IntArraySignature[] = {
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0x38, SIG_SELECTOR16(newWith), // pushi newWith
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0x7a, // push2
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0x39, 0x04, // pushi $4
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0x72, SIG_ADDTOOFFSET(+2), // lofsa string ""
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SIG_MAGICDWORD,
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0x36, // push
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0x51, 0x0b, // class IntArray
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0x4a, 0x8, // send $8
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SIG_END
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};
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static const uint16 sci21IntArrayPatch[] = {
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PATCH_ADDTOOFFSET(+6), // push $b9; push2; pushi $4
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0x76, // push0
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0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste bytes)
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PATCH_END
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};
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// Most SCI32 games have a video performance benchmarking loop at the
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// beginning of the game. Running this benchmark with calls to
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// `OSystem::updateScreen` will often cause the benchmark to return a low value,
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// which causes games to disable some visual effects. Running without calls to
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// `OSystem::updateScreen` on any reasonably modern CPU will cause the benchmark
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// to overflow, leading to randomly disabled effects. This patch changes the
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// benchmarking code to always return the game's maximum speed value.
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//
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// Applies to at least: GK1 floppy, PQ4 floppy, PQ4CD, LSL6hires, Phant1,
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// Shivers, SQ6
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static const uint16 sci2BenchmarkSignature[] = {
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SIG_MAGICDWORD,
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0x38, SIG_SELECTOR16(init), // pushi init
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0x76, // push0
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0x38, SIG_SELECTOR16(posn), // pushi posn
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SIG_END
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};
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static const uint16 sci2BenchmarkPatch[] = {
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0x7a, // push2
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0x38, SIG_UINT16(64908), // pushi 64908
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0x76, // push0
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0x43, 0x03, SIG_UINT16(0x04), // callk DisposeScript[3], 4
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0x48, // ret
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PATCH_END
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};
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// Torin/LSL7-specific version of sci2NumSavesSignature1/2
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// Applies to at least: English CD
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static const uint16 torinNumSavesSignature[] = {
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SIG_MAGICDWORD,
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0x36, // push
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0x35, 0x14, // ldi 20
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0x20, // ge?
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SIG_END
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};
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static const uint16 torinNumSavesPatch[] = {
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PATCH_ADDTOOFFSET(+1), // push
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0x35, 0x63, // ldi 99
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PATCH_END
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};
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#endif
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// ===========================================================================
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// Conquests of Camelot
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// At the bazaar in Jerusalem, it's possible to see a girl taking a shower.
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// If you get too close, you get warned by the father - if you don't get away,
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// he will kill you.
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// Instead of walking there manually, it's also possible to enter "look window"
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// and ego will automatically walk to the window. It seems that this is something
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// that wasn't properly implemented, because instead of getting killed, you will
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// get an "Oops" message in Sierra SCI.
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//
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// This is caused by peepingTom in script 169 not getting properly initialized.
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// peepingTom calls the object behind global b9h. This global variable is
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// properly initialized, when walking there manually (method fawaz::doit).
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// When you instead walk there automatically (method fawaz::handleEvent), that
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// global isn't initialized, which then results in the Oops-message in Sierra SCI
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// and an error message in ScummVM/SCI.
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//
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// We fix the script by patching in a jump to the proper code inside fawaz::doit.
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// Responsible method: fawaz::handleEvent
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// Fixes bug: #6402
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static const uint16 camelotSignaturePeepingTom[] = {
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0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initializion code
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0xa1, 0xb9, // sag b9h
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SIG_ADDTOOFFSET(+571), // skip 571 bytes
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0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically
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0x78, // push1
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0x7a, // push2
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0x38, SIG_UINT16(0x00a9), // + 0xa9, 0x00, // pushi 00a9 - script 169
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0x78, // push1
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0x43, 0x02, 0x04, // call kScriptID
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0x36, // push
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0x81, 0x00, // lag 00
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0x4a, 0x06, // send 06
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0x32, SIG_UINT16(0x0520), // jmp [end of fawaz::handleEvent]
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SIG_END
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};
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static const uint16 camelotPatchPeepingTom[] = {
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PATCH_ADDTOOFFSET(+576),
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0x32, PATCH_UINT16(0xfdbd), // jmp to fawaz::doit / properly init peepingTom code
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PATCH_END
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};
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// script, description, signature patch
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static const SciScriptPatcherEntry camelotSignatures[] = {
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{ true, 62, "fix peepingTom Sierra bug", 1, camelotSignaturePeepingTom, camelotPatchPeepingTom },
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SCI_SIGNATUREENTRY_TERMINATOR
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};
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// ===========================================================================
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// stayAndHelp::changeState (0) is called when ego swims to the left or right
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// boundaries of room 660. Normally a textbox is supposed to get on screen
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// but the call is wrong, so not only do we get an error message the script
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// is also hanging because the cue won't get sent out
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// This also happens in sierra sci
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// Applies to at least: PC-CD
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// Responsible method: stayAndHelp::changeState
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// Fixes bug: #5107
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static const uint16 ecoquest1SignatureStayAndHelp[] = {
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0x3f, 0x01, // link 01
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0x87, 0x01, // lap param[1]
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0x65, 0x14, // aTop state
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0x36, // push
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0x3c, // dup
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0x35, 0x00, // ldi 00
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0x1a, // eq?
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0x31, 0x1c, // bnt [next state]
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0x76, // push0
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0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
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SIG_MAGICDWORD,
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0x38, SIG_UINT16(0x0122), // pushi 0122
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0x78, // push1
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0x76, // push0
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0x81, 0x00, // lag global[0]
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0x4a, 0x06, // send 06 - call ego::setMotion(0)
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0x39, SIG_SELECTOR8(init), // pushi "init"
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0x39, 0x04, // pushi 04
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0x76, // push0
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0x76, // push0
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0x39, 0x17, // pushi 17
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0x7c, // pushSelf
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0x51, 0x82, // class EcoNarrator
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0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
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0x33, // jmp [end]
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SIG_END
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};
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static const uint16 ecoquest1PatchStayAndHelp[] = {
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0x87, 0x01, // lap param[1]
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0x65, 0x14, // aTop state
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0x36, // push
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0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
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0x39, 0x00, // pushi 0 (wasting 1 byte here)
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0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
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0x38, PATCH_UINT16(0x0122), // pushi 0122
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0x78, // push1
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0x76, // push0
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0x81, 0x00, // lag global[0]
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0x4a, 0x06, // send 06 - call ego::setMotion(0)
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0x39, PATCH_SELECTOR8(init), // pushi "init"
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0x39, 0x06, // pushi 06
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0x39, 0x02, // pushi 02 (additional 2 bytes)
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0x76, // push0
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0x76, // push0
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0x39, 0x17, // pushi 17
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0x7c, // pushSelf
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0x38, PATCH_UINT16(0x0280), // pushi 280 (additional 3 bytes)
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0x51, 0x82, // class EcoNarrator
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0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
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PATCH_END
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};
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// script, description, signature patch
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static const SciScriptPatcherEntry ecoquest1Signatures[] = {
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{ true, 660, "CD: bad messagebox and freeze", 1, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
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SCI_SIGNATUREENTRY_TERMINATOR
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};
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// ===========================================================================
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// doMyThing::changeState (2) is supposed to remove the initial text on the
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// ecorder. This is done by reusing temp-space, that was filled on state 1.
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// this worked in sierra sci just by accident. In our sci, the temp space
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// is resetted every time, which means the previous text isn't available
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// anymore. We have to patch the code because of that.
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// Fixes bug: #4993
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static const uint16 ecoquest2SignatureEcorder[] = {
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0x31, 0x22, // bnt [next state]
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0x39, 0x0a, // pushi 0a
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0x5b, 0x04, 0x1e, // lea temp[1e]
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0x36, // push
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SIG_MAGICDWORD,
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0x39, 0x64, // pushi 64
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0x39, 0x7d, // pushi 7d
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0x39, 0x32, // pushi 32
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0x39, 0x66, // pushi 66
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0x39, 0x17, // pushi 17
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0x39, 0x69, // pushi 69
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0x38, PATCH_UINT16(0x2631), // pushi 2631
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0x39, 0x6a, // pushi 6a
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0x39, 0x64, // pushi 64
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0x43, 0x1b, 0x14, // call kDisplay
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0x35, 0x0a, // ldi 0a
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0x65, 0x20, // aTop ticks
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0x33, // jmp [end]
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SIG_ADDTOOFFSET(+1), // [skip 1 byte]
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0x3c, // dup
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0x35, 0x03, // ldi 03
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0x1a, // eq?
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0x31, // bnt [end]
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SIG_END
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};
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static const uint16 ecoquest2PatchEcorder[] = {
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0x2f, 0x02, // bt [to pushi 07]
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0x3a, // toss
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0x48, // ret
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0x38, PATCH_UINT16(0x0007), // pushi 07 (parameter count) (waste 1 byte)
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0x39, 0x0b, // push (FillBoxAny)
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0x39, 0x1d, // pushi 29d
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0x39, 0x73, // pushi 115d
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0x39, 0x5e, // pushi 94d
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0x38, PATCH_UINT16(0x00d7), // pushi 215d
|
|
0x78, // push1 (visual screen)
|
|
0x38, PATCH_UINT16(0x0017), // pushi 17 (color) (waste 1 byte)
|
|
0x43, 0x6c, 0x0e, // call kGraph
|
|
0x38, PATCH_UINT16(0x0005), // pushi 05 (parameter count) (waste 1 byte)
|
|
0x39, 0x0c, // pushi 12d (UpdateBox)
|
|
0x39, 0x1d, // pushi 29d
|
|
0x39, 0x73, // pushi 115d
|
|
0x39, 0x5e, // pushi 94d
|
|
0x38, PATCH_UINT16(0x00d7), // pushi 215d
|
|
0x43, 0x6c, 0x0a, // call kGraph
|
|
PATCH_END
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Same patch as above for the ecorder introduction.
|
|
// Two workarounds are needed for this patch in workarounds.cpp (when calling
|
|
// kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch
|
|
// the function otherwise.
|
|
// Fixes bug: #6467
|
|
static const uint16 ecoquest2SignatureEcorderTutorial[] = {
|
|
0x30, SIG_UINT16(0x0023), // bnt [next state]
|
|
0x39, 0x0a, // pushi 0a
|
|
0x5b, 0x04, 0x1f, // lea temp[1f]
|
|
0x36, // push
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x64, // pushi 64
|
|
0x39, 0x7d, // pushi 7d
|
|
0x39, 0x32, // pushi 32
|
|
0x39, 0x66, // pushi 66
|
|
0x39, 0x17, // pushi 17
|
|
0x39, 0x69, // pushi 69
|
|
0x38, SIG_UINT16(0x2631), // pushi 2631
|
|
0x39, 0x6a, // pushi 6a
|
|
0x39, 0x64, // pushi 64
|
|
0x43, 0x1b, 0x14, // call kDisplay
|
|
0x35, 0x1e, // ldi 1e
|
|
0x65, 0x20, // aTop ticks
|
|
0x32, // jmp [end]
|
|
// 2 extra bytes, jmp offset
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 ecoquest2PatchEcorderTutorial[] = {
|
|
0x31, 0x23, // bnt [next state] (save 1 byte)
|
|
// The parameter count below should be 7, but we're out of bytes
|
|
// to patch! A workaround has been added because of this
|
|
0x78, // push1 (parameter count)
|
|
//0x39, 0x07, // pushi 07 (parameter count)
|
|
0x39, 0x0b, // push (FillBoxAny)
|
|
0x39, 0x1d, // pushi 29d
|
|
0x39, 0x73, // pushi 115d
|
|
0x39, 0x5e, // pushi 94d
|
|
0x38, PATCH_UINT16(0x00d7), // pushi 215d
|
|
0x78, // push1 (visual screen)
|
|
0x39, 0x17, // pushi 17 (color)
|
|
0x43, 0x6c, 0x0e, // call kGraph
|
|
// The parameter count below should be 5, but we're out of bytes
|
|
// to patch! A workaround has been added because of this
|
|
0x78, // push1 (parameter count)
|
|
//0x39, 0x05, // pushi 05 (parameter count)
|
|
0x39, 0x0c, // pushi 12d (UpdateBox)
|
|
0x39, 0x1d, // pushi 29d
|
|
0x39, 0x73, // pushi 115d
|
|
0x39, 0x5e, // pushi 94d
|
|
0x38, PATCH_UINT16(0x00d7), // pushi 215d
|
|
0x43, 0x6c, 0x0a, // call kGraph
|
|
// We are out of bytes to patch at this point,
|
|
// so we skip 494 (0x1EE) bytes to reuse this code:
|
|
// ldi 1e
|
|
// aTop 20
|
|
// jmp 030e (jump to end)
|
|
0x32, PATCH_UINT16(0x01ee), // skip 494 (0x1EE) bytes
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry ecoquest2Signatures[] = {
|
|
{ true, 50, "initial text not removed on ecorder", 1, ecoquest2SignatureEcorder, ecoquest2PatchEcorder },
|
|
{ true, 333, "initial text not removed on ecorder tutorial", 1, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Fan-made games
|
|
// Attention: Try to make script patches as specific as possible
|
|
|
|
// CascadeQuest::autosave in script 994 is called various times to auto-save the game.
|
|
// The script use a fixed slot "999" for this purpose. This doesn't work in ScummVM, because we do not let
|
|
// scripts save directly into specific slots, but instead use virtual slots / detect scripts wanting to
|
|
// create a new slot.
|
|
//
|
|
// For this game we patch the code to use slot 99 instead. kSaveGame also checks for Cascade Quest,
|
|
// will then check, if slot 99 is asked for and will then use the actual slot 0, which is the official
|
|
// ScummVM auto-save slot.
|
|
//
|
|
// Responsible method: CascadeQuest::autosave
|
|
// Fixes bug: #7007
|
|
static const uint16 fanmadeSignatureCascadeQuestFixAutoSaving[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x03e7), // pushi 3E7 (999d) -> save game slot 999
|
|
0x74, SIG_UINT16(0x06f8), // lofss "AutoSave"
|
|
0x89, 0x1e, // lsg global[1E]
|
|
0x43, 0x2d, 0x08, // callk SaveGame
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 fanmadePatchCascadeQuestFixAutoSaving[] = {
|
|
0x38, PATCH_UINT16((SAVEGAMEID_OFFICIALRANGE_START - 1)), // fix slot
|
|
PATCH_END
|
|
};
|
|
|
|
// EventHandler::handleEvent in Demo Quest has a bug, and it jumps to the
|
|
// wrong address when an incorrect word is typed, therefore leading to an
|
|
// infinite loop. This script bug was not apparent in SSCI, probably because
|
|
// event handling was slightly different there, so it was never discovered.
|
|
// Fixes bug: #5120
|
|
static const uint16 fanmadeSignatureDemoQuestInfiniteLoop[] = {
|
|
0x38, SIG_UINT16(0x004c), // pushi 004c
|
|
0x39, 0x00, // pushi 00
|
|
0x87, 0x01, // lap 01
|
|
0x4b, 0x04, // send 04
|
|
SIG_MAGICDWORD,
|
|
0x18, // not
|
|
0x30, SIG_UINT16(0x002f), // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 fanmadePatchDemoQuestInfiniteLoop[] = {
|
|
PATCH_ADDTOOFFSET(+10),
|
|
0x30, PATCH_UINT16(0x0032), // bnt 0032 [06a8] --> pushi 004c
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry fanmadeSignatures[] = {
|
|
{ true, 994, "Cascade Quest: fix auto-saving", 1, fanmadeSignatureCascadeQuestFixAutoSaving, fanmadePatchCascadeQuestFixAutoSaving },
|
|
{ true, 999, "Demo Quest: infinite loop on typo", 1, fanmadeSignatureDemoQuestInfiniteLoop, fanmadePatchDemoQuestInfiniteLoop },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
|
|
// WORKAROUND
|
|
// Freddy Pharkas intro screen
|
|
// Sierra used inner loops for the scaling of the 2 title views.
|
|
// Those inner loops don't call kGameIsRestarting, which is why
|
|
// we do not update the screen and we also do not throttle.
|
|
//
|
|
// This patch fixes this and makes it work.
|
|
// Applies to at least: English PC-CD
|
|
// Responsible method: sTownScript::changeState(1), sTownScript::changeState(3) (script 110)
|
|
static const uint16 freddypharkasSignatureIntroScaling[] = {
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi (setLoop) (009b for PC CD)
|
|
0x78, // push1
|
|
PATCH_ADDTOOFFSET(1), // push0 for first code, push1 for second code
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi (setStep) (0143 for PC CD)
|
|
0x7a, // push2
|
|
0x39, 0x05, // pushi 05
|
|
0x3c, // dup
|
|
0x72, SIG_ADDTOOFFSET(+2), // lofsa (view)
|
|
SIG_MAGICDWORD,
|
|
0x4a, 0x1e, // send 1e
|
|
0x35, 0x0a, // ldi 0a
|
|
0xa3, 0x02, // sal local[2]
|
|
// start of inner loop
|
|
0x8b, 0x02, // lsl local[2]
|
|
SIG_ADDTOOFFSET(+43), // skip almost all of inner loop
|
|
0xa3, 0x02, // sal local[2]
|
|
0x33, 0xcf, // jmp [inner loop start]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 freddypharkasPatchIntroScaling[] = {
|
|
// remove setLoop(), objects in heap are already prepared, saves 5 bytes
|
|
0x38,
|
|
PATCH_GETORIGINALUINT16(+6), // pushi (setStep)
|
|
0x7a, // push2
|
|
0x39, 0x05, // pushi 05
|
|
0x3c, // dup
|
|
0x72,
|
|
PATCH_GETORIGINALUINT16(+13), // lofsa (view)
|
|
0x4a, 0x18, // send 18 - adjusted
|
|
0x35, 0x0a, // ldi 0a
|
|
0xa3, 0x02, // sal local[2]
|
|
// start of new inner loop
|
|
0x39, 0x00, // pushi 00
|
|
0x43, 0x2c, 0x00, // callk GameIsRestarting <-- add this so that our speed throttler is triggered
|
|
SIG_ADDTOOFFSET(+47), // skip almost all of inner loop
|
|
0x33, 0xca, // jmp [inner loop start]
|
|
PATCH_END
|
|
};
|
|
|
|
// script 0 of freddy pharkas/CD PointsSound::check waits for a signal and if
|
|
// no signal received will call kDoSound(0xD) which is a dummy in sierra sci
|
|
// and ScummVM and will use acc (which is not set by the dummy) to trigger
|
|
// sound disposal. This somewhat worked in sierra sci, because the sample
|
|
// was already playing in the sound driver. In our case we would also stop
|
|
// the sample from playing, so we patch it out
|
|
// The "score" code is already buggy and sets volume to 0 when playing
|
|
// Applies to at least: English PC-CD
|
|
// Responsible method: unknown
|
|
static const uint16 freddypharkasSignatureScoreDisposal[] = {
|
|
0x67, 0x32, // pTos 32 (selector theAudCount)
|
|
0x78, // push1
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x0d, // pushi 0d
|
|
0x43, 0x75, 0x02, // call kDoAudio
|
|
0x1c, // ne?
|
|
0x31, // bnt (-> to skip disposal)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 freddypharkasPatchScoreDisposal[] = {
|
|
0x34, PATCH_UINT16(0x0000), // ldi 0000
|
|
0x34, PATCH_UINT16(0x0000), // ldi 0000
|
|
0x34, PATCH_UINT16(0x0000), // ldi 0000
|
|
PATCH_END
|
|
};
|
|
|
|
// script 235 of freddy pharkas rm235::init and sEnterFrom500::changeState
|
|
// disable icon 7+8 of iconbar (CD only). When picking up the canister after
|
|
// placing it down, the scripts will disable all the other icons. This results
|
|
// in IconBar::disable doing endless loops even in sierra sci, because there
|
|
// is no enabled icon left. We remove disabling of icon 8 (which is help),
|
|
// this fixes the issue.
|
|
// Applies to at least: English PC-CD
|
|
// Responsible method: rm235::init and sEnterFrom500::changeState
|
|
static const uint16 freddypharkasSignatureCanisterHang[] = {
|
|
0x38, SIG_SELECTOR16(disable), // pushi disable
|
|
0x7a, // push2
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x07, // pushi 07
|
|
0x39, 0x08, // pushi 08
|
|
0x81, 0x45, // lag 45
|
|
0x4a, 0x08, // send 08 - call IconBar::disable(7, 8)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 freddypharkasPatchCanisterHang[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x78, // push1
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x33, 0x00, // ldi 00 (waste 2 bytes)
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x06, // send 06 - call IconBar::disable(7)
|
|
PATCH_END
|
|
};
|
|
|
|
// script 215 of freddy pharkas lowerLadder::doit and highLadder::doit actually
|
|
// process keyboard-presses when the ladder is on the screen in that room.
|
|
// They strangely also call kGetEvent. Because the main User::doit also calls
|
|
// kGetEvent, it's pure luck, where the event will hit. It's the same issue
|
|
// as in QfG1VGA and if you turn dos-box to max cycles, and click around for
|
|
// ego, sometimes clicks also won't get registered. Strangely it's not nearly
|
|
// as bad as in our sci, but these differences may be caused by timing.
|
|
// We just reuse the active event, thus removing the duplicate kGetEvent call.
|
|
// Applies to at least: English PC-CD, German Floppy, English Mac
|
|
// Responsible method: lowerLadder::doit and highLadder::doit
|
|
static const uint16 freddypharkasSignatureLadderEvent[] = {
|
|
0x39, SIG_MAGICDWORD,
|
|
SIG_SELECTOR8(new), // pushi new
|
|
0x76, // push0
|
|
0x38, SIG_SELECTOR16(curEvent), // pushi curEvent
|
|
0x76, // push0
|
|
0x81, 0x50, // lag global[50]
|
|
0x4a, 0x04, // send 04 - read User::curEvent
|
|
0x4a, 0x04, // send 04 - call curEvent::new
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x38, SIG_SELECTOR16(localize),
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - call curEvent::localize
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 freddypharkasPatchLadderEvent[] = {
|
|
0x34, 0x00, 0x00, // ldi 0000 (waste 3 bytes, overwrites first 2 pushes)
|
|
PATCH_ADDTOOFFSET(+8),
|
|
0xa5, 0x00, // sat temp[0] (waste 2 bytes, overwrites 2nd send)
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x34, 0x00, 0x00, // ldi 0000
|
|
0x34, 0x00, 0x00, // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes)
|
|
PATCH_END
|
|
};
|
|
|
|
// In the Macintosh version of Freddy Pharkas, kRespondsTo is broken for
|
|
// property selectors. They hacked the script to work around the issue,
|
|
// so we revert the script back to using the values of the DOS script.
|
|
// Applies to at least: English Mac
|
|
// Responsible method: unknown
|
|
static const uint16 freddypharkasSignatureMacInventory[] = {
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x23, // pushi 23
|
|
0x39, 0x74, // pushi 74
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0x0174), // pushi 0174 (on mac it's actually 0x01, 0x74)
|
|
0x85, 0x15, // lat 15
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 freddypharkasPatchMacInventory[] = {
|
|
0x39, 0x02, // pushi 02 (now matches the DOS version)
|
|
PATCH_ADDTOOFFSET(+23),
|
|
0x39, 0x04, // pushi 04 (now matches the DOS version)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry freddypharkasSignatures[] = {
|
|
{ true, 0, "CD: score early disposal", 1, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal },
|
|
{ true, 15, "Mac: broken inventory", 1, freddypharkasSignatureMacInventory, freddypharkasPatchMacInventory },
|
|
{ true, 110, "intro scaling workaround", 2, freddypharkasSignatureIntroScaling, freddypharkasPatchIntroScaling },
|
|
{ true, 235, "CD: canister pickup hang", 3, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang },
|
|
{ true, 320, "ladder event issue", 2, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#ifdef ENABLE_SCI32
|
|
#pragma mark -
|
|
#pragma mark Hoyle 5
|
|
|
|
// Several scripts in Hoyle5 contain a subroutine which spins on kGetTime until
|
|
// a certain number of ticks elapse. Since this wastes CPU and makes ScummVM
|
|
// unresponsive, the kWait kernel function (which was removed in SCI2) is
|
|
// reintroduced for Hoyle5, and the spin subroutines are patched here to call
|
|
// that function instead.
|
|
// Applies to at least: English Demo
|
|
static const uint16 hoyle5SignatureSpinLoop[] = {
|
|
SIG_MAGICDWORD,
|
|
0x76, // push0
|
|
0x43, 0x79, SIG_UINT16(0x00), // callk GetTime, $0
|
|
0x36, // push
|
|
0x87, 0x01, // lap param[1]
|
|
0x02, // add
|
|
0xa5, 0x00, // sat temp[0]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 hoyle5PatchSpinLoop[] = {
|
|
0x78, // push1
|
|
0x8f, 0x01, // lsp param[1]
|
|
0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, $2
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry hoyle5Signatures[] = {
|
|
{ true, 3, "remove kGetTime spin", 1, hoyle5SignatureSpinLoop, hoyle5PatchSpinLoop },
|
|
{ true, 23, "remove kGetTime spin", 1, hoyle5SignatureSpinLoop, hoyle5PatchSpinLoop },
|
|
{ true, 500, "remove kGetTime spin", 1, hoyle5SignatureSpinLoop, hoyle5PatchSpinLoop },
|
|
{ true, 64937, "remove kGetTime spin", 1, hoyle5SignatureSpinLoop, hoyle5PatchSpinLoop },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Gabriel Knight 1
|
|
|
|
// ===========================================================================
|
|
// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
|
|
// this is not enough time to get to the door, so we patch that to 23 seconds
|
|
// Applies to at least: English PC-CD, German PC-CD, English Mac
|
|
// Responsible method: daySixBeignet::changeState(4), script 230
|
|
static const uint16 gk1SignatureDay6PoliceBeignet1[] = {
|
|
0x35, 0x04, // ldi 04
|
|
0x1a, // eq?
|
|
0x30, SIG_ADDTOOFFSET(+2), // bnt [next state check]
|
|
0x38, SIG_SELECTOR16(dispose), // pushi dispose
|
|
0x76, // push0
|
|
0x72, SIG_ADDTOOFFSET(+2), // lofsa deskSarg
|
|
0x4a, SIG_UINT16(0x0004), // send 04
|
|
SIG_MAGICDWORD,
|
|
0x34, SIG_UINT16(0x00dc), // ldi 220
|
|
0x65, SIG_ADDTOOFFSET(+1), // aTop cycles (1a for PC, 1c for Mac)
|
|
0x32, // jmp [end]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk1PatchDay6PoliceBeignet1[] = {
|
|
PATCH_ADDTOOFFSET(+16),
|
|
0x34, PATCH_UINT16(0x0017), // ldi 23
|
|
0x65, PATCH_GETORIGINALBYTEADJUST(+20, +2), // aTop seconds (1c for PC, 1e for Mac)
|
|
PATCH_END
|
|
};
|
|
|
|
// sInGateWithPermission::changeState (0) is called, when the player walks through the swinging door.
|
|
// When it's day 6 and the desk sergeant is outside for the beignet, this state will also set
|
|
// daySixBeignet::cycles to basically reset the overall timer, which is 200.
|
|
// This is not enough time to get to the door, so we patch that to 20 seconds
|
|
// Applies to at least: English PC-CD, German PC-CD, English Mac
|
|
// Responsible method: sInGateWithPermission::changeState(0), script 230
|
|
// Fixes bug: #9805
|
|
static const uint16 gk1SignatureDay6PoliceBeignet2[] = {
|
|
0x72, SIG_ADDTOOFFSET(+2), // lofsa daySixBeignet
|
|
0x1a, // eq?
|
|
0x31, 0x0d, // bnt [skip set cycles]
|
|
0x38, SIG_SELECTOR16(cycles), // pushi (cycles)
|
|
0x78, // push1
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(200), // pushi 200d
|
|
0x72, // lofsa
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk1PatchDay6PoliceBeignet2[] = {
|
|
PATCH_ADDTOOFFSET(+6),
|
|
0x38, PATCH_SELECTOR16(seconds), // pushi (seconds)
|
|
0x78, // push1
|
|
0x38, PATCH_UINT16(20), // pushi 20
|
|
PATCH_END
|
|
};
|
|
|
|
// sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220.
|
|
// this is not enough time to get to the door, so we patch it to 42 seconds
|
|
// Applies to at least: English PC-CD, German PC-CD, English Mac
|
|
// Responsible method: sargSleeping::changeState
|
|
static const uint16 gk1SignatureDay6PoliceSleep[] = {
|
|
0x35, 0x08, // ldi 08
|
|
0x1a, // eq?
|
|
0x31, SIG_ADDTOOFFSET(+1), // bnt [next state check]
|
|
SIG_MAGICDWORD,
|
|
0x34, SIG_UINT16(0x00dc), // ldi 220
|
|
0x65, SIG_ADDTOOFFSET(+1), // aTop cycles (1a for PC, 1c for Mac)
|
|
0x32, // jmp [end]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk1PatchDay6PoliceSleep[] = {
|
|
PATCH_ADDTOOFFSET(+5),
|
|
0x34, PATCH_UINT16(0x002a), // ldi 42
|
|
0x65, PATCH_GETORIGINALBYTEADJUST(+9, +2), // aTop seconds (1c for PC, 1e for Mac)
|
|
PATCH_END
|
|
};
|
|
|
|
// At the start of day 5, there is like always some dialogue with Grace.
|
|
//
|
|
// The dialogue script code about the drum book + veve newspaper clip is a bit broken.
|
|
//
|
|
// In case the player already has the veve, but is supposed to get the drum book, then the drum book
|
|
// dialogue is repeated twice and the veve newspaper dialogue is also repeated (although it was played on day 4
|
|
// in such case already).
|
|
//
|
|
// Drum book dialogue is called twice.
|
|
// Once via GetTheVeve::changeState(0) and a second time via GetTheVeve::changeState(11).
|
|
//
|
|
// GetTheVeve::changeState(0) would also play the first line of the veve pattern newspaper and that's skipped,
|
|
// when the player is supposed to get the drum book.
|
|
// GetTheVeve::changeState(1) up to state 10 will do the dialogue about the veve newspaper.
|
|
// At the start of state 1 though, the player will get the drum book in case he ask for research.
|
|
// Right after that the scripts check, if the player has the drum book and then go the veve newspaper route.
|
|
//
|
|
// We fix this by skipping the drum book check in case the player just got the drum book.
|
|
// The scripts will then skip to state 12, skipping over the second drum book dialogue call.
|
|
//
|
|
// More notes: The veve newspaper item is inventory 9. The drum book is inventory 14.
|
|
// The flag for veve research is 36, the flag for drum research is 73.
|
|
//
|
|
// This bug of course also occurs, when using the original interpreter.
|
|
//
|
|
// Special thanks, credits and kudos to sluicebox on IRC, who did a ton of research on this and even found this game bug originally.
|
|
//
|
|
// Applies to at least: English PC-CD, German PC-CD
|
|
// Responsible method: getTheVeve::changeState(1) - script 212
|
|
static const uint16 gk1SignatureDay5DrumBookDialogue[] = {
|
|
0x31, 0x0b, // bnt [skip giving player drum book code]
|
|
0x38, SIG_UINT16(0x0200), // pushi 0200h
|
|
0x78, // push1
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x0e, // pushi 0Eh
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x06, 0x00, // send 06 - GKEgo::get(0Eh)
|
|
// end of giving player drum book code
|
|
0x38, SIG_UINT16(0x0202), // pushi 0202h
|
|
0x78, // push1
|
|
0x39, 0x0e, // pushi 0Eh
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x06, 0x00, // send 06 - GKEgo::has(0Eh)
|
|
0x18, // not
|
|
0x30, SIG_UINT16(0x0025), // bnt [veve newspaper code]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk1PatchDay5DrumBookDialogue[] = {
|
|
0x31, 0x0d, // bnt [skip giving player drum book code] adjusted
|
|
PATCH_ADDTOOFFSET(+11), // skip give player drum book original code
|
|
0x33, 0x0D, // jmp [over the check inventory for drum book code]
|
|
// check inventory for drum book
|
|
0x38, SIG_UINT16(0x0202), // pushi 0202h
|
|
0x78, // push1
|
|
0x39, 0x0e, // pushi 0Eh
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x06, 0x00, // send 06 - GKEgo::has(0Eh)
|
|
0x2f, 0x23, // bt [veve newspaper code] (adjusted, saves 2 bytes)
|
|
PATCH_END
|
|
};
|
|
|
|
// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
|
|
// Applies to at least: English PC-CD, German PC-CD, English Mac
|
|
// Responsible method: startOfDay5::changeState
|
|
static const uint16 gk1SignatureDay5PhoneFreeze[] = {
|
|
0x4a,
|
|
SIG_MAGICDWORD, SIG_UINT16(0x000c), // send 0c
|
|
0x35, 0x03, // ldi 03
|
|
0x65, SIG_ADDTOOFFSET(+1), // aTop cycles
|
|
0x32, SIG_ADDTOOFFSET(+2), // jmp [end]
|
|
0x3c, // dup
|
|
0x35, 0x21, // ldi 21
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk1PatchDay5PhoneFreeze[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x35, 0x06, // ldi 01
|
|
0x65, PATCH_GETORIGINALBYTEADJUST(+6, +6), // aTop ticks
|
|
PATCH_END
|
|
};
|
|
|
|
// Floppy version: Interrogation::dispose() compares an object reference
|
|
// (stored in the view selector) with a number, leading to a crash (this kind
|
|
// of comparison was not used in SCI32). The view selector is used to store
|
|
// both a view number (in some cases), and a view reference (in other cases).
|
|
// In the floppy version, the checks are in the wrong order, so there is a
|
|
// comparison between a number an an object. In the CD version, the checks are
|
|
// in the correct order, thus the comparison is correct, thus we use the code
|
|
// from the CD version in the floppy one.
|
|
// Applies to at least: English Floppy
|
|
// Responsible method: Interrogation::dispose
|
|
// TODO: Check, if English Mac is affected too and if this patch applies
|
|
static const uint16 gk1SignatureInterrogationBug[] = {
|
|
SIG_MAGICDWORD,
|
|
0x65, 0x4c, // aTop 4c
|
|
0x67, 0x50, // pTos 50
|
|
0x34, SIG_UINT16(0x2710), // ldi 2710
|
|
0x1e, // gt?
|
|
0x31, 0x08, // bnt 08 [05a0]
|
|
0x67, 0x50, // pTos 50
|
|
0x34, SIG_UINT16(0x2710), // ldi 2710
|
|
0x04, // sub
|
|
0x65, 0x50, // aTop 50
|
|
0x63, 0x50, // pToa 50
|
|
0x31, 0x15, // bnt 15 [05b9]
|
|
0x39, 0x0e, // pushi 0e
|
|
0x76, // push0
|
|
0x4a, SIG_UINT16(0x0004), // send 0004
|
|
0xa5, 0x00, // sat 00
|
|
0x38, SIG_SELECTOR16(dispose), // pushi dispose
|
|
0x76, // push0
|
|
0x63, 0x50, // pToa 50
|
|
0x4a, SIG_UINT16(0x0004), // send 0004
|
|
0x85, 0x00, // lat 00
|
|
0x65, 0x50, // aTop 50
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk1PatchInterrogationBug[] = {
|
|
0x65, 0x4c, // aTop 4c
|
|
0x63, 0x50, // pToa 50
|
|
0x31, 0x15, // bnt 15 [05b9]
|
|
0x39, 0x0e, // pushi 0e
|
|
0x76, // push0
|
|
0x4a, 0x04, 0x00, // send 0004
|
|
0xa5, 0x00, // sat 00
|
|
0x38, PATCH_SELECTOR16(dispose), // pushi dispose
|
|
0x76, // push0
|
|
0x63, 0x50, // pToa 50
|
|
0x4a, 0x04, 0x00, // send 0004
|
|
0x85, 0x00, // lat 00
|
|
0x65, 0x50, // aTop 50
|
|
0x67, 0x50, // pTos 50
|
|
0x34, PATCH_UINT16(0x2710), // ldi 2710
|
|
0x1e, // gt?
