scummvm/gui/chooser.cpp
Miro Kropacek 6e4d7798f9 GUI: Remove redundant redraw calls
When calling any of:

- Widget::setEnabled
- EditTextWidget::setEditString
- EditableWidget::setEditString
- StaticTextWidget::setLabel

there is no need to call neither GuiManager::scheduleTopDialogRedraw nor
Widget::markAsDirty afterwards -- they set up the call by themselves.

Also, refactor a couple of code blocks into calling just
GuiManager::redrawFull as it does the same thing.
2023-05-10 22:52:48 +02:00

76 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "gui/chooser.h"
#include "gui/widget.h"
#include "gui/widgets/list.h"
namespace GUI {
enum {
kChooseCmd = 'Chos'
};
ChooserDialog::ChooserDialog(const Common::U32String &title, Common::String dialogId)
: Dialog(dialogId) {
// Headline
new StaticTextWidget(this, dialogId + ".Headline", title);
// Add choice list
_list = new ListWidget(this, dialogId + ".List");
_list->setNumberingMode(kListNumberingOff);
_list->setEditable(false);
// Buttons
new ButtonWidget(this, dialogId + ".Cancel", _("Cancel"), Common::U32String(), kCloseCmd);
_chooseButton = new ButtonWidget(this, dialogId + ".Choose", _("Choose"), Common::U32String(), kChooseCmd);
_chooseButton->setEnabled(false);
}
void ChooserDialog::setList(const Common::U32StringArray &list) {
_list->setList(list);
}
void ChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();
switch (cmd) {
case kChooseCmd:
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
_list->endEditMode();
setResult(item);
close();
break;
case kListSelectionChangedCmd:
_chooseButton->setEnabled(item >= 0);
break;
case kCloseCmd:
setResult(-1);
// Fall through
default:
Dialog::handleCommand(sender, cmd, data);
}
}
} // End of namespace GUI