scummvm/tools/create_kyradat/extract.cpp
Johannes Schickel 297a130d5e Further cleanup of special id use.
svn-id: r44162
2009-09-17 15:59:45 +00:00

948 lines
26 KiB
C++

/* ScummVM Tools
* Copyright (C) 2009 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "extract.h"
// Filename creation
void createFilename(char *dstFilename, const int gid, const int lang, const int platform, const int special, const char *filename);
namespace {
void createLangFilename(char *dstFilename, const int gid, const int lang, const int platform, const int special, const char *filename);
// Extraction function prototypes
bool extractRaw(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractStrings10(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractRooms(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractShapes(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractAmigaSfx(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractWdSfx(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractHofSeqData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractHofShapeAnimDataV1(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractHofShapeAnimDataV2(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractStringsWoSuffix(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractPaddedStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractRaw16to8(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractMrShapeAnimData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractRaw16(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractRaw32(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
bool extractLolButtonDefs(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang);
// Extraction type table
const ExtractType extractTypeTable[] = {
{ kTypeLanguageList, extractStrings, createLangFilename },
{ kTypeStringList, extractStrings, createFilename },
{ kTypeRoomList, extractRooms, createFilename },
{ kTypeShapeList, extractShapes, createFilename },
{ kTypeRawData, extractRaw, createFilename },
{ kTypeAmigaSfxTable, extractAmigaSfx, createFilename },
{ kTypeTownsWDSfxTable, extractWdSfx, createFilename },
{ k2TypeSeqData, extractHofSeqData, createFilename },
{ k2TypeShpDataV1, extractHofShapeAnimDataV1, createFilename },
{ k2TypeShpDataV2, extractHofShapeAnimDataV2, createFilename },
{ k2TypeSoundList, extractStringsWoSuffix, createFilename },
{ k2TypeLangSoundList, extractStringsWoSuffix, createLangFilename },
{ k2TypeSize10StringList, extractStrings10, createFilename },
{ k2TypeSfxList, extractPaddedStrings, createFilename },
{ k3TypeRaw16to8, extractRaw16to8, createFilename },
{ k3TypeShpData, extractMrShapeAnimData, createFilename },
{ kLolTypeRaw16, extractRaw16, createFilename },
{ kLolTypeRaw32, extractRaw32, createFilename },
{ kLolTypeButtonDef, extractLolButtonDefs, createFilename },
{ -1, 0, 0}
};
} // end of anonymous namespace
void createFilename(char *dstFilename, const int gid, const int lang, const int platform, const int special, const char *filename) {
strcpy(dstFilename, filename);
static const char *gidExtensions[] = { "", ".K2", ".K3", 0, ".LOL" };
strcat(dstFilename, gidExtensions[gid]);
for (const SpecialExtension *specialE = specialTable; specialE->special != -1; ++specialE) {
if (specialE->special == special) {
strcat(dstFilename, ".");
strcat(dstFilename, specialE->ext);
break;
}
}
for (const PlatformExtension *platformE = platformTable; platformE->platform != -1; ++platformE) {
if (platformE->platform == platform) {
strcat(dstFilename, ".");
strcat(dstFilename, platformE->ext);
}
}
}
namespace {
void createLangFilename(char *dstFilename, const int gid, const int lang, const int platform, const int special, const char *filename) {
strcpy(dstFilename, filename);
for (const Language *langE = languageTable; langE->lang != -1; ++langE) {
if (langE->lang == lang) {
strcat(dstFilename, ".");