|
|
0x31, 0x08, // bnt 08 [05b9]
|
|
0x67, 0x50, // pTos 50
|
|
0x34, PATCH_UINT16(0x2710), // ldi 2710
|
|
0x04, // sub
|
|
0x65, 0x50, // aTop 50
|
|
PATCH_END
|
|
};
|
|
|
|
// On day 10 nearly at the end of the game, Gabriel Knight dresses up and right after that
|
|
// someone will be at the door. Gabriel turns around to see what's going on.
|
|
//
|
|
// In ScummVM Gabriel turning around plays endlessly. This is caused by the loop of Gabriel
|
|
// being kept at 1, but view + cel were changed accordingly. The view used - which is view 859 -
|
|
// does not have a loop 1. kNumCels is called on that, BUT kNumCels in SSCI is broken in that
|
|
// regard. It checks for loop > count and not loop >= count and will return basically random data
|
|
// in case loop == count.
|
|
//
|
|
// In SSCI this simply worked by accident. kNumCels returned 0x53 in this case, but later script code
|
|
// fixed that up somehow, so it worked out in the end.
|
|
//
|
|
// The setup for this is done in SDJEnters::changeState(0). The cycler will never reach the goal
|
|
// because the goal will be cel -1, so it loops endlessly.
|
|
//
|
|
// We fix this by adding a setLoop(0).
|
|
//
|
|
// Applies to at least: English PC-CD, German PC-CD
|
|
// Responsible method: sDJEnters::changeState
|
|
static const uint16 gk1SignatureDay10GabrielDressUp[] = {
|
|
0x87, 0x01, // lap param[1]
|
|
0x65, 0x14, // aTop state
|
|
0x36, // push
|
|
0x3c, // dup
|
|
0x35, 0x00, // ldi 0
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x006f), // bnt [next state 1]
|
|
SIG_ADDTOOFFSET(+84),
|
|
0x39, 0x0e, // pushi 0Eh (view)
|
|
0x78, // push1
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x035B), // pushi 035Bh (859d)
|
|
0x38, SIG_UINT16(0x0141), // pushi 0141h (setCel)
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x38, SIG_UINT16(0x00E9), // pushi 00E9h (setCycle)
|
|
0x7a, // push2
|
|
0x51, 0x18, // class End
|
|
0x36, // push
|
|
0x7c, // pushSelf
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x14, 0x00, // send 14h
|
|
// GKEgo::view(859)
|
|
// GKEgo::setCel(0)
|
|
// GKEgo::setCycle(End, sDJEnters)
|
|
0x32, SIG_UINT16(0x0233), // jmp [ret]
|
|
// next state
|
|
0x3c, // dup
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x07, // bnt [next state 2]
|
|
0x35, 0x02, // ldi 02
|
|
0x65, 0x1a, // aTop cycles
|
|
0x32, SIG_UINT16(0x0226), // jmp [ret]
|
|
// next state
|
|
0x3c, // dup
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, 0x2a, // bnt [next state 3]
|
|
0x78, // push1
|
|
SIG_ADDTOOFFSET(+34),
|
|
// part of state 2 code, delays for 1 cycle
|
|
0x35, 0x01, // ldi 1
|
|
0x65, 0x1a, // aTop cycles
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk1PatchDay10GabrielDressUp[] = {
|
|
PATCH_ADDTOOFFSET(+9),
|
|
0x30, SIG_UINT16(0x0073), // bnt [next state 1] - offset adjusted
|
|
SIG_ADDTOOFFSET(+84 + 11),
|
|
// added by us: setting loop to 0 (5 bytes needed)
|
|
0x38, SIG_UINT16(0x00FB), // pushi 00FBh (setLoop)
|
|
0x78, // push1
|
|
0x76, // push0
|
|
// original code, but offset changed
|
|
0x38, SIG_UINT16(0x00E9), // pushi 00E9h (setCycle)
|
|
0x7a, // push2
|
|
0x51, 0x18, // class End
|
|
0x36, // push
|
|
0x7c, // pushSelf
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x1a, 0x00, // send 1Ah - adjusted
|
|
// GKEgo::view(859)
|
|
// GKEgo::setCel(0)
|
|
// GKEgo::setLoop(0) <-- new, by us
|
|
// GKEgo::setCycle(End, sDJEnters)
|
|
// end of original code
|
|
0x3a, // toss
|
|
0x48, // ret (saves 1 byte)
|
|
// state 1 code
|
|
0x3c, // dup
|
|
0x34, SIG_UINT16(0x0001), // ldi 0001 (waste 1 byte)
|
|
0x1a, // eq?
|
|
0x31, 2, // bnt [next state 2]
|
|
0x33, 41, // jmp to state 2 delay code
|
|
SIG_ADDTOOFFSET(+41),
|
|
// wait 2 cycles instead of only 1
|
|
0x35, 0x02, // ldi 2
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry gk1Signatures[] = {
|
|
{ true, 51, "interrogation bug", 1, gk1SignatureInterrogationBug, gk1PatchInterrogationBug },
|
|
{ true, 212, "day 5 drum book dialogue error", 1, gk1SignatureDay5DrumBookDialogue, gk1PatchDay5DrumBookDialogue },
|
|
{ true, 212, "day 5 phone freeze", 1, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
|
|
{ true, 230, "day 6 police beignet timer issue 1/2", 1, gk1SignatureDay6PoliceBeignet1, gk1PatchDay6PoliceBeignet1 },
|
|
{ true, 230, "day 6 police beignet timer issue 2/2", 1, gk1SignatureDay6PoliceBeignet2, gk1PatchDay6PoliceBeignet2 },
|
|
{ true, 230, "day 6 police sleep timer issue", 1, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
|
|
{ true, 808, "day 10 gabriel dress up infinite turning", 1, gk1SignatureDay10GabrielDressUp, gk1PatchDay10GabrielDressUp },
|
|
{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
|
|
{ true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Gabriel Knight 2
|
|
|
|
// The down scroll button in GK2 jumps up a pixel on mousedown because there is
|
|
// a send to scrollSelections using an immediate value 1, which means to scroll
|
|
// up by 1 pixel. This patch fixes the send to scrollSelections by passing the
|
|
// button's delta instead of 1.
|
|
//
|
|
// Applies to at least: English CD 1.00, English Steam 1.01
|
|
// Responsible method: ScrollButton::track
|
|
static const uint16 gk2InvScrollSignature[] = {
|
|
0x7e, SIG_ADDTOOFFSET(2), // line whatever
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_SELECTOR16(scrollSelections), // pushi $2c3
|
|
0x78, // push1
|
|
0x78, // push1
|
|
0x63, 0x98, // pToa $98
|
|
0x4a, SIG_UINT16(0x06), // send $6
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk2InvScrollPatch[] = {
|
|
0x38, PATCH_SELECTOR16(scrollSelections), // pushi $2c3
|
|
0x78, // push1
|
|
0x67, 0x9a, // pTos $9a (delta)
|
|
0x63, 0x98, // pToa $98
|
|
0x4a, PATCH_UINT16(0x06), // send $6
|
|
0x18, 0x18, // waste bytes
|
|
PATCH_END
|
|
};
|
|
|
|
// The init code that runs when GK2 starts up unconditionally resets the
|
|
// music volume to 63, but the game should always use the volume stored in
|
|
// ScummVM.
|
|
// Applies to at least: English 1.00 CD
|
|
static const uint16 gk2VolumeResetSignature[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x3f, // ldi $3f
|
|
0xa1, 0x4c, // sag $4c (music volume)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk2VolumeResetPatch[] = {
|
|
0x33, 0x02, // jmp 2 [past volume changes]
|
|
PATCH_END
|
|
};
|
|
|
|
// GK2 has custom video benchmarking code that needs to be disabled; see
|
|
// sci2BenchmarkSignature
|
|
static const uint16 gk2BenchmarkSignature[] = {
|
|
0x7e, SIG_ADDTOOFFSET(+2), // line
|
|
0x38, SIG_SELECTOR16(new), // pushi new
|
|
0x76, // push0
|
|
0x51, SIG_ADDTOOFFSET(+1), // class Actor
|
|
0x4a, SIG_UINT16(0x04), // send 4
|
|
0xa5, 0x00, // sat 0
|
|
0x7e, SIG_ADDTOOFFSET(+2), // line
|
|
0x7e, SIG_ADDTOOFFSET(+2), // line
|
|
0x39, 0x0e, // pushi $e
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0xfdd4), // pushi 64980
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 gk2BenchmarkPatch[] = {
|
|
0x38, PATCH_SELECTOR16(detailLevel), // pushi detailLevel
|
|
0x78, // push1
|
|
0x38, PATCH_UINT16(399), // pushi 10000 / 25 - 1
|
|
0x81, 0x01, // lag 1
|
|
0x4a, PATCH_UINT16(0x06), // send 6
|
|
0x34, PATCH_UINT16(10000), // ldi 10000
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry gk2Signatures[] = {
|
|
{ true, 0, "disable volume reset on startup", 1, gk2VolumeResetSignature, gk2VolumeResetPatch },
|
|
{ true, 0, "disable video benchmarking", 1, gk2BenchmarkSignature, gk2BenchmarkPatch },
|
|
{ true, 23, "inventory starts scroll down in the wrong direction", 1, gk2InvScrollSignature, gk2InvScrollPatch },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
|
|
{ true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#endif
|
|
|
|
// ===========================================================================
|
|
// at least during harpy scene export 29 of script 0 is called in kq5cd and
|
|
// has an issue for those calls, where temp 3 won't get inititialized, but
|
|
// is later used to set master volume. This issue makes sierra sci set
|
|
// the volume to max. We fix the export, so volume won't get modified in
|
|
// those cases.
|
|
static const uint16 kq5SignatureCdHarpyVolume[] = {
|
|
SIG_MAGICDWORD,
|
|
0x80, SIG_UINT16(0x0191), // lag global[191h]
|
|
0x18, // not
|
|
0x30, SIG_UINT16(0x002c), // bnt [jump further] (jumping, if global 191h is 1)
|
|
0x35, 0x01, // ldi 01
|
|
0xa0, SIG_UINT16(0x0191), // sag global[191h] (setting global 191h to 1)
|
|
0x38, SIG_UINT16(0x017b), // pushi 017b
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04 - read KQ5::masterVolume
|
|
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
|
|
0x38, SIG_UINT16(0x017b), // pushi 017b
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04 - read KQ5::masterVolume
|
|
0x36, // push
|
|
0x35, 0x04, // ldi 04
|
|
0x20, // ge? (followed by bnt)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq5PatchCdHarpyVolume[] = {
|
|
0x38, PATCH_UINT16(0x022f), // pushi 022f (selector theVol) (3 new bytes)
|
|
0x76, // push0 (1 new byte)
|
|
0x51, 0x88, // class SpeakTimer (2 new bytes)
|
|
0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
|
|
0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
|
|
0x80, PATCH_UINT16(0x0191), // lag global[191h]
|
|
// saving 1 byte due optimization
|
|
0x2e, PATCH_UINT16(0x0023), // bt [jump further] (jumping, if global 191h is 1)
|
|
0x35, 0x01, // ldi 01
|
|
0xa0, PATCH_UINT16(0x0191), // sag global[191h] (setting global 191h to 1)
|
|
0x38, PATCH_UINT16(0x017b), // pushi 017b
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04 - read KQ5::masterVolume
|
|
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
|
|
// saving 8 bytes due removing of duplicate code
|
|
0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
|
|
0x22, // lt? (because we switched values)
|
|
PATCH_END
|
|
};
|
|
|
|
// This is a heap patch, and it modifies the properties of an object, instead
|
|
// of patching script code.
|
|
//
|
|
// The witchCage object in script 200 is broken and claims to have 12
|
|
// variables instead of the 8 it should have because it is a Cage.
|
|
// Additionally its top,left,bottom,right properties are set to 0 rather
|
|
// than the right values. We fix the object by setting the right values.
|
|
// If they are all zero, this causes an impossible position check in
|
|
// witch::cantBeHere and an infinite loop when entering room 22.
|
|
//
|
|
// This bug is accidentally not triggered in SSCI because the invalid number
|
|
// of variables effectively hides witchCage::doit, causing this position check
|
|
// to be bypassed entirely.
|
|
// See also the warning+comment in Object::initBaseObject
|
|
//
|
|
// Fixes bug: #4964
|
|
static const uint16 kq5SignatureWitchCageInit[] = {
|
|
SIG_UINT16(0x0000), // top
|
|
SIG_UINT16(0x0000), // left
|
|
SIG_UINT16(0x0000), // bottom
|
|
SIG_UINT16(0x0000), // right
|
|
SIG_UINT16(0x0000), // extra property #1
|
|
SIG_MAGICDWORD,
|
|
SIG_UINT16(0x007a), // extra property #2
|
|
SIG_UINT16(0x00c8), // extra property #3
|
|
SIG_UINT16(0x00a3), // extra property #4
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq5PatchWitchCageInit[] = {
|
|
PATCH_UINT16(0x0000), // top
|
|
PATCH_UINT16(0x007a), // left
|
|
PATCH_UINT16(0x00c8), // bottom
|
|
PATCH_UINT16(0x00a3), // right
|
|
PATCH_END
|
|
};
|
|
|
|
// The multilingual releases of KQ5 hang right at the end during the magic battle with Mordack.
|
|
// It seems additional code was added to wait for signals, but the signals are never set and thus
|
|
// the game hangs. We disable that code, so that the battle works again.
|
|
// This also happened in the original interpreter.
|
|
// We must not change similar code, that happens before.
|
|
|
|
// Applies to at least: French PC floppy, German PC floppy, Spanish PC floppy
|
|
// Responsible method: stingScript::changeState, dragonScript::changeState, snakeScript::changeState
|
|
static const uint16 kq5SignatureMultilingualEndingGlitch[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x57, // lsg global[57h]
|
|
0x35, 0x00, // ldi 0
|
|
0x1a, // eq?
|
|
0x18, // not
|
|
0x30, SIG_UINT16(0x0011), // bnt [skip signal check]
|
|
SIG_ADDTOOFFSET(+8), // skip globalSound::prevSignal get code
|
|
0x36, // push
|
|
0x35, 0x0a, // ldi 0Ah
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq5PatchMultilingualEndingGlitch[] = {
|
|
PATCH_ADDTOOFFSET(+6),
|
|
0x32, // change BNT into JMP
|
|
PATCH_END
|
|
};
|
|
|
|
// In the final battle, the DOS version uses signals in the music to handle
|
|
// timing, while in the Windows version another method is used and the GM
|
|
// tracks do not contain these signals.
|
|
// The original kq5 interpreter used global 400 to distinguish between
|
|
// Windows (1) and DOS (0) versions.
|
|
// We replace the 4 relevant checks for global 400 by a fixed true when
|
|
// we use these GM tracks.
|
|
//
|
|
// Instead, we could have set global 400, but this has the possibly unwanted
|
|
// side effects of switching to black&white cursors (which also needs complex
|
|
// changes to GameFeatures::detectsetCursorType() ) and breaking savegame
|
|
// compatibilty between the DOS and Windows CD versions of KQ5.
|
|
// TODO: Investigate these side effects more closely.
|
|
static const uint16 kq5SignatureWinGMSignals[] = {
|
|
SIG_MAGICDWORD,
|
|
0x80, SIG_UINT16(0x0190), // lag 0x190
|
|
0x18, // not
|
|
0x30, SIG_UINT16(0x001b), // bnt +0x001B
|
|
0x89, 0x57, // lsg 0x57
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq5PatchWinGMSignals[] = {
|
|
0x34, PATCH_UINT16(0x0001), // ldi 0x0001
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry kq5Signatures[] = {
|
|
{ true, 0, "CD: harpy volume change", 1, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
|
|
{ true, 200, "CD: witch cage init", 1, kq5SignatureWitchCageInit, kq5PatchWitchCageInit },
|
|
{ true, 124, "Multilingual: Ending glitching out", 3, kq5SignatureMultilingualEndingGlitch, kq5PatchMultilingualEndingGlitch },
|
|
{ false, 124, "Win: GM Music signal checks", 4, kq5SignatureWinGMSignals, kq5PatchWinGMSignals },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// When giving the milk bottle to one of the babies in the garden in KQ6 (room
|
|
// 480), script 481 starts a looping baby cry sound. However, that particular
|
|
// script also has an overriden check method (cryMusic::check). This method
|
|
// explicitly restarts the sound, even if it's set to be looped, thus the same
|
|
// sound is played twice, squelching all other sounds. We just rip the
|
|
// unnecessary cryMusic::check method out, thereby stopping the sound from
|
|
// constantly restarting (since it's being looped anyway), thus the normal
|
|
// game speech can work while the baby cry sound is heard.
|
|
// Fixes bug: #4955
|
|
static const uint16 kq6SignatureDuplicateBabyCry[] = {
|
|
SIG_MAGICDWORD,
|
|
0x83, 0x00, // lal 00
|
|
0x31, 0x1e, // bnt 1e [07f4]
|
|
0x78, // push1
|
|
0x39, 0x04, // pushi 04
|
|
0x43, 0x75, 0x02, // callk DoAudio[75] 02
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6PatchDuplicateBabyCry[] = {
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// The inventory of King's Quest 6 is buggy. When it grows too large,
|
|
// it will get split into 2 pages. Switching between those pages will
|
|
// grow the stack, because it's calling itself per switch.
|
|
// Which means after a while ScummVM will bomb out because the stack frame
|
|
// will be too large. This patch fixes the buggy script.
|
|
// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac
|
|
// Responsible method: KqInv::showSelf
|
|
// Fixes bug: #5681
|
|
static const uint16 kq6SignatureInventoryStackFix[] = {
|
|
0x67, 0x30, // pTos state
|
|
0x34, SIG_UINT16(0x2000), // ldi 2000
|
|
0x12, // and
|
|
0x18, // not
|
|
0x31, 0x04, // bnt [not first refresh]
|
|
0x35, 0x00, // ldi 00
|
|
SIG_MAGICDWORD,
|
|
0x65, 0x1e, // aTop curIcon
|
|
0x67, 0x30, // pTos state
|
|
0x34, SIG_UINT16(0xdfff), // ldi dfff
|
|
0x12, // and
|
|
0x65, 0x30, // aTop state
|
|
0x38, SIG_SELECTOR16(show), // pushi "show" ("show" is e1h for KQ6CD)
|
|
0x78, // push1
|
|
0x87, 0x00, // lap param[0]
|
|
0x31, 0x04, // bnt [use global for show]
|
|
0x87, 0x01, // lap param[1]
|
|
0x33, 0x02, // jmp [use param for show]
|
|
0x81, 0x00, // lag global[0]
|
|
0x36, // push
|
|
0x54, 0x06, // self 06 (KqInv::show)
|
|
0x31, SIG_ADDTOOFFSET(+1), // bnt [exit menu code] (0x08 for PC, 0x07 for mac)
|
|
0x39, 0x39, // pushi 39
|
|
0x76, // push0
|
|
0x54, 0x04, // self 04 (KqInv::doit)
|
|
SIG_END // followed by jmp (0x32 for PC, 0x33 for mac)
|
|
};
|
|
|
|
static const uint16 kq6PatchInventoryStackFix[] = {
|
|
0x67, 0x30, // pTos state
|
|
0x3c, // dup (1 more byte, needed for patch)
|
|
0x3c, // dup (1 more byte, saves 1 byte later)
|
|
0x34, PATCH_UINT16(0x2000), // ldi 2000
|
|
0x12, // and
|
|
0x2f, 0x02, // bt [not first refresh] - saves 3 bytes in total
|
|
0x65, 0x1e, // aTop curIcon
|
|
0x00, // neg (either 2000 or 0000 in acc, this will create dfff or ffff) - saves 2 bytes
|
|
0x12, // and
|
|
0x65, 0x30, // aTop state
|
|
0x38, // pushi "show"
|
|
PATCH_GETORIGINALUINT16(+22),
|
|
0x78, // push1
|
|
0x87, 0x00, // lap param[0]
|
|
0x31, 0x04, // bnt [call show using global 0]
|
|
0x8f, 0x01, // lsp param[1], save 1 byte total with lsg global[0] combined
|
|
0x33, 0x02, // jmp [call show using param 1]
|
|
0x89, 0x00, // lsg global[0], save 1 byte total, see above
|
|
0x54, 0x06, // self 06 (call x::show)
|
|
0x31, // bnt [menu exit code]
|
|
PATCH_GETORIGINALBYTEADJUST(+39, +6),// dynamic offset must be 0x0E for PC and 0x0D for mac
|
|
0x34, PATCH_UINT16(0x2000), // ldi 2000
|
|
0x12, // and
|
|
0x2f, 0x05, // bt [to return]
|
|
0x39, 0x39, // pushi 39
|
|
0x76, // push0
|
|
0x54, 0x04, // self 04 (self::doit)
|
|
0x48, // ret (saves 2 bytes for PC, 1 byte for mac)
|
|
PATCH_END
|
|
};
|
|
|
|
// The "Drink Me" bottle code doesn't repaint the AddToPics elements to the screen,
|
|
// when Alexander returns back from the effect of the bottle.
|
|
// It's pretty strange that Sierra didn't find this bug, because it occurs when
|
|
// drinking the bottle right on the screen, where the bottle is found.
|
|
// This bug also occurs in Sierra SCI.
|
|
// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac
|
|
// Responsible method: drinkMeScript::changeState
|
|
// Fixes bug: #5252
|
|
static const uint16 kq6SignatureDrinkMeFix[] = {
|
|
SIG_MAGICDWORD,
|
|
0x3c, // dup
|
|
0x35, 0x0f, // ldi 0f
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x00a4), // bnt [skip to next check]
|
|
SIG_ADDTOOFFSET(+161),
|
|
0x32, SIG_UINT16(0x007f), // jmp [return]
|
|
0x3c, // dup
|
|
0x35, 0x10, // ldi 10
|
|
0x1a, // eq?
|
|
0x31, 0x07, // bnt [skip to next check]
|
|
0x35, 0x03, // ldi 03
|
|
0x65, 0x1a, // aTop (cycles)
|
|
0x32, SIG_UINT16(0x0072), // jmp [return]
|
|
0x3c, // dup
|
|
0x35, 0x11, // ldi 11
|
|
0x1a, // eq?
|
|
0x31, 0x13, // bnt [skip to next check]
|
|
SIG_ADDTOOFFSET(+20),
|
|
0x35, 0x12, // ldi 12
|
|
SIG_ADDTOOFFSET(+23),
|
|
0x35, 0x13, // ldi 13
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6PatchDrinkMeFix[] = {
|
|
PATCH_ADDTOOFFSET(+5), // skip to bnt offset
|
|
PATCH_GETORIGINALBYTEADJUST(+5, +13), // adjust jump to [check for 11h code]
|
|
PATCH_ADDTOOFFSET(+162),
|
|
0x39, PATCH_SELECTOR8(doit), // pushi (doit)
|
|
0x76, // push0
|
|
0x81, 0x0a, // lag 0a
|
|
0x4a, 0x04, // send 04 (call addToPics::doit)
|
|
0x3a, // toss
|
|
0x48, // ret
|
|
PATCH_ADDTOOFFSET(+8), // skip to check 11h code
|
|
0x35, 0x10, // ldi 10 instead of 11
|
|
PATCH_ADDTOOFFSET(+23), // skip to check 12h code
|
|
0x35, 0x11, // ldi 11 instead of 12
|
|
PATCH_ADDTOOFFSET(+23), // skip to check 13h code
|
|
0x35, 0x12, // ldi 12 instead of 13
|
|
PATCH_END
|
|
};
|
|
|
|
// During the common Game Over cutscene, one of the guys says "Tickets, only",
|
|
// but the subtitle says "Tickets, please".
|
|
// Normally people wouldn't have noticed, but ScummVM supports audio + subtitles
|
|
// in this game at the same time.
|
|
// This is caused by a buggy message, which really has this text + audio attached.
|
|
// We assume that "Tickets, only" (the audio) is the correct one and there is a
|
|
// message with "Tickets, only" in both text and audio.
|
|
// We change message 1, 0, 1, 1 to message 5, 0, 0, 2 to fix this issue.
|
|
//
|
|
// This mismatch also occurs in Sierra SCI.
|
|
// Applies to at least: PC-CD
|
|
// Responsible method: modeLessScript::changeState(0)
|
|
static const uint16 kq6SignatureTicketsOnly[] = {
|
|
0x3c, // dup
|
|
0x35, 0x00, // ldi 0
|
|
0x1a, // eq?
|
|
SIG_MAGICDWORD,
|
|
0x31, 0x2b, // bnt [skip over state 0]
|
|
0x39, 0x1e, // pushi (font) (we keep the hardcoded selectors in here simply because this is only for KQ6-CD)
|
|
0x78, // push1
|
|
0x89, 0x16, // lsg global[16h]
|
|
0x38, SIG_UINT16(0x009a), // pushi (posn)
|
|
0x7a, // push2
|
|
0x38, SIG_UINT16(0x00c8), // pushi 00c8h (200d)
|
|
0x39, 0x64, // pushi 64h (100d)
|
|
0x38, SIG_UINT16(0x00ab), // pushi (say)
|
|
0x39, 0x05, // pushi 05 (parameter count for say)
|
|
0x76, // push0
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x78, // push1
|
|
0x78, // push1
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6PatchTicketsOnly[] = {
|
|
0x32, PATCH_UINT16(0x0000), // jmp (waste 3 bytes)
|
|
0x2f, 0x2c, // bt [skip over state 0] (saves 1 byte)
|
|
0x39, 0x1e, // pushi (font) (we keep the hardcoded selectors in here simply because this is only for KQ6-CD)
|
|
0x78, // push1
|
|
0x89, 0x16, // lsg global[16h]
|
|
0x38, PATCH_UINT16(0x009a), // pushi (posn)
|
|
0x7a, // push2
|
|
0x38, PATCH_UINT16(0x00c8), // pushi 00c8h (200d)
|
|
0x39, 0x64, // pushi 64h (100d)
|
|
0x38, PATCH_UINT16(0x00ab), // pushi (say)
|
|
0x39, 0x05, // pushi 05 (parameter count for say)
|
|
0x76, // push0
|
|
0x39, 0x05, // pushi 05
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x7a, // push2
|
|
PATCH_END
|
|
};
|
|
|
|
// Audio + subtitles support - SHARED! - used for King's Quest 6 and Laura Bow 2
|
|
// this patch gets enabled, when the user selects "both" in the ScummVM "Speech + Subtitles" menu
|
|
// We currently use global 98d to hold a kMemory pointer.
|
|
// Applies to at least: KQ6 PC-CD, LB2 PC-CD
|
|
// Patched method: Messager::sayNext / lb2Messager::sayNext (always use text branch)
|
|
static const uint16 kq6laurabow2CDSignatureAudioTextSupport1[] = {
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x12, // and
|
|
SIG_MAGICDWORD,
|
|
0x31, 0x13, // bnt [audio call]
|
|
0x38, SIG_SELECTOR16(modNum), // pushi modNum
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6laurabow2CDPatchAudioTextSupport1[] = {
|
|
PATCH_ADDTOOFFSET(+5),
|
|
0x33, 0x13, // jmp [audio call]
|
|
PATCH_END
|
|
};
|
|
|
|
// Applies to at least: KQ6 PC-CD, LB2 PC-CD
|
|
// Patched method: Messager::sayNext / lb2Messager::sayNext (allocate audio memory)
|
|
static const uint16 kq6laurabow2CDSignatureAudioTextSupport2[] = {
|
|
0x7a, // push2
|
|
0x78, // push1
|
|
0x39, 0x0c, // pushi 0c
|
|
0x43, SIG_MAGICDWORD, 0x72, 0x04, // kMemory
|
|
0xa5, 0xc9, // sat global[c9]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6laurabow2CDPatchAudioTextSupport2[] = {
|
|
PATCH_ADDTOOFFSET(+7),
|
|
0xa1, 98, // sag global[98d]
|
|
PATCH_END
|
|
};
|
|
|
|
// Applies to at least: KQ6 PC-CD, LB2 PC-CD
|
|
// Patched method: Messager::sayNext / lb2Messager::sayNext (release audio memory)
|
|
static const uint16 kq6laurabow2CDSignatureAudioTextSupport3[] = {
|
|
0x7a, // push2
|
|
0x39, 0x03, // pushi 03
|
|
SIG_MAGICDWORD,
|
|
0x8d, 0xc9, // lst temp[c9]
|
|
0x43, 0x72, 0x04, // kMemory
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6laurabow2CDPatchAudioTextSupport3[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x89, 98, // lsg global[98d]
|
|
PATCH_END
|
|
};
|
|
|
|
// startText call gets acc = 0 for text-only and acc = 2 for audio+text
|
|
// Applies to at least: KQ6 PC-CD, LB2 PC-CD
|
|
// Patched method: Narrator::say (use audio memory)
|
|
static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = {
|
|
// set caller property code
|
|
0x31, 0x08, // bnt [set acc to 0 for caller]
|
|
0x87, 0x02, // lap param[2]
|
|
0x31, 0x04, // bnt [set acc to 0 for caller]
|
|
0x87, 0x02, // lap param[2]
|
|
0x33, 0x02, // jmp [set caller]
|
|
0x35, 0x00, // ldi 00
|
|
0x65, 0x68, // aTop caller
|
|
// call startText + startAudio code
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x01, // ldi 01
|
|
0x12, // and
|
|
0x31, 0x08, // bnt [skip code]
|
|
0x38, SIG_SELECTOR16(startText), // pushi startText
|
|
0x78, // push1
|
|
0x8f, 0x01, // lsp param[1]
|
|
0x54, 0x06, // self 06
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x12, // and
|
|
0x31, 0x08, // bnt [skip code]
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_SELECTOR16(startAudio), // pushi startAudio
|
|
0x78, // push1
|
|
0x8f, 0x01, // lsp param[1]
|
|
0x54, 0x06, // self 06
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6laurabow2CDPatchAudioTextSupport4[] = {
|
|
0x31, 0x02, // bnt [set caller]
|
|
0x87, 0x02, // lap param[2]
|
|
0x65, 0x68, // aTop caller
|
|
0x81, 0x5a, // lag global[5a]
|
|
0x78, // push1
|
|
0x12, // and
|
|
0x31, 0x11, // bnt [skip startText code]
|
|
0x81, 0x5a, // lag global[5a]
|
|
0x7a, // push2
|
|
0x12, // and
|
|
0x33, 0x03, // skip over 3 unused bytes
|
|
PATCH_ADDTOOFFSET(+22),
|
|
0x89, 98, // lsp global[98d]
|
|
PATCH_END
|
|
};
|
|
|
|
// Applies to at least: KQ6 PC-CD, LB2 PC-CD
|
|
// Patched method: Talker::display/Narrator::say (remove reset saved mouse cursor code)
|
|
// code would screw over mouse cursor
|
|
static const uint16 kq6laurabow2CDSignatureAudioTextSupport5[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x00, // ldi 00
|
|
0x65, 0x82, // aTop saveCursor
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = {
|
|
0x18, 0x18, 0x18, 0x18, // waste bytes, do nothing
|
|
PATCH_END
|
|
};
|
|
|
|
// Additional patch specifically for King's Quest 6
|
|
// Fixes text window placement, when in "dual" mode
|
|
// Applies to at least: PC-CD
|
|
// Patched method: Kq6Talker::init
|
|
static const uint16 kq6CDSignatureAudioTextSupport1[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, SIG_ADDTOOFFSET(+1), // bnt [jump-to-text-code]
|
|
0x78, // push1
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupport1[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x12, // and
|
|
PATCH_END
|
|
};
|
|
|
|
// Additional patch specifically for King's Quest 6
|
|
// Fixes low-res portrait staying on screen for hi-res mode
|
|
// Applies to at least: PC-CD
|
|
// Patched method: Talker::startText
|
|
// this method is called by Narrator::say and acc is 0 for text-only and 2 for dual mode (audio+text)
|
|
static const uint16 kq6CDSignatureAudioTextSupport2[] = {
|
|
SIG_MAGICDWORD,
|
|
0x3f, 0x01, // link 01
|
|
0x63, 0x8a, // pToa viewInPrint
|
|
0x18, // not
|
|
0x31, 0x06, // bnt [skip following code]
|
|
0x38, SIG_UINT16(0x00e1), // pushi 00e1
|
|
0x76, // push0
|
|
0x54, 0x04, // self 04
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupport2[] = {
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x67, 0x8a, // pTos viewInPrint
|
|
0x14, // or
|
|
0x2f, // bt [skip following code]
|
|
PATCH_END
|
|
};
|
|
|
|
// Additional patch specifically for King's Quest 6
|
|
// Fixes special windows, used for example in the Pawn shop (room 280),
|
|
// when the man in a robe complains about no more mints.
|
|
// Or also in room 300 at the cliffs (aka copy protection), when Alexander falls down the cliffs (closes automatically, but too late).
|
|
// Or in room 210, when Alexander gives the ring to the nightingale (these ones will need a mouse click).
|
|
//
|
|
// We have to change even more code, because the game uses PODialog class for
|
|
// text windows and myDialog class for audio. Both are saved to KQ6Print::dialog
|
|
//
|
|
// Changing KQ6Print::dialog is disabled for now, because it has side-effects (breaking game over screens)
|
|
//
|
|
// Original comment:
|
|
// Sadly PODialog is created during KQ6Print::addText, myDialog is set during
|
|
// KQ6Print::showSelf, which is called much later and KQ6Print::addText requires
|
|
// KQ6Print::dialog to be set, which means we have to set it before calling addText
|
|
// for audio mode, otherwise the user would have to click to get those windows disposed.
