scummvm/engines
2011-02-01 03:00:42 +00:00
..
agi AGI: Rewrote predictive code matcher 2011-01-06 21:11:24 +00:00
agos AGOS: Fix Memory Leaks in Feeble Files. 2011-01-27 04:13:10 +00:00
cine CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze. 2011-01-11 16:50:26 +00:00
cruise JANITORIAL: Suppress some useless includes 2011-01-02 14:06:42 +00:00
draci DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
drascula DRASCULA: Fixed a warning 2011-01-31 15:05:45 +00:00
gob GOB: o7_draw0xA4 has something to do with LBMs, though 2011-01-31 21:02:13 +00:00
groovie GROOVIE: Fix a memory leak reported by cppcheck. 2011-01-07 17:44:20 +00:00
hugo HUGO: Use a separate thread for honker player and fix ticks per seconds 2011-02-01 00:08:12 +00:00
kyra KYRA: Hopefully fix valgrind warnings in the HoF intro when text is disabled. 2011-01-29 19:03:50 +00:00
lastexpress LASTEXPRESS: Add some more error handling to Savegame and Sound classes 2011-01-26 10:43:38 +00:00
lure DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
m4 M4: Removed redundant colour index recalculation in palette manager 2011-01-03 11:36:39 +00:00
made DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
mohawk MOHAWK: Add detection for the Mac LBSampler v3 2011-02-01 03:00:42 +00:00
parallaction PARALLACTION: Use CursorMan to control cursor instead of backend functions. 2011-01-29 10:42:56 +00:00
queen DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
saga SAGA: Simplified loadActorResources() and removed the unused _disabled field 2011-01-31 16:11:49 +00:00
sci SCI: Update the Mac version detection comments 2011-01-31 23:09:22 +00:00
scumm SCUMM: Fix Valgrind mismatched delete errors in SMUSH channel base class. 2011-01-30 16:50:55 +00:00
sky DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
sword1 SWORD1: Fix possible uninitialized memory read in Screen object. 2011-01-30 14:41:27 +00:00
sword2 VIDEO: Move video classes to Video:: namespace 2011-01-23 19:08:09 +00:00
sword25 SWORD25: Disabled the video save/load code, and made it error out instead. 2011-01-30 21:00:23 +00:00
teenagent TEENAGENT: Hopefully fixed an issue reported by Valgrind (found by digitall) 2011-01-31 15:25:29 +00:00
testbed COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
tinsel TINSEL: Memory Leak Fix in Coroutines. 2011-01-30 23:21:40 +00:00
toon TOON: Fixes two movie issues 2011-01-30 20:21:45 +00:00
touche TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackdrop(). 2011-01-21 19:25:24 +00:00
tucker VIDEO: Move video classes to Video:: namespace 2011-01-23 19:08:09 +00:00
advancedDetector.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
advancedDetector.h DETECTOR: Get rid of ADGF_KEEPMATCH 2010-11-07 17:15:27 +00:00
dialogs.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
dialogs.h
engine.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
engine.h ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
engines.mk
game.cpp
game.h ENGINES: Do not include engines/savestate.h from engines/game.h 2010-11-07 17:15:46 +00:00
metaengine.h PLUGINS: switched plugin manager to inheritance rather than #defines 2010-12-23 13:38:37 +00:00
module.mk
savestate.cpp ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
savestate.h ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
util.h