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This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
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.. | ||
animation.cpp | ||
animation.h | ||
avalanche.cpp | ||
avalanche.h | ||
avalot.cpp | ||
avalot.h | ||
background.cpp | ||
background.h | ||
clock.cpp | ||
clock.h | ||
closing.cpp | ||
closing.h | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
dialogs.cpp | ||
dialogs.h | ||
dropdown.cpp | ||
dropdown.h | ||
enums.h | ||
ghostroom.cpp | ||
ghostroom.h | ||
graphics.cpp | ||
graphics.h | ||
help.cpp | ||
help.h | ||
highscore.cpp | ||
highscore.h | ||
mainmenu.cpp | ||
mainmenu.h | ||
metaengine.cpp | ||
module.mk | ||
nim.cpp | ||
nim.h | ||
parser.cpp | ||
parser.h | ||
POTFILES | ||
sequence.cpp | ||
sequence.h | ||
shootemup.cpp | ||
shootemup.h | ||
sound.cpp | ||
sound.h | ||
timer.cpp | ||
timer.h |