|
|
//
|
|
// Applies to at least: PC-CD
|
|
// Patched method: KQ6Print::say
|
|
static const uint16 kq6CDSignatureAudioTextSupport3[] = {
|
|
0x31, 0x6e, // bnt [to text code]
|
|
SIG_ADDTOOFFSET(+85),
|
|
SIG_MAGICDWORD,
|
|
0x8f, 0x01, // lsp param[1]
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x0c, // bnt [code to set property repressText to 1]
|
|
0x38, // pushi (selector addText)
|
|
SIG_ADDTOOFFSET(+9), // skip addText-calling code
|
|
0x33, 0x10, // jmp [to ret]
|
|
0x35, 0x01, // ldi 01
|
|
0x65, 0x2e, // aTop repressText
|
|
0x33, 0x0a, // jmp [to ret]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupport3[] = {
|
|
0x31, 0x68, // adjust jump to reuse audio mode addText-calling code
|
|
PATCH_ADDTOOFFSET(+85), // right at the MAGIC_DWORD
|
|
// check, if text is supposed to be shown. If yes, skip the follow-up check (param[1])
|
|
0x89, 0x5a, // lsg global[5Ah]
|
|
0x35, 0x01, // ldi 01
|
|
0x12, // and
|
|
0x2f, 0x07, // bt [skip over param check]
|
|
// original code, checks param[1]
|
|
0x8f, 0x01, // lsp param[1]
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x10, // bnt [code to set property repressText to 1], adjusted
|
|
// waste 5 bytes instead of using myDialog class for now
|
|
// setting myDialog class all the time causes game over screens to misbehave (bug #9771)
|
|
0x34, 0x00, 0x00,
|
|
0x35, 0x00,
|
|
// use myDialog class, so that text box automatically disappears (this is not done for text only mode, like in the original)
|
|
//0x72, 0x0e, 0x00, // lofsa myDialog
|
|
//0x65, 0x12, // aTop dialog
|
|
// followed by original addText-calling code
|
|
0x38,
|
|
PATCH_GETORIGINALUINT16(+95), // pushi (addText)
|
|
0x78, // push1
|
|
0x8f, 0x02, // lsp param[2]
|
|
0x59, 0x03, // &rest 03
|
|
0x54, 0x06, // self 06
|
|
0x48, // ret
|
|
|
|
0x35, 0x01, // ldi 01
|
|
0x65, 0x2e, // aTop repressText
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// Additional patch specifically for King's Quest 6
|
|
// Fixes text-window size for hires portraits mode
|
|
// Otherwise at least at the end some text-windows will be way too small
|
|
// Applies to at least: PC-CD
|
|
// Patched method: Talker::init
|
|
static const uint16 kq6CDSignatureAudioTextSupport4[] = {
|
|
SIG_MAGICDWORD,
|
|
0x63, 0x94, // pToa raving
|
|
0x31, 0x0a, // bnt [no rave code]
|
|
0x35, 0x00, // ldi 00
|
|
SIG_ADDTOOFFSET(6), // skip reset of bust, eyes and mouth
|
|
0x33, 0x24, // jmp [to super class code]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupport4[] = {
|
|
PATCH_ADDTOOFFSET(+12),
|
|
0x33, PATCH_GETORIGINALBYTEADJUST(+13, -6), // adjust jump to also include setSize call
|
|
PATCH_END
|
|
};
|
|
|
|
// Fixes text window placement, when dual mode is active (Guards in room 220)
|
|
// Applies to at least: PC-CD
|
|
// Patched method: tlkGateGuard1::init & tlkGateGuard2::init
|
|
static const uint16 kq6CDSignatureAudioTextSupportGuards[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
SIG_END // followed by bnt for Guard1 and bt for Guard2
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupportGuards[] = {
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x35, 0x02, // ldi 02
|
|
0x1c, // ne?
|
|
PATCH_END
|
|
};
|
|
|
|
// Fixes text window placement, when portrait+text is shown (Stepmother in room 250)
|
|
// Applies to at least: PC-CD
|
|
// Patched method: tlkStepmother::init
|
|
static const uint16 kq6CDSignatureAudioTextSupportStepmother[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x12, // and
|
|
0x31, // bnt [jump-for-text-code]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupportJumpAlways[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x1a, // eq?
|
|
PATCH_END
|
|
};
|
|
|
|
// Fixes "Girl In The Tower" to get played in dual mode as well
|
|
// Also changes credits to use CD audio for dual mode.
|
|
//
|
|
// Applies to at least: PC-CD
|
|
// Patched method: rm740::cue (script 740), sCredits::init (script 52)
|
|
static const uint16 kq6CDSignatureAudioTextSupportGirlInTheTower[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, // bnt [jump-for-text-code]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupportGirlInTheTower[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x12, // and
|
|
PATCH_END
|
|
};
|
|
|
|
// Fixes dual mode for scenes with Azure and Ariel (room 370)
|
|
// Effectively same patch as the one for fixing "Girl In The Tower"
|
|
// Applies to at least: PC-CD
|
|
// Patched methods: rm370::init, caughtAtGateCD::changeState, caughtAtGateTXT::changeState, toLabyrinth::changeState
|
|
// Fixes bug: #6750
|
|
static const uint16 kq6CDSignatureAudioTextSupportAzureAriel[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, // bnt [jump-for-text-code]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextSupportAzureAriel[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x12, // and
|
|
PATCH_END
|
|
};
|
|
|
|
// Additional patch specifically for King's Quest 6
|
|
// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
|
|
// View 947, loop 9, cel 0+1 -> "text"
|
|
// View 947, loop 8, cel 0+1 -> "speech"
|
|
// View 947, loop 12, cel 0+1 -> "dual" (this view is injected by us into the game)
|
|
// Applies to at least: PC-CD
|
|
// Patched method: iconTextSwitch::show, iconTextSwitch::doit
|
|
static const uint16 kq6CDSignatureAudioTextMenuSupport[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, 0x06, // bnt [set text view]
|
|
0x35, 0x08, // ldi 08
|
|
0x65, 0x14, // aTop loop
|
|
0x33, 0x04, // jmp [skip over text view]
|
|
0x35, 0x09, // ldi 09
|
|
0x65, 0x14, // aTop loop
|
|
SIG_ADDTOOFFSET(+102), // skip to iconTextSwitch::doit code
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x3c, // dup
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x06, // bnt [set text mode]
|
|
0x35, 0x02, // ldi 02
|
|
0xa1, 0x5a, // sag global[5a]
|
|
0x33, 0x0a, // jmp [skip over text mode code]
|
|
0x3c, // dup
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, 0x04, // bnt [skip over text ode code]
|
|
0x35, 0x01, // ldi 01
|
|
0xa1, 0x5a, // sag global[5a]
|
|
0x3a, // toss
|
|
0x67, 0x14, // pTos loop
|
|
0x35, 0x09, // ldi 09
|
|
0x1a, // eq?
|
|
0x31, 0x04, // bnt [set text view]
|
|
0x35, 0x08, // ldi 08
|
|
0x33, 0x02, // jmp [skip text view]
|
|
0x35, 0x09, // ldi 09
|
|
0x65, 0x14, // aTop loop
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq6CDPatchAudioTextMenuSupport[] = {
|
|
PATCH_ADDTOOFFSET(+13),
|
|
0x33, 0x79, // jmp to new text+dual code
|
|
PATCH_ADDTOOFFSET(+104), // seek to iconTextSwitch::doit
|
|
0x81, 0x5a, // lag global[5a]
|
|
0x78, // push1
|
|
0x02, // add
|
|
0xa1, 0x5a, // sag global[5a]
|
|
0x36, // push
|
|
0x35, 0x03, // ldi 03
|
|
0x1e, // gt?
|
|
0x31, 0x03, // bnt [skip over]
|
|
0x78, // push1
|
|
0xa9, 0x5a, // ssg global[5a]
|
|
0x33, 0x17, // jmp [iconTextSwitch::show call]
|
|
// additional code for iconTextSwitch::show
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x04, // bnt [dual mode]
|
|
0x35, 0x09, // ldi 09
|
|
0x33, 0x02, // jmp [skip over dual mode]
|
|
0x35, 0x0c, // ldi 0c (view 947, loop 12, cel 0+1 is our "dual" view, injected by view.cpp)
|
|
0x65, 0x14, // aTop loop
|
|
0x32, PATCH_UINT16(0xff75), // jmp [back to iconTextSwitch::show]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry kq6Signatures[] = {
|
|
{ true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
|
|
{ true, 907, "inventory stack fix", 1, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix },
|
|
{ true, 87, "Drink Me bottle fix", 1, kq6SignatureDrinkMeFix, kq6PatchDrinkMeFix },
|
|
{ true, 640, "Tickets, only fix", 1, kq6SignatureTicketsOnly, kq6PatchTicketsOnly },
|
|
// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
|
|
// *** King's Quest 6 audio + text support ***
|
|
{ false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
|
|
{ false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
|
|
{ false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
|
|
{ false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
|
|
{ false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
|
|
{ false, 909, "CD: audio + text support KQ6 1", 2, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 },
|
|
{ false, 928, "CD: audio + text support KQ6 2", 1, kq6CDSignatureAudioTextSupport2, kq6CDPatchAudioTextSupport2 },
|
|
{ false, 104, "CD: audio + text support KQ6 3", 1, kq6CDSignatureAudioTextSupport3, kq6CDPatchAudioTextSupport3 },
|
|
{ false, 928, "CD: audio + text support KQ6 4", 1, kq6CDSignatureAudioTextSupport4, kq6CDPatchAudioTextSupport4 },
|
|
{ false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards },
|
|
{ false, 1027, "CD: audio + text support KQ6 Stepmother", 1, kq6CDSignatureAudioTextSupportStepmother, kq6CDPatchAudioTextSupportJumpAlways },
|
|
{ false, 52, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower },
|
|
{ false, 740, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower },
|
|
{ false, 370, "CD: audio + text support KQ6 Azure & Ariel", 6, kq6CDSignatureAudioTextSupportAzureAriel, kq6CDPatchAudioTextSupportAzureAriel },
|
|
{ false, 903, "CD: audio + text support KQ6 menu", 1, kq6CDSignatureAudioTextMenuSupport, kq6CDPatchAudioTextMenuSupport },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#ifdef ENABLE_SCI32
|
|
#pragma mark -
|
|
#pragma mark Kings Quest 7
|
|
|
|
// ===========================================================================
|
|
|
|
// King's Quest 7 has really weird subtitles. It seems as if the subtitles were
|
|
// not fully finished.
|
|
//
|
|
// Method kqMessager::findTalker in script 0 tries to figure out, which class to use for
|
|
// displaying subtitles. It uses the "talker" data of the given message to do that.
|
|
// Strangely this "talker" data seems to be quite broken.
|
|
// For example chapter 2 starts with a cutscene.
|
|
// Troll king: "Welcome, most beautiful of princesses!" - talker 6
|
|
// Which is followed by the princess going
|
|
// "Hmm?" - which is set to talker 99, normally the princess is talker 7.
|
|
//
|
|
// Talker 99 is seen as unknown and thus treated as "narrator", which makes
|
|
// the scripts put the text at the top of the game screen and even use a
|
|
// different font.
|
|
//
|
|
// In other cases, when the player character thinks to himself talker 99
|
|
// is also used. In such situations it may make somewhat sense to do so,
|
|
// but putting the text at the top of the screen is also irritating to the player.
|
|
// It's really weird.
|
|
//
|
|
// The scripts also put the regular text in the middle of the screen, blocking
|
|
// animations.
|
|
//
|
|
// And for certain rooms, the subtitle box may use another color
|
|
// like for example pink/purple at the start of chapter 5.
|
|
//
|
|
// We fix all of that (hopefully - lots of testing is required).
|
|
// We put the text at the bottom of the play screen.
|
|
// We also make the scripts use the regular KQTalker instead of KQNarrator.
|
|
// And we also make the subtitle box use color 255, which is fixed white.
|
|
//
|
|
// Applies to at least: PC CD 1.4 English, 1.51 English, 1.51 German, 2.00 English
|
|
// Patched method: KQNarrator::init (script 31)
|
|
static const uint16 kq7SignatureSubtitleFix1[] = {
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x25, // pushi 25h (fore)
|
|
0x78, // push1
|
|
0x39, 0x06, // pushi 06 - sets back to 6
|
|
0x39, 0x26, // pushi 26 (back)
|
|
0x78, // push1
|
|
0x78, // push1 - sets back to 1
|
|
0x39, 0x2a, // pushi 2Ah (font)
|
|
0x78, // push1
|
|
0x89, 0x16, // lsg global[16h] - sets font to global[16h]
|
|
0x7a, // push2 (y)
|
|
0x78, // push1
|
|
0x76, // push0 - sets y to 0
|
|
0x54, SIG_UINT16(0x0018), // self 18h
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq7PatchSubtitleFix1[] = {
|
|
0x33, 0x12, // jmp [skip special init code]
|
|
PATCH_END
|
|
};
|
|
|
|
// Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English
|
|
// Patched method: Narrator::init (script 64928)
|
|
static const uint16 kq7SignatureSubtitleFix2[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x12, // and
|
|
0x31, 0x1e, // bnt [skip audio volume code]
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi masterVolume (0212h for 2.00, 0219h for 1.51)
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, 0x00, // send 04
|
|
0x65, 0x32, // aTop curVolume
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi masterVolume (0212h for 2.00, 0219h for 1.51)
|
|
0x78, // push1
|
|
0x67, 0x32, // pTos curVolume
|
|
0x35, 0x02, // ldi 02
|
|
0x06, // mul
|
|
0x36, // push
|
|
0x35, 0x03, // ldi 03
|
|
0x08, // div
|
|
0x36, // push
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x06, 0x00, // send 06
|
|
// end of volume code
|
|
0x35, 0x01, // ldi 01
|
|
0x65, 0x28, // aTop initialized
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq7PatchSubtitleFix2[] = {
|
|
PATCH_ADDTOOFFSET(+5), // skip to bnt
|
|
0x31, 0x1b, // bnt [skip audio volume code]
|
|
PATCH_ADDTOOFFSET(+15), // right after "aTop curVolume / pushi masterVolume / push1"
|
|
0x7a, // push2
|
|
0x06, // mul (saves 3 bytes in total)
|
|
0x36, // push
|
|
0x35, 0x03, // ldi 03
|
|
0x08, // div
|
|
0x36, // push
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x06, 0x00, // send 06
|
|
// end of volume code
|
|
0x35, 118, // ldi 118d
|
|
0x65, 0x16, // aTop y
|
|
0x78, // push1 (saves 1 byte)
|
|
0x69, 0x28, // sTop initialized
|
|
PATCH_END
|
|
};
|
|
|
|
// Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English
|
|
// Patched method: Narrator::say (script 64928)
|
|
static const uint16 kq7SignatureSubtitleFix3[] = {
|
|
SIG_MAGICDWORD,
|
|
0x63, 0x28, // pToa initialized
|
|
0x18, // not
|
|
0x31, 0x07, // bnt [skip init code]
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi init (008Eh for 2.00, 0093h for 1.51)
|
|
0x76, // push0
|
|
0x54, SIG_UINT16(0x0004), // self 04
|
|
// end of init code
|
|
0x8f, 0x00, // lsp param[0]
|
|
0x35, 0x01, // ldi 01
|
|
0x1e, // gt?
|
|
0x31, 0x08, // bnt [set acc to 0]
|
|
0x87, 0x02, // lap param[2]
|
|
0x31, 0x04, // bnt [set acc to 0]
|
|
0x87, 0x02, // lap param[2]
|
|
0x33, 0x02, // jmp [over set acc to 0 code]
|
|
0x35, 0x00, // ldi 00
|
|
0x65, 0x18, // aTop caller
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq7PatchSubtitleFix3[] = {
|
|
PATCH_ADDTOOFFSET(+2), // skip over "pToa initialized code"
|
|
0x2f, 0x0c, // bt [skip init code] - saved 1 byte
|
|
0x38,
|
|
PATCH_GETORIGINALUINT16(+6), // pushi (init)
|
|
0x76, // push0
|
|
0x54, PATCH_UINT16(0x0004), // self 04
|
|
// additionally set background color here (5 bytes)
|
|
0x34, PATCH_UINT16(255), // pushi 255d
|
|
0x65, 0x2e, // aTop back
|
|
// end of init code
|
|
0x8f, 0x00, // lsp param[0]
|
|
0x35, 0x01, // ldi 01 - this may get optimized to get another byte
|
|
0x1e, // gt?
|
|
0x31, 0x04, // bnt [set acc to 0]
|
|
0x87, 0x02, // lap param[2]
|
|
0x2f, 0x02, // bt [over set acc to 0 code]
|
|
PATCH_END
|
|
};
|
|
|
|
// KQ7 has custom video benchmarking code that needs to be disabled; see
|
|
// sci2BenchmarkSignature
|
|
static const uint16 kq7BenchmarkSignature[] = {
|
|
0x38, SIG_SELECTOR16(new), // pushi new
|
|
0x76, // push0
|
|
0x51, SIG_ADDTOOFFSET(+1), // class Actor
|
|
0x4a, SIG_UINT16(0x04), // send 4
|
|
0xa5, 0x00, // sat 0
|
|
0x39, 0x0e, // pushi $e
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0xfdd4), // pushi 64980
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq7BenchmarkPatch[] = {
|
|
0x34, PATCH_UINT16(10000), // ldi 10000
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// When attempting to use an inventory item on an object that does not interact
|
|
// with that item, the game temporarily displays an X cursor, but does this by
|
|
// spinning for 90000 cycles, which make the duration dependent on CPU speed,
|
|
// maxes out the CPU for no reason, and keeps the engine from polling for events
|
|
// (which may make the window appear nonresponsive to the OS)
|
|
// Applies to at least: KQ7 English 2.00b
|
|
static const uint16 kq7PragmaFailSpinSignature[] = {
|
|
0x35, 0x00, // ldi 0
|
|
0xa5, 0x02, // sat 2
|
|
SIG_MAGICDWORD,
|
|
0x8d, 0x02, // lst 2
|
|
0x35, 0x03, // ldi 3
|
|
0x22, // lt?
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 kq7PragmaFailSpinPatch[] = {
|
|
0x78, // push1
|
|
0x39, 0x12, // pushi 18 (~300ms)
|
|
0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2
|
|
0x33, 0x16, // jmp to setCursor
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry kq7Signatures[] = {
|
|
{ true, 0, "disable video benchmarking", 1, kq7BenchmarkSignature, kq7BenchmarkPatch },
|
|
{ true, 0, "remove hardcoded spinloop", 1, kq7PragmaFailSpinSignature, kq7PragmaFailSpinPatch },
|
|
{ true, 31, "subtitle fix 1/3", 1, kq7SignatureSubtitleFix1, kq7PatchSubtitleFix1 },
|
|
{ true, 64928, "subtitle fix 2/3", 1, kq7SignatureSubtitleFix2, kq7PatchSubtitleFix2 },
|
|
{ true, 64928, "subtitle fix 3/3", 1, kq7SignatureSubtitleFix3, kq7PatchSubtitleFix3 },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#endif
|
|
|
|
// ===========================================================================
|
|
// Script 210 in the German version of Longbow handles the case where Robin
|
|
// hands out the scroll to Marion and then types his name using the hand code.
|
|
// The German version script contains a typo (probably a copy/paste error),
|
|
// and the function that is used to show each letter is called twice. The
|
|
// second time that the function is called, the second parameter passed to
|
|
// the function is undefined, thus kStrCat() that is called inside the function
|
|
// reads a random pointer and crashes. We patch all of the 5 function calls
|
|
// (one for each letter typed from "R", "O", "B", "I", "N") so that they are
|
|
// the same as the English version.
|
|
// Applies to at least: German floppy
|
|
// Responsible method: unknown
|
|
// Fixes bug: #5264
|
|
static const uint16 longbowSignatureShowHandCode[] = {
|
|
0x78, // push1
|
|
0x78, // push1
|
|
0x72, SIG_ADDTOOFFSET(+2), // lofsa (letter, that was typed)
|
|
0x36, // push
|
|
0x40, SIG_ADDTOOFFSET(+2), // call
|
|
0x02, // perform the call above with 2 parameters
|
|
0x36, // push
|
|
0x40, SIG_ADDTOOFFSET(+2), // call
|
|
SIG_MAGICDWORD,
|
|
0x02, // perform the call above with 2 parameters
|
|
0x38, SIG_SELECTOR16(setMotion), // pushi "setMotion" (0x11c in Longbow German)
|
|
0x39, SIG_SELECTOR8(x), // pushi "x" (0x04 in Longbow German)
|
|
0x51, 0x1e, // class MoveTo
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 longbowPatchShowHandCode[] = {
|
|
0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version)
|
|
PATCH_ADDTOOFFSET(+3), // leave the lofsa call untouched
|
|
// The following will remove the duplicate call
|
|
0x32, PATCH_UINT16(0x0002), // jmp 02 - skip 2 bytes (the remainder of the first call)
|
|
0x48, // ret (dummy, should never be reached)
|
|
0x48, // ret (dummy, should never be reached)
|
|
PATCH_END
|
|
};
|
|
|
|
// When walking through the forest, arithmetic errors may occur at "random".
|
|
// The scripts try to add a value and a pointer to the object "berryBush".
|
|
//
|
|
// This is caused by a local variable overflow.
|
|
//
|
|
// The scripts create berry bush objects dynamically. The array storage for
|
|
// those bushes may hold a total of 8 bushes. But sometimes 10 bushes
|
|
// are created. This overwrites 2 additional locals in script 225 and
|
|
// those locals are used normally for value lookups.
|
|
//
|
|
// Changing the total of bushes could cause all sorts of other issues,
|
|
// that's why I rather patched the code, that uses the locals for a lookup.
|
|
// Which means it doesn't matter anymore when those locals are overwritten.
|
|
//
|
|
// Applies to at least: English PC floppy, German PC floppy, English Amiga floppy
|
|
// Responsible method: export 2 of script 225
|
|
// Fixes bug: #6751
|
|
static const uint16 longbowSignatureBerryBushFix[] = {
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x03, // ldi 03h
|
|
0x1a, // eq?
|
|
0x2e, SIG_UINT16(0x002d), // bt [process code]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x04, // ldi 04h
|
|
0x1a, // eq?
|
|
0x2e, SIG_UINT16(0x0025), // bt [process code]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x05, // ldi 05h
|
|
0x1a, // eq?
|
|
0x2e, SIG_UINT16(0x001d), // bt [process code]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x06, // ldi 06h
|
|
0x1a, // eq?
|
|
0x2e, SIG_UINT16(0x0015), // bt [process code]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x18, // ldi 18h
|
|
0x1a, // eq?
|
|
0x2e, SIG_UINT16(0x000d), // bt [process code]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x19, // ldi 19h
|
|
0x1a, // eq?
|
|
0x2e, SIG_UINT16(0x0005), // bt [process code]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x1a, // ldi 1Ah
|
|
0x1a, // eq?
|
|
// jump location for the "bt" instructions
|
|
0x30, SIG_UINT16(0x0011), // bnt [skip over follow up code, to offset 0c35]
|
|
// 55 bytes until here
|
|
0x85, 00, // lat temp[0]
|
|
SIG_MAGICDWORD,
|
|
0x9a, SIG_UINT16(0x0110), // lsli local[110h] -> 110h points normally to 110h / 2Bh
|
|
// 5 bytes
|
|
0x7a, // push2
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 longbowPatchBerryBushFix[] = {
|
|
PATCH_ADDTOOFFSET(+4), // keep: lsg global[70h], ldi 03h
|
|
0x22, // lt? (global < 03h)
|
|
0x2f, 0x42, // bt [skip over all the code directly]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x06, // ldi 06h
|
|
0x24, // le? (global <= 06h)
|
|
0x2f, 0x0e, // bt [to kRandom code]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x18, // ldi 18h
|
|
0x22, // lt? (global < 18h)
|
|
0x2f, 0x34, // bt [skip over all the code directly]
|
|
0x89, 0x70, // lsg global[70h]
|
|
0x35, 0x1a, // ldi 1Ah
|
|
0x24, // le? (global <= 1Ah)
|
|
0x31, 0x2d, // bnt [skip over all the code directly]
|
|
// 28 bytes, 27 bytes saved
|
|
// kRandom code
|
|
0x85, 0x00, // lat temp[0]
|
|
0x2f, 0x05, // bt [skip over case 0]
|
|
// temp[0] == 0
|
|
0x38, SIG_UINT16(0x0110), // pushi 0110h - that's what's normally at local[110h]
|
|
0x33, 0x18, // jmp [kRandom call]
|
|
// check temp[0] further
|
|
0x78, // push1
|
|
0x1a, // eq?
|
|
0x31, 0x05, // bt [skip over case 1]
|
|
// temp[0] == 1
|
|
0x38, SIG_UINT16(0x002b), // pushi 002Bh - that's what's normally at local[111h]
|
|
0x33, 0x0F, // jmp [kRandom call]
|
|
// temp[0] >= 2
|
|
0x8d, 00, // lst temp[0]
|
|
0x35, 0x02, // ldi 02
|
|
0x04, // sub
|
|
0x9a, SIG_UINT16(0x0112), // lsli local[112h] -> look up value in 2nd table
|
|
// this may not be needed at all and was just added for safety reasons
|
|
// waste 9 spare bytes
|
|
0x35, 0x00, // ldi 00
|
|
0x35, 0x00, // ldi 00
|
|
0x34, PATCH_UINT16(0x0000), // ldi 0000
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry longbowSignatures[] = {
|
|
{ true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode },
|
|
{ true, 225, "arithmetic berry bush fix", 1, longbowSignatureBerryBushFix, longbowPatchBerryBushFix },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Leisure Suit Larry 2
|
|
// On the plane, Larry is able to wear the parachute. This grants 4 points.
|
|
// In early versions of LSL2, it was possible to get "unlimited" points by
|
|
// simply wearing it multiple times.
|
|
// They fixed it in later versions by remembering, if the parachute was already
|
|
// used before.
|
|
// But instead of adding it properly, it seems they hacked the script / forgot
|
|
// to replace script 0 as well, which holds information about how many global
|
|
// variables are allocated at the start of the game.
|
|
// The script tries to read an out-of-bounds global variable, which somewhat
|
|
// "worked" in SSCI, but ScummVM/SCI doesn't allow that.
|
|
// That's why those points weren't granted here at all.
|
|
// We patch the script to use global 90, which seems to be unused in the whole game.
|
|
// Applies to at least: English floppy
|
|
// Responsible method: rm63Script::handleEvent
|
|
// Fixes bug: #6346
|
|
static const uint16 larry2SignatureWearParachutePoints[] = {
|
|
0x35, 0x01, // ldi 01
|
|
0xa1, SIG_MAGICDWORD, 0x8e, // sag 8e
|
|
0x80, SIG_UINT16(0x01e0), // lag 1e0
|
|
0x18, // not
|
|
0x30, SIG_UINT16(0x000f), // bnt [don't give points]
|
|
0x35, 0x01, // ldi 01
|
|
0xa0, 0xe0, 0x01, // sag 1e0
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry2PatchWearParachutePoints[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x80, PATCH_UINT16(0x005a), // lag 5a (global 90)
|
|
PATCH_ADDTOOFFSET(+6),
|
|
0xa0, PATCH_UINT16(0x005a), // sag 5a (global 90)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry larry2Signatures[] = {
|
|
{ true, 63, "plane: no points for wearing plane", 1, larry2SignatureWearParachutePoints, larry2PatchWearParachutePoints },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Leisure Suit Larry 5
|
|
// In Miami the player can call the green card telephone number and get
|
|
// green card including limo at the same time in the English 1.000 PC release.
|
|
// This results later in a broken game in case the player doesn't read
|
|
// the second telephone number for the actual limousine service, because
|
|
// in that case it's impossible for the player to get back to the airport.
|
|
//
|
|
// We disable the code, that is responsible to make the limo arrive.
|
|
//
|
|
// This bug was fixed in the European (dual language) versions of the game.
|
|
//
|
|
// Applies to at least: English PC floppy (1.000)
|
|
// Responsible method: sPhone::changeState(40)
|
|
static const uint16 larry5SignatureGreenCardLimoBug[] = {
|
|
0x7a, // push2
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x07, // pushi 07
|
|
0x39, 0x0c, // pushi 0Ch
|
|
0x45, 0x0a, 0x04, // call export 10 of script 0
|
|
0x78, // push1
|
|
0x39, 0x26, // pushi 26h (limo arrived flag)
|
|
0x45, 0x07, 0x02, // call export 7 of script 0 (sets flag)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry5PatchGreenCardLimoBug[] = {
|
|
PATCH_ADDTOOFFSET(+8),
|
|
0x34, PATCH_UINT16(0), // ldi 0000 (dummy)
|
|
0x34, PATCH_UINT16(0), // ldi 0000 (dummy)
|
|
PATCH_END
|
|
};
|
|
|
|
// In one of the conversations near the end (to be exact - room 380 and the text
|
|
// about using champagne on Reverse Biaz - only used when you actually did that
|
|
// in the game), the German text is too large, causing the textbox to get too large.
|
|
// Because of that the talking head of Patti is drawn over the textbox. A translation oversight.
|
|
// Applies to at least: German floppy
|
|
// Responsible method: none, position of talker object on screen needs to get modified
|
|
static const uint16 larry5SignatureGermanEndingPattiTalker[] = {
|
|
SIG_MAGICDWORD,
|
|
SIG_UINT16(0x006e), // object pattiTalker::x (110)
|
|
SIG_UINT16(0x00b4), // object pattiTalker::y (180)
|
|
SIG_ADDTOOFFSET(+469), // verify that it's really the German version
|
|
0x59, 0x6f, 0x75, // (object name) "You"
|
|
0x23, 0x47, 0x44, 0x75, // "#GDu"
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry5PatchGermanEndingPattiTalker[] = {
|
|
PATCH_UINT16(0x005a), // change pattiTalker::x to 90
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry larry5Signatures[] = {
|
|
{ true, 280, "English-only: fix green card limo bug", 1, larry5SignatureGreenCardLimoBug, larry5PatchGreenCardLimoBug },
|
|
{ true, 380, "German-only: Enlarge Patti Textbox", 1, larry5SignatureGermanEndingPattiTalker, larry5PatchGermanEndingPattiTalker },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// this is called on every death dialog. Problem is at least the german
|
|
// version of lsl6 gets title text that is far too long for the
|
|
// available temp space resulting in temp space corruption
|
|
// This patch moves the title text around, so this overflow
|
|
// doesn't happen anymore. We would otherwise get a crash
|
|
// calling for invalid views (this happens of course also
|
|
// in sierra sci)
|
|
// Applies to at least: German PC-CD
|
|
// Responsible method: unknown
|
|
static const uint16 larry6SignatureDeathDialog[] = {
|
|
SIG_MAGICDWORD,
|
|
0x3e, SIG_UINT16(0x0133), // link 0133 (offset 0x20)
|
|
0x35, 0xff, // ldi ff
|
|
0xa3, 0x00, // sal 00
|
|
SIG_ADDTOOFFSET(+680), // [skip 680 bytes]
|
|
0x8f, 0x01, // lsp 01 (offset 0x2cf)
|
|
0x7a, // push2
|
|
0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
|
|
0x36, // push
|
|
0x43, 0x7c, 0x0e, // kMessage[7c] 0e
|
|
SIG_ADDTOOFFSET(+90), // [skip 90 bytes]
|
|
0x38, SIG_UINT16(0x00d6), // pushi 00d6 (offset 0x335)
|
|
0x78, // push1
|
|
0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
|
|
0x36, // push
|
|
SIG_ADDTOOFFSET(+76), // [skip 76 bytes]
|
|
0x38, SIG_UINT16(0x00cd), // pushi 00cd (offset 0x38b)
|
|
0x39, 0x03, // pushi 03
|
|
0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
|
|
0x36,
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry6PatchDeathDialog[] = {
|
|
0x3e, 0x00, 0x02, // link 0200
|
|
PATCH_ADDTOOFFSET(+687),
|
|
0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
|
|
PATCH_ADDTOOFFSET(+98),
|
|
0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
|
|
PATCH_ADDTOOFFSET(+82),
|
|
0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry larry6Signatures[] = {
|
|
{ true, 82, "death dialog memory corruption", 1, larry6SignatureDeathDialog, larry6PatchDeathDialog },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#ifdef ENABLE_SCI32
|
|
#pragma mark -
|
|
#pragma mark Leisure Suit Larry 6 Hires
|
|
|
|
// When entering room 270 (diving board) from room 230, a typo in the game
|
|
// script means that `setScale` is called accidentally instead of `setScaler`.
|
|
// In SSCI this did not do much because the first argument happened to be
|
|
// smaller than the y-position of `ego`, but in ScummVM the first argument is
|
|
// larger and so a debug message "y value less than vanishingY" is displayed.
|
|
static const uint16 larry6HiresSignatureSetScale[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x14b), // pushi 014b (setScale)
|
|
0x38, SIG_UINT16(0x05), // pushi 0005
|
|
0x51, 0x2c, // class 2c (Scaler)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry6HiresPatchSetScale[] = {
|
|
0x38, SIG_UINT16(0x14f), // pushi 014f (setScaler)
|
|
PATCH_END
|
|
};
|
|
|
|
// The init code that runs when LSL6hires starts up unconditionally resets the
|
|
// master music volume to 12 (and the volume dial to 11), but the game should
|
|
// always use the volume stored in ScummVM.
|
|
// Applies to at least: English CD
|
|
static const uint16 larry6HiresSignatureVolumeReset[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x221), // pushi $221 (masterVolume)
|
|
0x78, // push1
|
|
0x39, 0x0c, // push $0c
|
|
0x81, 0x01, // lag $01
|
|
0x4a, SIG_UINT16(0x06), // send $6
|
|
0x35, 0x0b, // ldi $0b
|
|
0xa1, 0xc2, // sag $c2
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry6HiresPatchVolumeReset[] = {
|
|
0x32, PATCH_UINT16(12), // jmp 12 [past volume changes]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry larry6HiresSignatures[] = {
|
|
{ true, 71, "disable volume reset on startup", 1, larry6HiresSignatureVolumeReset, larry6HiresPatchVolumeReset },
|
|
{ true, 270, "fix incorrect setScale call", 1, larry6HiresSignatureSetScale, larry6HiresPatchSetScale },
|
|
{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
|
|
{ true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Leisure Suit Larry 7
|
|
|
|
// The init code that runs when LSL7 starts up unconditionally resets the audio
|
|
// volumes to defaults, but the game should always use the volume stored in
|
|
// ScummVM. This patch is basically identical to the patch for Torin, except
|
|
// that they left line numbers in the LSL7 scripts and changed the music volume.
|
|
// Applies to at least: English CD
|
|
static const uint16 larry7VolumeResetSignature1[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x41, // ldi $41
|
|
0xa1, 0xe3, // sag $e3 (music volume)
|
|
0x7e, SIG_ADDTOOFFSET(2), // line whatever
|
|
0x35, 0x3c, // ldi $3c
|
|
0xa1, 0xe4, // sag $e4 (sfx volume)
|
|
0x7e, SIG_ADDTOOFFSET(2), // line whatever
|
|
0x35, 0x64, // ldi $64
|
|
0xa1, 0xe5, // sag $e5 (speech volume)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry7VolumeResetPatch1[] = {
|
|
0x33, 0x10, // jmp [past volume resets]
|
|
PATCH_END
|
|
};
|
|
|
|
// The init code that runs when LSL7 starts up unconditionally resets the
|
|
// audio volumes to values stored in larry7.prf, but the game should always use
|
|
// the volume stored in ScummVM. This patch is basically identical to the patch
|
|
// for Torin, except that they left line numbers in the LSL7 scripts.
|
|
// Applies to at least: English CD
|
|
static const uint16 larry7VolumeResetSignature2[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x19d), // pushi readWord
|
|
0x76, // push0
|
|
SIG_ADDTOOFFSET(6), // advance file stream
|
|
0xa1, 0xe3, // sag $e3 (music volume)
|
|
SIG_ADDTOOFFSET(3), // line whatever
|
|
SIG_ADDTOOFFSET(10), // advance file stream
|
|
0xa1, 0xe4, // sag $e4 (sfx volume)
|
|
SIG_ADDTOOFFSET(3), // line whatever
|
|
SIG_ADDTOOFFSET(10), // advance file stream
|
|
0xa1, 0xe5, // sag $e5 (speech volume)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry7VolumeResetPatch2[] = {
|
|
PATCH_ADDTOOFFSET(10), // advance file stream
|
|
0x18, 0x18, // waste bytes
|
|
PATCH_ADDTOOFFSET(3), // line whatever
|
|
PATCH_ADDTOOFFSET(10), // advance file stream
|
|
0x18, 0x18, // waste bytes
|
|
PATCH_ADDTOOFFSET(3), // line whatever
|
|
PATCH_ADDTOOFFSET(10), // advance file stream
|
|
0x18, 0x18, // waste bytes
|
|
PATCH_END
|
|
};
|
|
|
|
// ===========================================================================
|
|
// In room 540 of Leisure Suit Larry 7, Larry will use 4 items on a so called cheese maker.
|
|
// A short cutscene will then play.
|
|
// During that cutscene on state 6, an animation will get triggered via a special
|
|
// cycler ("End", but from script 64041), that is capable of doing ::cues on specific cels.
|
|
// The code of the state is broken and pushes the object itself as the 2nd cel to cue on.
