mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-09 10:11:23 +00:00
182 lines
5.8 KiB
C++
182 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Allow use of stuff in <time.h>
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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// Disable printf override in common/forbidden.h to avoid
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// clashes with log.h from the Android SDK.
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// That header file uses
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// __attribute__ ((format(printf, 3, 4)))
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the Android SDK to use the equally
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// legal and valid
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// __attribute__ ((format(printf, 3, 4)))
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the Android port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "backends/graphics/android/android-graphics.h"
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#include "backends/platform/android/android.h"
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#include "backends/platform/android/jni-android.h"
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//
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// AndroidGraphicsManager
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//
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AndroidGraphicsManager::AndroidGraphicsManager() {
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ENTER();
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// Initialize our OpenGL ES context.
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initSurface();
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}
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AndroidGraphicsManager::~AndroidGraphicsManager() {
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ENTER();
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deinitSurface();
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}
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void AndroidGraphicsManager::initSurface() {
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LOGD("initializing 2D surface");
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assert(!JNI::haveSurface());
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JNI::initSurface();
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// Notify the OpenGL code about our context.
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setContextType(OpenGL::kContextGLES2);
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if (JNI::egl_bits_per_pixel == 16) {
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// We default to RGB565 and RGBA5551 which is closest to what we setup in Java side
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notifyContextCreate(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
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} else {
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// If not 16, this must be 24 or 32 bpp so make use of them
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#ifdef SCUMM_BIG_ENDIAN
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notifyContextCreate(Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
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#else
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notifyContextCreate(Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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#endif
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}
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handleResize(JNI::egl_surface_width, JNI::egl_surface_height);
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}
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void AndroidGraphicsManager::deinitSurface() {
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if (!JNI::haveSurface())
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return;
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LOGD("deinitializing 2D surface");
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notifyContextDestroy();
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JNI::deinitSurface();
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}
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void AndroidGraphicsManager::updateScreen() {
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//ENTER();
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if (!JNI::haveSurface())
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return;
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OpenGLGraphicsManager::updateScreen();
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}
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void AndroidGraphicsManager::displayMessageOnOSD(const Common::U32String &msg) {
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ENTER("%s", msg.encode().c_str());
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JNI::displayMessageOnOSD(msg);
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}
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float AndroidGraphicsManager::getHiDPIScreenFactor() const {
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// TODO: Use JNI to get DisplayMetrics.density, which according to the documentation
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// seems to be what we want.
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// "On a medium-density screen, DisplayMetrics.density equals 1.0; on a high-density
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// screen it equals 1.5; on an extra-high-density screen, it equals 2.0; and on a
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// low-density screen, it equals 0.75. This figure is the factor by which you should
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// multiply the dp units in order to get the actual pixel count for the current screen."
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return 2.f;
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}
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bool AndroidGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
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ENTER("%d, %d, %s", requestedWidth, requestedHeight, format.toString().c_str());
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// We get this whenever a new resolution is requested. Since Android is
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// using a fixed output size we do nothing like that here.
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// TODO: Support screen rotation
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return true;
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}
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void AndroidGraphicsManager::refreshScreen() {
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//ENTER();
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JNI::swapBuffers();
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}
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void *AndroidGraphicsManager::getProcAddress(const char *name) const {
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ENTER("%s", name);
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// TODO: Support dynamically loaded OpenGL
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return nullptr;
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}
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bool AndroidGraphicsManager::notifyMousePosition(Common::Point &mouse) {
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mouse.x = CLIP<int16>(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right);
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mouse.y = CLIP<int16>(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom);
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setMousePosition(mouse.x, mouse.y);
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mouse = convertWindowToVirtual(mouse.x, mouse.y);
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return true;
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}
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AndroidCommonGraphics::State AndroidGraphicsManager::getState() const {
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State state;
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state.screenWidth = getWidth();
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state.screenHeight = getHeight();
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state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
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state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode);
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state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
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#ifdef USE_RGB_COLOR
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state.pixelFormat = getScreenFormat();
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#endif
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return state;
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}
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bool AndroidGraphicsManager::setState(const AndroidCommonGraphics::State &state) {
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beginGFXTransaction();
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#ifdef USE_RGB_COLOR
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initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
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#else
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initSize(state.screenWidth, state.screenHeight, nullptr);
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#endif
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setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
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setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen);
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setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);
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return endGFXTransaction() == OSystem::kTransactionSuccess;
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}
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