mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
6b0ccbb095
This renames setMuteForSoundType to muteSoundType and getMuteForSoundType to isSoundTypeMuted.
280 lines
7.3 KiB
C++
280 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SOUND_MIXER_H
|
|
#define SOUND_MIXER_H
|
|
|
|
#include "common/types.h"
|
|
#include "common/mutex.h"
|
|
#include "common/noncopyable.h"
|
|
|
|
#include "audio/timestamp.h"
|
|
|
|
class OSystem;
|
|
|
|
|
|
namespace Audio {
|
|
|
|
class AudioStream;
|
|
class Channel;
|
|
class Mixer;
|
|
class MixerImpl;
|
|
|
|
/**
|
|
* A SoundHandle instances corresponds to a specific sound
|
|
* being played via the mixer. It can be used to control that
|
|
* sound (pause it, stop it, etc.).
|
|
* @see The Mixer class
|
|
*/
|
|
class SoundHandle {
|
|
friend class Channel;
|
|
friend class MixerImpl;
|
|
uint32 _val;
|
|
public:
|
|
inline SoundHandle() : _val(0xFFFFFFFF) {}
|
|
};
|
|
|
|
/**
|
|
* The main audio mixer handles mixing of an arbitrary number of
|
|
* audio streams (in the form of AudioStream instances).
|
|
*/
|
|
class Mixer : Common::NonCopyable {
|
|
public:
|
|
enum SoundType {
|
|
kPlainSoundType = 0,
|
|
|
|
kMusicSoundType = 1,
|
|
kSFXSoundType = 2,
|
|
kSpeechSoundType = 3
|
|
};
|
|
|
|
enum {
|
|
kMaxChannelVolume = 255,
|
|
kMaxMixerVolume = 256
|
|
};
|
|
|
|
public:
|
|
Mixer() {}
|
|
virtual ~Mixer() {}
|
|
|
|
|
|
|
|
/**
|
|
* Is the mixer ready and setup? This may not be the case on systems which
|
|
* don't support digital sound output. In that case, the mixer proc may
|
|
* never be called. That in turn can cause breakage in games which try to
|
|
* sync with an audio stream. In particular, the AdLib MIDI emulation...
|
|
*
|
|
* @return whether the mixer is ready and setup
|
|
*
|
|
* @todo get rid of this?
|
|
*/
|
|
virtual bool isReady() const = 0;
|
|
|
|
|
|
/**
|
|
* Start playing the given audio stream.
|
|
*
|
|
* Note that the sound id assigned below is unique. At most one stream
|
|
* with a given id can play at any given time. Trying to play a sound
|
|
* with an id that is already in use causes the new sound to be not played.
|
|
*
|
|
* @param type the type (voice/sfx/music) of the stream
|
|
* @param handle a SoundHandle which can be used to reference and control
|
|
* the stream via suitable mixer methods
|
|
* @param stream the actual AudioStream to be played
|
|
* @param id a unique id assigned to this stream
|
|
* @param volume the volume with which to play the sound, ranging from 0 to 255
|
|
* @param balance the balance with which to play the sound, ranging from -128 to 127
|
|
* @param autofreeStream a flag indicating whether the stream should be
|
|
* freed after playback finished
|
|
* @param permanent a flag indicating whether a plain stopAll call should
|
|
* not stop this particular stream
|
|
* @param reverseStereo a flag indicating whether left and right channels shall be swapped
|
|
*/
|
|
virtual void playStream(
|
|
SoundType type,
|
|
SoundHandle *handle,
|
|
AudioStream *stream,
|
|
int id = -1,
|
|
byte volume = kMaxChannelVolume,
|
|
int8 balance = 0,
|
|
DisposeAfterUse::Flag autofreeStream = DisposeAfterUse::YES,
|
|
bool permanent = false,
|
|
bool reverseStereo = false) = 0;
|
|
|
|
/**
|
|
* Stop all currently playing sounds.
|
|
*/
|
|
virtual void stopAll() = 0;
|
|
|
|
/**
|
|
* Stop playing the sound with given ID.
|
|
*
|
|
* @param id the ID of the sound to affect
|
|
*/
|
|
virtual void stopID(int id) = 0;
|
|
|
|
/**
|
|
* Stop playing the sound corresponding to the given handle.