strcat(dstFilename, langE->ext);
break;
}
}
static const char *gidExtensions[] = { "", ".K2", ".K3", 0, ".LOL" };
strcat(dstFilename, gidExtensions[gid]);
for (const SpecialExtension *specialE = specialTable; specialE->special != -1; ++specialE) {
if (specialE->special == special) {
strcat(dstFilename, ".");
strcat(dstFilename, specialE->ext);
break;
}
}
for (const PlatformExtension *platformE = platformTable; platformE->platform != -1; ++platformE) {
if (platformE->platform == platform) {
strcat(dstFilename, ".");
strcat(dstFilename, platformE->ext);
}
}
}
} // end of anonymous namespace
// misc
const ExtractType *findExtractType(const int type) {
for (const ExtractType *i = extractTypeTable; i->type != -1; ++i) {
if (i->type == type)
return i;
}
return 0;
}
// Extractor implementation
namespace {
bool extractRaw(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
uint8 *buffer = new uint8[size];
assert(buffer);
memcpy(buffer, data, size);
return out.addFile(filename, buffer, size);
}
bool extractStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int fmtPatch = 0;
// FM Towns files that need addional patches
if (g->platform == kPlatformFMTowns) {
if (id == kTakenStrings || id == kNoDropStrings || id == kPoisonGoneString ||
id == kThePoisonStrings || id == kFluteStrings || id == kWispJewelStrings)
fmtPatch = 1;
else if (id == kIntroStrings)
fmtPatch = 2;
else if (id == k2SeqplayStrings)
fmtPatch = 3;
} else if (g->platform == kPlatformPC && g->special == kFile2) {
if (id == k2IngamePakFiles)
fmtPatch = 4;
}
uint32 entries = 0;
uint32 targetsize = size + 4;
for (uint32 i = 0; i < size; ++i) {
if (!data[i]) {
if (g->platform == kPlatformAmiga) {
if (i + 1 >= size)
++entries;
else if (!data[i+1] && !(i & 1))
continue;
else
++entries;
} else {
++entries;
}
if (g->platform == kPlatformFMTowns) {
// prevents creation of empty entries (which we have mostly between all strings in the FM-TOWNS version)
while (!data[++i]) {
if (i == size)
break;
targetsize--;
}
if (fmtPatch == 1) {
// Here is the first step of the extra treatment for all FM-TOWNS string arrays that
// contain more than one string and which the original code
// addresses via stringname[boolJapanese].
// We simply skip every other string
if (i == size)
continue;
uint32 len = strlen((const char*) data + i);
i += len;
targetsize = targetsize - 1 - len;
while (!data[++i]) {
if (i == len)
break;
targetsize--;
}
}
}
}
}
if (fmtPatch == 2) {
if (g->lang == EN_ANY) {
targetsize--;
entries += 1;
} else if (g->lang == JA_JPN) {
targetsize += 2;
entries += 2;
}
}
if (fmtPatch == 3) {
entries++;
targetsize++;
}
if (fmtPatch == 4) {
targetsize -= 9;
}
uint8 *buffer = new uint8[targetsize];
assert(buffer);
memset(buffer, 0, targetsize);
uint8 *output = buffer;
const uint8 *input = (const uint8*) data;
WRITE_BE_UINT32(output, entries); output += 4;
if (g->platform == kPlatformFMTowns) {
const byte *c = data + size;
do {
if (fmtPatch == 2 && input - data == 0x3C0 && input[0x10] == 0x32) {
memcpy(output, input, 0x0F);
input += 0x11; output += 0x0F;
}
strcpy((char*) output, (const char*) input);
uint32 stringsize = strlen((const char*)output) + 1;
input += stringsize; output += stringsize;
// skip empty entries
while (!*input) {
// Write one empty string into intro strings file
if (fmtPatch == 2) {
if ((g->lang == EN_ANY && input - data == 0x260) ||
(g->lang == JA_JPN && (input - data == 0x2BD || input - data == 0x2BE)))
*output++ = *input;
}
// insert one dummy string at hof sequence strings position 59
if (fmtPatch == 3) {
if ((g->lang == EN_ANY && input - data == 0x695) ||
(g->lang == JA_JPN && input - data == 0x598))
*output++ = *input;
}
if (++input == c)
break;
}
if (fmtPatch == 1) {
// Here is the extra treatment for all FM-TOWNS string arrays that
// contain more than one string and which the original code
// addresses via stringname[boolJapanese].
