mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
ec4f7d3d7c
svn-id: r18595
96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "saga/saga.h"
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#include "saga/sound.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/adpcm.h"
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namespace Saga {
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Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer, int enabled) :
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_vm(vm), _mixer(mixer), _enabled(enabled), _voxStream(0) {
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}
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Sound::~Sound() {
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delete _voxStream;
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}
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void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, bool loop) {
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byte flags;
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flags = Audio::Mixer::FLAG_AUTOFREE;
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if (loop)
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flags |= Audio::Mixer::FLAG_LOOP;
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if (buffer.sampleBits == 16) {
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flags |= Audio::Mixer::FLAG_16BITS;
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if (!buffer.isBigEndian)
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flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN;
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}
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if (buffer.stereo)
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flags |= Audio::Mixer::FLAG_STEREO;
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if (!buffer.isSigned)
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flags |= Audio::Mixer::FLAG_UNSIGNED;
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_mixer->playRaw(handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume);
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}
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void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) {
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playSoundBuffer(&_effectHandle, buffer, 2 * volume, loop);
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}
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void Sound::pauseSound() {
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_mixer->pauseHandle(_effectHandle, true);
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}
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void Sound::resumeSound() {
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_mixer->pauseHandle(_effectHandle, false);
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}
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void Sound::stopSound() {
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_mixer->stopHandle(_effectHandle);
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}
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void Sound::playVoice(SoundBuffer &buffer) {
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playSoundBuffer(&_voiceHandle, buffer, 255, false);
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}
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void Sound::pauseVoice() {
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_mixer->pauseHandle(_voiceHandle, true);
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}
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void Sound::resumeVoice() {
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_mixer->pauseHandle(_voiceHandle, false);
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}
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void Sound::stopVoice() {
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_mixer->stopHandle(_voiceHandle);
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}
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} // End of namespace Saga
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