|
|
*
|
|
* @param handle the sound to affect
|
|
*/
|
|
virtual void stopHandle(SoundHandle handle) = 0;
|
|
|
|
|
|
|
|
/**
|
|
* Pause/unpause all sounds, including all regular and permanent
|
|
* channels
|
|
*
|
|
* @param paused true to pause everything, false to unpause
|
|
*/
|
|
virtual void pauseAll(bool paused) = 0;
|
|
|
|
/**
|
|
* Pause/unpause the sound with the given ID.
|
|
*
|
|
* @param id the ID of the sound to affect
|
|
* @param paused true to pause the sound, false to unpause it
|
|
*/
|
|
virtual void pauseID(int id, bool paused) = 0;
|
|
|
|
/**
|
|
* Pause/unpause the sound corresponding to the given handle.
|
|
*
|
|
* @param handle the sound to affect
|
|
* @param paused true to pause the sound, false to unpause it
|
|
*/
|
|
virtual void pauseHandle(SoundHandle handle, bool paused) = 0;
|
|
|
|
|
|
|
|
/**
|
|
* Check if a sound with the given ID is active.
|
|
*
|
|
* @param id the ID of the sound to query
|
|
* @return true if the sound is active
|
|
*/
|
|
virtual bool isSoundIDActive(int id) = 0;
|
|
|
|
/**
|
|
* Get the sound ID of handle sound
|
|
*
|
|
* @param handle sound to query
|
|
* @return sound ID if active
|
|
*/
|
|
virtual int getSoundID(SoundHandle handle) = 0;
|
|
|
|
/**
|
|
* Check if a sound with the given handle is active.
|
|
*
|
|
* @param handle sound to query
|
|
* @return true if the sound is active
|
|
*/
|
|
virtual bool isSoundHandleActive(SoundHandle handle) = 0;
|
|
|
|
|
|
/**
|
|
* Set the mute state for a given sound type.
|
|
*
|
|
* @param type the sound type
|
|
* @param mute Whether to mute (= true) or not (= false).
|
|
*/
|
|
virtual void muteSoundType(SoundType type, bool mute) = 0;
|
|
|
|
/**
|
|
* Query the mute state for a given sound type.
|
|
*
|
|
* @param type the sound type
|
|
*/
|
|
virtual bool isSoundTypeMuted(SoundType type) const = 0;
|
|
|
|
/**
|
|
* Set the channel volume for the given handle.
|
|
*
|
|
* @param handle the sound to affect
|
|
* @param volume the new channel volume (0 - kMaxChannelVolume)
|
|
*/
|
|
virtual void setChannelVolume(SoundHandle handle, byte volume) = 0;
|
|
|
|
/**
|
|
* Set the channel balance for the given handle.
|
|
*
|
|
* @param handle the sound to affect
|
|
* @param balance the new channel balance:
|
|
* (-127 ... 0 ... 127) corresponds to (left ... center ... right)
|
|
*/
|
|
virtual void setChannelBalance(SoundHandle handle, int8 balance) = 0;
|
|
|
|
/**
|
|
* Get approximation of for how long the channel has been playing.
|
|
*/
|
|
virtual uint32 getSoundElapsedTime(SoundHandle handle) = 0;
|
|
|
|
/**
|
|
* Get approximation of for how long the channel has been playing.
|
|
*/
|
|
virtual Timestamp getElapsedTime(SoundHandle handle) = 0;
|
|
|
|
/**
|
|
* Check whether any channel of the given sound type is active.
|
|
* For example, this can be used to check whether any SFX sound
|
|
* is currently playing, by checking for type kSFXSoundType.
|
|
*
|
|
* @param type the sound type to look for
|
|
* @return true if any channels of the specified type are active.
|
|
*/
|
|
virtual bool hasActiveChannelOfType(SoundType type) = 0;
|
|
|
|
/**
|
|
* Set the volume for the given sound type.
|
|
*
|
|
* @param type the sound type
|
|
* @param volume the new global volume, 0 - kMaxMixerVolume
|
|
*/
|
|
virtual void setVolumeForSoundType(SoundType type, int volume) = 0;
|
|
|
|
/**
|
|
* Query the global volume.
|
|
*
|
|
* @param type the sound type
|
|
* @return the global music volume, 0 - kMaxMixerVolume
|
|
*/
|
|
virtual int getVolumeForSoundType(SoundType type) const = 0;
|
|
|
|
/**
|
|
* Query the system's audio output sample rate.
|
|
*
|
|
* @return the output sample rate in Hz
|
|
*/
|
|
virtual uint getOutputRate() const = 0;
|
|
};
|
|
|
|
|
|
} // End of namespace Audio
|
|
|
|
#endif
|