scummvm/engines/dragons/module.mk
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00

49 lines
744 B
Makefile

MODULE := engines/dragons
MODULE_OBJS := \
actor.o \
actorresource.o \
background.o \
bag.o \
bigfile.o \
credits.o \
cursor.o \
cutscene.o \
dragonflg.o \
dragonimg.o \
dragonini.o \
dragonobd.o \
dragonrms.o \
dragonvar.o \
dragons.o \
font.o \
inventory.o \
metaengine.o \
midimusicplayer.o \
minigame1.o \
minigame2.o \
minigame3.o \
minigame4.o \
minigame5.o \
saveload.o \
scene.o \
screen.o \
scriptopcodes.o \
sequenceopcodes.o \
specialopcodes.o \
sound.o \
talk.o \
vabsound.o \
strplayer.o
# This module can be built as a plugin
ifeq ($(ENABLE_DRAGONS), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o