|
|
// This parameter gets later changed to last cel by CycleCueList::init.
|
|
// Right now, we do not handle comparisons between references to objects and regular values like
|
|
// SSCI, so this will need to get fixed too. But this script bug should also get fixed, because
|
|
// otherwise it works just by accident.
|
|
//
|
|
// Applies to at least: English PC-CD, German PC-CD
|
|
// Responsible method: soMakeCheese::changeState(6) in script 540
|
|
static const uint16 larry7SignatureMakeCheese[] = {
|
|
0x38, SIG_UINT16(4), // pushi 04
|
|
0x51, 0xc4, // class End
|
|
0x36, // push
|
|
SIG_MAGICDWORD,
|
|
0x7c, // pushSelf
|
|
0x39, 0x04, // pushi 04
|
|
0x7c, // pushSelf
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry7PatchMakeCheese[] = {
|
|
0x39, 0x04, // pushi 04 - save 1 byte
|
|
0x51, 0xc4, // class End
|
|
0x36,
|
|
0x7c, // pushSelf
|
|
0x39, 0x04, // pushi 04
|
|
0x39, 0x10, // pushi 10h (last cel of view 54007, loop 0)
|
|
PATCH_END
|
|
};
|
|
|
|
// ===========================================================================
|
|
// During the same cheese maker cutscene as mentioned before, there is also
|
|
// a little priority issue, which also happens in the original interpreter.
|
|
// While Larry is pouring liquid into the cheese maker, he appears shortly right
|
|
// in front of the guillotine instead of behind it.
|
|
// This is caused by soMakeCheese::changeState(2) setting priority of ego to 500.
|
|
// It is needed to change priority a bit, otherwise Larry would also appear behind the cheese
|
|
// maker and that wouldn't make sense, but the cheese maker has a priority of only 373.
|
|
//
|
|
// This of course also happens, when using the original interpreter.
|
|
//
|
|
// We change this to set priority to 374, which works fine.
|
|
//
|
|
// Applies to at least: English PC-CD, German PC-CD
|
|
// Responsible method: soMakeCheese::changeState(2) in script 540
|
|
static const uint16 larry7SignatureMakeCheesePriority[] = {
|
|
0x38, SIG_SELECTOR16(setPri), // pushi (setPri)
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(500), // pushi 1F4h (500d)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry7PatchMakeCheesePriority[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x38, PATCH_UINT16(374), // pushi 176h (374d)
|
|
PATCH_END
|
|
};
|
|
|
|
// LSL7 tries to reset the message type twice at startup, first with a default
|
|
// value in script 0, then with a stored value from larry7.prf (if that file
|
|
// exists) or the same default value (if it does not) in script 64000. Since
|
|
// message type sync relies on the game only setting this value once at startup,
|
|
// we must stop the second attempt or the value from ScummVM will be
|
|
// overwritten.
|
|
// Applies to at least: English CD
|
|
static const uint16 larry7MessageTypeResetSignature[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x02, // ldi 2
|
|
0xa1, 0x5a, // sag $5a
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 larry7MessageTypeResetPatch[] = {
|
|
0x33, 0x02, // jmp [past reset]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry larry7Signatures[] = {
|
|
{ true, 0, "disable message type reset on startup", 1, larry7MessageTypeResetSignature, larry7MessageTypeResetPatch },
|
|
{ true, 540, "fix make cheese cutscene (cycler)", 1, larry7SignatureMakeCheese, larry7PatchMakeCheese },
|
|
{ true, 540, "fix make cheese cutscene (priority)", 1, larry7SignatureMakeCheesePriority, larry7PatchMakeCheesePriority },
|
|
{ true, 64000, "disable volume reset on startup 1/2", 1, larry7VolumeResetSignature1, larry7VolumeResetPatch1 },
|
|
{ true, 64000, "disable volume reset on startup 2/2", 1, larry7VolumeResetSignature2, larry7VolumeResetPatch2 },
|
|
{ true, 64866, "increase number of save games", 1, torinNumSavesSignature, torinNumSavesPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#endif
|
|
|
|
// ===========================================================================
|
|
// Laura Bow 1 - Colonel's Bequest
|
|
//
|
|
// This is basically just a broken easter egg in Colonel's Bequest.
|
|
// A plane can show up in room 4, but that only happens really rarely.
|
|
// Anyway the Sierra developer seems to have just entered the wrong loop,
|
|
// which is why the statue view is used instead (loop 0).
|
|
// We fix it to use the correct loop.
|
|
//
|
|
// This is only broken in the PC version. It was fixed for Amiga + Atari ST.
|
|
//
|
|
// Credits to OmerMor, for finding it.
|
|
|
|
// Applies to at least: English PC Floppy
|
|
// Responsible method: room4::init
|
|
static const uint16 laurabow1SignatureEasterEggViewFix[] = {
|
|
0x78, // push1
|
|
0x76, // push0
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_SELECTOR16(setLoop), // pushi "setLoop"
|
|
0x78, // push1
|
|
0x39, 0x03, // pushi 3 (loop 3, view only has 3 loops)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow1PatchEasterEggViewFix[] = {
|
|
PATCH_ADDTOOFFSET(+7),
|
|
0x02, // change loop to 2
|
|
PATCH_END
|
|
};
|
|
|
|
// When oiling the armor or opening the visor of the armor, the scripts
|
|
// first check if Laura/ego is near the armor and if she is not, they will move her
|
|
// to the armor. After that further code is executed.
|
|
//
|
|
// The current location is checked by a ego::inRect() call.
|
|
//
|
|
// The given rect for the inRect call inside openVisor::changeState was made larger for Atari ST/Amiga versions.
|
|
// We change the PC version to use the same rect.
|
|
//
|
|
// Additionally the coordinate, that Laura is moved to, is 152, 107 and may not be reachable depending on where
|
|
// Laura/ego was, when "use oil on helmet of armor" / "open visor of armor" got entered.
|
|
// Bad coordinates are for example 82, 110, which then cause collisions and effectively an endless loop.
|
|
// Game will effectively "freeze" and the user is only able to restore a previous game.
|
|
// This also happened, when using the original interpreter.
|
|
// We change the destination coordinate to 152, 110, which seems to be reachable all the time.
|
|
//
|
|
// The following patch fixes the rect for the PC version of the game.
|
|
//
|
|
// Applies to at least: English PC Floppy
|
|
// Responsible method: openVisor::changeState (script 37)
|
|
// Fixes bug: #7119
|
|
static const uint16 laurabow1SignatureArmorOpenVisorFix[] = {
|
|
0x39, 0x04, // pushi 04
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x6a, // pushi 6a (106d)
|
|
0x38, SIG_UINT16(0x96), // pushi 0096 (150d)
|
|
0x39, 0x6c, // pushi 6c (108d)
|
|
0x38, SIG_UINT16(0x98), // pushi 0098 (152d)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow1PatchArmorOpenVisorFix[] = {
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x39, 0x68, // pushi 68 (104d) (-2)
|
|
0x38, SIG_UINT16(0x94), // pushi 0094 (148d) (-2)
|
|
0x39, 0x6f, // pushi 6f (111d) (+3)
|
|
0x38, SIG_UINT16(0x9a), // pushi 009a (154d) (+2)
|
|
PATCH_END
|
|
};
|
|
|
|
// This here fixes the destination coordinate (exact details are above).
|
|
//
|
|
// Applies to at least: English PC Floppy, English Atari ST Floppy, English Amiga Floppy
|
|
// Responsible method: openVisor::changeState, oiling::changeState (script 37)
|
|
// Fixes bug: #7119
|
|
static const uint16 laurabow1SignatureArmorMoveToFix[] = {
|
|
SIG_MAGICDWORD,
|
|
0x36, // push
|
|
0x39, 0x6b, // pushi 6B (107d)
|
|
0x38, SIG_UINT16(0x0098), // pushi 98 (152d)
|
|
0x7c, // pushSelf
|
|
0x81, 0x00, // lag global[0]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow1PatchArmorMoveToFix[] = {
|
|
PATCH_ADDTOOFFSET(+1),
|
|
0x39, 0x6e, // pushi 6E (110d) - adjust x, so that no collision can occur anymore
|
|
PATCH_END
|
|
};
|
|
|
|
// In some cases like for example when the player oils the arm of the armor, command input stays
|
|
// disabled, even when the player exits fast enough, so that Laura doesn't die.
|
|
//
|
|
// This is caused by the scripts only enabling control (directional movement), but do not enable command input as well.
|
|
//
|
|
// This bug also happens, when using the original interpreter.
|
|
// And it was fixed for the Atari ST + Amiga versions of the game.
|
|
//
|
|
// Applies to at least: English PC Floppy
|
|
// Responsible method: 2nd subroutine in script 37, called by oiling::changeState(7)
|
|
// Fixes bug: #7154
|
|
static const uint16 laurabow1SignatureArmorOilingArmFix[] = {
|
|
0x38, SIG_UINT16(0x0089), // pushi 89h
|
|
0x76, // push0
|
|
SIG_MAGICDWORD,
|
|
0x72, SIG_UINT16(0x1a5c), // lofsa "Can" - offsets are not skipped to make sure only the PC version gets patched
|
|
0x4a, 0x04, // send 04
|
|
0x38, SIG_UINT16(0x0089), // pushi 89h
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x19a1), // lofsa "Visor"
|
|
0x4a, 0x04, // send 04
|
|
0x38, SIG_UINT16(0x0089), // pushi 89h
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x194a), // lofsa "note"
|
|
0x4a, 0x04, // send 04
|
|
0x38, SIG_UINT16(0x0089), // pushi 89h
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x18f3), // lofsa "valve"
|
|
0x4a, 0x04, // send 04
|
|
0x8b, 0x34, // lsl local[34h]
|
|
0x35, 0x02, // ldi 02
|
|
0x1c, // ne?
|
|
0x30, SIG_UINT16(0x0014), // bnt [to ret]
|
|
0x8b, 0x34, // lsl local[34h]
|
|
0x35, 0x05, // ldi 05
|
|
0x1c, // ne?
|
|
0x30, SIG_UINT16(0x000c), // bnt [to ret]
|
|
0x8b, 0x34, // lsl local[34h]
|
|
0x35, 0x06, // ldi 06
|
|
0x1c, // ne?
|
|
0x30, SIG_UINT16(0x0004), // bnt [to ret]
|
|
// followed by code to call script 0 export to re-enable controls and call setMotion
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow1PatchArmorOilingArmFix[] = {
|
|
PATCH_ADDTOOFFSET(+3), // skip over pushi 89h
|
|
0x3c, // dup
|
|
0x3c, // dup
|
|
0x3c, // dup
|
|
// saves a total of 6 bytes
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x1a59), // lofsa "Can"
|
|
0x4a, 0x04, // send 04
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x19a1), // lofsa "Visor"
|
|
0x4a, 0x04, // send 04
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x194d), // lofsa "note"
|
|
0x4a, 0x04, // send 04
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x18f9), // lofsa "valve" 18f3
|
|
0x4a, 0x04, // send 04
|
|
// new code to enable input as well, needs 9 spare bytes
|
|
0x38, SIG_UINT16(0x00e2), // canInput
|
|
0x78, // push1
|
|
0x78, // push1
|
|
0x51, 0x2b, // class User
|
|
0x4a, 0x06, // send 06 -> call User::canInput(1)
|
|
// original code, but changed a bit to save some more bytes
|
|
0x8b, 0x34, // lsl local[34h]
|
|
0x35, 0x02, // ldi 02
|
|
0x04, // sub
|
|
0x31, 0x12, // bnt [to ret]
|
|
0x36, // push
|
|
0x35, 0x03, // ldi 03
|
|
0x04, // sub
|
|
0x31, 0x0c, // bnt [to ret]
|
|
0x78, // push1
|
|
0x1a, // eq?
|
|
0x2f, 0x08, // bt [to ret]
|
|
// saves 7 bytes, we only need 3, so waste 4 bytes
|
|
0x35, 0x00, // ldi 0
|
|
0x35, 0x00, // ldi 0
|
|
PATCH_END
|
|
};
|
|
|
|
// When you tell Lilly about Gertie in room 35, Lilly will then walk to the left and off the screen.
|
|
// In case Laura (ego) is in the way, the whole game will basically block and you won't be able
|
|
// to do anything except saving + restoring the game.
|
|
//
|
|
// If this happened already, the player can enter
|
|
// "send Lillian ignoreActors 1" inside the debugger to fix this situation.
|
|
//
|
|
// This issue is very difficult to solve, because Lilly also walks diagonally after walking to the left right
|
|
// under the kitchen table. This means that even if we added a few more rectangle checks, there could still be
|
|
// spots, where the game would block.
|
|
//
|
|
// Also the mover "PathOut" is used for Lillian instead of the regular "MoveTo", which would avoid other
|
|
// actors by itself.
|
|
//
|
|
// So instead we set Lilly to ignore other actors during that cutscene, which is the least invasive solution.
|
|
//
|
|
// Applies to at least: English PC Floppy, English Amiga Floppy, English Atari ST Floppy
|
|
// Responsible method: goSee::changeState(1) in script 236
|
|
// Fixes bug: (happened during GOG Let's Play)
|
|
static const uint16 laurabow1SignatureTellLillyAboutGerieBlockingFix1[] = {
|
|
0x7a, // puah2
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x00c1), // pushi 00C1h
|
|
0x38, SIG_UINT16(0x008f), // pushi 008Fh
|
|
0x38, SIG_SELECTOR16(ignoreActors), // pushi (ignoreActors)
|
|
0x78, // push1
|
|
0x76, // push0
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow1PatchTellLillyAboutGertieBlockingFix1[] = {
|
|
PATCH_ADDTOOFFSET(+11), // skip over until push0
|
|
0x78, // push1 (change push0 to push1)
|
|
PATCH_END
|
|
};
|
|
|
|
// a second patch to call Lillian::ignoreActors(1) on goSee::changeState(9) in script 236
|
|
static const uint16 laurabow1SignatureTellLillyAboutGerieBlockingFix2[] = {
|
|
0x3c, // dup
|
|
0x35, 0x09, // ldi 09
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x003f), // bnt [ret]
|
|
0x39, SIG_ADDTOOFFSET(+1), // pushi (view)
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0x0203), // pushi 203h (515d)
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi (posn)
|
|
0x7a, // push2
|
|
0x38, SIG_UINT16(0x00c9), // pushi C9h (201d)
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x0084), // pushi 84h (132d)
|
|
0x72, SIG_ADDTOOFFSET(+2), // lofsa Lillian (different offsets for different platforms)
|
|
0x4a, 0x0e, // send 0Eh
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow1PatchTellLillyAboutGertieBlockingFix2[] = {
|
|
0x38, PATCH_SELECTOR16(ignoreActors), // pushi (ignoreActors)
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x33, 0x00, // ldi 00 (waste 2 bytes)
|
|
PATCH_ADDTOOFFSET(+19), // skip over until send
|
|
0x4a, 0x14, // send 14h
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry laurabow1Signatures[] = {
|
|
{ true, 4, "easter egg view fix", 1, laurabow1SignatureEasterEggViewFix, laurabow1PatchEasterEggViewFix },
|
|
{ true, 37, "armor open visor fix", 1, laurabow1SignatureArmorOpenVisorFix, laurabow1PatchArmorOpenVisorFix },
|
|
{ true, 37, "armor move to fix", 2, laurabow1SignatureArmorMoveToFix, laurabow1PatchArmorMoveToFix },
|
|
{ true, 37, "allowing input, after oiling arm", 1, laurabow1SignatureArmorOilingArmFix, laurabow1PatchArmorOilingArmFix },
|
|
{ true, 236, "tell Lilly about Gertie blocking fix 1/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix1, laurabow1PatchTellLillyAboutGertieBlockingFix1 },
|
|
{ true, 236, "tell Lilly about Gertie blocking fix 2/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix2, laurabow1PatchTellLillyAboutGertieBlockingFix2 },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Laura Bow 2
|
|
//
|
|
// Moving away the painting in the room with the hidden safe is problematic
|
|
// for the CD version of the game. safePic::doVerb gets triggered by the mouse-click.
|
|
// This method sets local 0 as signal, which is only meant to get handled, when
|
|
// the player clicks again to move the painting back. This signal is processed by
|
|
// the room doit-script.
|
|
// That doit-script checks safePic::cel to be not equal 0 and would then skip over
|
|
// the "close painting" trigger code. On very fast computers this script may
|
|
// get called too early (which is the case when running under ScummVM and when
|
|
// running the game using Sierra SCI in DOS-Box with cycles 15000) and thinks
|
|
// that it's supposed to move the painting back. Which then results in the painting
|
|
// getting moved to its original position immediately (which means it won't be possible
|
|
// to access the safe behind it).
|
|
//
|
|
// We patch the script, so that we check for cel to be not equal 4 (the final cel) and
|
|
// we also reset the safePic-signal immediately as well.
|
|
//
|
|
// In the floppy version Laura's coordinates are checked directly in rm560::doit
|
|
// and as soon as she moves, the painting will automatically move to its original position.
|
|
// This is not the case for the CD version of the game. The painting will only "move" back,
|
|
// when the player actually exits the room and re-enters.
|
|
//
|
|
// Applies to at least: English PC-CD
|
|
// Responsible method: rm560::doit
|
|
// Fixes bug: #6460
|
|
static const uint16 laurabow2CDSignaturePaintingClosing[] = {
|
|
0x39, 0x04, // pushi 04 (cel)
|
|
0x76, // push0
|
|
SIG_MAGICDWORD,
|
|
0x7a, // push2
|
|
0x38, SIG_UINT16(0x0231), // pushi 0231h (561)
|
|
0x76, // push0
|
|
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
|
|
0x4a, 0x04, // send 04 (gets safePicture::cel)
|
|
0x18, // not
|
|
0x31, 0x21, // bnt [exit]
|
|
0x38, SIG_UINT16(0x0283), // pushi 0283h
|
|
0x76, // push0
|
|
0x7a, // push2
|
|
0x39, 0x20, // pushi 20
|
|
0x76, // push0
|
|
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
|
|
0x4a, 0x04, // send 04 (get sHeimlich::room)
|
|
0x36, // push
|
|
0x81, 0x0b, // lag global[b] (current room)
|
|
0x1c, // ne?
|
|
0x31, 0x0e, // bnt [exit]
|
|
0x35, 0x00, // ldi 00
|
|
0xa3, 0x00, // sal local[0] -> reset safePic signal
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2CDPatchPaintingClosing[] = {
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x3c, // dup (1 additional byte)
|
|
0x76, // push0
|
|
0x3c, // dup (1 additional byte)
|
|
0xab, 0x00, // ssl local[0] -> reset safePic signal
|
|
0x7a, // push2
|
|
0x38, PATCH_UINT16(0x0231), // pushi 0231h (561)
|
|
0x76, // push0
|
|
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
|
|
0x4a, 0x04, // send 04 (gets safePicture::cel)
|
|
0x1a, // eq?
|
|
0x31, 0x1d, // bnt [exit]
|
|
0x38, PATCH_UINT16(0x0283), // pushi 0283h
|
|
0x76, // push0
|
|
0x7a, // push2
|
|
0x39, 0x20, // pushi 20
|
|
0x76, // push0
|
|
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
|
|
0x4a, 0x04, // send 04 (get sHeimlich::room)
|
|
0x36, // push
|
|
0x81, 0x0b, // lag global[b] (current room)
|
|
0x1a, // eq? (2 opcodes changed, to save 2 bytes)
|
|
0x2f, 0x0a, // bt [exit]
|
|
PATCH_END
|
|
};
|
|
|
|
// In the CD version the system menu is disabled for certain rooms. LB2::handsOff is called,
|
|
// when leaving the room (and in other cases as well). This method remembers the disabled
|
|
// icons of the icon bar. In the new room LB2::handsOn will get called, which then enables
|
|
// all icons, but also disabled the ones, that were disabled before.
|
|
//
|
|
// Because of this behaviour certain rooms, that should have the system menu enabled, have
|
|
// it disabled, when entering those rooms from rooms, where the menu is supposed to be
|
|
// disabled.
|
|
//
|
|
// We patch this by injecting code into LB2::newRoom (which is called right after a room change)
|
|
// and reset the global variable there, that normally holds the disabled buttons.
|
|
//
|
|
// This patch may cause side-effects and it's difficult to test, because it affects every room
|
|
// in the game. At least for the intro, the speakeasy and plenty of rooms in the beginning it
|
|
// seems to work correctly.
|
|
//
|
|
// Applies to at least: English PC-CD
|
|
// Responsible method: LB2::newRoom, LB2::handsOff, LB2::handsOn
|
|
// Fixes bug: #6440
|
|
static const uint16 laurabow2CDSignatureFixProblematicIconBar[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x00f1), // pushi 00f1 (disable) - hardcoded, we only want to patch the CD version
|
|
0x76, // push0
|
|
0x81, 0x45, // lag global[45]
|
|
0x4a, 0x04, // send 04
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2CDPatchFixProblematicIconBar[] = {
|
|
0x35, 0x00, // ldi 00
|
|
0xa1, 0x74, // sag 74h
|
|
0x35, 0x00, // ldi 00 (waste bytes)
|
|
0x35, 0x00, // ldi 00
|
|
PATCH_END
|
|
};
|
|
|
|
// When entering the main musem party room (w/ the golden Egyptian head),
|
|
// Laura is waslking a bit into the room automatically.
|
|
// In case you press a mouse button while this is happening, you will get
|
|
// stuck inside that room and won't be able to exit it anymore.
|
|
//
|
|
// Users, who played the game w/ a previous version of ScummVM can simply
|
|
// enter the debugger and then enter "send rm350 script 0:0", which will
|
|
// fix the script state.
|
|
//
|
|
// This is caused by the user controls not being locked at that point.
|
|
// Pressing a button will cause the cue from the PolyPath walker to never
|
|
// happen, which then causes sEnterSouth to never dispose itself.
|
|
//
|
|
// User controls are locked in the previous room 335, but controls
|
|
// are unlocked by frontDoor::cue.
|
|
// We do not want to change this, because it could have side-effects.
|
|
// We instead add another LB2::handsOff call inside the script responsible
|
|
// for making Laura walk into the room (sEnterSouth::changeState(0).
|
|
//
|
|
// Applies to at least: English PC-CD, English PC-Floppy, German PC-Floppy
|
|
// Responsible method: sEnterSouth::changeState
|
|
// Fixes bug: (no bug report, from GOG forum post)
|
|
static const uint16 laurabow2SignatureMuseumPartyFixEnteringSouth1[] = {
|
|
0x3c, // dup
|
|
0x35, 0x00, // ldi 00
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x0097), // bnt [state 1 code]
|
|
SIG_ADDTOOFFSET(+141), // skip to end of follow-up code
|
|
0x32, SIG_ADDTOOFFSET(+2), // jmp [ret] (0x008d for CD, 0x007d for floppy)
|
|
0x35, 0x01, // ldi 01
|
|
0x65, 0x1a, // aTop cycles
|
|
0x32, SIG_ADDTOOFFSET(+2), // jmp [ret] (0x0086 for CD, 0x0076 for floppy)
|
|
// state 1 code
|
|
0x3c, // dup
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
SIG_MAGICDWORD,
|
|
0x31, 0x05, // bnt [state 2 code]
|
|
0x35, 0x00, // ldi 00
|
|
0x32, SIG_ADDTOOFFSET(+2), // jmp [ret] (0x007b for CD, 0x006b for floppy)
|
|
// state 2 code
|
|
0x3c, // dup
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2PatchMuseumPartyFixEnteringSouth1[] = {
|
|
0x2e, PATCH_UINT16(0x00a6), // bt [state 2 code] (we skip state 1, because it's a NOP anyways)
|
|
// state 0 processing
|
|
0x32, PATCH_UINT16(+151),
|
|
SIG_ADDTOOFFSET(+149), // skip to end of follow-up code
|
|
// save 1 byte by replacing jump to [ret] into straight toss/ret
|
|
0x3a, // toss
|
|
0x48, // ret
|
|
|
|
// additional code, that gets called right at the start of step 0 processing
|
|
0x18, // not -- this here is where pushi handsOff will be inserted by the second patch
|
|
0x18, // not offset and handsOff is different for floppy + CD, that's why we do this
|
|
0x18, // not floppy also does not have a selector table, so we can't go by "handsOff" name
|
|
0x18, // not
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04
|
|
0x32, PATCH_UINT16(0xFF5e), // jmp [back to start of step 0 processing]
|
|
PATCH_END
|
|
};
|
|
|
|
// second patch, which only inserts pushi handsOff inside our new code
|
|
// There is no other way to do this except making 2 full patches for floppy + CD, because handsOff/handsOn
|
|
// is not the same value between floppy + CD *and* floppy doesn't even have a vocab, so we can't figure out the id
|
|
// by ourselves.
|
|
static const uint16 laurabow2SignatureMuseumPartyFixEnteringSouth2[] = {
|
|
0x18, // our injected code
|
|
0x18,
|
|
0x18,
|
|
SIG_ADDTOOFFSET(+92), // skip to the handsOn code, that we are interested in
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi handsOn (0x0189 for CD, 0x024b for floppy)
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi 0274h
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0x033f), // pushi 033f
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2PatchMuseumPartyFixEnteringSouth2[] = {
|
|
0x38, // pushi
|
|
PATCH_GETORIGINALUINT16ADJUST(+96, -1), // get handsOff code and ubstract 1 from it to get handsOn
|
|
PATCH_END
|
|
};
|
|
|
|
// Opening/Closing the east door in the pterodactyl room doesn't
|
|
// check, if it's locked and will open/close the door internally
|
|
// even when it is.
|
|
//
|
|
// It will get wired shut later in the game by Laura Bow and will be
|
|
// "locked" because of this. We patch in a check for the locked
|
|
// state. We also add code, that will set the "locked" state
|
|
// in case our eastDoor-wired-global is set. This makes the locked
|
|
// state effectively persistent.
|
|
//
|
|
// Applies to at least: English PC-CD, English PC-Floppy
|
|
// Responsible method (CD): eastDoor::doVerb
|
|
// Responsible method (Floppy): eastDoor::<noname300>
|
|
// Fixes bug: #6458 (partly, see additional patch below)
|
|
static const uint16 laurabow2SignatureFixWiredEastDoor[] = {
|
|
0x30, SIG_UINT16(0x0022), // bnt [skip hand action]
|
|
0x67, SIG_ADDTOOFFSET(+1), // pTos CD: doorState, Floppy: state
|
|
0x35, 0x00, // ldi 00
|
|
0x1a, // eq?
|
|
0x31, 0x08, // bnt [close door code]
|
|
0x78, // push1
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x63, // pushi 63h
|
|
0x45, 0x04, 0x02, // callb export000_4, 02 (sets door-bitflag)
|
|
0x33, 0x06, // jmp [super-code]
|
|
0x78, // push1
|
|
0x39, 0x63, // pushi 63h
|
|
0x45, 0x03, 0x02, // callb export000_3, 02 (resets door-bitflag)
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi CD: 011dh, Floppy: 012ch
|
|
0x78, // push1
|
|
0x8f, 0x01, // lsp param[01]
|
|
0x59, 0x02, // rest 02
|
|
0x57, SIG_ADDTOOFFSET(+1), 0x06, // super CD: LbDoor, Floppy: Door, 06
|
|
0x33, 0x0b, // jmp [ret]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2PatchFixWiredEastDoor[] = {
|
|
0x31, 0x23, // bnt [skip hand action] (saves 1 byte)
|
|
0x81, 97, // lag 97d (get our eastDoor-wired-global)
|
|
0x31, 0x04, // bnt [skip setting locked property]
|
|
0x35, 0x01, // ldi 01
|
|
0x65, 0x6a, // aTop locked (set eastDoor::locked to 1)
|
|
0x63, 0x6a, // pToa locked (get eastDoor::locked)
|
|
0x2f, 0x17, // bt [skip hand action]
|
|
0x63, PATCH_GETORIGINALBYTE(+4), // pToa CD: doorState, Floppy: state
|
|
0x78, // push1
|
|
0x39, 0x63, // pushi 63h
|
|
0x2f, 0x05, // bt [close door code]
|
|
0x45, 0x04, 0x02, // callb export000_4, 02 (sets door-bitflag)
|
|
0x33, 0x0b, // jmp [super-code]
|
|
0x45, 0x03, 0x02, // callb export000_3, 02 (resets door-bitflag)
|
|
0x33, 0x06, // jmp [super-code]
|
|
PATCH_END
|
|
};
|
|
|
|
// We patch in code, so that our eastDoor-wired-global will get set to 1.
|
|
// This way the wired-state won't get lost when exiting room 430.
|
|
//
|
|
// Applies to at least: English PC-CD, English PC-Floppy
|
|
// Responsible method (CD): sWireItShut::changeState
|
|
// Responsible method (Floppy): sWireItShut::<noname144>
|
|
// Fixes bug: #6458 (partly, see additional patch above)
|
|
static const uint16 laurabow2SignatureRememberWiredEastDoor[] = {
|
|
SIG_MAGICDWORD,
|
|
0x33, 0x27, // jmp [ret]
|
|
0x3c, // dup
|
|
0x35, 0x06, // ldi 06
|
|
0x1a, // eq?
|
|
0x31, 0x21, // bnt [skip step]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2PatchRememberWiredEastDoor[] = {
|
|
PATCH_ADDTOOFFSET(+2), // skip jmp [ret]
|
|
0x34, PATCH_UINT16(0x0001), // ldi 0001
|
|
0xa1, PATCH_UINT16(97), // sag 97d (set our eastDoor-wired-global)
|
|
PATCH_END
|
|
};
|
|
|
|
// Laura Bow 2 CD resets the audio mode to speech on init/restart
|
|
// We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions())
|
|
// and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command
|
|
// That's why we remove the corresponding code
|
|
// Patched method: LB2::init, rm100::init
|
|
static const uint16 laurabow2CDSignatureAudioTextSupportModeReset[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x02, // ldi 02
|
|
0xa1, 0x5a, // sag global[5a]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2CDPatchAudioTextSupportModeReset[] = {
|
|
0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste bytes)
|
|
0x18, // not (waste bytes)
|
|
PATCH_END
|
|
};
|
|
|
|
// Directly use global 5a for view-cel id
|
|
// That way it's possible to use a new "dual" mode view in the game menu
|
|
// View 995, loop 13, cel 0 -> "text"
|
|
// View 995, loop 13, cel 1 -> "speech"
|
|
// View 995, loop 13, cel 2 -> "dual" (this view is injected by us into the game)
|
|
// Patched method: gcWin::open
|
|
static const uint16 laurabow2CDSignatureAudioTextMenuSupport1[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x36, // push
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2CDPatchAudioTextMenuSupport1[] = {
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x35, 0x01, // ldi 01
|
|
0x04, // sub
|
|
PATCH_END
|
|
};
|
|
|
|
// Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
|
|
// Patched method: iconMode::doit
|
|
static const uint16 laurabow2CDSignatureAudioTextMenuSupport2[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x3c, // dup
|
|
0x1a, // eq?
|
|
0x31, 0x0a, // bnt [set text mode]
|
|
0x35, 0x02, // ldi 02
|
|
0xa1, 0x5a, // sag global[5a]
|
|
0x35, 0x01, // ldi 01
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x33, 0x0e, // jmp [draw cel code]
|
|
0x3c, // dup
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, 0x08, // bnt [draw cel code]
|
|
0x35, 0x01, // ldi 01
|
|
0xa1, 0x5a, // sag global[5a]
|
|
0x35, 0x00, // ldi 00
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x3a, // toss
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 laurabow2CDPatchAudioTextMenuSupport2[] = {
|
|
0x81, 0x5a, // lag global[5a]
|
|
0x78, // push1
|
|
0x02, // add
|
|
0xa1, 0x5a, // sag global[5a]
|
|
0x36, // push
|
|
0x35, 0x03, // ldi 03
|
|
0x1e, // gt?
|
|
0x31, 0x03, // bnt [skip over]
|
|
0x78, // push1
|
|
0xa9, 0x5a, // ssg global[5a]
|
|
0x89, 0x5a, // lsg global[5a]
|
|
0x35, 0x01, // ldi 01
|
|
0x04, // sub
|
|
0xa5, 0x00, // sat temp[0] - calculate global[5a] - 1 to use as view cel id
|
|
0x33, 0x07, // jmp [draw cel code, don't do toss]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry laurabow2Signatures[] = {
|
|
{ true, 560, "CD: painting closing immediately", 1, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing },
|
|
{ true, 0, "CD: fix problematic icon bar", 1, laurabow2CDSignatureFixProblematicIconBar, laurabow2CDPatchFixProblematicIconBar },
|
|
{ true, 350, "CD/Floppy: museum party fix entering south 1/2", 1, laurabow2SignatureMuseumPartyFixEnteringSouth1, laurabow2PatchMuseumPartyFixEnteringSouth1 },
|
|
{ true, 350, "CD/Floppy: museum party fix entering south 2/2", 1, laurabow2SignatureMuseumPartyFixEnteringSouth2, laurabow2PatchMuseumPartyFixEnteringSouth2 },
|
|
{ true, 430, "CD/Floppy: make wired east door persistent", 1, laurabow2SignatureRememberWiredEastDoor, laurabow2PatchRememberWiredEastDoor },
|
|
{ true, 430, "CD/Floppy: fix wired east door", 1, laurabow2SignatureFixWiredEastDoor, laurabow2PatchFixWiredEastDoor },
|
|
// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
|
|
{ false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
|
|
{ false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
|
|
{ false, 924, "CD: audio + text support 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
|
|
{ false, 928, "CD: audio + text support 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
|
|
{ false, 928, "CD: audio + text support 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
|
|
{ false, 0, "CD: audio + text support disable mode reset", 1, laurabow2CDSignatureAudioTextSupportModeReset, laurabow2CDPatchAudioTextSupportModeReset },
|
|
{ false, 100, "CD: audio + text support disable mode reset", 1, laurabow2CDSignatureAudioTextSupportModeReset, laurabow2CDPatchAudioTextSupportModeReset },
|
|
{ false, 24, "CD: audio + text support LB2 menu 1", 1, laurabow2CDSignatureAudioTextMenuSupport1, laurabow2CDPatchAudioTextMenuSupport1 },
|
|
{ false, 24, "CD: audio + text support LB2 menu 2", 1, laurabow2CDSignatureAudioTextMenuSupport2, laurabow2CDPatchAudioTextMenuSupport2 },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Mother Goose SCI1/SCI1.1
|
|
// MG::replay somewhat calculates the savedgame-id used when saving again
|
|
// this doesn't work right and we remove the code completely.
|
|
// We set the savedgame-id directly right after restoring in kRestoreGame.
|
|
// We also draw the background picture in here instead.
|
|
// This Mixed Up Mother Goose draws the background picture before restoring,
|
|
// instead of doing it properly in MG::replay. This fixes graphic issues,
|
|
// when restoring from GMM.
|
|
//
|
|
// Applies to at least: English SCI1 CD, English SCI1.1 floppy, Japanese FM-Towns
|
|
// Responsible method: MG::replay (script 0)
|
|
static const uint16 mothergoose256SignatureReplay[] = {
|
|
0x7a, // push2
|
|
0x78, // push1
|
|
0x5b, 0x00, 0xbe, // lea global[BEh]
|
|
0x36, // push
|
|
0x43, 0x70, 0x04, // callk MemorySegment
|
|
0x7a, // push2
|
|
0x5b, 0x00, 0xbe, // lea global[BEh]
|
|
0x36, // push
|
|
0x76, // push0
|
|
0x43, 0x62, 0x04, // callk StrAt
|
|
0xa1, 0xaa, // sag global[AAh]
|
|
0x7a, // push2
|
|
0x5b, 0x00, 0xbe, // lea global[BEh]
|
|
0x36, // push
|
|
0x78, // push1
|
|
0x43, 0x62, 0x04, // callk StrAt
|
|
0x36, // push
|
|
0x35, 0x20, // ldi 20
|
|
0x04, // sub
|
|
0xa1, SIG_ADDTOOFFSET(+1), // sag global[57h] -> FM-Towns [9Dh]
|
|
// 35 bytes
|
|
0x39, 0x03, // pushi 03
|
|
0x89, SIG_ADDTOOFFSET(+1), // lsg global[1Dh] -> FM-Towns [1Eh]
|
|
0x76, // push0
|
|
0x7a, // push2
|
|
0x5b, 0x00, 0xbe, // lea global[BEh]
|
|
0x36, // push
|
|
0x7a, // push2
|
|
0x43, 0x62, 0x04, // callk StrAt
|
|
0x36, // push
|
|
0x35, 0x01, // ldi 01
|
|
0x04, // sub
|
|
0x36, // push
|
|
0x43, 0x62, 0x06, // callk StrAt
|
|
// 22 bytes
|
|
0x7a, // push2
|
|
0x5b, 0x00, 0xbe, // lea global[BE]
|
|
0x36, // push
|
|
0x39, 0x03, // pushi 03
|
|
0x43, 0x62, 0x04, // callk StrAt
|
|
// 10 bytes
|
|
0x36, // push
|
|
0x35, SIG_MAGICDWORD, 0x20, // ldi 20
|
|
0x04, // sub
|
|
0xa1, 0xb3, // sag global[b3]
|
|
// 6 bytes
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 mothergoose256PatchReplay[] = {
|
|
0x39, 0x06, // pushi 06
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x38, PATCH_UINT16(200), // pushi 200d
|
|
0x38, PATCH_UINT16(320), // pushi 320d
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x43, 0x15, 0x0c, // callk SetPort -> set picture port to full screen
|
|
// 15 bytes
|
|
0x39, 0x04, // pushi 04
|
|
0x3c, // dup
|
|
0x76, // push0
|
|
0x38, PATCH_UINT16(255), // pushi 255d
|
|
0x76, // push0
|
|
0x43, 0x6f, 0x08, // callk Palette -> set intensity to 0 for all colors
|
|
// 11 bytes
|
|
0x7a, // push2
|
|
0x38, PATCH_UINT16(800), // pushi 800
|
|
0x76, // push0
|
|
0x43, 0x08, 0x04, // callk DrawPic -> draw picture 800
|
|
// 8 bytes
|
|
0x39, 0x06, // pushi 06
|
|
0x39, 0x0c, // pushi 0Ch
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x38, PATCH_UINT16(200), // push 200
|
|
0x38, PATCH_UINT16(320), // push 320
|
|
0x78, // push1
|
|
0x43, 0x6c, 0x0c, // callk Graph -> send everything to screen
|
|
// 16 bytes
|
|
0x39, 0x06, // pushi 06
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x38, PATCH_UINT16(156), // pushi 156d
|
|
0x38, PATCH_UINT16(258), // pushi 258d
|
|
0x39, 0x03, // pushi 03
|
|
0x39, 0x04, // pushi 04
|
|
0x43, 0x15, 0x0c, // callk SetPort -> set picture port back
|
|
// 17 bytes
|
|
0x34, PATCH_UINT16(0x0000), // ldi 0000 (dummy)
|
|
0x34, PATCH_UINT16(0x0000), // ldi 0000 (dummy)
|
|
PATCH_END
|
|
};
|
|
|
|
// when saving, it also checks if the savegame ID is below 13.
|
|
// we change this to check if below 113 instead
|
|
//
|
|
// Applies to at least: English SCI1 CD, English SCI1.1 floppy, Japanese FM-Towns
|
|
// Responsible method: Game::save (script 994 for SCI1), MG::save (script 0 for SCI1.1)
|
|
static const uint16 mothergoose256SignatureSaveLimit[] = {
|
|
0x89, SIG_MAGICDWORD, 0xb3, // lsg global[b3]
|
|
0x35, 0x0d, // ldi 0d
|
|
0x20, // ge?
