scummvm/base/engine.cpp

239 lines
4.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#if defined(_MSC_VER)
#include <malloc.h>
#endif
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/timer.h"
#include "sound/mixer.h"
/* FIXME - BIG HACK for MidiEmu */
Engine *g_engine = 0;
uint16 g_debugLevel = 0;
Engine::Engine(OSystem *syst)
: _system(syst), _gameDataPath(ConfMan.get("path")) {
g_engine = this;
_mixer = GameDetector::createMixer();
_timer = g_timer;
// Set default file directory
File::setDefaultDirectory(_gameDataPath);
g_debugLevel = ConfMan.getInt("debuglevel");
_saveFileMan = _system->get_savefile_manager();
}
Engine::~Engine() {
delete _mixer;
delete _timer;
delete _saveFileMan;
}
const char *Engine::getSavePath() const {
#if defined(__PALM_OS__)
return SCUMMVM_SAVEPATH;
#else
const char *dir = NULL;
#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE)
dir = getenv("SCUMMVM_SAVEPATH");
#endif
// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
if (!dir || dir[0] == 0)
dir = ConfMan.get("savepath").c_str();
#ifdef _WIN32_WCE
if (dir[0] == 0)
dir = _gameDataPath.c_str();
#endif
assert(dir);
return dir;
#endif
}
const char *Engine::getGameDataPath() const {
return _gameDataPath.c_str();
}
void NORETURN CDECL error(const char *s, ...) {
#ifdef __PALM_OS__
char buf_input[256]; // 1024 is too big overflow the stack
char buf_output[256];
#else
char buf_input[1024];
char buf_output[1024];
#endif
va_list va;
va_start(va, s);
vsprintf(buf_input, s, va);
va_end(va);
if (g_engine) {
g_engine->errorString(buf_input, buf_output);
} else {
strcpy(buf_output, buf_input);
}
#ifdef __GP32__ //ph0x FIXME?
printf("ERROR: %s\n", buf_output);
#else
#ifndef _WIN32_WCE
fprintf(stderr, "%s!\n", buf_output);
#endif
#endif
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_output_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
OutputDebugString(buf_output_unicode);
#else
OutputDebugString(buf_output);
#endif
#endif
#if defined ( _WIN32_WCE )
drawError(buf_output);
#endif
#ifdef __PALM_OS__
PalmFatalError(buf_output);
#endif
// Finally exit. quit() will terminate the program if g_system iss present
if (g_system)
g_system->quit();
exit(1);
}
void CDECL warning(const char *s, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
char buf[1024];
#endif
va_list va;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
#ifdef __GP32__ //ph0x FIXME: implement fprint?
printf("WARNING: %s\n", buf);
#else
#ifndef _WIN32_WCE
fprintf(stderr, "WARNING: %s!\n", buf);
#endif
#endif
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
}
void CDECL debug(int level, const char *s, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
char buf[1024];
#endif
va_list va;
if (level > g_debugLevel)
return;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
#ifndef _WIN32_WCE
printf("%s\n", buf);
#endif
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
fflush(stdout);
}
void CDECL debug(const char *s, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
char buf[1024];
#endif
va_list va;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
printf("%s\n", buf);
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
fflush(stdout);
}
void checkHeap() {
#if defined(_MSC_VER)
if (_heapchk() != _HEAPOK) {
error("Heap is invalid!");
}
#endif
}