scummvm/engines/titanic/titanic.h
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00

196 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TITANIC_H
#define TITANIC_TITANIC_H
#include "common/random.h"
#include "engines/engine.h"
#include "titanic/support/exe_resources.h"
#include "titanic/support/movie_manager.h"
#include "titanic/support/string.h"
#include "titanic/support/strings.h"
#include "common/language.h"
/**
* This is the namespace of the Titanic engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Starship Titanic
*/
class OSystem;
namespace Graphics {
class Screen;
}
namespace Common {
class Error;
class FSNode;
}
namespace Titanic {
#define TITANIC_SAVEGAME_VERSION 1
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define TOTAL_ITEMS 46
#define TOTAL_ROOMS 34
#define MAX_SAVES 99
// If enabled, fixes an original bug where dispensed chickens weren't
// meant to be hot unless the Yellow fuse was left in the Fusebox.
// This is being left disabled for now, since most walkthroughs for
// the game redundantly suggest removing the fuse, which is wrong
//#define FIX_DISPENSOR_TEMPATURE
class CFilesManager;
class CMainGameWindow;
class CString;
class CTrueTalkManager;
class Events;
class OSScreenManager;
class CScriptHandler;
class TTscriptBase;
struct TitanicGameDescription;
class TitanicEngine : public Engine {
private:
/**
* Handles basic initialization
*/
bool initialize();
/**
* Handles game deinitialization
*/
void deinitialize();
/**
* Sets up the item names, short, and long descriptions
*/
void setItemNames();
/**
* Sets up the list of room names
*/
void setRoomNames();
protected:
const TitanicGameDescription *_gameDescription;
// Engine APIs
void initializePath(const Common::FSNode &gamePath) override;
Common::Error run() override;
bool hasFeature(EngineFeature f) const override;
public:
Events *_events;
CFilesManager *_filesManager;
CMovieManager _movieManager;
Graphics::Screen *_screen;
OSScreenManager *_screenManager;
CMainGameWindow *_window;
Common::RandomSource _randomSource;
CScriptHandler *_scriptHandler;
TTscriptBase *_script;
CTrueTalkManager *_trueTalkManager;
CExeResources _exeResources;
StringArray _itemNames;
StringArray _itemDescriptions;
StringArray _itemIds;
StringArray _roomNames;
Strings _strings;
CString _stateRoomExitView;
int _loadSaveSlot;
public:
TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc);
~TitanicEngine() override;
/**
* Returns true if a savegame can be loaded
*/
bool canLoadGameStateCurrently() override;
/**
* Returns true if the game can be saved
*/
bool canSaveGameStateCurrently() override;
/**
* Called by the GMM to load a savegame
*/
Common::Error loadGameState(int slot) override;
/**
* Called by the GMM to save the game
*/
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
/**
* Handles updates to the sound levels
*/
void syncSoundSettings() override;
/**
* Gets the game features
*/
uint32 getFeatures() const;
/**
* Returns the language for the game
*/
Common::Language getLanguage() const;
/**
* Returns true if it's the German version
*/
bool isGerman() const { return getLanguage() == Common::DE_DEU; }
/**
* Returns a uniform random unsigned integer in the interval [0, max]
*/
uint getRandomNumber(uint max) { return _randomSource.getRandomNumber(max); }
/**
* Returns a uniform random floating point number in the interval [0.0, 65535.0]
*/
double getRandomFloat() { return getRandomNumber(0xfffffffe) * 0.00001525855623540901; } // fffffffe=4294967294 and 0.00001525855623540901 ~= 1/65537.0
/**
* Checks whether a savegame exists for the given slot,
* and if it exists, returns it's description
*/
CString getSavegameName(int slot);
};
extern TitanicEngine *g_vm;
} // End of namespace Titanic
#endif /* TITANIC_TITANIC_H */