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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505 |
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.. | ||
build.rules | ||
morphos_scaler.cpp | ||
morphos_scaler.h | ||
morphos_sound.cpp | ||
morphos_sound.h | ||
morphos_start.cpp | ||
morphos_timer.cpp | ||
morphos_timer.h | ||
morphos.cpp | ||
morphos.h | ||
MorphOS.readme |