scummvm/engines
2007-12-08 08:49:22 +00:00
..
agi Move AGI engine back to custom line drawing routine as it caused regressions 2007-12-06 12:46:29 +00:00
agos Fixed unterminated string in countSaveGames(), which may be the cause of the 2007-11-20 18:46:01 +00:00
cine made timing closer to the original interpreter and simplified manageEvents function (no need to recurse) 2007-12-08 08:49:22 +00:00
cruise Silencing some warnings 2007-11-11 20:17:13 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Added the french floppy version of "Lost In Time", as supplied by Arshlan in the forums 2007-11-29 14:38:12 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra - implemented opcodes: 2007-11-13 15:49:21 +00:00
lure Bugfix so player will move out of the way if he's blocking an entrance a character is entering by 2007-12-07 12:01:44 +00:00
parallaction Broke up parseDialogue into more manageable and focused short routines. 2007-12-04 20:38:45 +00:00
queen indentation 2007-11-30 19:05:10 +00:00
saga Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version 2007-11-27 23:10:32 +00:00
scumm don't use str functions with binary data, should fix bug #1845760 2007-12-07 23:39:19 +00:00
sky add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
sword1 Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
sword2 add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp
engine.h
engines.mk
module.mk