mirror of
https://github.com/libretro/scummvm.git
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2289ea371b
- work on "walking" in progress svn-id: r16298
107 lines
2.3 KiB
C++
107 lines
2.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Object map / Object click-area module header file
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#ifndef SAGA_OBJECTMAP_H_
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#define SAGA_OBJECTMAP_H_
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#include "saga/stream.h"
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namespace Saga {
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class HitZone {
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private:
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struct ClickArea {
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int pointsCount;
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Point *points;
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};
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public:
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HitZone(MemoryReadStreamEndian *readStream);
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~HitZone();
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int getSceneNumber() const {
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return _nameNumber;
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}
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int getEntranceNumber() const {
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return _scriptNumber;
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}
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void draw(SURFACE *ds, int color);
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bool hitTest(const Point &testPoint);
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private:
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int _flags; // HitZoneFlags
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int _clickAreasCount;
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int _defaultVerb;
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int _nameNumber;
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int _scriptNumber;
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ClickArea *_clickAreas;
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};
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struct OBJECTMAP_ENTRY {
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byte flags;
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byte defaultVerb;
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int objectNum;
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int scriptNum;
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int nClickareas;
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CLICKAREA *clickareas;
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};
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class ObjectMap{
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public:
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ObjectMap(SagaEngine *vm);
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~ObjectMap(void);
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int load(const byte *om_res, size_t om_res_len);
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int freeMem(void);
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int loadNames(const byte *onl_res, size_t onl_res_len);
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int freeNames();
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const char *getName(int object);
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const uint16 getFlags(int object);
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const int getEPNum(int object);
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int draw(SURFACE *draw_surface, const Point& imousePt, int color, int color2);
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int hitTest(const Point& imousePt);
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void cmdInfo(void);
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private:
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bool _objectsLoaded;
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int _nObjects;
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OBJECTMAP_ENTRY *_objectMaps;
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bool _namesLoaded;
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int _nNames;
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const char **_names;
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SagaEngine *_vm;
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};
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} // End of namespace Saga
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#endif
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