// We simply skip every other string
if (input == c)
continue;
input += strlen((const char*)input);
while (!*input) {
if (++input == c)
break;
}
}
} while (input < c);
} else if (g->platform == kPlatformAmiga) {
// we need to strip some aligment zeros out here
int dstPos = 0;
for (uint32 i = 0; i < size; ++i) {
if (!data[i] && !(i & 1)) {
if (i + 1 > size)
continue;
else if (i + 1 < size && !data[i+1])
continue;
}
*output++ = data[i];
++dstPos;
}
targetsize = dstPos + 4;
} else {
uint32 copySize = size;
if (fmtPatch == 4) {
memcpy(output, data, 44);
output += 44;
data += 44;
for (int t = 1; t != 10; t++) {
sprintf((char*) output, "COST%d_SH.PAK", t);
output += 13;
}
data += 126;
copySize -= 170;
}
memcpy(output, data, copySize);
}
return out.addFile(filename, buffer, targetsize);
}
bool extractStrings10(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
const int strSize = 10;
uint32 entries = (size + (strSize - 1)) / strSize;
uint8 *buffer = new uint8[size + 4];
assert(buffer);
uint8 *output = buffer;
WRITE_BE_UINT32(output, entries); output += 4;
for (uint32 i = 0; i < entries; ++i) {
const byte *src = data + i * strSize;
while (*src)
*output++ = *src++;
*output++ = '\0';
}
return out.addFile(filename, buffer, output - buffer);
}
bool extractRooms(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
// different entry size for the FM-TOWNS version
const int roomEntrySize = (g->platform == kPlatformFMTowns) ? (0x69) : ((g->platform == kPlatformAmiga) ? 0x52 : 0x51);
const int countRooms = size / roomEntrySize;
uint8 *buffer = new uint8[countRooms * 9 + 4];
assert(buffer);
uint8 *output = buffer;
WRITE_BE_UINT32(output, countRooms); output += 4;
const byte *src = data;
if (g->platform == kPlatformAmiga) {
for (int i = 0; i < countRooms; ++i) {
*output++ = *src++; assert(*src == 0); ++src;
memcpy(output, src, 8); output += 0x8;
src += roomEntrySize - 0x2;
}
} else {
for (int i = 0; i < countRooms; ++i) {
*output++ = *src++;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
src += roomEntrySize - 0x9;
}
}
return out.addFile(filename, buffer, countRooms * 9 + 4);
}
bool extractShapes(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
byte *buffer = new byte[size + 1 * 4];
assert(buffer);
byte *output = buffer;
const int count = size / 0x07;
WRITE_BE_UINT32(output, count); output += 4;
memcpy(output, data, size);
return out.addFile(filename, buffer, size + 1 * 4);
}
bool extractAmigaSfx(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
const uint32 entries = size / 8;
byte *buffer = new byte[entries * 6 + 1 * 4];
byte *output = buffer;
WRITE_BE_UINT32(output, entries); output += 4;
for (uint32 i = 0; i < entries; ++i) {
*output++ = *data++; // Note
*output++ = *data++; // Patch
data += 2; // Unused
WRITE_BE_UINT16(output, READ_BE_UINT16(data)); output += 2; data += 2; // Duration
*output++ = *data++; // Volume
*output++ = *data++; // Pan
}
return out.addFile(filename, buffer, entries * 6 + 1 * 4);
}
bool extractWdSfx(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
const int bufferSize = 0x12602;
uint8 *buffer = new uint8[0x12602];
assert(buffer);
memcpy(buffer, data, 0x7EE5);
memcpy(buffer + 0x7EE5, data + 0x7EE7, 0x7FFF);
memcpy(buffer + 0xFEE4, data + 0xFEE8, 0x271E);
return out.addFile(filename, buffer, bufferSize);
}
int extractHofSeqData_checkString(const void *ptr, uint8 checkSize);
int extractHofSeqData_isSequence(const void *ptr, const Game *g, uint32 maxCheckSize);
int extractHofSeqData_isControl(const void *ptr, uint32 size);
