mirror of
https://github.com/libretro/scummvm.git
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2554ced5e9
svn-id: r11789
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include <stdio.h>
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#include "base/engine.h"
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#include "common/util.h"
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#include "sound/mixer.h"
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#include "base/gameDetector.h"
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#include "sworddefs.h"
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class SwordScreen;
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class SwordSound;
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class SwordLogic;
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class SwordMouse;
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class ResMan;
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class MemMan;
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class ObjectMan;
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class SwordMenu;
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class SwordMusic;
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struct SystemVars {
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// todo: move these to a better place
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uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played
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uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c
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uint32 gamePaused; // 1 when paused
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uint32 rate; // game rate => what's this for?
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uint8 deathScreenFlag; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
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bool forceRestart;
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uint8 playSpeech;
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uint8 showText;
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uint8 language;
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};
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class SwordEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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public:
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SwordEngine(GameDetector *detector, OSystem *syst);
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virtual ~SwordEngine();
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static SystemVars _systemVars;
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void reinitialize(void);
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protected:
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void go();
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private:
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void delay(uint amount);
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void initialize(void);
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void checkCd(void);
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void mainLoop(void);
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void startPositions(int32 startNumber);
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uint16 _mouseX, _mouseY, _mouseState;
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uint8 _keyPressed;
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GameDetector *_detector;
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OSystem *_system;
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MemMan *_memMan;
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ResMan *_resMan;
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ObjectMan *_objectMan;
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SwordScreen *_screen;
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SwordMouse *_mouse;
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SwordLogic *_logic;
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SwordSound *_sound;
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SwordMenu *_menu;
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SwordMusic *_music;
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static const uint8 _cdList[TOTAL_SECTIONS];
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};
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