scummvm/engines
Travis Howell 6b76f83ea1 Fix OmniTV repeating for now
svn-id: r22149
2006-04-25 13:07:01 +00:00
..
cine - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
gob Fixed portability issue 2006-04-18 12:55:01 +00:00
kyra Adds some code to dynamically resize and readjust the menus if the text strings of the current language are too long, to avoid overlaps etc. 2006-04-25 11:58:21 +00:00
lure Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
queen Moved updateScreen() into delay() for smoother mouse cursor movement. This may 2006-04-17 23:55:42 +00:00
saga Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
scumm Fix loading music/speech files in HE98+ games 2006-04-23 23:27:51 +00:00
simon Fix OmniTV repeating for now 2006-04-25 13:07:01 +00:00
sky Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
sword1 Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless 2006-04-21 10:24:22 +00:00
sword2 Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00