mirror of
https://github.com/libretro/scummvm.git
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181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "gob/dataio.h"
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#include "gob/detection/detection.h"
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#include "gob/detection/tables.h"
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#include "gob/gob.h"
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static const DebugChannelDef debugFlagList[] = {
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{Gob::kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level"},
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{Gob::kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level"},
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{Gob::kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level"},
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{Gob::kDebugSound, "Sound", "Sound output debug level"},
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{Gob::kDebugExpression, "Expression", "Expression parser debug level"},
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{Gob::kDebugGameFlow, "Gameflow", "Gameflow debug level"},
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{Gob::kDebugFileIO, "FileIO", "File Input/Output debug level"},
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{Gob::kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level"},
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{Gob::kDebugGraphics, "Graphics", "Graphics debug level"},
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{Gob::kDebugVideo, "Video", "IMD/VMD video debug level"},
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{Gob::kDebugHotspots, "Hotspots", "Hotspots debug level"},
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{Gob::kDebugDemo, "Demo", "Demo script debug level"},
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DEBUG_CHANNEL_END
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};
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class GobMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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GobMetaEngineDetection();
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const char *getEngineId() const override {
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return "gob";
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}
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const char *getName() const override;
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const char *getOriginalCopyright() const override;
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
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private:
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/**
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* Inspect the game archives to detect which Once Upon A Time game this is.
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*/
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static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist);
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};
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GobMetaEngineDetection::GobMetaEngineDetection() :
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AdvancedMetaEngineDetection(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
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_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
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}
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ADDetectedGame GobMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
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ADDetectedGame detectedGame = detectGameFilebased(allFiles, Gob::fileBased);
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if (!detectedGame.desc) {
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return ADDetectedGame();
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}
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const Gob::GOBGameDescription *game = (const Gob::GOBGameDescription *)detectedGame.desc;
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if (game->gameType == Gob::kGameTypeOnceUponATime) {
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game = detectOnceUponATime(fslist);
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if (game) {
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detectedGame.desc = &game->desc;
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}
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}
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return detectedGame;
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}
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const Gob::GOBGameDescription *GobMetaEngineDetection::detectOnceUponATime(const Common::FSList &fslist) {
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// Add the game path to the search manager
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SearchMan.clear();
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SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent());
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// Open the archives
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Gob::DataIO dataIO;
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if (!dataIO.openArchive("stk1.stk", true) ||
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!dataIO.openArchive("stk2.stk", true) ||
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!dataIO.openArchive("stk3.stk", true)) {
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SearchMan.clear();
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return 0;
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}
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Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid;
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Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid;
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// If these animal files are present, it's Abracadabra
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if (dataIO.hasFile("arai.anm") &&
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dataIO.hasFile("crab.anm") &&
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dataIO.hasFile("crap.anm") &&
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dataIO.hasFile("drag.anm") &&
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dataIO.hasFile("guep.anm") &&
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dataIO.hasFile("loup.anm") &&
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dataIO.hasFile("mous.anm") &&
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dataIO.hasFile("rhin.anm") &&
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dataIO.hasFile("saut.anm") &&
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dataIO.hasFile("scor.anm"))
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gameType = Gob::kOnceUponATimeAbracadabra;
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// If these animal files are present, it's Baba Yaga
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if (dataIO.hasFile("abei.anm") &&
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dataIO.hasFile("arai.anm") &&
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dataIO.hasFile("drag.anm") &&
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dataIO.hasFile("fauc.anm") &&
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dataIO.hasFile("gren.anm") &&
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dataIO.hasFile("rena.anm") &&
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dataIO.hasFile("sang.anm") &&
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dataIO.hasFile("serp.anm") &&
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dataIO.hasFile("tort.anm") &&
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dataIO.hasFile("vaut.anm"))
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gameType = Gob::kOnceUponATimeBabaYaga;
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// Detect the platform by endianness and existence of a MOD file
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Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec");
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if (villeDEC && (villeDEC->size() > 6)) {
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byte data[6];
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if (villeDEC->read(data, 6) == 6) {
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if (!memcmp(data, "\000\000\000\001\000\007", 6)) {
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// Big endian -> Amiga or Atari ST
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if (dataIO.hasFile("mod.babayaga"))
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platform = Gob::kOnceUponATimePlatformAmiga;
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else
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platform = Gob::kOnceUponATimePlatformAtariST;
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} else if (!memcmp(data, "\000\000\001\000\007\000", 6))
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// Little endian -> DOS
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platform = Gob::kOnceUponATimePlatformDOS;
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}
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delete villeDEC;
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}
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SearchMan.clear();
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if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) {
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warning("GobMetaEngineDetection::detectOnceUponATime(): Detection failed (%d, %d)",
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(int)gameType, (int)platform);
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return 0;
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}
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return &Gob::fallbackOnceUpon[gameType][platform];
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}
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const char *GobMetaEngineDetection::getName() const {
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return "Gob";
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}
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const char *GobMetaEngineDetection::getOriginalCopyright() const {
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return "Goblins Games (C) Coktel Vision";
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}
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REGISTER_PLUGIN_STATIC(GOB_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GobMetaEngineDetection);
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