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 mothergoose256PatchSaveLimit[] = {
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry mothergoose256Signatures[] = {
|
|
{ true, 0, "replay save issue", 1, mothergoose256SignatureReplay, mothergoose256PatchReplay },
|
|
{ true, 0, "save limit dialog (SCI1.1)", 1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
|
|
{ true, 994, "save limit dialog (SCI1)", 1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#ifdef ENABLE_SCI32
|
|
#pragma mark -
|
|
#pragma mark Mixed-up Mother Goose Deluxe
|
|
|
|
// The game uses pic 10005 to render the Sierra logo, but then it also
|
|
// initialises a logo object with view 502 on the same priority as the pic. In
|
|
// the original interpreter, it is dumb luck which is drawn first (based on the
|
|
// order of the memory IDs), though usually the pic is drawn first because not
|
|
// many objects have been created at the start of the game. In ScummVM, the
|
|
// renderer guarantees a sort order based on the creation order of screen items,
|
|
// and since the view is created after the pic, it wins and is drawn on top.
|
|
// This patch stops the view object from being created at all.
|
|
//
|
|
// Applies to at least: English CD from King's Quest Collection
|
|
// Responsible method: sShowLogo::changeState
|
|
static const uint16 mothergooseHiresSignatureLogo[] = {
|
|
0x38, SIG_UINT16(0x8e), // pushi $8e
|
|
SIG_MAGICDWORD,
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x82), // lofsa logo[82]
|
|
0x4a, SIG_UINT16(0x04), // send $4
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 mothergooseHiresPatchLogo[] = {
|
|
0x18, 0x18, 0x18, // waste bytes
|
|
0x18, // waste bytes
|
|
0x18, 0x18, 0x18, // waste bytes
|
|
0x18, 0x18, 0x18, // waste bytes
|
|
PATCH_END
|
|
};
|
|
|
|
// After finishing the rhyme at the fountain, a horse will appear and walk
|
|
// across the screen. The priority of the horse is set too high, so it is
|
|
// rendered in front of the fountain instead of behind the fountain. This patch
|
|
// corrects the priority so the horse draws behind the fountain.
|
|
//
|
|
// Applies to at least: English CD from King's Quest Collection
|
|
// Responsible method: rhymeScript::changeState
|
|
static const uint16 mothergooseHiresSignatureHorse[] = {
|
|
SIG_MAGICDWORD,
|
|
0x39, SIG_SELECTOR8(setPri), // pushi $4a (setPri)
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0xb7), // pushi $b7
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 mothergooseHiresPatchHorse[] = {
|
|
PATCH_ADDTOOFFSET(3),
|
|
0x38, PATCH_UINT16(0x59),
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry mothergooseHiresSignatures[] = {
|
|
{ true, 108, "bad logo rendering", 1, mothergooseHiresSignatureLogo, mothergooseHiresPatchLogo },
|
|
{ true, 318, "bad horse z-index", 1, mothergooseHiresSignatureHorse, mothergooseHiresPatchHorse },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Phantasmagoria
|
|
|
|
// Phantasmagoria persists audio volumes in the save games, but ScummVM manages
|
|
// game volumes through the launcher, so stop the game from overwriting the
|
|
// ScummVM volumes with volumes from save games.
|
|
// Applies to at least: English CD
|
|
static const uint16 phant1SignatureSavedVolume[] = {
|
|
0x7a, // push2
|
|
0x39, 0x08, // pushi 8
|
|
0x38, SIG_UINT16(0x20b), // push $20b (readWord)
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x13c), // lofsa $13c (PREF.DAT)
|
|
0x4a, SIG_UINT16(0x04), // send 4
|
|
SIG_MAGICDWORD,
|
|
0xa1, 0xbc, // sag $bc
|
|
0x36, // push
|
|
0x43, 0x76, SIG_UINT16(0x04), // callk DoAudio[76], 4
|
|
0x7a, // push2
|
|
0x76, // push0
|
|
0x38, SIG_UINT16(0x20b), // push $20b (readWord)
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x13c), // lofsa $13c (PREF.DAT)
|
|
0x4a, SIG_UINT16(0x04), // send 4
|
|
0xa1, 0xbb, // sag $bb
|
|
0x36, // push
|
|
0x43, 0x75, SIG_UINT16(0x04), // callk DoSound[75], 4
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 phant1PatchSavedVolume[] = {
|
|
0x32, PATCH_UINT16(36), // jmp [to prefFile::close]
|
|
PATCH_END
|
|
};
|
|
|
|
// Phantasmagoria performs an incomplete initialisation of a rat view when
|
|
// exiting the alcove in the basement any time after chapter 3 when flag 26 is
|
|
// not set. This causes the rat view to be rendered with the same origin and
|
|
// priority as the background picture for the game plane, triggering last ditch
|
|
// sorting of the screen items in the renderer. This happens to work OK most of
|
|
// the time in SSCI because the last ditch sort uses memory handle indexes, and
|
|
// the index of the rat seems to usually end up below the index for the
|
|
// background pic, so the rat's screen item is submitted before the background,
|
|
// ensuring that the background palette overrides the rat view's palette. In
|
|
// ScummVM, last ditch sorting operates using the creation order of screen
|
|
// items, so the rat ends up always sorting above the background, which causes
|
|
// the background palette to get replaced by the rat palette, which corrupts the
|
|
// background. This patch stops the game script from initialising the bad rat
|
|
// view entirely.
|
|
// Applies to at least: English CD, French CD
|
|
static const uint16 phant1RatSignature[] = {
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x39, 0x1a, // pushi $1a
|
|
0x45, 0x03, SIG_UINT16(0x02), // callb 03, 0002
|
|
0x18, // not
|
|
0x31, 0x18, // bnt $18
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 phant1RatPatch[] = {
|
|
0x33, 0x20, // jmp [past rat condition + call]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry phantasmagoriaSignatures[] = {
|
|
{ true, 901, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
|
|
{ true, 20200, "fix broken rat init in sEnterFromAlcove", 1, phant1RatSignature, phant1RatPatch },
|
|
{ true, 1111, "ignore audio settings from save game", 1, phant1SignatureSavedVolume, phant1PatchSavedVolume },
|
|
{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Phantasmagoria 2
|
|
|
|
// The interface bars at the top and bottom of the screen fade in and out when
|
|
// hovered over. This fade is performed by a script loop that calls kFrameOut
|
|
// directly and uses global 227 as the fade delta for each frame. Global 227
|
|
// normally contains the value 1, which means that these fades are quite slow.
|
|
// This patch replaces the use of global 227 with an immediate value that gives
|
|
// a reasonable fade speed.
|
|
// Applies to at least: US English
|
|
static const uint16 phant2SlowIFadeSignature[] = {
|
|
0x43, 0x21, SIG_UINT16(0), // callk FrameOut, 0
|
|
SIG_MAGICDWORD,
|
|
0x67, 0x03, // pTos 03 (scratch)
|
|
0x81, 0xe3, // lag $e3 (227)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 phant2SlowIFadePatch[] = {
|
|
PATCH_ADDTOOFFSET(6), // skip to lag
|
|
0x35, 0x05, // ldi 5
|
|
PATCH_END
|
|
};
|
|
|
|
// The game uses a spin loop during music transitions which causes the mouse to
|
|
// appear unresponsive during scene changes. Replace the spin loop with a call
|
|
// to ScummVM kWait.
|
|
// Applies to at least: US English
|
|
// Responsible method: P2SongPlyr::wait4Fade
|
|
static const uint16 phant2Wait4FadeSignature[] = {
|
|
SIG_MAGICDWORD,
|
|
0x76, // push0
|
|
0x43, 0x79, SIG_UINT16(0), // callk GetTime, 0
|
|
0xa5, 0x01, // sat 1
|
|
0x78, // push1
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 phant2Wait4FadePatch[] = {
|
|
0x78, // push1
|
|
0x8d, 0x00, // lst temp[0]
|
|
0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// The game uses a spin loop when navigating to and from Curtis's computer in
|
|
// the office, which causes the mouse to appear unresponsive. Replace the spin
|
|
// loop with a call to ScummVM kWait.
|
|
// Applies to at least: US English
|
|
// Responsible method: localproc 4f04
|
|
static const uint16 phant2CompSlideDoorsSignature[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x00, // ldi 0
|
|
0xa5, 0x00, // sat 0
|
|
0x8d, 0x00, // lst 0
|
|
0x87, 0x01, // lap 1
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 phant2CompSlideDoorsPatch[] = {
|
|
0x78, // push1
|
|
0x8f, 0x01, // lsp param[1]
|
|
0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry phantasmagoria2Signatures[] = {
|
|
{ true, 0, "slow interface fades", 3, phant2SlowIFadeSignature, phant2SlowIFadePatch },
|
|
{ true, 63016, "non-responsive mouse during music fades", 1, phant2Wait4FadeSignature, phant2Wait4FadePatch },
|
|
{ true, 63019, "non-responsive mouse during computer load", 1, phant2CompSlideDoorsSignature, phant2CompSlideDoorsPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#endif
|
|
|
|
// ===========================================================================
|
|
// Police Quest 1 VGA
|
|
|
|
// When briefing is about to start in room 15, other officers will get into the room too.
|
|
// When one of those officers gets into the way of ego, they will tell the player to sit down.
|
|
// But control will be disabled right at that point. Ego may then go to his seat by himself,
|
|
// or more often than not will just stand there. The player is unable to do anything.
|
|
//
|
|
// Sergeant Dooley will then enter the room. Tell the player to sit down 3 times and after
|
|
// that it's game over.
|
|
//
|
|
// Because the Sergeant is telling the player to sit down, one has to assume that the player
|
|
// is meant to still be in control. Which is why this script patch removes disabling of player control.
|
|
//
|
|
// The script also tries to make ego walk to the chair, but it fails because it gets stuck with other
|
|
// actors. So I guess the safest way is to remove all of that and let the player do it manually.
|
|
//
|
|
// The responsible method seems to use a few hardcoded texts, which is why I have to assume that it's
|
|
// not used anywhere else. I also checked all scripts and couldn't find any other calls to it.
|
|
//
|
|
// This of course also happens when using the original interpreter.
|
|
//
|
|
// Scripts work like this: manX::doit (script 134) triggers gab::changeState, which then triggers rm015::notify
|
|
//
|
|
// Applies to at least: English floppy
|
|
// Responsible method: gab::changeState (script 152)
|
|
// Fixes bug: #5865
|
|
static const uint16 pq1vgaSignatureBriefingGettingStuck[] = {
|
|
0x76, // push0
|
|
0x45, 0x02, 0x00, // call export 2 of script 0 (disable control)
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi notify
|
|
0x76, // push0
|
|
0x81, 0x02, // lag global[2] (get current room)
|
|
0x4a, 0x04, // send 04
|
|
SIG_MAGICDWORD,
|
|
0x8b, 0x02, // lsl local[2]
|
|
0x35, 0x01, // ldi 01
|
|
0x02, // add
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 pq1vgaPatchBriefingGettingStuck[] = {
|
|
0x33, 0x0a, // jmp to lsl local[2], skip over export 2 and ::notify
|
|
PATCH_END // rm015::notify would try to make ego walk to the chair
|
|
};
|
|
|
|
// When at the police station, you can put or get your gun from your locker.
|
|
// The script, that handles this, is buggy. It disposes the gun as soon as
|
|
// you click, but then waits 2 seconds before it also closes the locker.
|
|
// Problem is that it's possible to click again, which then results in a
|
|
// disposed object getting accessed. This happened to work by pure luck in
|
|
// SSCI.
|
|
// This patch changes the code, so that the gun is actually given away
|
|
// when the 2 seconds have passed and the locker got closed.
|
|
// Applies to at least: English floppy
|
|
// Responsible method: putGun::changeState (script 341)
|
|
// Fixes bug: #5705 / #6400
|
|
static const uint16 pq1vgaSignaturePutGunInLockerBug[] = {
|
|
0x35, 0x00, // ldi 00
|
|
0x1a, // eq?
|
|
0x31, 0x25, // bnt [next state check]
|
|
SIG_ADDTOOFFSET(+22), // [skip 22 bytes]
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_SELECTOR16(put), // pushi "put"
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x06, // send 06 - ego::put(0)
|
|
0x35, 0x02, // ldi 02
|
|
0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
|
|
0x33, 0x0e, // jmp [end of method]
|
|
0x3c, // dup --- next state check target
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x08, // bnt [end of method]
|
|
0x39, SIG_SELECTOR8(dispose), // pushi "dispose"
|
|
0x76, // push0
|
|
0x72, SIG_UINT16(0x0088), // lofsa 0088
|
|
0x4a, 0x04, // send 04 - locker::dispose
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 pq1vgaPatchPutGunInLockerBug[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x31, 0x1c, // bnt [next state check]
|
|
PATCH_ADDTOOFFSET(+22),
|
|
0x35, 0x02, // ldi 02
|
|
0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
|
|
0x33, 0x17, // jmp [end of method]
|
|
0x3c, // dup --- next state check target
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x11, // bnt [end of method]
|
|
0x38, PATCH_SELECTOR16(put), // pushi "put"
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x06, // send 06 - ego::put(0)
|
|
PATCH_END
|
|
};
|
|
|
|
// When restoring a saved game, which was made while driving around,
|
|
// the game didn't redraw the map. This also happened in Sierra SCI.
|
|
//
|
|
// The map is a picture resource and drawn over the main picture.
|
|
// This is called an "overlay" in SCI. This wasn't implemented properly.
|
|
// We fix it by actually implementing it properly.
|
|
//
|
|
// Applies to at least: English floppy
|
|
// Responsible method: rm500::init, changeOverlay::changeState (script 500)
|
|
// Fixes bug: #5016
|
|
static const uint16 pq1vgaSignatureMapSaveRestoreBug[] = {
|
|
0x39, 0x04, // pushi 04
|
|
SIG_ADDTOOFFSET(+2), // skip either lsg global[f9] or pTos register
|
|
SIG_MAGICDWORD,
|
|
0x38, 0x64, 0x80, // pushi 8064
|
|
0x76, // push0
|
|
0x89, 0x28, // lsg global[28]
|
|
0x43, 0x08, 0x08, // kDrawPic (8)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 pq1vgaPatchMapSaveRestoreBug[] = {
|
|
0x38, PATCH_SELECTOR16(overlay), // pushi "overlay"
|
|
0x7a, // push2
|
|
0x89, 0xf9, // lsg global[f9]
|
|
0x39, 0x64, // pushi 64 (no transition)
|
|
0x81, 0x02, // lag global[02] (current room object)
|
|
0x4a, 0x08, // send 08
|
|
0x18, // not (waste byte)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry pq1vgaSignatures[] = {
|
|
{ true, 152, "getting stuck while briefing is about to start", 1, pq1vgaSignatureBriefingGettingStuck, pq1vgaPatchBriefingGettingStuck },
|
|
{ true, 341, "put gun in locker bug", 1, pq1vgaSignaturePutGunInLockerBug, pq1vgaPatchPutGunInLockerBug },
|
|
{ true, 500, "map save/restore bug", 2, pq1vgaSignatureMapSaveRestoreBug, pq1vgaPatchMapSaveRestoreBug },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
|
|
// ===========================================================================
|
|
// Police Quest 3
|
|
|
|
// The player can give the locket to Marie on day 6, which was supposed to grant
|
|
// 10 points. Sadly no version did so, so it was not possible to complete the game
|
|
// with a perfect score (460 points).
|
|
|
|
// Those 10 points are mentioned in the official Sierra hint book for day 6,
|
|
// which is why we consider this to be accurate.
|
|
|
|
// This bug occurs of course also, when using the original interpreter.
|
|
|
|
// We fix this issue by granting those 10 points.
|
|
|
|
// Applies to at least: English PC floppy, English Amiga, German PC floppy
|
|
// Responsible method: giveLocket::changeState(1), script 36
|
|
// Fixes bug: #9862
|
|
static const uint16 pq3SignatureGiveLocketPoints[] = {
|
|
// selectors hardcoded in here, it seems all game versions use the same selector ids
|
|
0x39, 0x20, // pushi 20h (state)
|
|
0x78, // push1
|
|
0x78, // push1
|
|
0x39, 0x43, // pushi 43h (at)
|
|
0x78, // push1
|
|
SIG_MAGICDWORD,
|
|
0x39, 0x25, // pushi 25h
|
|
0x81, 0x09, // lag global[9]
|
|
0x4a, 0x06, // send 06 - Inv::at(25h)
|
|
0x4a, 0x06, // send 06 - locket::state(1)
|
|
0x38, SIG_UINT16(0x009b), // pushi 009bh (owner)
|
|
0x76, // push0
|
|
0x39, 0x43, // pushi 43h (at)
|
|
0x78, // push1
|
|
0x39, 0x25, // pushi 25h
|
|
0x81, 0x09, // lag global[9]
|
|
0x4a, 0x06, // send 06 - Inv:at(25h)
|
|
0x4a, 0x04, // send 04 - locket::owner
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 pq3PatchGiveLocketPoints[] = {
|
|
// new code for points, 9 bytes
|
|
0x7a, // push2
|
|
0x38, PATCH_UINT16(0x00ff), // pushi 0x00ff - using last flag slot, seems to be unused
|
|
0x39, 0x0a, // pushi 10d - 10 points
|
|
0x45, 0x06, 0x04, // callb export000_6, 4
|
|
// original code
|
|
0x39, 0x20, // pushi 20h (state)
|
|
0x78, // push1
|
|
0x78, // push1
|
|
0x39, 0x43, // pushi 43h (at)
|
|
0x78, // push1
|
|
0x39, 0x25, // pushi 25h
|
|
0x81, 0x09, // lag global[9]
|
|
0x4a, 0x06, // send 06 - Inv::at(25h)
|
|
0x4a, 0x06, // send 06 - locket::state(1)
|
|
// optimized code, saving 9 bytes
|
|
0x38, PATCH_UINT16(0x009b), // pushi 009bh (owner)
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - locket::owner
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry pq3Signatures[] = {
|
|
{ true, 36, "give locket missing points", 1, pq3SignatureGiveLocketPoints, pq3PatchGiveLocketPoints },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
|
|
#ifdef ENABLE_SCI32
|
|
#pragma mark -
|
|
#pragma mark Police Quest 4
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry pq4Signatures[] = {
|
|
{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
|
|
{ true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Police Quest: SWAT
|
|
|
|
// The init code that runs when PQ:SWAT starts up unconditionally resets the
|
|
// master sound volume to 127, but the game should always use the volume stored
|
|
// in ScummVM.
|
|
// Applies to at least: English CD
|
|
static const uint16 pqSwatSignatureVolumeReset1[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x21a), // pushi $21a (masterVolume)
|
|
0x78, // push1
|
|
0x39, 0x7f, // push $7f
|
|
0x54, SIG_UINT16(0x06), // self 6
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 pqSwatPatchVolumeReset1[] = {
|
|
0x32, PATCH_UINT16(6), // jmp 6 [past volume reset]
|
|
PATCH_END
|
|
};
|
|
|
|
// pqInitCode::doit
|
|
static const uint16 pqSwatSignatureVolumeReset2[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x21a), // pushi $21a (masterVolume)
|
|
0x78, // push1
|
|
0x39, 0x0f, // pushi $f
|
|
0x81, 0x01, // lag 1
|
|
0x4a, SIG_UINT16(0x06), // send 6
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 pqSwatPatchVolumeReset2[] = {
|
|
0x32, PATCH_UINT16(8), // jmp 8 [past volume reset]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry pqSwatSignatures[] = {
|
|
{ true, 0, "disable volume reset on startup", 1, pqSwatSignatureVolumeReset1, pqSwatPatchVolumeReset1 },
|
|
{ true, 1, "disable volume reset on startup", 1, pqSwatSignatureVolumeReset2, pqSwatPatchVolumeReset2 },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#endif
|
|
|
|
// ===========================================================================
|
|
// At the healer's house there is a bird's nest up on the tree.
|
|
// The player can throw rocks at it until it falls to the ground.
|
|
// The hero will then grab the item, that is in the nest.
|
|
//
|
|
// When running is active, the hero will not reach the actual destination
|
|
// and because of that, the game will get stuck.
|
|
//
|
|
// We just change the coordinate of the destination slightly, so that walking,
|
|
// sneaking and running work.
|
|
//
|
|
// This bug was fixed by Sierra at least in the Japanese PC-9801 version.
|
|
// Applies to at least: English floppy (1.000, 1.012)
|
|
// Responsible method: pickItUp::changeState (script 54)
|
|
// Fixes bug: #6407
|
|
static const uint16 qfg1egaSignatureThrowRockAtNest[] = {
|
|
0x4a, 0x04, // send 04 (nest::x)
|
|
0x36, // push
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x0f, // ldi 0f (15d)
|
|
0x02, // add
|
|
0x36, // push
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1egaPatchThrowRockAtNest[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x35, 0x12, // ldi 12 (18d)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry qfg1egaSignatures[] = {
|
|
{ true, 54, "throw rock at nest while running", 1, qfg1egaSignatureThrowRockAtNest, qfg1egaPatchThrowRockAtNest },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// script 215 of qfg1vga pointBox::doit actually processes button-presses
|
|
// during fighting with monsters. It strangely also calls kGetEvent. Because
|
|
// the main User::doit also calls kGetEvent it's pure luck, where the event
|
|
// will hit. It's the same issue as in freddy pharkas and if you turn dos-box
|
|
// to max cycles, sometimes clicks also won't get registered. Strangely it's
|
|
// not nearly as bad as in our sci, but these differences may be caused by
|
|
// timing.
|
|
// We just reuse the active event, thus removing the duplicate kGetEvent call.
|
|
// Applies to at least: English floppy
|
|
// Responsible method: pointBox::doit
|
|
static const uint16 qfg1vgaSignatureFightEvents[] = {
|
|
0x39, SIG_MAGICDWORD,
|
|
SIG_SELECTOR8(new), // pushi "new"
|
|
0x76, // push0
|
|
0x51, 0x07, // class Event
|
|
0x4a, 0x04, // send 04 - call Event::new
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - read Event::x
|
|
0xa5, 0x03, // sat temp[3]
|
|
0x76, // push0 (selector y)
|
|
0x76, // push0
|
|
0x85, 0x00, // lat temp[0]
|
|
0x4a, 0x04, // send 04 - read Event::y
|
|
0x36, // push
|
|
0x35, 0x0a, // ldi 0a
|
|
0x04, // sub (poor mans localization) ;-)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchFightEvents[] = {
|
|
0x38, PATCH_SELECTOR16(curEvent), // pushi 15a (selector curEvent)
|
|
0x76, // push0
|
|
0x81, 0x50, // lag global[50]
|
|
0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code
|
|
0xa5, 0x00, // sat temp[0]
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x4a, 0x04, // send 04 - read Event::x
|
|
0xa5, 0x03, // sat temp[3]
|
|
0x76, // push0 (selector y)
|
|
0x76, // push0
|
|
0x85, 0x00, // lat temp[0]
|
|
0x4a, 0x04, // send 04 - read Event::y
|
|
0x39, 0x00, // pushi 00
|
|
0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it
|
|
PATCH_END
|
|
};
|
|
|
|
// Script 814 of QFG1VGA is responsible for showing dialogs. However, the death
|
|
// screen message shown when the hero dies in room 64 (ghost room) is too large
|
|
// (254 chars long). Since the window header and main text are both stored in
|
|
// temp space, this is an issue, as the scripts read the window header, then the
|
|
// window text, which erases the window header text because of its length. To
|
|
// fix that, we allocate more temp space and move the pointer used for the
|
|
// window header a little bit, wherever it's used in script 814.
|
|
// Fixes bug: #6139.
|
|
|
|
// Patch 1: Increase temp space
|
|
static const uint16 qfg1vgaSignatureTempSpace[] = {
|
|
SIG_MAGICDWORD,
|
|
0x3f, 0xba, // link 0xba
|
|
0x87, 0x00, // lap 0
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchTempSpace[] = {
|
|
0x3f, 0xca, // link 0xca
|
|
PATCH_END
|
|
};
|
|
|
|
// Patch 2: Move the pointer used for the window header a little bit
|
|
static const uint16 qfg1vgaSignatureDialogHeader[] = {
|
|
SIG_MAGICDWORD,
|
|
0x5b, 0x04, 0x80, // lea temp[0x80]
|
|
0x36, // push
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchDialogHeader[] = {
|
|
0x5b, 0x04, 0x90, // lea temp[0x90]
|
|
PATCH_END
|
|
};
|
|
|
|
// When clicking on the crusher in room 331, Ego approaches him to talk to him,
|
|
// an action that is handled by moveToCrusher::changeState in script 331. The
|
|
// scripts set Ego to move close to the crusher, but when Ego is sneaking instead
|
|
// of walking, the target coordinates specified by script 331 are never reached,
|
|
// as Ego is making larger steps, and never reaches the required spot. This is an
|
|
// edge case that can occur when Ego is set to sneak. Normally, when clicking on
|
|
// the crusher, ego is supposed to move close to position 79, 165. We change it
|
|
// to 85, 165, which is not an edge case thus the freeze is avoided.
|
|
// Fixes bug: #6180
|
|
static const uint16 qfg1vgaSignatureMoveToCrusher[] = {
|
|
SIG_MAGICDWORD,
|
|
0x51, 0x1f, // class Motion
|
|
0x36, // push
|
|
0x39, 0x4f, // pushi 4f (79 - x)
|
|
0x38, SIG_UINT16(0x00a5), // pushi 00a5 (165 - y)
|
|
0x7c, // pushSelf
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchMoveToCrusher[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x39, 0x55, // pushi 55 (85 - x)
|
|
PATCH_END
|
|
};
|
|
|
|
// Same pathfinding bug as above, where Ego is set to move to an impossible
|
|
// spot when sneaking. In GuardsTrumpet::changeState, we change the final
|
|
// location where Ego is moved from 111, 111 to 116, 116.
|
|
// target coordinate is really problematic here.
|
|
//
|
|
// 114, 114 works when the speed slider is all the way up, but doesn't work
|
|
// when the speed slider is not.
|
|
//
|
|
// It seems that this bug was fixed by Sierra for the Macintosh version.
|
|
//
|
|
// Applies to at least: English PC floppy
|
|
// Responsible method: GuardsTrumpet::changeState(8)
|
|
// Fixes bug: #6248
|
|
static const uint16 qfg1vgaSignatureMoveToCastleGate[] = {
|
|
0x51, SIG_ADDTOOFFSET(+1), // class MoveTo
|
|
SIG_MAGICDWORD,
|
|
0x36, // push
|
|
0x39, 0x6f, // pushi 6f (111d)
|
|
0x3c, // dup (111d) - coordinates 111, 111
|
|
0x7c, // pushSelf
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchMoveToCastleGate[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x39, 0x74, // pushi 74 (116d), changes coordinates to 116, 116
|
|
PATCH_END
|
|
};
|
|
|
|
// Typo in the original Sierra scripts
|
|
// Looking at a cheetaur resulted in a text about a Saurus Rex
|
|
// The code treats both monster types the same.
|
|
// Applies to at least: English floppy
|
|
// Responsible method: smallMonster::doVerb
|
|
// Fixes bug #6249
|
|
static const uint16 qfg1vgaSignatureCheetaurDescription[] = {
|
|
SIG_MAGICDWORD,
|
|
0x34, SIG_UINT16(0x01b8), // ldi 01b8
|
|
0x1a, // eq?
|
|
0x31, 0x16, // bnt 16
|
|
0x38, SIG_SELECTOR16(say), // pushi 0127h (selector "say")
|
|
0x39, 0x06, // pushi 06
|
|
0x39, 0x03, // pushi 03
|
|
0x78, // push1
|
|
0x39, 0x12, // pushi 12 -> monster type Saurus Rex
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchCheetaurDescription[] = {
|
|
PATCH_ADDTOOFFSET(+14),
|
|
0x39, 0x11, // pushi 11 -> monster type cheetaur
|
|
PATCH_END
|
|
};
|
|
|
|
// In the "funny" room (Yorick's room) in QfG1 VGA, pulling the chain and
|
|
// then pressing the button on the right side of the room results in
|
|
// a broken game. This also happens in SSCI.
|
|
// Problem is that the Sierra programmers forgot to disable the door, that
|
|
// gets opened by pulling the chain. So when ego falls down and then
|
|
// rolls through the door, one method thinks that the player walks through
|
|
// it and acts that way and the other method is still doing the roll animation.
|
|
// Local 5 of that room is a timer, that closes the door (object door11).
|
|
// Setting it to 1 during happyFace::changeState(0) stops door11::doit from
|
|
// calling goTo6::init, so the whole issue is stopped from happening.
|
|
//
|
|
// Applies to at least: English floppy
|
|
// Responsible method: happyFace::changeState, door11::doit
|
|
// Fixes bug #6181
|
|
static const uint16 qfg1vgaSignatureFunnyRoomFix[] = {
|
|
0x65, 0x14, // aTop 14 (state)
|
|
0x36, // push
|
|
0x3c, // dup
|
|
0x35, 0x00, // ldi 00
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x0025), // bnt 0025 [-> next state]
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x01, // ldi 01
|
|
0xa3, 0x4e, // sal 4e
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchFunnyRoomFix[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x2e, PATCH_UINT16(0x0029), // bt 0029 [-> next state] - saves 4 bytes
|
|
0x35, 0x01, // ldi 01
|
|
0xa3, 0x4e, // sal 4e
|
|
0xa3, 0x05, // sal 05 (sets local 5 to 1)
|
|
0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes)
|
|
PATCH_END
|
|
};
|
|
|
|
// The player is able to buy (and also steal) potions in the healer's hut
|
|
// Strangely Sierra delays the actual buy/get potion code for 60 ticks
|
|
// Why they did that is unknown. The code is triggered anyway only after
|
|
// the relevant dialog boxes are closed.
|
|
//
|
|
// This delay causes problems in case the user quickly enters the inventory.
|
|
// That's why we change the amount of ticks to 1, so that the remaining states
|
|
// are executed right after the dialog boxes are closed.
|
|
//
|
|
// Applies to at least: English floppy
|
|
// Responsible method: cueItScript::changeState
|
|
// Fixes bug #6706
|
|
static const uint16 qfg1vgaSignatureHealerHutNoDelay[] = {
|
|
0x65, 0x14, // aTop 14 (state)
|
|
0x36, // push
|
|
0x3c, // dup
|
|
0x35, 0x00, // ldi 00
|
|
0x1a, // eq?
|
|
0x31, 0x07, // bnt 07 [-> next state]
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x3c, // ldi 3c (60 ticks)
|
|
0x65, 0x20, // aTop ticks
|
|
0x32, // jmp [-> end of method]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchHealerHutNoDelay[] = {
|
|
PATCH_ADDTOOFFSET(+9),
|
|
0x35, 0x01, // ldi 01 (1 tick only, so that execution will resume as soon as dialog box is closed)
|
|
PATCH_END
|
|
};
|
|
|
|
// When following the white stag, you can actually enter the 2nd room from the mushroom/fairy location,
|
|
// which results in ego entering from the top. When you then throw a dagger at the stag, one animation
|
|
// frame will stay on screen, because of a script bug.
|
|
//
|
|
// Applies to at least: English floppy, Mac floppy
|
|
// Responsible method: stagHurt::changeState
|
|
// Fixes bug #6135
|
|
static const uint16 qfg1vgaSignatureWhiteStagDagger[] = {
|
|
0x87, 0x01, // lap param[1]
|
|
0x65, 0x14, // aTop state
|
|
0x36, // push
|
|
0x3c, // dup
|
|
0x35, 0x00, // ldi 0
|
|
0x1a, // eq?