bool extractHofSeqData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int numSequences = 0;
int numNestedSequences = 0;
uint16 headerSize = 50 * sizeof(uint16);
uint16 bufferSize = size + headerSize;
byte *buffer = new byte[bufferSize];
assert(buffer);
memset(buffer, 0, bufferSize );
uint16 *header = (uint16*) buffer;
byte *output = buffer + headerSize;
uint16 *hdout = header;
//debug(1, "\nProcessing Hand of Fate sequence data:\n--------------------------------------\n");
for (int cycle = 0; cycle < 2; cycle++) {
const byte *ptr = data;
hdout++;
const byte *endOffs = (const byte *)(data + size);
// detect sequence structs
while (ptr < endOffs) {
if (ptr[1]) {
error("invalid sequence data encountered");
delete[] buffer;
return false;
}
int v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
if (cycle == 0 && v == 1) {
if ((g->platform == kPlatformPC && g->special == kFile1 && *ptr == 5) || (g->special == kDemoVersion && (ptr - data == 312))) {
// patch for floppy version: skips invalid ferb sequence
// patch for demo: skips invalid title sequence
ptr += 54;
continue;
}
numSequences++;
uint16 relOffs = (uint16) (output - buffer);
WRITE_BE_UINT16(hdout, relOffs);
hdout++;
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // flags
ptr += 2;
output += 2;
memcpy(output, ptr, 28); // wsa and cps file names
ptr += 28;
output += 28;
if (g->platform == kPlatformFMTowns) { // startupCommand + finalCommand
memcpy(output , ptr, 2);
ptr += 2;
output += 2;
} else {
*output++ = READ_LE_UINT16(ptr) & 0xff;
ptr += 2;
*output++ = READ_LE_UINT16(ptr) & 0xff;
ptr += 2;
}
for (int w = 0; w < 7; w++) { //stringIndex1 to yPos
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
}
ptr += 4;
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // duration
ptr += 2;
output+= 2;
} else if (cycle == 1 && v != 1 && v != -2) {
uint16 controlOffs = 0;
uint16 ctrSize = 0;
if (v) {
const byte *ctrStart = ptr;
while (v && v != -2) {
ptr++;
v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
}
if (v == -2)
break;
ctrSize = (uint16)(ptr - ctrStart);
if (g->special != kDemoVersion &&
extractHofSeqData_isControl(ctrStart, ctrSize)) {
controlOffs = (uint16) (output - buffer);
*output++ = ctrSize >> 2;
for (int cc = 0; cc < ctrSize; cc += 2)
WRITE_BE_UINT16(output + cc, READ_LE_UINT16(ctrStart + cc)); // frame control
output += ctrSize;
}
}
numNestedSequences++;
uint16 relOffs = (uint16) (output - buffer);
WRITE_BE_UINT16(hdout, relOffs);
hdout++;
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // flags
ptr += 2;
output += 2;
memcpy(output, ptr, 14); // wsa file name
ptr += 14;
output += 14;
// startframe
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
// endFrame
WRITE_BE_UINT16(output, (ctrSize && ((ctrSize >> 2) < READ_LE_UINT16(ptr))) ? (ctrSize >> 2) : READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
// frameDelay
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
ptr += 4;
for (int w = 0; w < 2; w++) { //x, y
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
}
if (!READ_LE_UINT32(ptr))
controlOffs = 0;
WRITE_BE_UINT16(output, controlOffs);
if (g->special != kDemoVersion)
ptr += 4;
output += 2;
if (g->special != kDemoVersion) {
for (int w = 0; w < 2; w++) { //startupCommand, finalCommand
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
}
} else {
memset(output, 0, 4);
output += 4;
}
if (g->platform == kPlatformFMTowns)
ptr += 2;
} else if (cycle == 0) {
while (v != 1 && v != -2) {
ptr++;
v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
}
