scummvm/backends/graphics/android/android-graphics.cpp

182 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(printf, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "backends/graphics/android/android-graphics.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni-android.h"
//
// AndroidGraphicsManager
//
AndroidGraphicsManager::AndroidGraphicsManager() {
ENTER();
// Initialize our OpenGL ES context.
initSurface();
}
AndroidGraphicsManager::~AndroidGraphicsManager() {
ENTER();
deinitSurface();
}
void AndroidGraphicsManager::initSurface() {
LOGD("initializing 2D surface");
assert(!JNI::haveSurface());
JNI::initSurface();
// Notify the OpenGL code about our context.
setContextType(OpenGL::kContextGLES2);
if (JNI::egl_bits_per_pixel == 16) {
// We default to RGB565 and RGBA5551 which is closest to what we setup in Java side
notifyContextCreate(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
} else {
// If not 16, this must be 24 or 32 bpp so make use of them
#ifdef SCUMM_BIG_ENDIAN
notifyContextCreate(Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
#else
notifyContextCreate(Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
#endif
}
handleResize(JNI::egl_surface_width, JNI::egl_surface_height);
}
void AndroidGraphicsManager::deinitSurface() {
if (!JNI::haveSurface())
return;
LOGD("deinitializing 2D surface");
notifyContextDestroy();
JNI::deinitSurface();
}
void AndroidGraphicsManager::updateScreen() {
//ENTER();
if (!JNI::haveSurface())
return;
OpenGLGraphicsManager::updateScreen();
}
void AndroidGraphicsManager::displayMessageOnOSD(const Common::U32String &msg) {
ENTER("%s", msg.encode().c_str());
JNI::displayMessageOnOSD(msg);
}
float AndroidGraphicsManager::getHiDPIScreenFactor() const {
// TODO: Use JNI to get DisplayMetrics.density, which according to the documentation
// seems to be what we want.
// "On a medium-density screen, DisplayMetrics.density equals 1.0; on a high-density
// screen it equals 1.5; on an extra-high-density screen, it equals 2.0; and on a
// low-density screen, it equals 0.75. This figure is the factor by which you should
// multiply the dp units in order to get the actual pixel count for the current screen."
return 2.f;
}
bool AndroidGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
ENTER("%d, %d, %s", requestedWidth, requestedHeight, format.toString().c_str());
// We get this whenever a new resolution is requested. Since Android is
// using a fixed output size we do nothing like that here.
// TODO: Support screen rotation
return true;
}
void AndroidGraphicsManager::refreshScreen() {
//ENTER();
JNI::swapBuffers();
}
void *AndroidGraphicsManager::getProcAddress(const char *name) const {
ENTER("%s", name);
// TODO: Support dynamically loaded OpenGL
return nullptr;
}
bool AndroidGraphicsManager::notifyMousePosition(Common::Point &mouse) {
mouse.x = CLIP<int16>(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right);
mouse.y = CLIP<int16>(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom);
setMousePosition(mouse.x, mouse.y);
mouse = convertWindowToVirtual(mouse.x, mouse.y);
return true;
}
AndroidCommonGraphics::State AndroidGraphicsManager::getState() const {
State state;
state.screenWidth = getWidth();
state.screenHeight = getHeight();
state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode);
state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
#ifdef USE_RGB_COLOR
state.pixelFormat = getScreenFormat();
#endif
return state;
}
bool AndroidGraphicsManager::setState(const AndroidCommonGraphics::State &state) {
beginGFXTransaction();
#ifdef USE_RGB_COLOR
initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
#else
initSize(state.screenWidth, state.screenHeight, nullptr);
#endif
setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen);
setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);
return endGFXTransaction() == OSystem::kTransactionSuccess;
}