|
|
0x31, 0x16, // bnt [next parameter check]
|
|
0x76, // push0
|
|
0x45, 0x02, 0x00, // callb export 2 from script 0, 0
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_SELECTOR16(say), // pushi 0127h (selector "say")
|
|
0x39, 0x05, // pushi 05
|
|
0x39, 0x03, // pushi 03
|
|
0x39, 0x51, // pushi 51h
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x7c, // pushSelf
|
|
0x81, 0x5b, // lag global[5Bh] -> qg1Messager
|
|
0x4a, 0x0e, // send 0Eh -> qg1Messager::say(3, 51h, 0, 0, stagHurt)
|
|
0x33, 0x12, // jmp -> [ret]
|
|
0x3c, // dup
|
|
0x35, 0x01, // ldi 1
|
|
0x1a, // eq?
|
|
0x31, 0x0c, // bnt [ret]
|
|
0x38, // pushi...
|
|
SIG_ADDTOOFFSET(+11),
|
|
0x3a, // toss
|
|
0x48, // ret
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchWhiteStagDagger[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x2f, 0x05, // bt [next check] (state != 0)
|
|
// state = 0 code
|
|
0x35, 0x01, // ldi 1
|
|
0x65, 0x1a, // aTop cycles
|
|
0x48, // ret
|
|
0x36, // push
|
|
0x35, 0x01, // ldi 1
|
|
0x1a, // eq?
|
|
0x31, 0x16, // bnt [state = 2 code]
|
|
// state = 1 code
|
|
0x76, // push0
|
|
0x45, 0x02, 0x00, // callb export 2 from script 0, 0
|
|
0x38, PATCH_SELECTOR16(say), // pushi 0127h (selector "say")
|
|
0x39, 0x05, // pushi 05
|
|
0x39, 0x03, // pushi 03
|
|
0x39, 0x51, // pushi 51h
|
|
0x76, // push0
|
|
0x76, // push0
|
|
0x7c, // pushSelf
|
|
0x81, 0x5b, // lag global[5Bh] -> qg1Messager
|
|
0x4a, 0x0e, // send 0Eh -> qg1Messager::say(3, 51h, 0, 0, stagHurt)
|
|
0x48, // ret
|
|
// state = 2 code
|
|
PATCH_ADDTOOFFSET(+13),
|
|
0x48, // ret (remove toss)
|
|
PATCH_END
|
|
};
|
|
|
|
// The dagger range has a script bug that can freeze the game or cause Brutus to kill you even after you've killed him.
|
|
// This is a bug in the original game.
|
|
//
|
|
// When Bruno leaves, a 300 tick countdown starts. If you kill Brutus or leave room 73 within those 300 ticks then
|
|
// the game is left in a broken state. For the rest of the game, if you ever return to the dagger range from the
|
|
// east or west during the first half of the day then the game will freeze or Brutus will come back to life
|
|
// and kill you, even if you already killed him.
|
|
//
|
|
// Special thanks, credits and kudos to sluicebox, who did a ton of research on this and even found this game bug originally.
|
|
//
|
|
// Applies to at least: English floppy, Mac floppy
|
|
// Responsible method: brutusWaits::changeState
|
|
// Fixes bug #9558
|
|
static const uint16 qfg1vgaSignatureBrutusScriptFreeze[] = {
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0x144), // pushi 144h (324d)
|
|
0x45, 0x05, 0x02, // call export 5 of script 0
|
|
SIG_MAGICDWORD,
|
|
0x34, SIG_UINT16(0x12c), // ldi 12Ch (300d)
|
|
0x65, 0x20, // aTop ticks
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg1vgaPatchBrutusScriptFreeze[] = {
|
|
0x34, PATCH_UINT16(0), // ldi 0 (waste 7 bytes)
|
|
0x35, 0x00, // ldi 0
|
|
0x35, 0x00, // ldi 0
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
|
|
{ true, 41, "moving to castle gate", 1, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
|
|
{ true, 55, "healer's hut, no delay for buy/steal", 1, qfg1vgaSignatureHealerHutNoDelay, qfg1vgaPatchHealerHutNoDelay },
|
|
{ true, 73, "brutus script freeze glitch", 1, qfg1vgaSignatureBrutusScriptFreeze, qfg1vgaPatchBrutusScriptFreeze },
|
|
{ true, 77, "white stag dagger throw animation glitch", 1, qfg1vgaSignatureWhiteStagDagger, qfg1vgaPatchWhiteStagDagger },
|
|
{ true, 96, "funny room script bug fixed", 1, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix },
|
|
{ true, 210, "cheetaur description fixed", 1, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription },
|
|
{ true, 215, "fight event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
|
|
{ true, 216, "weapon master event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
|
|
{ true, 331, "moving to crusher", 1, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
|
|
{ true, 814, "window text temp space", 1, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
|
|
{ true, 814, "dialog header offset", 3, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
|
|
// This is a very complicated bug.
|
|
// When the player encounters an enemy in the desert while riding a saurus and later
|
|
// tries to get back on it by entering "ride", the game will not give control back
|
|
// to the player.
|
|
//
|
|
// This is caused by script mountSaurus getting triggered twice.
|
|
// Once by entering the command "ride" and then a second time by a proximity check.
|
|
//
|
|
// Both are calling mountSaurus::init() in script 20, this one disables controls
|
|
// then mountSaurus::changeState() from script 660 is triggered
|
|
// mountSaurus::changeState(5) finally calls mountSaurus::dispose(), which is also in script 20
|
|
// which finally re-enables controls
|
|
//
|
|
// A fix is difficult to implement. The code in script 20 is generic and used by multiple objects
|
|
//
|
|
// Originally I decided to change the responsible globals (66h and A1h) during mountSaurus::changeState(5).
|
|
// This worked as far as for controls, but mountSaurus::init changes a few selectors of ego as well, which
|
|
// won't get restored in that situation, which then messes up room changes and other things.
|
|
//
|
|
// I have now decided to change sheepScript::changeState(2) in script 665 instead.
|
|
//
|
|
// This fix could cause issues in case there is a cutscene, where ego is supposed to get onto the saurus using
|
|
// sheepScript.
|
|
//
|
|
// Applies to at least: English PC Floppy, English Amiga Floppy
|
|
// Responsible method: mountSaurus::changeState(), mountSaurus::init(), mountSaurus::dispose()
|
|
// Fixes bug: #5156
|
|
static const uint16 qfg2SignatureSaurusFreeze[] = {
|
|
0x3c, // dup
|
|
0x35, 0x02, // ldi 5
|
|
SIG_MAGICDWORD,
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x0043), // bnt [ret]
|
|
0x76, // push0
|
|
SIG_ADDTOOFFSET(+61), // skip to dispose code
|
|
0x39, SIG_SELECTOR8(dispose), // pushi "dispose"
|
|
0x76, // push0
|
|
0x54, 0x04, // self 04
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg2PatchSaurusFreeze[] = {
|
|
0x81, 0x66, // lag 66h
|
|
0x2e, SIG_UINT16(0x0040), // bt [to dispose code]
|
|
0x35, 0x00, // ldi 0 (waste 2 bytes)
|
|
PATCH_END
|
|
};
|
|
|
|
// Script 944 in QFG2 contains the FileSelector system class, used in the
|
|
// character import screen. This gets incorrectly called constantly, whenever
|
|
// the user clicks on a button in order to refresh the file list. This was
|
|
// probably done because it would be easier to refresh the list whenever the
|
|
// user inserted a new floppy disk, or changed directory. The problem is that
|
|
// the script has a bug, and it invalidates the text of the entries in the
|
|
// list. This has a high probability of breaking, as the user could change the
|
|
// list very quickly, or the garbage collector could kick in and remove the
|
|
// deleted entries. We don't allow the user to change the directory, thus the
|
|
// contents of the file list are constant, so we can avoid the constant file
|
|
// and text entry refreshes whenever a button is pressed, and prevent possible
|
|
// crashes because of these constant quick object reallocations.
|
|
// Fixes bug: #5096
|
|
static const uint16 qfg2SignatureImportDialog[] = {
|
|
0x63, SIG_MAGICDWORD, 0x20, // pToa text
|
|
0x30, SIG_UINT16(0x000b), // bnt [next state]
|
|
0x7a, // push2
|
|
0x39, 0x03, // pushi 03
|
|
0x36, // push
|
|
0x43, 0x72, 0x04, // callk Memory 4
|
|
0x35, 0x00, // ldi 00
|
|
0x65, 0x20, // aTop text
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg2PatchImportDialog[] = {
|
|
PATCH_ADDTOOFFSET(+5),
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// Quest For Glory 2 character import doesn't properly set the character type
|
|
// in versions 1.102 and below, which makes all importerted characters a fighter.
|
|
//
|
|
// Sierra released an official patch. However the fix is really easy to
|
|
// implement on our side, so we also patch the flaw in here in case we find it.
|
|
//
|
|
// The version released on GOG is 1.102 without this patch applied, so us
|
|
// patching it is quite useful.
|
|
//
|
|
// Applies to at least: English Floppy
|
|
// Responsible method: importHero::changeState
|
|
// Fixes bug: inside versions 1.102 and below
|
|
static const uint16 qfg2SignatureImportCharType[] = {
|
|
0x35, 0x04, // ldi 04
|
|
0x90, SIG_UINT16(0x023b), // lagi global[23Bh]
|
|
0x02, // add
|
|
0x36, // push
|
|
0x35, 0x04, // ldi 04
|
|
0x08, // div
|
|
0x36, // push
|
|
0x35, 0x0d, // ldi 0D
|
|
0xb0, SIG_UINT16(0x023b), // sagi global[023Bh]
|
|
0x8b, 0x1f, // lsl local[1Fh]
|
|
0x35, 0x05, // ldi 05
|
|
SIG_MAGICDWORD,
|
|
0xb0, SIG_UINT16(0x0150), // sagi global[0150h]
|
|
0x8b, 0x02, // lsl local[02h]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg2PatchImportCharType[] = {
|
|
0x80, PATCH_UINT16(0x023f), // lag global[23Fh] <-- patched to save 2 bytes
|
|
0x02, // add
|
|
0x36, // push
|
|
0x35, 0x04, // ldi 04
|
|
0x08, // div
|
|
0x36, // push
|
|
0xa8, SIG_UINT16(0x0248), // ssg global[0248h] <-- patched to save 2 bytes
|
|
0x8b, 0x1f, // lsl local[1Fh]
|
|
0xa8, SIG_UINT16(0x0155), // ssg global[0155h] <-- patched to save 2 bytes
|
|
// new code, directly from the official sierra patch file
|
|
0x83, 0x01, // lal local[01h]
|
|
0xa1, 0xbb, // sag global[BBh]
|
|
0xa1, 0x73, // sag global[73h]
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry qfg2Signatures[] = {
|
|
{ true, 665, "getting back on saurus freeze fix", 1, qfg2SignatureSaurusFreeze, qfg2PatchSaurusFreeze },
|
|
{ true, 805, "import character type fix", 1, qfg2SignatureImportCharType, qfg2PatchImportCharType },
|
|
{ true, 944, "import dialog continuous calls", 1, qfg2SignatureImportDialog, qfg2PatchImportDialog },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// Patch for the import screen in QFG3, same as the one for QFG2 above
|
|
static const uint16 qfg3SignatureImportDialog[] = {
|
|
0x63, SIG_MAGICDWORD, 0x2a, // pToa text
|
|
0x31, 0x0b, // bnt [next state]
|
|
0x7a, // push2
|
|
0x39, 0x03, // pushi 03
|
|
0x36, // push
|
|
0x43, 0x72, 0x04, // callk Memory 4
|
|
0x35, 0x00, // ldi 00
|
|
0x65, 0x2a, // aTop text
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchImportDialog[] = {
|
|
PATCH_ADDTOOFFSET(+4),
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
|
|
|
|
// ===========================================================================
|
|
// Patch for the Woo dialog option in Uhura's conversation.
|
|
// Problem: The Woo dialog option (0xffb5) is negative, and therefore
|
|
// treated as an option opening a submenu. This leads to uhuraTell::doChild
|
|
// being called, which calls hero::solvePuzzle and then proceeds with
|
|
// Teller::doChild to open the submenu. However, there is no actual submenu
|
|
// defined for option -75 since -75 does not show up in uhuraTell::keys.
|
|
// This will cause Teller::doChild to run out of bounds while scanning through
|
|
// uhuraTell::keys.
|
|
// Strategy: there is another conversation option in uhuraTell::doChild calling
|
|
// hero::solvePuzzle (0xfffc) which does a ret afterwards without going to
|
|
// Teller::doChild. We jump to this call of hero::solvePuzzle to get that same
|
|
// behaviour.
|
|
// Applies to at least: English, German, Italian, French, Spanish Floppy
|
|
// Responsible method: uhuraTell::doChild
|
|
// Fixes bug: #5172
|
|
static const uint16 qfg3SignatureWooDialog[] = {
|
|
SIG_MAGICDWORD,
|
|
0x67, 0x12, // pTos 12 (query)
|
|
0x35, 0xb6, // ldi b6
|
|
0x1a, // eq?
|
|
0x2f, 0x05, // bt 05
|
|
0x67, 0x12, // pTos 12 (query)
|
|
0x35, 0x9b, // ldi 9b
|
|
0x1a, // eq?
|
|
0x31, 0x0c, // bnt 0c
|
|
0x38, SIG_SELECTOR16(solvePuzzle), // pushi 0297
|
|
0x7a, // push2
|
|
0x38, SIG_UINT16(0x010c), // pushi 010c
|
|
0x7a, // push2
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x08, // send 08
|
|
0x67, 0x12, // pTos 12 (query)
|
|
0x35, 0xb5, // ldi b5
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchWooDialog[] = {
|
|
PATCH_ADDTOOFFSET(+0x29),
|
|
0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
|
|
PATCH_END
|
|
};
|
|
|
|
// Alternative version, with uint16 offsets, for GOG release of QfG3.
|
|
static const uint16 qfg3SignatureWooDialogAlt[] = {
|
|
SIG_MAGICDWORD,
|
|
0x67, 0x12, // pTos 12 (query)
|
|
0x35, 0xb6, // ldi b6
|
|
0x1a, // eq?
|
|
0x2e, SIG_UINT16(0x0005), // bt 05
|
|
0x67, 0x12, // pTos 12 (query)
|
|
0x35, 0x9b, // ldi 9b
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x000c), // bnt 0c
|
|
0x38, SIG_SELECTOR16(solvePuzzle), // pushi 0297
|
|
0x7a, // push2
|
|
0x38, SIG_UINT16(0x010c), // pushi 010c
|
|
0x7a, // push2
|
|
0x81, 0x00, // lag 00
|
|
0x4a, 0x08, // send 08
|
|
0x67, 0x12, // pTos 12 (query)
|
|
0x35, 0xb5, // ldi b5
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchWooDialogAlt[] = {
|
|
PATCH_ADDTOOFFSET(+0x2C),
|
|
0x33, 0x12, // jmp to 0x708, the call to hero::solvePuzzle for 0xFFFC
|
|
PATCH_END
|
|
};
|
|
|
|
// When exporting characters at the end of Quest for Glory 3, the underlying
|
|
// code has issues with values, that are above 9999.
|
|
// For further study: https://github.com/Blazingstix/QFGImporter/blob/master/QFGImporter/QFGImporter/QFG3.txt
|
|
//
|
|
// If a value is above 9999, parts or even the whole character file will get corrupted.
|
|
//
|
|
// We are fixing the code because of that. We are patching code, that is calculating the checksum
|
|
// and add extra code to lower such values to 9999.
|
|
//
|
|
// Applies to at least: English, French, German, Italian, Spanish floppy
|
|
// Responsible method: saveHero::changeState
|
|
// Fixes bug #6807
|
|
static const uint16 qfg3SignatureExportChar[] = {
|
|
0x35, SIG_ADDTOOFFSET(+1), // ldi 00 / ldi 01 (2 loops, we patch both)
|
|
0xa5, 0x00, // sat temp[0] [contains index to data]
|
|
0x8d, 0x00, // lst temp[0]
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x2c, // ldi 2c
|
|
0x22, // lt? [index above or equal 2Ch (44d)?
|
|
0x31, 0x23, // bnt [exit loop]
|
|
// from this point it's actually useless code, maybe a sci compiler bug
|
|
0x8d, 0x00, // lst temp[0]
|
|
0x35, 0x01, // ldi 01
|
|
0x02, // add
|
|
0x9b, 0x00, // lsli local[0] ---------- load local[0 + ACC] onto stack
|
|
0x8d, 0x00, // lst temp[0]
|
|
0x35, 0x01, // ldi 01
|
|
0x02, // add
|
|
0xb3, 0x00, // sali local[0] ---------- save stack to local[0 + ACC]
|
|
// end of useless code
|
|
0x8b, SIG_ADDTOOFFSET(+1), // lsl local[36h/37h] ---- load local[36h/37h] onto stack
|
|
0x8d, 0x00, // lst temp[0]
|
|
0x35, 0x01, // ldi 01
|
|
0x02, // add
|
|
0x93, 0x00, // lali local[0] ---------- load local[0 + ACC] into ACC
|
|
0x02, // add -------------------- add ACC + stack and put into ACC
|
|
0xa3, SIG_ADDTOOFFSET(+1), // sal local[36h/37h] ---- save ACC to local[36h/37h]
|
|
0x8d, 0x00, // lst temp[0] ------------ temp[0] to stack
|
|
0x35, 0x02, // ldi 02
|
|
0x02, // add -------------------- add 2 to stack
|
|
0xa5, 0x00, // sat temp[0] ------------ save ACC to temp[0]
|
|
0x33, 0xd6, // jmp [loop]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchExportChar[] = {
|
|
PATCH_ADDTOOFFSET(+11),
|
|
0x85, 0x00, // lat temp[0]
|
|
0x9b, 0x01, // lsli local[0] + 1 ------ load local[ ACC + 1] onto stack
|
|
0x3c, // dup
|
|
0x34, PATCH_UINT16(0x2710), // ldi 2710h (10000d)
|
|
0x2c, // ult? ------------------- is value smaller than 10000?
|
|
0x2f, 0x0a, // bt [jump over]
|
|
0x3a, // toss
|
|
0x38, PATCH_UINT16(0x270f), // pushi 270fh (9999d)
|
|
0x3c, // dup
|
|
0x85, 0x00, // lat temp[0]
|
|
0xba, PATCH_UINT16(0x0001), // ssli local[0] + 1 ------ save stack to local[ ACC + 1] (UINT16 to waste 1 byte)
|
|
// jump offset
|
|
0x83, PATCH_GETORIGINALBYTE(+26), // lal local[37h/36h] ---- load local[37h/36h] into ACC
|
|
0x02, // add -------------------- add local[37h/36h] + data value
|
|
PATCH_END
|
|
};
|
|
|
|
// Quest for Glory 3 doesn't properly import the character type of Quest for Glory 1 character files.
|
|
// This issue was never addressed. It's caused by Sierra reading data directly from the local
|
|
// area, which is only set by Quest For Glory 2 import data, instead of reading the properly set global variable.
|
|
//
|
|
// We fix it, by also directly setting the local variable.
|
|
//
|
|
// Applies to at least: English, French, German, Italian, Spanish floppy
|
|
// Responsible method: importHero::changeState(4)
|
|
static const uint16 qfg3SignatureImportQfG1Char[] = {
|
|
SIG_MAGICDWORD,
|
|
0x82, SIG_UINT16(0x0238), // lal local[0x0238]
|
|
0xa0, SIG_UINT16(0x016a), // sag global[0x016a]
|
|
0xa1, 0x7d, // sag global[0x7d]
|
|
0x35, 0x01, // ldi 01
|
|
0x99, 0xfb, // lsgi global[0xfb]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchImportQfG1Char[] = {
|
|
PATCH_ADDTOOFFSET(+8),
|
|
0xa3, 0x01, // sal 01 -> also set local[01]
|
|
0x89, 0xfc, // lsg global[0xFD] -> save 2 bytes
|
|
PATCH_END
|
|
};
|
|
|
|
// The chief in his hut (room 640) is not drawn using the correct priority,
|
|
// which results in a graphical glitch. This is a game bug and also happens
|
|
// in Sierra's SCI. We adjust priority accordingly to fix it.
|
|
//
|
|
// Applies to at least: English, French, German, Italian, Spanish floppy
|
|
// Responsible method: heap in script 640
|
|
// Fixes bug #5173
|
|
static const uint16 qfg3SignatureChiefPriority[] = {
|
|
SIG_MAGICDWORD,
|
|
SIG_UINT16(0x0002), // yStep 0x0002
|
|
SIG_UINT16(0x0281), // view 0x0281
|
|
SIG_UINT16(0x0000), // loop 0x0000
|
|
SIG_UINT16(0x0000), // cel 0x0000
|
|
SIG_UINT16(0x0000), // priority 0x0000
|
|
SIG_UINT16(0x0000), // underbits 0x0000
|
|
SIG_UINT16(0x1000), // signal 0x1000
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchChiefPriority[] = {
|
|
PATCH_ADDTOOFFSET(+8),
|
|
PATCH_UINT16(0x000A), // new priority 0x000A (10d)
|
|
PATCH_ADDTOOFFSET(+2),
|
|
PATCH_UINT16(0x1010), // signal 0x1010 (set fixed priority flag)
|
|
PATCH_END
|
|
};
|
|
|
|
// There are 3 points that can't be achieved in the game. They should've been
|
|
// awarded for telling Rakeesh and Kreesha (room 285) about the Simabni
|
|
// initiation.
|
|
// However the array of posibble messages the hero can tell in that room
|
|
// (local 156) is missing the "Tell about Initiation" message (#31) which
|
|
// awards these points.
|
|
// This patch adds the message to that array, thus allowing the hero to tell
|
|
// that message (after completing the initiation) and gain the 3 points.
|
|
// A side effect of increasing the local156 array is that the next local
|
|
// array is shifted and shrinks in size from 4 words to 3. The patch changes
|
|
// the 2 locations in the script that reference that array, to point to the new
|
|
// location ($aa --> $ab). It is safe to shrink the 2nd array to 3 words
|
|
// because only the first element in it is ever used.
|
|
//
|
|
// Note: You have to re-enter the room in case a saved game was loaded from a
|
|
// previous version of ScummVM and that saved game was made inside that room.
|
|
//
|
|
// Applies to: English, French, German, Italian, Spanish and the GOG release.
|
|
// Responsible method: heap in script 285
|
|
// Fixes bug #7086
|
|
static const uint16 qfg3SignatureMissingPoints1[] = {
|
|
// local[$9c] = [0 -41 -76 1 -30 -77 -33 -34 -35 -36 -37 -42 -80 999]
|
|
// local[$aa] = [0 0 0 0]
|
|
SIG_UINT16(0x0000), // 0 START MARKER
|
|
SIG_MAGICDWORD,
|
|
SIG_UINT16(0xFFD7), // -41 "Greet"
|
|
SIG_UINT16(0xFFB4), // -76 "Say Good-bye"
|
|
SIG_UINT16(0x0001), // 1 "Tell about Tarna"
|
|
SIG_UINT16(0xFFE2), // -30 "Tell about Simani"
|
|
SIG_UINT16(0xFFB3), // -77 "Tell about Prisoner"
|
|
SIG_UINT16(0xFFDF), // -33 "Dispelled Leopard Lady"
|
|
SIG_UINT16(0xFFDE), // -34 "Tell about Leopard Lady"
|
|
SIG_UINT16(0xFFDD), // -35 "Tell about Leopard Lady"
|
|
SIG_UINT16(0xFFDC), // -36 "Tell about Leopard Lady"
|
|
SIG_UINT16(0xFFDB), // -37 "Tell about Village"
|
|
SIG_UINT16(0xFFD6), // -42 "Greet"
|
|
SIG_UINT16(0xFFB0), // -80 "Say Good-bye"
|
|
SIG_UINT16(0x03E7), // 999 END MARKER
|
|
SIG_ADDTOOFFSET(+2), // local[$aa][0]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchMissingPoints1[] = {
|
|
PATCH_ADDTOOFFSET(+14),
|
|
PATCH_UINT16(0xFFE1), // -31 "Tell about Initiation"
|
|
PATCH_UINT16(0xFFDE), // -34 "Tell about Leopard Lady"
|
|
PATCH_UINT16(0xFFDD), // -35 "Tell about Leopard Lady"
|
|
PATCH_UINT16(0xFFDC), // -36 "Tell about Leopard Lady"
|
|
PATCH_UINT16(0xFFDB), // -37 "Tell about Village"
|
|
PATCH_UINT16(0xFFD6), // -42 "Greet"
|
|
PATCH_UINT16(0xFFB0), // -80 "Say Good-bye"
|
|
PATCH_UINT16(0x03E7), // 999 END MARKER
|
|
PATCH_GETORIGINALUINT16(+28), // local[$aa][0]
|
|
PATCH_END
|
|
};
|
|
|
|
static const uint16 qfg3SignatureMissingPoints2a[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x00, // ldi 0
|
|
0xb3, 0xaa, // sali local[$aa]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3SignatureMissingPoints2b[] = {
|
|
SIG_MAGICDWORD,
|
|
0x36, // push
|
|
0x5b, 0x02, 0xaa, // lea local[$aa]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchMissingPoints2[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0xab, // local[$aa] ==> local[$ab]
|
|
PATCH_END
|
|
};
|
|
|
|
|
|
// Partly WORKAROUND:
|
|
// During combat, the game is not properly throttled. That's because the game uses
|
|
// an inner loop for combat and does not iterate through the main loop.
|
|
// It also doesn't call kGameIsRestarting. This may get fixed properly at some point
|
|
// by rewriting the speed throttler.
|
|
//
|
|
// Additionally Sierra set the cycle speed of the hero to 0. Which explains
|
|
// why the actions of the hero are so incredibly fast. This issue also happened
|
|
// in the original interpreter, when the computer was too powerful.
|
|
//
|
|
// Applies to at least: English, French, German, Italian, Spanish PC floppy
|
|
// Responsible method: combatControls::dispatchEvent (script 550) + WarriorObj in heap
|
|
// Fixes bug #6247
|
|
static const uint16 qfg3SignatureCombatSpeedThrottling1[] = {
|
|
0x31, 0x0d, // bnt [skip code]
|
|
SIG_MAGICDWORD,
|
|
0x89, 0xd2, // lsg global[D2h]
|
|
0x35, 0x00, // ldi 0
|
|
0x1e, // gt?
|
|
0x31, 0x06, // bnt [skip code]
|
|
0xe1, 0xd2, // -ag global[D2h] (jump skips over this)
|
|
0x81, 0x58, // lag global[58h]
|
|
0xa3, 0x01, // sal local[01]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchCombatSpeedThrottling1[] = {
|
|
0x80, 0xd2, // lsg global[D2h]
|
|
0x14, // or
|
|
0x31, 0x06, // bnt [skip code] - saves 4 bytes
|
|
0xe1, 0xd2, // -ag global[D2h]
|
|
0x81, 0x58, // lag global[58h]
|
|
0xa3, 0x01, // sal local[01] (jump skips over this)
|
|
// our code
|
|
0x76, // push0
|
|
0x43, 0x2c, 0x00, // callk GameIsRestarting <-- add this so that our speed throttler is triggered
|
|
PATCH_END
|
|
};
|
|
|
|
static const uint16 qfg3SignatureCombatSpeedThrottling2[] = {
|
|
SIG_MAGICDWORD,
|
|
SIG_UINT16(12), // priority 12
|
|
SIG_UINT16(0), // underbits 0
|
|
SIG_UINT16(0x4010), // signal 4010h
|
|
SIG_ADDTOOFFSET(+18),
|
|
SIG_UINT16(0), // scaleSignal 0
|
|
SIG_UINT16(128), // scaleX
|
|
SIG_UINT16(128), // scaleY
|
|
SIG_UINT16(128), // maxScale
|
|
SIG_UINT16(0), // cycleSpeed
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchCombatSpeedThrottling2[] = {
|
|
PATCH_ADDTOOFFSET(+32),
|
|
PATCH_UINT16(5), // set cycleSpeed to 5
|
|
PATCH_END
|
|
};
|
|
|
|
// In room #750, when the hero enters from the top east path (room #755), it
|
|
// could go out of the contained-access polygon bounds, and be able to travel
|
|
// freely in the room.
|
|
// The reason is that the cutoff y value (42) that determines whether the hero
|
|
// enters from the top or bottom path is inaccurate: it's possible to enter the
|
|
// top path from as low as y=45.
|
|
// This patch changes the cutoff to be 50 which should be low enough.
|
|
// It also changes the position in which the hero enters from the top east path
|
|
// as the current location is hidden behind the tree.
|
|
//
|
|
// Applies to: English, French, German, Italian, Spanish and the GOG release.
|
|
// Responsible method: enterEast::changeState (script 750)
|
|
// Fixes bug #6693
|
|
static const uint16 qfg3SignatureRoom750Bounds1[] = {
|
|
// (if (< (ego y?) 42)
|
|
0x76, // push0 ("y")
|
|
0x76, // push0
|
|
0x81, 0x00, // lag global[0] (ego)
|
|
0x4a, 0x04, // send 4
|
|
SIG_MAGICDWORD,
|
|
0x36, // push
|
|
0x35, 42, // ldi 42 <-- comparing ego.y with 42
|
|
0x22, // lt?
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchRoom750Bounds1[] = {
|
|
// (if (< (ego y?) 50)
|
|
PATCH_ADDTOOFFSET(+8),
|
|
50, // 42 --> 50
|
|
PATCH_END
|
|
};
|
|
|
|
static const uint16 qfg3SignatureRoom750Bounds2[] = {
|
|
// (ego x: 294 y: 39)
|
|
0x78, // push1 ("x")
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(294), // pushi 294
|
|
0x76, // push0 ("y")
|
|
0x78, // push1
|
|
SIG_MAGICDWORD,
|
|
0x39, 29, // pushi 29
|
|
0x81, 0x00, // lag global[0] (ego)
|
|
0x4a, 0x0c, // send 12
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchRoom750Bounds2[] = {
|
|
// (ego x: 320 y: 39)
|
|
PATCH_ADDTOOFFSET(+3),
|
|
PATCH_UINT16(320), // 294 --> 320
|
|
PATCH_ADDTOOFFSET(+3),
|
|
39, // 29 --> 39
|
|
PATCH_END
|
|
};
|
|
|
|
static const uint16 qfg3SignatureRoom750Bounds3[] = {
|
|
// (ego setMotion: MoveTo 282 29 self)
|
|
0x38, SIG_SELECTOR16(setMotion), // pushi "setMotion" 0x133 in QfG3
|
|
0x39, 0x04, // pushi 4
|
|
0x51, SIG_ADDTOOFFSET(+1), // class MoveTo
|
|
0x36, // push
|
|
0x38, SIG_UINT16(282), // pushi 282
|
|
SIG_MAGICDWORD,
|
|
0x39, 29, // pushi 29
|
|
0x7c, // pushSelf
|
|
0x81, 0x00, // lag global[0] (ego)
|
|
0x4a, 0x0c, // send 12
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg3PatchRoom750Bounds3[] = {
|
|
// (ego setMotion: MoveTo 309 35 self)
|
|
PATCH_ADDTOOFFSET(+9),
|
|
PATCH_UINT16(309), // 282 --> 309
|
|
PATCH_ADDTOOFFSET(+1),
|
|
35, // 29 --> 35
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry qfg3Signatures[] = {
|
|
{ true, 944, "import dialog continuous calls", 1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
|
|
{ true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialog, qfg3PatchWooDialog },
|
|
{ true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialogAlt, qfg3PatchWooDialogAlt },
|
|
{ true, 52, "export character save bug", 2, qfg3SignatureExportChar, qfg3PatchExportChar },
|
|
{ true, 54, "import character from QfG1 bug", 1, qfg3SignatureImportQfG1Char, qfg3PatchImportQfG1Char },
|
|
{ true, 640, "chief in hut priority fix", 1, qfg3SignatureChiefPriority, qfg3PatchChiefPriority },
|
|
{ true, 285, "missing points for telling about initiation heap", 1, qfg3SignatureMissingPoints1, qfg3PatchMissingPoints1 },
|
|
{ true, 285, "missing points for telling about initiation script", 1, qfg3SignatureMissingPoints2a, qfg3PatchMissingPoints2 },
|
|
{ true, 285, "missing points for telling about initiation script", 1, qfg3SignatureMissingPoints2b, qfg3PatchMissingPoints2 },
|
|
{ true, 550, "combat speed throttling script", 1, qfg3SignatureCombatSpeedThrottling1, qfg3PatchCombatSpeedThrottling1 },
|
|
{ true, 550, "combat speed throttling heap", 1, qfg3SignatureCombatSpeedThrottling2, qfg3PatchCombatSpeedThrottling2 },
|
|
{ true, 750, "hero goes out of bounds in room 750", 2, qfg3SignatureRoom750Bounds1, qfg3PatchRoom750Bounds1 },
|
|
{ true, 750, "hero goes out of bounds in room 750", 2, qfg3SignatureRoom750Bounds2, qfg3PatchRoom750Bounds2 },
|
|
{ true, 750, "hero goes out of bounds in room 750", 2, qfg3SignatureRoom750Bounds3, qfg3PatchRoom750Bounds3 },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#ifdef ENABLE_SCI32
|
|
#pragma mark -
|
|
#pragma mark Quest for Glory 4
|
|
|
|
// The init code that runs when QFG4 starts up unconditionally resets the
|
|
// master music volume to 15, but the game should always use the volume stored
|
|
// in ScummVM.
|
|
// Applies to at least: English floppy
|
|
static const uint16 qfg4SignatureVolumeReset[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x215), // pushi $215 (masterVolume)
|
|
0x78, // push1
|
|
0x39, 0x0f, // pushi $f
|
|
0x81, 0x01, // lag 1 (Glory object)
|
|
0x4a, SIG_UINT16(0x06), // send 6
|
|
SIG_END
|
|
};
|
|
|
|
// Same as above, but with a different masterVolume selector.
|
|
// Applies to at least: English CD
|
|
static const uint16 qfg4CDSignatureVolumeReset[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x217), // pushi $217 (masterVolume)
|
|
0x78, // push1
|
|
0x39, 0x0f, // pushi $f
|
|
0x81, 0x01, // lag 1 (Glory object)
|
|
0x4a, SIG_UINT16(0x06), // send 6
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg4PatchVolumeReset[] = {
|
|
0x32, PATCH_UINT16(8), // jmp 8 [past volume changes]
|
|
PATCH_END
|
|
};
|
|
|
|
// The trap init code incorrectly creates an int array for string data.
|
|
// Applies to at least: English CD
|
|
static const uint16 qfg4SignatureTrapArrayType[] = {
|
|
0x38, SIG_UINT16(0x92), // pushi $92 (new)
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0x80), // pushi $80 (128)
|
|
SIG_MAGICDWORD,
|
|
0x51, 0x0b, // class $b (IntArray)
|
|
0x4a, SIG_UINT16(0x06), // send 6
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg4PatchTrapArrayType[] = {
|
|
PATCH_ADDTOOFFSET(+4), // pushi $92 (new), push1
|
|
0x38, PATCH_UINT16(0x100), // pushi $100 (256)
|
|
0x51, 0x0d, // class $d (ByteArray)
|
|
PATCH_END
|
|
};
|
|
|
|
// QFG4 has custom video benchmarking code that needs to be disabled; see
|
|
// sci2BenchmarkSignature
|
|
static const uint16 qfg4BenchmarkSignature[] = {
|
|
0x38, SIG_SELECTOR16(new), // pushi new
|
|
0x76, // push0
|
|
0x51, SIG_ADDTOOFFSET(+1), // class View
|
|
0x4a, SIG_UINT16(0x04), // send 4
|
|
0xa5, 0x00, // sat 0
|
|
0x39, 0x0e, // pushi $e
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0x270f), // push $270f (9999)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 qfg4BenchmarkPatch[] = {
|
|
0x35, 0x01, // ldi 0
|
|
0xa1, 0xbf, // sag $bf (191)
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry qfg4Signatures[] = {
|
|
{ true, 1, "disable volume reset on startup (floppy)", 1, qfg4SignatureVolumeReset, qfg4PatchVolumeReset },
|
|
{ true, 1, "disable volume reset on startup (CD)", 1, qfg4CDSignatureVolumeReset, qfg4PatchVolumeReset },
|
|
{ true, 1, "disable video benchmarking", 1, qfg4BenchmarkSignature, qfg4BenchmarkPatch },
|
|
{ true, 83, "fix incorrect array type", 1, qfg4SignatureTrapArrayType, qfg4PatchTrapArrayType },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
|
|
{ true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#endif
|
|
|
|
// ===========================================================================
|
|
// script 298 of sq4/floppy has an issue. object "nest" uses another property
|
|
// which isn't included in property count. We return 0 in that case, the game
|
|
// adds it to nest::x. The problem is that the script also checks if x exceeds
|
|
// we never reach that of course, so the pterodactyl-flight will go endlessly
|
|
// we could either calculate property count differently somehow fixing this
|
|
// but I think just patching it out is cleaner.
