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https://github.com/libretro/scummvm.git
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107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_SCREEN_H
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#define NEVERHOOD_SCREEN_H
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#include "common/array.h"
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#include "graphics/surface.h"
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#include "video/smk_decoder.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/microtiles.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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struct RenderItem {
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const Graphics::Surface *_surface;
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const Graphics::Surface *_shadowSurface;
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int16 _destX, _destY;
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int16 _srcX, _srcY, _width, _height;
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bool _transparent;
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byte _version;
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bool _refresh;
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bool operator==(const RenderItem &second) const {
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return
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_surface == second._surface &&
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_shadowSurface == second._shadowSurface &&
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_destX == second._destX &&
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_destY == second._destY &&
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_srcX == second._srcX &&
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_srcY == second._srcY &&
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_width == second._width &&
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_height == second._height &&
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_transparent == second._transparent &&
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_version == second._version;
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}
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};
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typedef Common::Array<RenderItem> RenderQueue;
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class Screen {
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public:
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Screen(NeverhoodEngine *vm);
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~Screen();
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void update();
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uint32 getNextFrameTime();
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void saveParams();
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void restoreParams();
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void setFps(int fps);
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int getFps();
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void setYOffset(int16 yOffset);
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int16 getYOffset();
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void setPaletteData(byte *paletteData);
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void unsetPaletteData(byte *paletteData);
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byte *getPaletteData() { return _paletteData; }
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void testPalette(byte *paletteData);
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void updatePalette();
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void clear();
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void clearRenderQueue();
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void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version,
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const Graphics::Surface *shadowSurface = NULL);
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void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version);
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void drawShadowSurface(const Graphics::Surface *surface, const Graphics::Surface *shadowSurface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect);
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void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect);
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void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version);
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void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version);
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void setSmackerDecoder(Video::SmackerDecoder *smackerDecoder) { _smackerDecoder = smackerDecoder; }
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void queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
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const Graphics::Surface *shadowSurface = NULL);
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void blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect);
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protected:
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NeverhoodEngine *_vm;
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MicroTileArray *_microTiles;
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Graphics::Surface *_backScreen;
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Video::SmackerDecoder *_smackerDecoder, *_savedSmackerDecoder;
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int32 _ticks;
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int32 _frameDelay, _savedFrameDelay;
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byte *_paletteData;
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bool _paletteChanged;
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int16 _yOffset, _savedYOffset;
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bool _fullRefresh;
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RenderQueue *_renderQueue, *_prevRenderQueue;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_SCREEN_H */
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