if (v == -2)
break;
} else if (cycle == 1) {
while (v == 1 && v != -2) {
ptr++;
v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
}
if (v == -2)
break;
}
}
}
uint16 finHeaderSize = (2 + numSequences + numNestedSequences) * sizeof(uint16);
uint16 finBufferSize = ((output - buffer) - headerSize) + finHeaderSize;
byte *finBuffer = new byte[finBufferSize];
assert(finBuffer);
uint16 diff = headerSize - finHeaderSize;
uint16 *finHeader = (uint16*) finBuffer;
for (int i = 1; i < finHeaderSize; i++)
WRITE_BE_UINT16(&finHeader[i], (READ_BE_UINT16(&header[i]) - diff));
WRITE_BE_UINT16(finHeader, numSequences);
WRITE_BE_UINT16(&finHeader[numSequences + 1], numNestedSequences);
memcpy (finBuffer + finHeaderSize, buffer + headerSize, finBufferSize - finHeaderSize);
delete[] buffer;
finHeader = (uint16*) (finBuffer + ((numSequences + 2) * sizeof(uint16)));
for (int i = 0; i < numNestedSequences; i++) {
uint8 * offs = finBuffer + READ_BE_UINT16(finHeader++) + 26;
uint16 ctrl = READ_BE_UINT16(offs);
if (ctrl)
ctrl -= diff;
WRITE_BE_UINT16(offs, ctrl);
}
return out.addFile(filename, finBuffer, finBufferSize);
}
int extractHofSeqData_checkString(const void *ptr, uint8 checkSize) {
// return values: 1 = text; 0 = zero string; -1 = other
int t = 0;
int c = checkSize;
const uint8 *s = (const uint8*)ptr;
// check for character string
while (c--) {
if (*s > 31 && *s < 123)
t++;
s++;
}
if (t == checkSize)
return 1;
// check for zero string
c = checkSize;
uint32 sum = 0;
s = (const uint8*)ptr;
while (c--)
sum += *s++;
return (sum) ? -1 : 0;
}
int extractHofSeqData_isSequence(const void *ptr, const Game *g, uint32 maxCheckSize) {
// return values: 1 = Sequence; 0 = Nested Sequence; -1 = other; -2 = overflow
if (maxCheckSize < 30)
return -2;
const uint8 * s = (const uint8*)ptr;
int c1 = extractHofSeqData_checkString(s + 2, 6);
int c2 = extractHofSeqData_checkString(s + 16, 6);
int c3 = extractHofSeqData_checkString(s + 2, 14);
int c4 = extractHofSeqData_checkString(s + 16, 14);
int c0 = s[1];
int c5 = s[0];
if (c0 == 0 && c5 && ((c1 + c2) >= 1) && (!(c3 == 0 && c2 != 1)) && (!(c4 == 0 && c1 != 1))) {
if (maxCheckSize < 41)
return -2;
if (g->platform == kPlatformFMTowns) {
if (!(s[37] | s[39]) && s[38] > s[36])
return 1;
} else {
if (!(s[39] | s[41]) && s[40] > s[38])
return 1;
}
}
if (c0 == 0 && c5 == 4 && c3 == 0 && c4 == 0) {
if (maxCheckSize >= 41 && READ_LE_UINT32(s + 34) && !(s[39] | s[41]) && s[40] > s[38])
return 1;
}
if (c0 == 0 && c5 && c1 == 1 && c4 == -1 && s[20])
return 0;
return -1;
}
int extractHofSeqData_isControl(const void *ptr, uint32 size) {
// return values: 1 = possible frame control data; 0 = definitely not frame control data
const uint8 *s = (const uint8*)ptr;
for (uint32 i = 2; i < size; i += 4) {
if (!s[i])
return 0;
}
for (uint32 i = 1; i < size; i += 2) {
if (s[i])
return 0;
}
return 1;
}
bool extractHofShapeAnimDataV1(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int outsize = 1;
uint8 *buffer = new uint8[size + 1];
const uint8 *src = data;
uint8 *dst = buffer + 1;
for (int i = 0; i < 4; i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 4;
dst += 2;
outsize += 4;
for (int j = 0; j < 20; j++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
outsize += 2;
}
};
*buffer = 4; // number of items
return out.addFile(filename, buffer, outsize);
}
bool extractHofShapeAnimDataV2(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int outsize = 1;
uint8 *buffer = new uint8[size + 1];
const uint8 *src = data;
uint8 *dst = buffer + 1;
