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6e4d7798f9
When calling any of: - Widget::setEnabled - EditTextWidget::setEditString - EditableWidget::setEditString - StaticTextWidget::setLabel there is no need to call neither GuiManager::scheduleTopDialogRedraw nor Widget::markAsDirty afterwards -- they set up the call by themselves. Also, refactor a couple of code blocks into calling just GuiManager::redrawFull as it does the same thing.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "gui/chooser.h"
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#include "gui/widget.h"
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#include "gui/widgets/list.h"
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namespace GUI {
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enum {
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kChooseCmd = 'Chos'
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};
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ChooserDialog::ChooserDialog(const Common::U32String &title, Common::String dialogId)
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: Dialog(dialogId) {
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// Headline
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new StaticTextWidget(this, dialogId + ".Headline", title);
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// Add choice list
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_list = new ListWidget(this, dialogId + ".List");
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_list->setNumberingMode(kListNumberingOff);
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_list->setEditable(false);
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// Buttons
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new ButtonWidget(this, dialogId + ".Cancel", _("Cancel"), Common::U32String(), kCloseCmd);
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_chooseButton = new ButtonWidget(this, dialogId + ".Choose", _("Choose"), Common::U32String(), kChooseCmd);
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_chooseButton->setEnabled(false);
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}
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void ChooserDialog::setList(const Common::U32StringArray &list) {
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_list->setList(list);
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}
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void ChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int item = _list->getSelected();
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switch (cmd) {
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case kChooseCmd:
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case kListItemActivatedCmd:
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case kListItemDoubleClickedCmd:
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_list->endEditMode();
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setResult(item);
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close();
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break;
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case kListSelectionChangedCmd:
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_chooseButton->setEnabled(item >= 0);
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break;
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case kCloseCmd:
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setResult(-1);
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// Fall through
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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} // End of namespace GUI
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