scummvm/engines/gob/detection/detection.cpp

181 lines
6.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "gob/dataio.h"
#include "gob/detection/detection.h"
#include "gob/detection/tables.h"
#include "gob/gob.h"
static const DebugChannelDef debugFlagList[] = {
{Gob::kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level"},
{Gob::kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level"},
{Gob::kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level"},
{Gob::kDebugSound, "Sound", "Sound output debug level"},
{Gob::kDebugExpression, "Expression", "Expression parser debug level"},
{Gob::kDebugGameFlow, "Gameflow", "Gameflow debug level"},
{Gob::kDebugFileIO, "FileIO", "File Input/Output debug level"},
{Gob::kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level"},
{Gob::kDebugGraphics, "Graphics", "Graphics debug level"},
{Gob::kDebugVideo, "Video", "IMD/VMD video debug level"},
{Gob::kDebugHotspots, "Hotspots", "Hotspots debug level"},
{Gob::kDebugDemo, "Demo", "Demo script debug level"},
DEBUG_CHANNEL_END
};
class GobMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
GobMetaEngineDetection();
const char *getEngineId() const override {
return "gob";
}
const char *getName() const override;
const char *getOriginalCopyright() const override;
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
private:
/**
* Inspect the game archives to detect which Once Upon A Time game this is.
*/
static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist);
};
GobMetaEngineDetection::GobMetaEngineDetection() :
AdvancedMetaEngineDetection(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
}
ADDetectedGame GobMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
ADDetectedGame detectedGame = detectGameFilebased(allFiles, Gob::fileBased);
if (!detectedGame.desc) {
return ADDetectedGame();
}
const Gob::GOBGameDescription *game = (const Gob::GOBGameDescription *)detectedGame.desc;
if (game->gameType == Gob::kGameTypeOnceUponATime) {
game = detectOnceUponATime(fslist);
if (game) {
detectedGame.desc = &game->desc;
}
}
return detectedGame;
}
const Gob::GOBGameDescription *GobMetaEngineDetection::detectOnceUponATime(const Common::FSList &fslist) {
// Add the game path to the search manager
SearchMan.clear();
SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent());
// Open the archives
Gob::DataIO dataIO;
if (!dataIO.openArchive("stk1.stk", true) ||
!dataIO.openArchive("stk2.stk", true) ||
!dataIO.openArchive("stk3.stk", true)) {
SearchMan.clear();
return 0;
}
Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid;
Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid;
// If these animal files are present, it's Abracadabra
if (dataIO.hasFile("arai.anm") &&
dataIO.hasFile("crab.anm") &&
dataIO.hasFile("crap.anm") &&
dataIO.hasFile("drag.anm") &&
dataIO.hasFile("guep.anm") &&
dataIO.hasFile("loup.anm") &&
dataIO.hasFile("mous.anm") &&
dataIO.hasFile("rhin.anm") &&
dataIO.hasFile("saut.anm") &&
dataIO.hasFile("scor.anm"))
gameType = Gob::kOnceUponATimeAbracadabra;
// If these animal files are present, it's Baba Yaga
if (dataIO.hasFile("abei.anm") &&
dataIO.hasFile("arai.anm") &&
dataIO.hasFile("drag.anm") &&
dataIO.hasFile("fauc.anm") &&
dataIO.hasFile("gren.anm") &&
dataIO.hasFile("rena.anm") &&
dataIO.hasFile("sang.anm") &&
dataIO.hasFile("serp.anm") &&
dataIO.hasFile("tort.anm") &&
dataIO.hasFile("vaut.anm"))
gameType = Gob::kOnceUponATimeBabaYaga;
// Detect the platform by endianness and existence of a MOD file
Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec");
if (villeDEC && (villeDEC->size() > 6)) {
byte data[6];
if (villeDEC->read(data, 6) == 6) {
if (!memcmp(data, "\000\000\000\001\000\007", 6)) {
// Big endian -> Amiga or Atari ST
if (dataIO.hasFile("mod.babayaga"))
platform = Gob::kOnceUponATimePlatformAmiga;
else
platform = Gob::kOnceUponATimePlatformAtariST;
} else if (!memcmp(data, "\000\000\001\000\007\000", 6))
// Little endian -> DOS
platform = Gob::kOnceUponATimePlatformDOS;
}
delete villeDEC;
}
SearchMan.clear();
if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) {
warning("GobMetaEngineDetection::detectOnceUponATime(): Detection failed (%d, %d)",
(int)gameType, (int)platform);
return 0;
}
return &Gob::fallbackOnceUpon[gameType][platform];
}
const char *GobMetaEngineDetection::getName() const {
return "Gob";
}
const char *GobMetaEngineDetection::getOriginalCopyright() const {
return "Goblins Games (C) Coktel Vision";
}
REGISTER_PLUGIN_STATIC(GOB_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GobMetaEngineDetection);