const uint8 *fin = data + size;
int count = 0;
do {
if (READ_LE_UINT16(src) == 0xffff)
break;
count++;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
uint8 numFrames = *src;
*dst++ = numFrames;
src += 6;
outsize += 3;
for (int i = 0; i < (numFrames << 1); i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
outsize += 2;
}
src += (48 - (numFrames << 2));
} while (src < fin);
*buffer = count; // number of items
return out.addFile(filename, buffer, outsize);
}
bool extractStringsWoSuffix(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int outsize = size + 4;
uint8 *buffer = new uint8[outsize];
const uint8 *src = data;
uint8 *dst = buffer + 4;
const uint8 *fin = src + size;
int entries = 0;
while (src < fin) {
while (!*src && src < fin)
src++;
while (*src && *src != '.' && src < fin)
*dst++ = *src++;
*dst++ = '\0';
entries++;
if (*src == '.') {
while (*src && src < fin)
src++;
}
}
WRITE_BE_UINT32(buffer, entries);
outsize = dst - buffer;
return out.addFile(filename, buffer, outsize);
}
bool extractPaddedStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int outsize = size + 4;
uint8 *buffer = new uint8[outsize];
const uint8 *src = data;
uint8 *dst = buffer + 4;
const uint8 *fin = src + size;
int entries = 0;
while (src < fin) {
while (!*src && src < fin)
src++;
while (*src && src < fin)
*dst++ = *src++;
*dst++ = '\0';
entries++;
}
WRITE_BE_UINT32(buffer, entries);
outsize = dst - buffer;
return out.addFile(filename, buffer, outsize);
}
bool extractRaw16to8(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int outsize = size >> 1;
uint8 *buffer = new uint8[outsize];
const uint8 *src = data;
uint8 *dst = buffer;
for (int i = 0; i < outsize; i++) {
*dst++ = *src++;
*src++;
}
return out.addFile(filename, buffer, outsize);
}
bool extractRaw16(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
uint8 *buffer = new uint8[size];
const uint8 *src = data;
uint8 *dst = buffer;
for (uint32 i = 0; i < (size >> 1); i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
}
return out.addFile(filename, buffer, size);
}
bool extractRaw32(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
uint8 *buffer = new uint8[size];
const uint8 *src = data;
uint8 *dst = buffer;
for (uint32 i = 0; i < (size >> 2); i++) {
WRITE_BE_UINT32(dst, READ_LE_UINT32(src));
src += 4;
dst += 4;
}
return out.addFile(filename, buffer, size);
}
bool extractLolButtonDefs(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int num = size / 22;
uint8 *buffer = new uint8[size];
uint32 outsize = num * 18;
const uint8 *src = data;
uint8 *dst = buffer;
for (int i = 0; i < num; i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 6; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2; dst += 2;
}
return out.addFile(filename, buffer, outsize);
}
bool extractMrShapeAnimData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int id, int lang) {
int outsize = 1;
uint8 *buffer = new uint8[size + 1];
const uint8 *src2 = data;
const uint8 *src1 = data + 324;
uint8 *dst = buffer + 1;
const uint8 *fin = data + size;
int count = 0;
do {
if (READ_LE_UINT16(src1) == 0xffff)
break;
count++;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src1));
src1 += 2;
dst += 2;
uint8 numFrames = *src1;
*dst++ = numFrames;
src1 += 10;
outsize += 3;
for (int i = 0; i < (numFrames << 1); i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src2));
src2 += 2;
dst += 2;
outsize += 2;
}
} while (src1 < fin);
*buffer = count; // number of items
return out.addFile(filename, buffer, outsize);
}
} // end of anonymous namespace