scummvm/engines/wintermute/video/video_player.h
2012-07-27 19:07:00 +02:00

91 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_VIDPLAYER_H
#define WINTERMUTE_VIDPLAYER_H
#include "engines/wintermute/dctypes.h" // Added by ClassView
#include "engines/wintermute/base/base.h"
#define MAX_AUDIO_STREAMS 5
#define MAX_VIDEO_STREAMS 5
namespace WinterMute {
// AVI-Video-player, currently fully stubbed
class VideoPlayer : public BaseClass {
public:
bool _showSubtitle;
int _currentSubtitle;
bool loadSubtitles(const char *filename, const char *subtitleFile);
bool _slowRendering;
bool isPlaying();
char *_filename;
bool stop();
bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true);
uint32 _totalVideoTime;
uint32 _startTime;
//CVidRenderer *_vidRenderer;
//BaseSoundAVI *_sound;
bool _soundAvailable;
bool setDefaults();
bool _playing;
bool display();
bool update();
bool initialize(const char *inFilename, const char *subtitleFile = NULL);
bool cleanup();
VideoPlayer(BaseGame *inGame);
virtual ~VideoPlayer();
/*PAVIFILE _aviFile;
LONG _lastSample;
PAVISTREAM _audioStream;
PAVISTREAM _videoStream;
LPWAVEFORMAT _audioFormat;
LPBITMAPINFO _videoFormat;
PGETFRAME _videoPGF;*/
uint32 _videoEndTime;
int _playPosX;
int _playPosY;
float _playZoom;
/* LPBITMAPV4HEADER _targetFormat;
BaseArray<CVidSubtitle *, CVidSubtitle *> _subtitles;*/
};
} // end of namespace WinterMute
#endif