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agi
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AGI: Rewrote predictive code matcher
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2011-01-06 21:11:24 +00:00 |
agos
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AGOS: Fix Memory Leaks in Feeble Files.
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2011-01-27 04:13:10 +00:00 |
cine
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CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze.
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2011-01-11 16:50:26 +00:00 |
cruise
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JANITORIAL: Suppress some useless includes
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2011-01-02 14:06:42 +00:00 |
draci
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
drascula
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DRASCULA: Fixed a warning
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2011-01-31 15:05:45 +00:00 |
gob
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GOB: o7_draw0xA4 has something to do with LBMs, though
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2011-01-31 21:02:13 +00:00 |
groovie
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GROOVIE: Fix a memory leak reported by cppcheck.
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2011-01-07 17:44:20 +00:00 |
hugo
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HUGO: Use a separate thread for honker player and fix ticks per seconds
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2011-02-01 00:08:12 +00:00 |
kyra
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KYRA: Hopefully fix valgrind warnings in the HoF intro when text is disabled.
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2011-01-29 19:03:50 +00:00 |
lastexpress
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LASTEXPRESS: Add some more error handling to Savegame and Sound classes
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2011-01-26 10:43:38 +00:00 |
lure
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
m4
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M4: Removed redundant colour index recalculation in palette manager
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2011-01-03 11:36:39 +00:00 |
made
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
mohawk
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MOHAWK: Add detection for the Mac LBSampler v3
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2011-02-01 03:00:42 +00:00 |
parallaction
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PARALLACTION: Use CursorMan to control cursor instead of backend functions.
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2011-01-29 10:42:56 +00:00 |
queen
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
saga
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SAGA: Simplified loadActorResources() and removed the unused _disabled field
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2011-01-31 16:11:49 +00:00 |
sci
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SCI: Update the Mac version detection comments
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2011-01-31 23:09:22 +00:00 |
scumm
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SCUMM: Fix Valgrind mismatched delete errors in SMUSH channel base class.
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2011-01-30 16:50:55 +00:00 |
sky
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
sword1
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SWORD1: Fix possible uninitialized memory read in Screen object.
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2011-01-30 14:41:27 +00:00 |
sword2
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VIDEO: Move video classes to Video:: namespace
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2011-01-23 19:08:09 +00:00 |
sword25
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SWORD25: Disabled the video save/load code, and made it error out instead.
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2011-01-30 21:00:23 +00:00 |
teenagent
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TEENAGENT: Hopefully fixed an issue reported by Valgrind (found by digitall)
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2011-01-31 15:25:29 +00:00 |
testbed
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COMMON: Split common/stream.h into several headers
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2010-11-19 17:03:07 +00:00 |
tinsel
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TINSEL: Memory Leak Fix in Coroutines.
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2011-01-30 23:21:40 +00:00 |
toon
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TOON: Fixes two movie issues
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2011-01-30 20:21:45 +00:00 |
touche
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TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackdrop().
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2011-01-21 19:25:24 +00:00 |
tucker
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VIDEO: Move video classes to Video:: namespace
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2011-01-23 19:08:09 +00:00 |
advancedDetector.cpp
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COMMON: Rename and tweak MD5 functions
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2010-11-07 17:16:59 +00:00 |
advancedDetector.h
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DETECTOR: Get rid of ADGF_KEEPMATCH
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2010-11-07 17:15:27 +00:00 |
dialogs.cpp
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GUI: Rename gui/GuiManager.* to gui/gui-manager.*
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2010-11-16 10:19:01 +00:00 |
dialogs.h
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engine.cpp
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GUI: Rename gui/GuiManager.* to gui/gui-manager.*
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2010-11-16 10:19:01 +00:00 |
engine.h
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ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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2010-10-27 22:52:02 +00:00 |
engines.mk
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game.cpp
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game.h
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ENGINES: Do not include engines/savestate.h from engines/game.h
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2010-11-07 17:15:46 +00:00 |
metaengine.h
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PLUGINS: switched plugin manager to inheritance rather than #defines
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2010-12-23 13:38:37 +00:00 |
module.mk
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savestate.cpp
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ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
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2010-10-29 16:41:30 +00:00 |
savestate.h
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ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
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2010-10-29 16:41:30 +00:00 |
util.h
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