|
|
// Fixes bug: #5093
|
|
static const uint16 sq4FloppySignatureEndlessFlight[] = {
|
|
0x39, 0x04, // pushi 04 (selector x)
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x67, 0x08, // pTos 08 (property x)
|
|
0x63, SIG_ADDTOOFFSET(+1), // pToa (invalid property) - 44h for English floppy, 4ch for German floppy
|
|
0x02, // add
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4FloppyPatchEndlessFlight[] = {
|
|
PATCH_ADDTOOFFSET(+5),
|
|
0x35, 0x03, // ldi 03 (which would be the content of the property)
|
|
PATCH_END
|
|
};
|
|
|
|
// Floppy-only: When the player tries to throw something at the sequel police in Space Quest X (zero g zone),
|
|
// the game will first show a textbox and then cause a signature mismatch in ScummVM/
|
|
// crash the whole game in Sierra SCI/display garbage (the latter when the Sierra "patch" got applied).
|
|
//
|
|
// All of this is caused by a typo in the script. Right after the code for showing the textbox,
|
|
// there is more similar code for showing another textbox, but without a pointer to the text.
|
|
// This has to be a typo, because there is no unused text to be found within that script.
|
|
//
|
|
// Sierra's "patch" didn't include a proper fix (as in a modified script). Instead they shipped a dummy
|
|
// text resource, which somewhat "solved" the issue in Sierra SCI, but it still showed another textbox
|
|
// with garbage in it. Funnily Sierra must have known that, because that new text resource contains:
|
|
// "Hi! This is a kludge!"
|
|
//
|
|
// We properly fix it by removing the faulty code.
|
|
// Applies to at least: English Floppy
|
|
// Responsible method: sp1::doVerb
|
|
// Fixes bug: found by SCI developer
|
|
static const uint16 sq4FloppySignatureThrowStuffAtSequelPoliceBug[] = {
|
|
0x47, 0xff, 0x00, 0x02, // call export 255_0, 2
|
|
0x3a, // toss
|
|
SIG_MAGICDWORD,
|
|
0x36, // push
|
|
0x47, 0xff, 0x00, 0x02, // call export 255_0, 2
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4FloppyPatchThrowStuffAtSequelPoliceBug[] = {
|
|
PATCH_ADDTOOFFSET(+5),
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// Right at the start of Space Quest 4 CD, when walking up in the first room, ego will
|
|
// immediately walk down just after entering the upper room.
|
|
//
|
|
// This is caused by the scripts setting ego's vertical coordinate to 189 (BDh), which is the
|
|
// trigger in rooms to walk to the room below it. Sometimes this isn't triggered, because
|
|
// the scripts also initiate a motion to vertical coordinate 188 (BCh). When you lower the game's speed,
|
|
// this bug normally always triggers. And it triggers of course also in the original interpreter.
|
|
//
|
|
// It doesn't happen in PC floppy, because nsRect is not the same as in CD.
|
|
//
|
|
// We fix it by setting ego's vertical coordinate to 188 and we also initiate a motion to 187.
|
|
//
|
|
// Applies to at least: English PC CD
|
|
// Responsible method: rm045::doit
|
|
// Fixes bug: #5468
|
|
static const uint16 sq4CdSignatureWalkInFromBelowRoom45[] = {
|
|
0x76, // push0
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0x00bd), // pushi 00BDh
|
|
0x38, SIG_ADDTOOFFSET(+2), // pushi [setMotion selector]
|
|
0x39, 0x03, // pushi 3
|
|
0x51, SIG_ADDTOOFFSET(+1), // class [MoveTo]
|
|
0x36, // push
|
|
0x78, // push1
|
|
0x76, // push0
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x04, // send 04 -> get ego::x
|
|
0x36, // push
|
|
0x38, SIG_UINT16(0x00bc), // pushi 00BCh
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4CdPatchWalkInFromBelowRoom45[] = {
|
|
PATCH_ADDTOOFFSET(+2),
|
|
0x38, PATCH_UINT16(0x00bc), // pushi 00BCh
|
|
PATCH_ADDTOOFFSET(+15),
|
|
0x38, PATCH_UINT16(0x00bb), // pushi 00BBh
|
|
PATCH_END
|
|
};
|
|
|
|
// It seems that Sierra forgot to set a script flag, when cleaning out the bank account
|
|
// in Space Quest 4 CD. This was probably caused by the whole bank account interaction
|
|
// getting a rewrite and polish in the CD version.
|
|
//
|
|
// Because of this bug, points for changing back clothes will not get awarded, which
|
|
// makes it impossible to get a perfect point score in the CD version of the game.
|
|
// The points are awarded by rm371::doit in script 371.
|
|
//
|
|
// We fix this. Bug also happened, when using the original interpreter.
|
|
// Bug does not happen for PC floppy.
|
|
//
|
|
// Attention: Some Let's Plays on youtube show that points are in fact awarded. Which is true.
|
|
// But those Let's Plays were actually created by playing a hacked Space Quest 4 version
|
|
// (which is part Floppy, part CD version - we consider it to be effectively pirated)
|
|
// and not the actual CD version of Space Quest 4.
|
|
// It's easy to identify - talkie + store called "Radio Shack" -> is hacked version.
|
|
//
|
|
// Applies to at least: English PC CD
|
|
// Responsible method: but2Script::changeState(2)
|
|
// Fixes bug: #6866
|
|
static const uint16 sq4CdSignatureGetPointsForChangingBackClothes[] = {
|
|
0x35, 0x02, // ldi 02
|
|
SIG_MAGICDWORD,
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x006a), // bnt [state 3]
|
|
0x76,
|
|
SIG_ADDTOOFFSET(+46), // jump over "withdraw funds" code
|
|
0x33, 0x33, // jmp [end of state 2, set cycles code]
|
|
SIG_ADDTOOFFSET(+51), // jump over "clean bank account" code
|
|
0x35, 0x02, // ldi 02
|
|
0x65, 0x1a, // aTop cycles
|
|
0x33, 0x0b, // jmp [toss/ret]
|
|
0x3c, // dup
|
|
0x35, 0x03, // ldi 03
|
|
0x1a, // eq?
|
|
0x31, 0x05, // bnt [toss/ret]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4CdPatchGetPointsForChangingBackClothes[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x30, PATCH_UINT16(0x0070), // bnt [state 3]
|
|
PATCH_ADDTOOFFSET(+47), // "withdraw funds" code
|
|
0x33, 0x39, // jmp [end of state 2, set cycles code]
|
|
PATCH_ADDTOOFFSET(+51),
|
|
0x78, // push1
|
|
0x39, 0x1d, // ldi 1Dh
|
|
0x45, 0x07, 0x02, // call export 7 of script 0 (set flag) -> effectively sets global 73h, bit 2
|
|
0x35, 0x02, // ldi 02
|
|
0x65, 0x1c, // aTop cycles
|
|
0x33, 0x05, // jmp [toss/ret]
|
|
// check for state 3 code removed to save 6 bytes
|
|
PATCH_END
|
|
};
|
|
|
|
|
|
// For Space Quest 4 CD, Sierra added a pick up animation for Roger, when he picks up the rope.
|
|
//
|
|
// When the player is detected by the zombie right at the start of the game, while picking up the rope,
|
|
// scripts bomb out. This also happens, when using the original interpreter.
|
|
//
|
|
// This is caused by code, that's supposed to make Roger face the arriving drone.
|
|
// We fix it, by checking if ego::cycler is actually set before calling that code.
|
|
//
|
|
// Applies to at least: English PC CD
|
|
// Responsible method: droidShoots::changeState(3)
|
|
// Fixes bug: #6076
|
|
static const uint16 sq4CdSignatureGettingShotWhileGettingRope[] = {
|
|
0x35, 0x02, // ldi 02
|
|
0x65, 0x1a, // aTop cycles
|
|
0x32, SIG_UINT16(0x02fa), // jmp [end]
|
|
SIG_MAGICDWORD,
|
|
0x3c, // dup
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, 0x0b, // bnt [state 3 check]
|
|
0x76, // push0
|
|
0x45, 0x02, 0x00, // call export 2 of script 0 -> disable controls
|
|
0x35, 0x02, // ldi 02
|
|
0x65, 0x1a, // aTop cycles
|
|
0x32, SIG_UINT16(0x02e9), // jmp [end]
|
|
0x3c, // dup
|
|
0x35, 0x03, // ldi 03
|
|
0x1a, // eq?
|
|
0x31, 0x1e, // bnt [state 4 check]
|
|
0x76, // push0
|
|
0x45, 0x02, 0x00, // call export 2 of script 0 -> disable controls again??
|
|
0x7a, // push2
|
|
0x89, 0x00, // lsg global[0]
|
|
0x72, SIG_UINT16(0x0242), // lofsa deathDroid
|
|
0x36, // push
|
|
0x45, 0x0d, 0x04, // call export 13 of script 0 -> set heading of ego to face droid
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4CdPatchGettingShotWhileGettingRope[] = {
|
|
PATCH_ADDTOOFFSET(+11),
|
|
// this makes state 2 only do the 2 cycles wait, controls should always be disabled already at this point
|
|
0x2f, 0xf3, // bt [previous state aTop cycles code]
|
|
// Now we check for state 3, this change saves us 11 bytes
|
|
0x3c, // dup
|
|
0x35, 0x03, // ldi 03
|
|
0x1a, // eq?
|
|
0x31, 0x29, // bnt [state 4 check]
|
|
// new state 3 code
|
|
0x76, // push0
|
|
0x45, 0x02, 0x00, // call export 2 of script 0 (disable controls, actually not needed)
|
|
0x38, PATCH_SELECTOR16(cycler), // pushi cycler
|
|
0x76, // push0
|
|
0x81, 0x00, // lag global[0]
|
|
0x4a, 0x04, // send 04 (get ego::cycler)
|
|
0x30, PATCH_UINT16(10), // bnt [jump over heading call]
|
|
PATCH_END
|
|
};
|
|
|
|
// The scripts in SQ4CD support simultaneous playing of speech and subtitles,
|
|
// but this was not available as an option. The following two patches enable
|
|
// this functionality in the game's GUI options dialog.
|
|
// Patch 1: iconTextSwitch::show, called when the text options button is shown.
|
|
// This is patched to add the "Both" text resource (i.e. we end up with
|
|
// "Speech", "Text" and "Both")
|
|
static const uint16 sq4CdSignatureTextOptionsButton[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x01, // ldi 0x01
|
|
0xa1, 0x53, // sag 0x53
|
|
0x39, 0x03, // pushi 0x03
|
|
0x78, // push1
|
|
0x39, 0x09, // pushi 0x09
|
|
0x54, 0x06, // self 0x06
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4CdPatchTextOptionsButton[] = {
|
|
PATCH_ADDTOOFFSET(+7),
|
|
0x39, 0x0b, // pushi 0x0b
|
|
PATCH_END
|
|
};
|
|
|
|
// Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon
|
|
// (e.g. the two guys from Andromeda) shown when dying/quitting.
|
|
// Fixes bug: #6068
|
|
static const uint16 sq4CdSignatureBabbleIcon[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg 5a
|
|
0x35, 0x02, // ldi 02
|
|
0x1a, // eq?
|
|
0x31, 0x26, // bnt 26 [02a7]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4CdPatchBabbleIcon[] = {
|
|
0x89, 0x5a, // lsg 5a
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x2f, 0x26, // bt 26 [02a7]
|
|
PATCH_END
|
|
};
|
|
|
|
// Patch 3: Add the ability to toggle among the three available options,
|
|
// when the text options button is clicked: "Speech", "Text" and "Both".
|
|
// Refer to the patch above for additional details.
|
|
// iconTextSwitch::doit (called when the text options button is clicked)
|
|
static const uint16 sq4CdSignatureTextOptions[] = {
|
|
SIG_MAGICDWORD,
|
|
0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
|
|
0x3c, // dup
|
|
0x35, 0x01, // ldi 0x01
|
|
0x1a, // eq? (global 90 == 1)
|
|
0x31, 0x06, // bnt 0x06 (0x0691)
|
|
0x35, 0x02, // ldi 0x02
|
|
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
|
|
0x33, 0x0a, // jmp 0x0a (0x69b)
|
|
0x3c, // dup
|
|
0x35, 0x02, // ldi 0x02
|
|
0x1a, // eq? (global 90 == 2)
|
|
0x31, 0x04, // bnt 0x04 (0x069b)
|
|
0x35, 0x01, // ldi 0x01
|
|
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
|
|
0x3a, // toss
|
|
0x38, SIG_SELECTOR16(show), // pushi 0x00d9
|
|
0x76, // push0
|
|
0x54, 0x04, // self 0x04
|
|
0x48, // ret
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq4CdPatchTextOptions[] = {
|
|
0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
|
|
0x3c, // dup
|
|
0x35, 0x03, // ldi 0x03 (acc = 3)
|
|
0x1a, // eq? (global 90 == 3)
|
|
0x2f, 0x07, // bt 0x07
|
|
0x89, 0x5a, // lsg 0x5a (load global 90 to stack again)
|
|
0x35, 0x01, // ldi 0x01 (acc = 1)
|
|
0x02, // add: acc = global 90 (on stack) + 1 (previous acc value)
|
|
0x33, 0x02, // jmp 0x02
|
|
0x35, 0x01, // ldi 0x01 (reset acc to 1)
|
|
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
|
|
0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below)
|
|
0x34, PATCH_UINT16(0x0000), // ldi 0x0000 (waste 3 bytes)
|
|
0x3a, // toss
|
|
// (the rest of the code is the same)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry sq4Signatures[] = {
|
|
{ true, 298, "Floppy: endless flight", 1, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
|
|
{ true, 700, "Floppy: throw stuff at sequel police bug", 1, sq4FloppySignatureThrowStuffAtSequelPoliceBug, sq4FloppyPatchThrowStuffAtSequelPoliceBug },
|
|
{ true, 45, "CD: walk in from below for room 45 fix", 1, sq4CdSignatureWalkInFromBelowRoom45, sq4CdPatchWalkInFromBelowRoom45 },
|
|
{ true, 396, "CD: get points for changing back clothes fix",1, sq4CdSignatureGetPointsForChangingBackClothes, sq4CdPatchGetPointsForChangingBackClothes },
|
|
{ true, 701, "CD: getting shot, while getting rope", 1, sq4CdSignatureGettingShotWhileGettingRope, sq4CdPatchGettingShotWhileGettingRope },
|
|
{ true, 0, "CD: Babble icon speech and subtitles fix", 1, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
|
|
{ true, 818, "CD: Speech and subtitles option", 1, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
|
|
{ true, 818, "CD: Speech and subtitles option button", 1, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// When you leave Ulence Flats, another timepod is supposed to appear.
|
|
// On fast machines, that timepod appears fully immediately and then
|
|
// starts to appear like it should be. That first appearance is caused
|
|
// by the scripts setting an invalid cel number and the machine being
|
|
// so fast that there is no time for another script to actually fix
|
|
// the cel number. On slower machines, the cel number gets fixed
|
|
// by the cycler and that's why only fast machines are affected.
|
|
// The same issue happens in Sierra SCI.
|
|
// We simply set the correct starting cel number to fix the bug.
|
|
// Responsible method: robotIntoShip::changeState(9)
|
|
static const uint16 sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
|
|
0x39,
|
|
SIG_MAGICDWORD, SIG_SELECTOR8(cel), // pushi "cel"
|
|
0x78, // push1
|
|
0x39, 0x0a, // pushi 0x0a (set ship::cel to 10)
|
|
0x38, SIG_UINT16(0x00a0), // pushi 0x00a0 (ship::setLoop)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = {
|
|
PATCH_ADDTOOFFSET(+3),
|
|
0x39, 0x09, // pushi 0x09 (set ship::cel to 9)
|
|
PATCH_END
|
|
};
|
|
|
|
// In Ulence Flats, there is a space ship, that you will use at some point.
|
|
// Near that space ship are 2 force field generators.
|
|
// When you look at the top of those generators, the game will crash.
|
|
// This happens also in Sierra SCI. It's caused by a jump, that goes out of bounds.
|
|
// We currently do not know if this was caused by a compiler glitch or if it was a developer error.
|
|
// Anyway we patch this glitchy code, so that the game won't crash anymore.
|
|
//
|
|
// Applies to at least: English Floppy
|
|
// Responsible method: radar1::doVerb
|
|
// Fixes bug: #6816
|
|
static const uint16 sq1vgaSignatureUlenceFlatsGeneratorGlitch[] = {
|
|
SIG_MAGICDWORD, 0x1a, // eq?
|
|
0x30, SIG_UINT16(0xcdf4), // bnt absolute 0xf000
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq1vgaPatchUlenceFlatsGeneratorGlitch[] = {
|
|
PATCH_ADDTOOFFSET(+1),
|
|
0x32, PATCH_UINT16(0x0000), // jmp 0x0000 (waste bytes)
|
|
PATCH_END
|
|
};
|
|
|
|
// No documentation for this patch (TODO)
|
|
static const uint16 sq1vgaSignatureEgoShowsCard[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID"
|
|
0x78, // push1
|
|
0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID"
|
|
0x76, // push0
|
|
0x51, 0x7c, // class DeltaurRegion
|
|
0x4a, 0x04, // send 0x04 (get timesShownID)
|
|
0x36, // push
|
|
0x35, 0x01, // ldi 1
|
|
0x02, // add
|
|
0x36, // push
|
|
0x51, 0x7c, // class DeltaurRegion
|
|
0x4a, 0x06, // send 0x06 (set timesShownID)
|
|
0x36, // push (wrong, acc clobbered by class, above)
|
|
0x35, 0x03, // ldi 0x03
|
|
0x22, // lt?
|
|
SIG_END
|
|
};
|
|
|
|
// Note that this script patch is merely a reordering of the
|
|
// instructions in the original script.
|
|
static const uint16 sq1vgaPatchEgoShowsCard[] = {
|
|
0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID"
|
|
0x76, // push0
|
|
0x51, 0x7c, // class DeltaurRegion
|
|
0x4a, 0x04, // send 0x04 (get timesShownID)
|
|
0x36, // push
|
|
0x35, 0x01, // ldi 1
|
|
0x02, // add
|
|
0x36, // push (this push corresponds to the wrong one above)
|
|
0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID"
|
|
0x78, // push1
|
|
0x36, // push
|
|
0x51, 0x7c, // class DeltaurRegion
|
|
0x4a, 0x06, // send 0x06 (set timesShownID)
|
|
0x35, 0x03, // ldi 0x03
|
|
0x22, // lt?
|
|
PATCH_END
|
|
};
|
|
|
|
// The spider droid on planet Korona has a fixed movement speed,
|
|
// which is way faster than the default movement speed of ego.
|
|
// This means that the player would have to turn up movement speed,
|
|
// otherwise it will be impossible to escape it.
|
|
// We fix this issue by making the droid move a bit slower than ego
|
|
// does (relative to movement speed setting).
|
|
//
|
|
// Applies to at least: English PC floppy
|
|
// Responsible method: spider::doit
|
|
static const uint16 sq1vgaSignatureSpiderDroidTiming[] = {
|
|
SIG_MAGICDWORD,
|
|
0x63, 0x4e, // pToa script
|
|
0x30, SIG_UINT16(0x0005), // bnt [further method code]
|
|
0x35, 0x00, // ldi 00
|
|
0x32, SIG_UINT16(0x0062), // jmp [super-call]
|
|
0x38, SIG_UINT16(0x0088), // pushi 0088h (script)
|
|
0x76, // push0
|
|
0x81, 0x02, // lag global[2] (current room)
|
|
0x4a, 0x04, // send 04 (get [current room].script)
|
|
0x30, SIG_UINT16(0x0005), // bnt [further method code]
|
|
0x35, 0x00, // ldi 00
|
|
0x32, SIG_UINT16(0x0052), // jmp [super-call]
|
|
0x89, 0xa6, // lsg global[a6] <-- flag gets set to 1 when ego went up the skeleton tail, when going down it's set to 2
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x30, SIG_UINT16(0x0012), // bnt [PChase set code], in case global A6 <> 1
|
|
0x81, 0xb5, // lag global[b5]
|
|
0x30, SIG_UINT16(0x000d), // bnt [PChase set code], in case global B5 == 0
|
|
0x38, SIG_UINT16(0x008c), // pushi 008c
|
|
0x78, // push1
|
|
0x72, SIG_UINT16(0x1cb6), // lofsa 1CB6 (moveToPath)
|
|
0x36, // push
|
|
0x54, 0x06, // self 06
|
|
0x32, SIG_UINT16(0x0038), // jmp [super-call]
|
|
// PChase set call
|
|
0x81, 0xb5, // lag global[B5]
|
|
0x18, // not
|
|
0x30, SIG_UINT16(0x0032), // bnt [super-call], in case global B5 <> 0
|
|
// followed by:
|
|
// is spider in current room
|
|
// is global A6h == 2? -> set PChase
|
|
SIG_END
|
|
}; // 58 bytes)
|
|
|
|
// Global A6h <> 1 (did NOT went up the skeleton)
|
|
// Global B5h = 0 -> set PChase
|
|
// Global B5h <> 0 -> do not do anything
|
|
// Global A6h = 1 (did went up the skeleton)
|
|
// Global B5h = 0 -> set PChase
|
|
// Global B5h <> 0 -> set moveToPath
|
|
|
|
static const uint16 sq1vgaPatchSpiderDroidTiming[] = {
|
|
0x63, 0x4e, // pToa script
|
|
0x2f, 0x68, // bt [super-call]
|
|
0x38, PATCH_UINT16(0x0088), // pushi 0088 (script)
|
|
0x76, // push0
|
|
0x81, 0x02, // lag global[2] (current room)
|
|
0x4a, 0x04, // send 04
|
|
0x2f, 0x5e, // bt [super-call]
|
|
// --> 12 bytes saved
|
|
// new code
|
|
0x38, PATCH_UINT16(0x0176), // pushi 0176 (egoMoveSpeed)
|
|
0x76, // push0
|
|
0x81, 0x01, // lag global[1]
|
|
0x4a, 0x04, // send 04 - sq1::egoMoveSpeed
|
|
0x36, // push
|
|
0x36, // push
|
|
0x35, 0x03, // ldi 03
|
|
0x0c, // shr
|
|
0x02, // add --> egoMoveSpeed + (egoMoveSpeed >> 3)
|
|
0x39, 0x01, // push 01 (waste 1 byte)
|
|
0x02, // add --> egoMoveSpeed++
|
|
0x65, 0x4c, // aTop cycleSpeed
|
|
0x65, 0x5e, // aTop moveSpeed
|
|
// new code end
|
|
0x81, 0xb5, // lag global[B5]
|
|
0x31, 0x13, // bnt [PChase code chunk]
|
|
0x89, 0xa6, // lsg global[A6]
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x3e, // bnt [super-call]
|
|
0x38, PATCH_UINT16(0x008c), // pushi 008c
|
|
0x78, // push1
|
|
0x72, PATCH_UINT16(0x1cb6), // lofsa moveToPath
|
|
0x36, // push
|
|
0x54, 0x06, // self 06 - spider::setScript(movePath)
|
|
0x33, 0x32, // jmp [super-call]
|
|
// --> 9 bytes saved
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry sq1vgaSignatures[] = {
|
|
{ true, 45, "Ulence Flats: timepod graphic glitch", 1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch },
|
|
{ true, 45, "Ulence Flats: force field generator glitch", 1, sq1vgaSignatureUlenceFlatsGeneratorGlitch, sq1vgaPatchUlenceFlatsGeneratorGlitch },
|
|
{ true, 58, "Sarien armory droid zapping ego first time", 1, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
|
|
{ true, 704, "spider droid timing issue", 1, sq1vgaSignatureSpiderDroidTiming, sq1vgaPatchSpiderDroidTiming },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
// ===========================================================================
|
|
// The toolbox in sq5 is buggy. When you click on the upper part of the "put
|
|
// in inventory"-button (some items only - for example the hole puncher - at the
|
|
// upper left), points will get awarded correctly and the item will get put into
|
|
// the player's inventory, but you will then get a "not here" message and the
|
|
// item will also remain to be the current mouse cursor.
|
|
// The bug report also says that items may get lost. I wasn't able to reproduce
|
|
// that part.
|
|
// This is caused by the mouse-click event getting reprocessed (which wouldn't
|
|
// be a problem by itself) and during this reprocessing coordinates are not
|
|
// processed the same as during the first click (script 226 includes a local
|
|
// subroutine, which checks coordinates in a hardcoded way w/o port-adjustment).
|
|
// Because of this, the hotspot for the button is lower than it should be, which
|
|
// then results in the game thinking that the user didn't click on the button
|
|
// and also results in the previously mentioned message.
|
|
// This happened in Sierra SCI as well (of course).
|
|
// We fix it by combining state 0 + 1 of takeTool::changeState and so stopping
|
|
// the event to get reprocessed. This was the only way possible, because everything
|
|
// else is done in SCI system scripts and I don't want to touch those.
|
|
// Applies to at least: English/German/French PC floppy
|
|
// Responsible method: takeTool::changeState
|
|
// Fixes bug: #6457
|
|
static const uint16 sq5SignatureToolboxFix[] = {
|
|
0x31, 0x13, // bnt [check for state 1]
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x00aa), // pushi 00aa
|
|
0x39, 0x05, // pushi 05
|
|
0x39, 0x16, // pushi 16
|
|
0x76, // push0
|
|
0x39, 0x03, // pushi 03
|
|
0x76, // push0
|
|
0x7c, // pushSelf
|
|
0x81, 0x5b, // lag 5b
|
|
0x4a, 0x0e, // send 0e
|
|
0x32, SIG_UINT16(0x0088), // jmp [end-of-method]
|
|
0x3c, // dup
|
|
0x35, 0x01, // ldi 01
|
|
0x1a, // eq?
|
|
0x31, 0x28, // bnt [check for state 2]
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq5PatchToolboxFix[] = {
|
|
0x31, 0x41, // bnt [check for state 2]
|
|
PATCH_ADDTOOFFSET(+16), // skip to jmp offset
|
|
0x35, 0x01, // ldi 01
|
|
0x65, 0x14, // aTop [state]
|
|
0x36, 0x00, 0x00, // ldi 0000 (waste 3 bytes)
|
|
0x35, 0x00, // ldi 00 (waste 2 bytes)
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry sq5Signatures[] = {
|
|
{ true, 226, "toolbox fix", 1, sq5SignatureToolboxFix, sq5PatchToolboxFix },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#ifdef ENABLE_SCI32
|
|
#pragma mark -
|
|
#pragma mark RAMA
|
|
|
|
// RAMA has custom video benchmarking code that needs to be disabled; see
|
|
// sci2BenchmarkSignature
|
|
static const uint16 ramaBenchmarkSignature[] = {
|
|
0x38, SIG_SELECTOR16(view), // pushi view
|
|
SIG_MAGICDWORD,
|
|
0x78, // push1
|
|
0x38, SIG_UINT16(0xfdd4), // pushi 64980
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 ramaBenchmarkPatch[] = {
|
|
0x34, PATCH_UINT16(10000), // ldi 10000
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry ramaSignatures[] = {
|
|
{ true, 64908, "disable video benchmarking", 1, ramaBenchmarkSignature, ramaBenchmarkPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Shivers
|
|
|
|
// In room 35170, there is a CCTV control station with a joystick that must be
|
|
// clicked and dragged to pan the camera. In order to enable dragging, on
|
|
// mousedown, the vJoystick::handleEvent method calls vJoystick::doVerb(1),
|
|
// which enables the drag functionality of the joystick. However,
|
|
// vJoystick::handleEvent then makes a super call to ShiversProp::handleEvent,
|
|
// which calls vJoystick::doVerb(). This second call, which fails to pass an
|
|
// argument, causes an uninitialized read off the stack for the first parameter.
|
|
// In SSCI, this happens to work because the uninitialized value on the stack
|
|
// happens to be 1. Disabling the super call avoids the bad doVerb call without
|
|
// any apparent ill effect.
|
|
// The same problem exists when trying to drag the volume & brightness sliders
|
|
// in the main menu. These controls are also fixed by this patch.
|
|
static const uint16 shiversSignatureSuperCall[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0xa5), // pushi handleEvent
|
|
0x78, // push1
|
|
0x8f, 0x01, // lsp 1
|
|
0x59, 0x02, // &rest 2
|
|
0x57, 0x7f, SIG_UINT16(6), // super ShiversProp[7f], 6
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 shiversPatchSuperCall[] = {
|
|
0x48, // ret
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry shiversSignatures[] = {
|
|
{ true, 35170, "fix CCTV joystick interaction", 1, shiversSignatureSuperCall, shiversPatchSuperCall },
|
|
{ true, 990, "fix volume & brightness sliders", 2, shiversSignatureSuperCall, shiversPatchSuperCall },
|
|
{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Space Quest 6
|
|
|
|
// After the explosion in the Quarters of Deepship 86, the game tries to perform
|
|
// a dramatic long fade, but does this with an unreasonably large number of
|
|
// divisions which takes tens of seconds to finish (because transitions are not
|
|
// CPU-dependent in ScummVM).
|
|
static const uint16 sq6SlowTransitionSignature1[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x578), // pushi $0578
|
|
0x51, 0x33, // class Styler
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq6SlowTransitionPatch1[] = {
|
|
0x38, SIG_UINT16(500), // pushi 500
|
|
PATCH_END
|
|
};
|
|
|
|
// For whatever reason, SQ6 sets the default number of transition divisions to
|
|
// be a much larger value at startup (200 vs 30) if it thinks it is running in
|
|
// Windows. Room 410 (eulogy room) also unconditionally resets divisions to the
|
|
// larger value.
|
|
static const uint16 sq6SlowTransitionSignature2[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0xc8), // pushi $c8
|
|
0x51, 0x33, // class Styler
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 sq6SlowTransitionPatch2[] = {
|
|
0x38, SIG_UINT16(30), // pushi 30
|
|
PATCH_END
|
|
};
|
|
|
|
// SQ6 has custom video benchmarking code that needs to be disabled; see
|
|
// sci2BenchmarkSignature. (The sci2BenchmarkPatch is suitable for use with
|
|
// SQ6 as well.)
|
|
static const uint16 sq6BenchmarkSignature[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_SELECTOR16(init), // pushi init
|
|
0x76, // push0
|
|
0x7e, SIG_ADDTOOFFSET(+2), // line
|
|
0x38, SIG_SELECTOR16(posn), // pushi $140 (posn)
|
|
SIG_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry sq6Signatures[] = {
|
|
{ true, 0, "fix slow transitions", 1, sq6SlowTransitionSignature2, sq6SlowTransitionPatch2 },
|
|
{ true, 15, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
|
|
{ true, 22, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
|
|
{ true, 410, "fix slow transitions", 1, sq6SlowTransitionSignature2, sq6SlowTransitionPatch2 },
|
|
{ true, 460, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
|
|
{ true, 500, "fix slow transitions", 1, sq6SlowTransitionSignature1, sq6SlowTransitionPatch1 },
|
|
{ true, 510, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
|
|
{ true, 64908, "disable video benchmarking", 1, sq6BenchmarkSignature, sci2BenchmarkPatch },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
|
|
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
|
|
{ true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark Torins Passage
|
|
|
|
// The init code that runs when Torin starts up unconditionally resets the
|
|
// audio volumes to defaults, but the game should always use the volume stored
|
|
// in ScummVM. This patch is basically identical to the patch for LSL7, except
|
|
// that they left line numbers in the LSL7 scripts and changed the music volume.
|
|
// Applies to at least: English CD
|
|
static const uint16 torinVolumeResetSignature1[] = {
|
|
SIG_MAGICDWORD,
|
|
0x35, 0x28, // ldi $28
|
|
0xa1, 0xe3, // sag $e3 (music volume)
|
|
0x35, 0x3c, // ldi $3c
|
|
0xa1, 0xe4, // sag $e4 (sfx volume)
|
|
0x35, 0x64, // ldi $64
|
|
0xa1, 0xe5, // sag $e5 (speech volume)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 torinVolumeResetPatch1[] = {
|
|
0x33, 0x0a, // jmp [past volume resets]
|
|
PATCH_END
|
|
};
|
|
|
|
// The init code that runs when Torin starts up unconditionally resets the
|
|
// audio volumes to values stored in torin.prf, but the game should always use
|
|
// the volume stored in ScummVM. This patch is basically identical to the patch
|
|
// for LSL7, except that they left line numbers in the LSL7 scripts.
|
|
// Applies to at least: English CD
|
|
static const uint16 torinVolumeResetSignature2[] = {
|
|
SIG_MAGICDWORD,
|
|
0x38, SIG_UINT16(0x20b), // pushi $020b
|
|
0x76, // push0
|
|
SIG_ADDTOOFFSET(6), // advance file stream
|
|
0xa1, 0xe3, // sag $e3 (music volume)
|
|
SIG_ADDTOOFFSET(10), // advance file stream
|
|
0xa1, 0xe4, // sag $e4 (sfx volume)
|
|
SIG_ADDTOOFFSET(10), // advance file stream
|
|
0xa1, 0xe5, // sag $e5 (speech volume)
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 torinVolumeResetPatch2[] = {
|
|
PATCH_ADDTOOFFSET(10), // advance file stream
|
|
0x18, 0x18, // waste bytes
|
|
PATCH_ADDTOOFFSET(10), // advance file stream
|
|
0x18, 0x18, // waste bytes
|
|
PATCH_ADDTOOFFSET(10), // advance file stream
|
|
0x18, 0x18, // waste bytes
|
|
PATCH_END
|
|
};
|
|
|
|
// In Escarpa, it is possible for Boogle to be left outside of Torin's bag
|
|
// when fast-forwarding through the exit animation of the seraglio. If this
|
|
// happens, when the player goes from the seraglio to the dragon's cave and then
|
|
// tries to worm Boogle to the left side of the cave, the game will hang because
|
|
// Boogle is on the wrong side of the navigable area barrier and cannot move
|
|
// through it to continue the cutscene. This patch fixes the fast-forward code
|
|
// in the seraglio so that Boogle's in-the-bag flag is set when fast forwarding.
|
|
// Applies to at least: English CD
|
|
static const uint16 torinSeraglioBoogleFlagSignature[] = {
|
|
0x35, 0x00, // ldi 0
|
|
SIG_MAGICDWORD,
|
|
0xa3, 0x00, // sal 0
|
|
0x38, SIG_SELECTOR16(test), // pushi test
|
|
SIG_ADDTOOFFSET(0x5a), // all the rest of the method
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 torinSeraglioBoogleFlagPatch[] = {
|
|
// @1e5f
|
|
// ldi 0, sal 0 removed from here (+4 bytes)
|
|
|
|
// @1e5f (+4 bytes)
|
|
// local[0] = /* oFlags */ ScriptID(64017, 0);
|
|
0x7a, // push2
|
|
0x38, PATCH_UINT16(0xfa11), // pushi 64017
|
|
0x76, // push0
|
|
0x43, 0x02, PATCH_UINT16(4), // callk ScriptID[2], 4
|
|
0xa3, 0x00, // sal 0 (-2 bytes)
|
|
|
|
// @1e6a (+2 bytes)
|
|
// acc = local[0].test(94);
|
|
0x38, PATCH_SELECTOR16(test), // pushi test
|
|
0x78, // push1
|
|
0x39, 0x5e, // pushi 94
|
|
0x4a, PATCH_UINT16(0x06), // send 6
|
|
|
|
// @1e73 (+2 bytes)
|
|
// if (!acc) goto elseCase;
|
|
0x30, PATCH_UINT16(0x34), // bnt 0x31 + 3
|
|
|
|
// @1e76 (+2 bytes)
|
|
// global[0].get(ScriptID(64001, 0).get(20));
|
|
0x38, PATCH_SELECTOR16(get), // pushi get
|
|
0x78, // push1
|
|
0x38, PATCH_SELECTOR16(get), // pushi get
|
|
0x78, // push1
|
|
0x39, 0x14, // pushi 20
|
|
0x7a, // push2
|
|
0x38, PATCH_UINT16(0xfa01), // pushi 64001
|
|
0x76, // push0
|
|
0x43, 0x02, PATCH_UINT16(4), // callk ScriptID[2], 4
|
|
0x4a, PATCH_UINT16(0x06), // send 6
|
|
0x36, // push
|
|
0x81, 0x00, // lag 0 (ego)
|
|
0x4a, PATCH_UINT16(0x06), // send 6
|
|
|
|
// @1e92 (+2 bytes)
|
|
// local[0].set(52);
|
|
0x38, PATCH_SELECTOR16(set), // pushi set
|
|
0x78, // push1
|
|
0x39, 0x34, // pushi 52
|
|
0x83, 0x00, // lal 0 (+7 byte)
|
|
0x4a, PATCH_UINT16(0x06), // send 6
|
|
|
|
// @1e9d (+9 bytes)
|
|
// goto endOfBranch;
|
|
0x33, 0x0b, // jmp [to end of conditional branch] (+1 byte)
|
|
|
|
// @1e9f (+10 bytes)
|
|
// elseCase: local[0].clear(97);
|
|
0x38, PATCH_SELECTOR16(clear), // pushi clear
|
|
0x78, // push1
|
|
0x39, 0x61, // pushi 97
|
|
0x83, 0x00, // lal 0 (+7 bytes)
|
|
0x4a, PATCH_UINT16(0x06), // send 6
|
|
|
|
// @1eaa (+17 bytes)
|
|
// endOfBranch: local[0].set(232);
|
|
0x38, PATCH_SELECTOR16(set), // pushi set (-3 bytes)
|
|
0x78, // push1 (-1 byte)
|
|
0x38, PATCH_UINT16(0xe8), // pushi 232 (Boogle-in-bag flag) (-3 bytes)
|
|
0x83, 0x00, // lal 0 (-2 bytes)
|
|
0x4a, PATCH_UINT16(0x06), // send 6 (-3 bytes)
|
|
|
|
// @1eb6 (+5 bytes)
|
|
// local[0] = 0; self.dispose();
|
|
0x38, PATCH_SELECTOR16(dispose), // pushi dispose
|
|
0x76, // push0
|
|
0x3c, // dup (-1 byte)
|
|
0xab, 0x00, // ssl 0 (-2 bytes)
|
|
0x54, PATCH_UINT16(4), // self 4
|
|
0x48, // ret
|
|
|
|
// @1ec1 (+2 bytes)
|
|
PATCH_END
|
|
};
|
|
|
|
// At least some French PointSoft releases of Torin's Passage managed to get
|
|
// released with script 20700 from the official Sierra TORINPAT patch and
|
|
// *unpatched* heap 20700. Worse, the selector table is not the same as the one
|
|
// in the US release, so it is not possible to just apply TORINPAT to the game
|
|
// (it will just explode later when mismatched selectors are used). So, here we
|
|
// are hot-patching all of the wrong offsets in the original heap to match the
|
|
// patched script.
|
|
// Applies to at least: French PointSoft CD release
|
|
static const uint16 torinPointSoft20700HeapSignature[] = {
|
|
0xe1, 0x15, 0x23, 0x16, // end of patched 20700.SCR (so we don't
|
|
// accidentally patch the heap when it is correctly
|
|
// matched with an unpatched script)
|
|
SIG_ADDTOOFFSET(1), // padding byte added by Script::load
|
|
SIG_ADDTOOFFSET(0x1d2), // first bad offset in the heap is at 0x1d2
|
|
SIG_MAGICDWORD,
|
|
SIG_UINT16(0xd8),
|
|
SIG_UINT16(0xd8),
|
|
SIG_ADDTOOFFSET(0x200 - 0x1d2 - 4), // second bad offset, etc.
|
|
SIG_UINT16(0xde),
|
|
SIG_UINT16(0xde),
|
|
SIG_ADDTOOFFSET(0x280 - 0x200 - 4),
|
|
SIG_UINT16(0xe0),
|
|
SIG_UINT16(0xe0),
|
|
SIG_ADDTOOFFSET(0x300 - 0x280 - 4),
|
|
SIG_UINT16(0xe2),
|
|
SIG_UINT16(0xe2),
|
|
SIG_ADDTOOFFSET(0x374 - 0x300 - 4),
|
|
SIG_UINT16(0xe4),
|
|
SIG_UINT16(0xe4),
|
|
SIG_ADDTOOFFSET(0x3ce - 0x374 - 4),
|
|
SIG_UINT16(0xee),
|
|
SIG_UINT16(0xee),
|
|
SIG_ADDTOOFFSET(0x44e - 0x3ce - 4),
|
|
SIG_UINT16(0xf0),
|
|
SIG_UINT16(0xf0),
|
|
SIG_ADDTOOFFSET(0x482 - 0x44e - 4),
|
|
SIG_UINT16(0xf6),
|
|
SIG_UINT16(0xf6),
|
|
SIG_ADDTOOFFSET(0x4b6 - 0x482 - 4),
|
|
SIG_UINT16(0xfc),
|
|
SIG_UINT16(0xfc),
|
|
SIG_ADDTOOFFSET(0x4ea - 0x4b6 - 4),
|
|
SIG_UINT16(0x106),
|
|
SIG_UINT16(0x106),
|
|
SIG_ADDTOOFFSET(0x51e - 0x4ea - 4),
|
|
SIG_UINT16(0x110),
|
|
SIG_UINT16(0x110),
|
|
SIG_ADDTOOFFSET(0x55c - 0x51e - 4),
|
|
SIG_UINT16(0x116),
|
|
SIG_UINT16(0x116),
|
|
SIG_ADDTOOFFSET(0x5a2 - 0x55c - 4),
|
|
SIG_UINT16(0x118),
|
|
SIG_UINT16(0x118),
|
|
SIG_END
|
|
};
|
|
|
|
static const uint16 torinPointSoft20700HeapPatch[] = {
|
|
PATCH_ADDTOOFFSET(4), // end of patched 20700.SCR
|
|
PATCH_ADDTOOFFSET(1), // padding byte
|
|
PATCH_ADDTOOFFSET(0x1d2), // first bad offset
|
|
PATCH_UINT16(0xdc),
|
|
PATCH_UINT16(0xdc),
|
|
PATCH_ADDTOOFFSET(0x200 - 0x1d2 - 4), // second bad offset, etc.
|
|
PATCH_UINT16(0xe6),
|
|
PATCH_UINT16(0xe6),
|
|
PATCH_ADDTOOFFSET(0x280 - 0x200 - 4),
|
|
PATCH_UINT16(0xe8),
|
|
PATCH_UINT16(0xe8),
|
|
PATCH_ADDTOOFFSET(0x300 - 0x280 - 4),
|
|
PATCH_UINT16(0xea),
|
|
PATCH_UINT16(0xea),
|
|
PATCH_ADDTOOFFSET(0x374 - 0x300 - 4),
|
|
PATCH_UINT16(0xec),
|
|
PATCH_UINT16(0xec),
|
|
PATCH_ADDTOOFFSET(0x3ce - 0x374 - 4),
|
|
PATCH_UINT16(0xf6),
|
|
PATCH_UINT16(0xf6),
|
|
PATCH_ADDTOOFFSET(0x44e - 0x3ce - 4),
|
|
PATCH_UINT16(0xf8),
|
|
PATCH_UINT16(0xf8),
|
|
PATCH_ADDTOOFFSET(0x482 - 0x44e - 4),
|
|
PATCH_UINT16(0xfe),
|
|
PATCH_UINT16(0xfe),
|
|
PATCH_ADDTOOFFSET(0x4b6 - 0x482 - 4),
|
|
PATCH_UINT16(0x104),
|
|
PATCH_UINT16(0x104),
|
|
PATCH_ADDTOOFFSET(0x4ea - 0x4b6 - 4),
|
|
PATCH_UINT16(0x10e),
|
|
PATCH_UINT16(0x10e),
|
|
PATCH_ADDTOOFFSET(0x51e - 0x4ea - 4),
|
|
PATCH_UINT16(0x118),
|
|
PATCH_UINT16(0x118),
|
|
PATCH_ADDTOOFFSET(0x55c - 0x51e - 4),
|
|
PATCH_UINT16(0x11e),
|
|
PATCH_UINT16(0x11e),
|
|
PATCH_ADDTOOFFSET(0x5a2 - 0x55c - 4),
|
|
PATCH_UINT16(0x120),
|
|
PATCH_UINT16(0x120),
|
|
PATCH_END
|
|
};
|
|
|
|
// script, description, signature patch
|
|
static const SciScriptPatcherEntry torinSignatures[] = {
|
|
{ true, 20600, "fix wrong boogle bag flag on fast-forward", 1, torinSeraglioBoogleFlagSignature, torinSeraglioBoogleFlagPatch },
|
|
{ true, 20700, "fix bad heap in PointSoft release", 1, torinPointSoft20700HeapSignature, torinPointSoft20700HeapPatch },
|
|
{ true, 64000, "disable volume reset on startup 1/2", 1, torinVolumeResetSignature1, torinVolumeResetPatch1 },
|
|
{ true, 64000, "disable volume reset on startup 2/2", 1, torinVolumeResetSignature2, torinVolumeResetPatch2 },
|
|
{ true, 64866, "increase number of save games", 1, torinNumSavesSignature, torinNumSavesPatch },
|
|
SCI_SIGNATUREENTRY_TERMINATOR
|
|
};
|
|
|
|
#endif
|
|
|
|
// =================================================================================
|
|
|
|
ScriptPatcher::ScriptPatcher() {
|
|
int selectorCount = ARRAYSIZE(selectorNameTable);
|
|
int selectorNr;
|
|
|
|
// Allocate table for selector-IDs and initialize that table as well
|
|
_selectorIdTable = new Selector[ selectorCount ];
|
|
for (selectorNr = 0; selectorNr < selectorCount; selectorNr++)
|
|
_selectorIdTable[selectorNr] = -1;
|
|
|
|
_runtimeTable = NULL;
|
|
_isMacSci11 = false;
|
|
}
|
|
|
|
ScriptPatcher::~ScriptPatcher() {
|
|
delete[] _runtimeTable;
|
|
delete[] _selectorIdTable;
|
|
}
|
|
|
|
// will actually patch previously found signature area
|
|
void ScriptPatcher::applyPatch(const SciScriptPatcherEntry *patchEntry, SciSpan<byte> scriptData, int32 signatureOffset) {
|
|
const uint16 *patchData = patchEntry->patchData;
|
|
byte orgData[PATCH_VALUELIMIT];
|
|
int32 offset = signatureOffset;
|
|
uint16 patchWord = *patchEntry->patchData;
|
|
uint16 patchSelector = 0;
|
|
|
|
// Copy over original bytes from script
|
|
uint32 orgDataSize = scriptData.size() - offset;
|
|
if (orgDataSize > PATCH_VALUELIMIT)
|
|
orgDataSize = PATCH_VALUELIMIT;
|
|
scriptData.subspan(offset, orgDataSize).unsafeCopyDataTo(orgData);
|
|
|
|
while (patchWord != PATCH_END) {
|
|
uint16 patchCommand = patchWord & PATCH_COMMANDMASK;
|
|
uint16 patchValue = patchWord & PATCH_VALUEMASK;
|
|
switch (patchCommand) {
|
|
case PATCH_CODE_ADDTOOFFSET: {
|
|
// add value to offset
|
|
offset += patchValue;
|
|
break;
|
|
}
|
|
case PATCH_CODE_GETORIGINALBYTE: {
|
|
// get original byte from script and adjust it
|
|
if (patchValue >= orgDataSize)
|
|
error("Script-Patcher: can not get requested original byte from script");
|
|
byte orgByte = orgData[patchValue];
|
|
int16 adjustValue;
|
|
patchData++; adjustValue = (int16)(*patchData);
|
|
scriptData[offset] = orgByte + adjustValue;
|
|
offset++;
|
|
break;
|
|
}
|
|
case PATCH_CODE_GETORIGINALUINT16: {
|
|
// get original byte from script and adjust it
|
|
if ((patchValue >= orgDataSize) || (((uint32)patchValue + 1) >= orgDataSize))
|
|
error("Script-Patcher: can not get requested original uint16 from script");
|
|
uint16 orgUINT16;
|
|
int16 adjustValue;
|
|
|
|
if (!_isMacSci11) {
|
|
orgUINT16 = orgData[patchValue] | (orgData[patchValue + 1] << 8);
|
|
} else {
|
|
orgUINT16 = orgData[patchValue + 1] | (orgData[patchValue] << 8);
|
|
}
|
|
patchData++; adjustValue = (int16)(*patchData);
|
|
orgUINT16 += adjustValue;
|
|
if (!_isMacSci11) {
|
|
scriptData[offset] = orgUINT16 & 0xFF;
|
|
scriptData[offset + 1] = orgUINT16 >> 8;
|
|
} else {
|
|
scriptData[offset] = orgUINT16 >> 8;
|
|
scriptData[offset + 1] = orgUINT16 & 0xFF;
|
|
}
|
|
offset += 2;
|
|
break;
|
|
}
|
|
case PATCH_CODE_UINT16:
|
|
case PATCH_CODE_SELECTOR16: {
|
|
byte byte1;
|
|
byte byte2;
|
|
|
|
switch (patchCommand) {
|
|
case PATCH_CODE_UINT16: {
|
|
byte1 = patchValue & PATCH_BYTEMASK;
|
|
patchData++; patchWord = *patchData;
|
|
if (patchWord & PATCH_COMMANDMASK)
|
|
error("Script-Patcher: Patch inconsistent");
|
|
byte2 = patchWord & PATCH_BYTEMASK;
|
|
break;
|
|
}
|
|
case PATCH_CODE_SELECTOR16: {
|
|
patchSelector = _selectorIdTable[patchValue];
|
|
byte1 = patchSelector & 0xFF;
|
|
byte2 = patchSelector >> 8;
|
|
break;
|
|
}
|
|
default:
|
|
byte1 = 0; byte2 = 0;
|
|
}
|
|
if (!_isMacSci11) {
|
|
scriptData[offset++] = byte1;
|
|
scriptData[offset++] = byte2;
|
|
} else {
|
|
// SCI1.1+ on macintosh had uint16s in script in BE-order
|
|
scriptData[offset++] = byte2;
|
|
scriptData[offset++] = byte1;
|
|
}
|
|
break;
|
|
}
|
|
case PATCH_CODE_SELECTOR8: {
|
|
patchSelector = _selectorIdTable[patchValue];
|
|
if (patchSelector & 0xFF00)
|
|
error("Script-Patcher: 8 bit selector required, game uses 16 bit selector");
|
|
scriptData[offset] = patchSelector & 0xFF;
|
|
offset++;
|
|
break;
|
|
}
|
|
case PATCH_CODE_BYTE:
|
|
scriptData[offset] = patchValue & PATCH_BYTEMASK;
|
|
offset++;
|
|
}
|
|
patchData++;
|
|
patchWord = *patchData;
|
|
}
|
|
}
|
|
|
|
bool ScriptPatcher::verifySignature(uint32 byteOffset, const uint16 *signatureData, const char *signatureDescription, const SciSpan<const byte> &scriptData) {
|
|
uint16 sigSelector = 0;
|
|
|
|
uint16 sigWord = *signatureData;
|
|
while (sigWord != SIG_END) {
|
|
uint16 sigCommand = sigWord & SIG_COMMANDMASK;
|
|
uint16 sigValue = sigWord & SIG_VALUEMASK;
|
|
switch (sigCommand) {
|
|
case SIG_CODE_ADDTOOFFSET: {
|
|
// add value to offset
|
|
byteOffset += sigValue;
|
|
break;
|
|
}
|
|
case SIG_CODE_UINT16:
|
|
case SIG_CODE_SELECTOR16: {
|
|
if (byteOffset + 1 < scriptData.size()) {
|
|
byte byte1;
|
|
byte byte2;
|
|
|
|
switch (sigCommand) {
|
|
case SIG_CODE_UINT16: {
|
|
byte1 = sigValue & SIG_BYTEMASK;
|
|
signatureData++; sigWord = *signatureData;
|
|
if (sigWord & SIG_COMMANDMASK)
|
|
error("Script-Patcher: signature inconsistent\nFaulty signature: '%s'", signatureDescription);
|
|
byte2 = sigWord & SIG_BYTEMASK;
|
|
break;
|
|
}
|
|
case SIG_CODE_SELECTOR16: {
|
|
sigSelector = _selectorIdTable[sigValue];
|
|
byte1 = sigSelector & 0xFF;
|
|
byte2 = sigSelector >> 8;
|
|
break;
|
|
}
|
|
default:
|
|
byte1 = 0; byte2 = 0;
|
|
}
|
|
if (!_isMacSci11) {
|
|
if ((scriptData[byteOffset] != byte1) || (scriptData[byteOffset + 1] != byte2))
|
|
sigWord = SIG_MISMATCH;
|
|
} else {
|
|
// SCI1.1+ on macintosh had uint16s in script in BE-order
|
|
if ((scriptData[byteOffset] != byte2) || (scriptData[byteOffset + 1] != byte1))
|
|
sigWord = SIG_MISMATCH;
|
|
}
|
|
byteOffset += 2;
|
|
} else {
|
|
sigWord = SIG_MISMATCH;
|
|
}
|
|
break;
|
|
}
|
|
case SIG_CODE_SELECTOR8: {
|
|
if (byteOffset < scriptData.size()) {
|
|
sigSelector = _selectorIdTable[sigValue];
|
|
if (sigSelector & 0xFF00)
|
|
error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty signature: '%s'", signatureDescription);
|
|
if (scriptData[byteOffset] != (sigSelector & 0xFF))
|
|
sigWord = SIG_MISMATCH;
|
|
byteOffset++;
|
|
} else {
|
|
sigWord = SIG_MISMATCH; // out of bounds
|
|
}
|
|
break;
|
|
}
|
|
case SIG_CODE_BYTE:
|
|
if (byteOffset < scriptData.size()) {
|
|
if (scriptData[byteOffset] != sigWord)
|
|
sigWord = SIG_MISMATCH;
|
|
byteOffset++;
|
|
} else {
|
|
sigWord = SIG_MISMATCH; // out of bounds
|
|
}
|
|
}
|
|
|
|
if (sigWord == SIG_MISMATCH)
|
|
break;
|
|
|
|
signatureData++;
|
|
sigWord = *signatureData;
|
|
}
|
|
|
|
if (sigWord == SIG_END) // signature fully matched?
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// will return -1 if no match was found, otherwise an offset to the start of the signature match
|
|
int32 ScriptPatcher::findSignature(uint32 magicDWord, int magicOffset, const uint16 *signatureData, const char *patchDescription, const SciSpan<const byte> &scriptData) {
|
|
if (scriptData.size() < 4) // we need to find a DWORD, so less than 4 bytes is not okay
|
|
return -1;
|
|
|
|
// magicDWord is in platform-specific BE/LE form, so that the later match will work, this was done for performance
|
|
const uint32 searchLimit = scriptData.size() - 3;
|
|
uint32 DWordOffset = 0;
|
|
// first search for the magic DWORD
|
|
while (DWordOffset < searchLimit) {
|
|
if (magicDWord == scriptData.getUint32At(DWordOffset)) {
|
|
// magic DWORD found, check if actual signature matches
|
|
uint32 offset = DWordOffset + magicOffset;
|
|
|
|
if (verifySignature(offset, signatureData, patchDescription, scriptData))
|
|
return offset;
|
|
}
|
|
DWordOffset++;
|
|
}
|
|
// nothing found
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptPatcher::findSignature(const SciScriptPatcherEntry *patchEntry, const SciScriptPatcherRuntimeEntry *runtimeEntry, const SciSpan<const byte> &scriptData) {
|
|
return findSignature(runtimeEntry->magicDWord, runtimeEntry->magicOffset, patchEntry->signatureData, patchEntry->description, scriptData);
|
|
}
|
|
|
|
// Attention: Magic DWord is returned using platform specific byte order. This is done on purpose for performance.
|
|
void ScriptPatcher::calculateMagicDWordAndVerify(const char *signatureDescription, const uint16 *signatureData, bool magicDWordIncluded, uint32 &calculatedMagicDWord, int &calculatedMagicDWordOffset) {
|
|
Selector curSelector = -1;
|
|
int magicOffset;
|
|
byte magicDWord[4];
|
|
int magicDWordLeft = 0;
|
|
uint16 curWord;
|
|
uint16 curCommand;
|
|
uint32 curValue;
|
|
byte byte1 = 0;
|
|
byte byte2 = 0;
|
|
|
|
memset(magicDWord, 0, sizeof(magicDWord));
|
|
|
|
curWord = *signatureData;
|
|
magicOffset = 0;
|
|
while (curWord != SIG_END) {
|
|
curCommand = curWord & SIG_COMMANDMASK;
|
|
curValue = curWord & SIG_VALUEMASK;
|
|
switch (curCommand) {
|
|
case SIG_MAGICDWORD: {
|
|
if (magicDWordIncluded) {
|
|
if ((calculatedMagicDWord) || (magicDWordLeft))
|
|
error("Script-Patcher: Magic-DWORD specified multiple times in signature\nFaulty patch: '%s'", signatureDescription);
|
|
magicDWordLeft = 4;
|
|
calculatedMagicDWordOffset = magicOffset;
|
|
} else {
|
|
error("Script-Patcher: Magic-DWORD sequence found in patch data\nFaulty patch: '%s'", signatureDescription);
|
|
}
|
|
break;
|
|
}
|
|
case SIG_CODE_ADDTOOFFSET: {
|
|
magicOffset -= curValue;
|
|
if (magicDWordLeft)
|
|
error("Script-Patcher: Magic-DWORD contains AddToOffset command\nFaulty patch: '%s'", signatureDescription);
|
|
break;
|
|
}
|
|
case SIG_CODE_UINT16:
|
|
case SIG_CODE_SELECTOR16: {
|
|
// UINT16 or 1
|
|
switch (curCommand) {
|
|
case SIG_CODE_UINT16: {
|
|
signatureData++; curWord = *signatureData;
|
|
if (curWord & SIG_COMMANDMASK)
|
|
error("Script-Patcher: signature entry inconsistent\nFaulty patch: '%s'", signatureDescription);
|
|
if (!_isMacSci11) {
|
|
byte1 = curValue;
|
|
byte2 = curWord & SIG_BYTEMASK;
|
|
} else {
|
|
byte1 = curWord & SIG_BYTEMASK;
|
|
byte2 = curValue;
|
|
}
|
|
break;
|
|
}
|
|
case SIG_CODE_SELECTOR16: {
|
|
curSelector = _selectorIdTable[curValue];
|
|
if (curSelector == -1) {
|
|
curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]);
|
|
_selectorIdTable[curValue] = curSelector;
|
|
}
|
|
if (!_isMacSci11) {
|
|
byte1 = curSelector & 0x00FF;
|
|
byte2 = curSelector >> 8;
|
|
} else {
|
|
byte1 = curSelector >> 8;
|
|
byte2 = curSelector & 0x00FF;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
magicOffset -= 2;
|
|
if (magicDWordLeft) {
|
|
// Remember current word for Magic DWORD
|
|
magicDWord[4 - magicDWordLeft] = byte1;
|
|
magicDWordLeft--;
|
|
if (magicDWordLeft) {
|
|
magicDWord[4 - magicDWordLeft] = byte2;
|
|
magicDWordLeft--;
|
|
}
|
|
if (!magicDWordLeft) {
|
|
// Magic DWORD is now known, convert to platform specific byte order
|
|
calculatedMagicDWord = READ_UINT32(magicDWord);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SIG_CODE_BYTE:
|
|
case SIG_CODE_SELECTOR8: {
|
|
if (curCommand == SIG_CODE_SELECTOR8) {
|
|
curSelector = _selectorIdTable[curValue];
|
|
if (curSelector == -1) {
|
|
curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]);
|
|
_selectorIdTable[curValue] = curSelector;
|
|
if (curSelector != -1) {
|
|
if (curSelector & 0xFF00)
|
|
error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty patch: '%s'", signatureDescription);
|
|
}
|
|
}
|
|
curValue = curSelector;
|
|
}
|
|
magicOffset--;
|
|
if (magicDWordLeft) {
|
|
// Remember current byte for Magic DWORD
|
|
magicDWord[4 - magicDWordLeft] = (byte)curValue;
|
|
magicDWordLeft--;
|
|
if (!magicDWordLeft) {
|
|
// Magic DWORD is now known, convert to platform specific byte order
|
|
calculatedMagicDWord = READ_UINT32(magicDWord);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case PATCH_CODE_GETORIGINALBYTE:
|
|
case PATCH_CODE_GETORIGINALUINT16: {
|
|
signatureData++; // skip over extra uint16
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
signatureData++;
|
|
curWord = *signatureData;
|
|
}
|
|
|
|
if (magicDWordLeft)
|
|
error("Script-Patcher: Magic-DWORD beyond End-Of-Signature\nFaulty patch: '%s'", signatureDescription);
|
|
if (magicDWordIncluded) {
|
|
if (!calculatedMagicDWord) {
|
|
error("Script-Patcher: Magic-DWORD not specified in signature\nFaulty patch: '%s'", signatureDescription);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This method calculates the magic DWORD for each entry in the signature table
|
|
// and it also initializes the selector table for selectors used in the signatures/patches of the current game
|
|
void ScriptPatcher::initSignature(const SciScriptPatcherEntry *patchTable) {
|
|
const SciScriptPatcherEntry *curEntry = patchTable;
|
|
SciScriptPatcherRuntimeEntry *curRuntimeEntry;
|
|
int patchEntryCount = 0;
|
|
|
|
// Count entries and allocate runtime data
|
|
while (curEntry->signatureData) {
|
|
patchEntryCount++; curEntry++;
|
|
}
|
|
_runtimeTable = new SciScriptPatcherRuntimeEntry[patchEntryCount];
|
|
memset(_runtimeTable, 0, sizeof(SciScriptPatcherRuntimeEntry) * patchEntryCount);
|
|
|
|
curEntry = patchTable;
|
|
curRuntimeEntry = _runtimeTable;
|
|
while (curEntry->signatureData) {
|
|
// process signature
|
|
curRuntimeEntry->active = curEntry->defaultActive;
|
|
curRuntimeEntry->magicDWord = 0;
|
|
curRuntimeEntry->magicOffset = 0;
|
|
|
|
// We verify the signature data and remember the calculated magic DWord from the signature data
|
|
calculateMagicDWordAndVerify(curEntry->description, curEntry->signatureData, true, curRuntimeEntry->magicDWord, curRuntimeEntry->magicOffset);
|
|
// We verify the patch data
|
|
calculateMagicDWordAndVerify(curEntry->description, curEntry->patchData, false, curRuntimeEntry->magicDWord, curRuntimeEntry->magicOffset);
|
|
|
|
curEntry++; curRuntimeEntry++;
|
|
}
|
|
}
|
|
|
|
// This method enables certain patches
|
|
// It's used for patches, which are not meant to get applied all the time
|
|
void ScriptPatcher::enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription) {
|
|
const SciScriptPatcherEntry *curEntry = patchTable;
|
|
SciScriptPatcherRuntimeEntry *runtimeEntry = _runtimeTable;
|
|
int searchDescriptionLen = strlen(searchDescription);
|
|
int matchCount = 0;
|
|
|
|
while (curEntry->signatureData) {
|
|
if (strncmp(curEntry->description, searchDescription, searchDescriptionLen) == 0) {
|
|
// match found, enable patch
|
|
runtimeEntry->active = true;
|
|
matchCount++;
|
|
}
|
|
curEntry++; runtimeEntry++;
|
|
}
|
|
|
|
if (!matchCount)
|
|
error("Script-Patcher: no patch found to enable");
|
|
}
|
|
|
|
void ScriptPatcher::processScript(uint16 scriptNr, SciSpan<byte> scriptData) {
|
|
const SciScriptPatcherEntry *signatureTable = NULL;
|
|
const SciScriptPatcherEntry *curEntry = NULL;
|
|
SciScriptPatcherRuntimeEntry *curRuntimeEntry = NULL;
|
|
const Sci::SciGameId gameId = g_sci->getGameId();
|
|
|
|
switch (gameId) {
|
|
case GID_CAMELOT:
|
|
signatureTable = camelotSignatures;
|
|
break;
|
|
case GID_ECOQUEST:
|
|
signatureTable = ecoquest1Signatures;
|
|
break;
|
|
case GID_ECOQUEST2:
|
|
signatureTable = ecoquest2Signatures;
|
|
break;
|
|
case GID_FANMADE:
|
|
signatureTable = fanmadeSignatures;
|
|
break;
|
|
case GID_FREDDYPHARKAS:
|
|
signatureTable = freddypharkasSignatures;
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_HOYLE5:
|
|
signatureTable = hoyle5Signatures;
|
|
break;
|
|
case GID_GK1:
|
|
signatureTable = gk1Signatures;
|
|
break;
|
|
case GID_GK2:
|
|
signatureTable = gk2Signatures;
|
|
break;
|
|
#endif
|
|
case GID_KQ5:
|
|
signatureTable = kq5Signatures;
|
|
break;
|
|
case GID_KQ6:
|
|
signatureTable = kq6Signatures;
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_KQ7:
|
|
signatureTable = kq7Signatures;
|
|
break;
|
|
#endif
|
|
case GID_LAURABOW:
|
|
signatureTable = laurabow1Signatures;
|
|
break;
|
|
case GID_LAURABOW2:
|
|
signatureTable = laurabow2Signatures;
|
|
break;
|
|
case GID_LONGBOW:
|
|
signatureTable = longbowSignatures;
|
|
break;
|
|
case GID_LSL2:
|
|
signatureTable = larry2Signatures;
|
|
break;
|
|
case GID_LSL5:
|
|
signatureTable = larry5Signatures;
|
|
break;
|
|
case GID_LSL6:
|
|
signatureTable = larry6Signatures;
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_LSL6HIRES:
|
|
signatureTable = larry6HiresSignatures;
|
|
break;
|
|
case GID_LSL7:
|
|
signatureTable = larry7Signatures;
|
|
break;
|
|
#endif
|
|
case GID_MOTHERGOOSE256:
|
|
signatureTable = mothergoose256Signatures;
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_MOTHERGOOSEHIRES:
|
|
signatureTable = mothergooseHiresSignatures;
|
|
break;
|
|
|
|
case GID_PHANTASMAGORIA:
|
|
signatureTable = phantasmagoriaSignatures;
|
|
break;
|
|
|
|
case GID_PHANTASMAGORIA2:
|
|
signatureTable = phantasmagoria2Signatures;
|
|
break;
|
|
#endif
|
|
case GID_PQ1:
|
|
signatureTable = pq1vgaSignatures;
|
|
break;
|
|
case GID_PQ3:
|
|
signatureTable = pq3Signatures;
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_PQ4:
|
|
signatureTable = pq4Signatures;
|
|
break;
|
|
case GID_PQSWAT:
|
|
signatureTable = pqSwatSignatures;
|
|
break;
|
|
#endif
|
|
case GID_QFG1:
|
|
signatureTable = qfg1egaSignatures;
|
|
break;
|
|
case GID_QFG1VGA:
|
|
signatureTable = qfg1vgaSignatures;
|
|
break;
|
|
case GID_QFG2:
|
|
signatureTable = qfg2Signatures;
|
|
break;
|
|
case GID_QFG3:
|
|
signatureTable = qfg3Signatures;
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_QFG4:
|
|
signatureTable = qfg4Signatures;
|
|
break;
|
|
case GID_RAMA:
|
|
signatureTable = ramaSignatures;
|
|
break;
|
|
case GID_SHIVERS:
|
|
signatureTable = shiversSignatures;
|
|
break;
|
|
#endif
|
|
case GID_SQ1:
|
|
signatureTable = sq1vgaSignatures;
|
|
break;
|
|
case GID_SQ4:
|
|
signatureTable = sq4Signatures;
|
|
break;
|
|
case GID_SQ5:
|
|
signatureTable = sq5Signatures;
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_SQ6:
|
|
signatureTable = sq6Signatures;
|
|
break;
|
|
case GID_TORIN:
|
|
signatureTable = torinSignatures;
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (signatureTable) {
|
|
_isMacSci11 = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1);
|
|
|
|
if (!_runtimeTable) {
|
|
// Abort, in case selectors are not yet initialized (happens for games w/o selector-dictionary)
|
|
if (!g_sci->getKernel()->selectorNamesAvailable())
|
|
return;
|
|
|
|
// signature table needs to get initialized (Magic DWORD set, selector table set)
|
|
initSignature(signatureTable);
|
|
|
|
// Do additional game-specific initialization
|
|
switch (gameId) {
|
|
case GID_KQ5:
|
|
if (g_sci->_features->useAltWinGMSound()) {
|
|
// See the explanation in the kq5SignatureWinGMSignals comment
|
|
enablePatch(signatureTable, "Win: GM Music signal checks");
|
|
}
|
|
break;
|
|
case GID_KQ6:
|
|
if (g_sci->isCD()) {
|
|
// Enables Dual mode patches (audio + subtitles at the same time) for King's Quest 6
|
|
enablePatch(signatureTable, "CD: audio + text support");
|
|
}
|
|
break;
|
|
case GID_LAURABOW2:
|
|
if (g_sci->isCD()) {
|
|
// Enables Dual mode patches (audio + subtitles at the same time) for Laura Bow 2
|
|
enablePatch(signatureTable, "CD: audio + text support");
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
curEntry = signatureTable;
|
|
curRuntimeEntry = _runtimeTable;
|
|
|
|
while (curEntry->signatureData) {
|
|
if ((scriptNr == curEntry->scriptNr) && (curRuntimeEntry->active)) {
|
|
int32 foundOffset = 0;
|
|
int16 applyCount = curEntry->applyCount;
|
|
do {
|
|
foundOffset = findSignature(curEntry, curRuntimeEntry, scriptData);
|
|
if (foundOffset != -1) {
|
|
// found, so apply the patch
|
|
debugC(kDebugLevelScriptPatcher, "Script-Patcher: '%s' on script %d offset %d", curEntry->description, scriptNr, foundOffset);
|
|
applyPatch(curEntry, scriptData, foundOffset);
|
|
}
|
|
applyCount--;
|
|
} while ((foundOffset != -1) && (applyCount));
|
|
}
|
|
curEntry++; curRuntimeEntry++;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|